Difference between revisions of "Mirage - Sage Staff"
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| specialization = Mirage | | specialization = Mirage | ||
| designed for = Conquest | | designed for = Conquest | ||
− | | rating = | + | | rating = archived |
| focus = Condition damage, Sustain, Control | | focus = Condition damage, Sustain, Control | ||
| xpac = pof | | xpac = pof | ||
Line 36: | Line 36: | ||
|weapon1 = Axe | |weapon1 = Axe | ||
|weapon2 = Pistol | |weapon2 = Pistol | ||
− | |sigil1 = | + | |sigil1 = Energy |
− | |sigil2 = | + | |sigil2 = Absorption |
|weapon3 = Staff | |weapon3 = Staff | ||
|weapon4 = | |weapon4 = | ||
− | |sigil3 = | + | |sigil3 = Energy |
− | |sigil4 = | + | |sigil4 = Absorption |
|rune = Traveler | |rune = Traveler | ||
|amulet = Sage | |amulet = Sage | ||
Line 48: | Line 48: | ||
==Usage== | ==Usage== | ||
− | * Burst combo: | + | * Youtube: [https://www.youtube.com/watch?v=zrXkzYQjONM Build Showcase] |
+ | |||
+ | ====Damage dealing==== | ||
+ | * Perfect Burst combo: | ||
** {{Skill|Phantasmal Duelist}} | ** {{Skill|Phantasmal Duelist}} | ||
** {{Skill|Magic Bullet}} | ** {{Skill|Magic Bullet}} | ||
Line 55: | Line 58: | ||
** {{Skill|Lingering Thoughts}} | ** {{Skill|Lingering Thoughts}} | ||
− | * {{Skill|Mirror Images}} can be used before {{Skill|Axes of Symmetry}} or {{Skill|Cry of Frustration}} for additional damage. | + | * {{Skill|Mirror Images}} can be used before {{Skill|Axes of Symmetry}} or {{Skill|Cry of Frustration}} for additional damage, if not at 3 clones. |
* {{Skill|Jaunt}} can also be added before {{Skill|Lingering Thoughts}} for more damage, especially if {{Skill|Cry of Frustration}} is on cooldown. | * {{Skill|Jaunt}} can also be added before {{Skill|Lingering Thoughts}} for more damage, especially if {{Skill|Cry of Frustration}} is on cooldown. | ||
* You can substitute {{Skill|Mind Wrack}} for {{Skill|Cry of Frustration}} if the latter is not available | * You can substitute {{Skill|Mind Wrack}} for {{Skill|Cry of Frustration}} if the latter is not available | ||
− | * {{Skill|Magic Bullet}}, {{Skill|Chaos Storm}} and {{Skill|Diversion}} are potent interrupts that will also proc {{Trait|Ineptitude}} for more {{tooltip|Confusion}} stacks. | + | * {{Skill|Magic Bullet}}, {{Skill|Chaos Storm}} and {{Skill|Diversion}} are potent interrupts that will also proc {{Trait|Ineptitude}} for more {{tooltip|Confusion}} stacks. {{Skill|Chaos Storm}} is particularly potent in a teamfight due to being an AoE {{tooltip|Daze}}. |
+ | |||
+ | * Generally speaking you don't want to use Ambush window from [https://wiki.guildwars2.com/wiki/Mirage_Cloak Mirage Cloak] on {{Skill|Imaginary Axes}}, as {{Skill|Chaos Vortex}} is more consistent and safer choice. | ||
− | * | + | ====Sustain==== |
+ | * Synergy between {{Trait|Renewing Oasis}}, {{Trait|Illusionary Membrane}} and {{Trait|Elusive Mind}} provides a good deal of sustain against condition pressure. | ||
− | * | + | * Power damage can be avoided via [https://wiki.guildwars2.com/wiki/Mirage_Cloak Mirage Cloak], AoE {{tooltip|Blind}} and {{tooltip|Protection}} from {{Skill|Chaos Armor}} along with {{tooltip|Aegis}} via {{Skill|Chaos Storm}} and {{Trait|Method of Madness}}. |
+ | |||
+ | * {{Skill|Distortion}} is incredibly powerful defensive cooldown, especially if you have clones thanks to {{Trait|Desert Distortion}}. Each clone not only adds additional distortion, but also spawns a Mirage Mirror which provides additional [https://wiki.guildwars2.com/wiki/Mirage_Cloak Mirage Cloak] uptime. | ||
+ | |||
+ | * This build lacks burst healing, so it's important to sustain via {{tooltip|Regeneration}}, [https://wiki.guildwars2.com/wiki/Mirage_Cloak Mirage Cloak] and {{Skill|False Oasis}}. | ||
+ | |||
+ | * As a mesmer, the best defense is a good bamboozle: | ||
+ | ** {{Skill|Axes of Symmetry}} and {{Skill|Mirror Images}} break enemy targetting. | ||
+ | ** Interrupts apply {{tooltip|Blind}} thanks to {{Trait|Ineptitude}}. | ||
+ | ** {{Skill|Jaunt}}, {{Skill|Blink}} and {{Skill|Phase Retreat}} offer juking opportunities. |
Latest revision as of 15:39, 18 September 2023
Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.
Focused on: Condition damage, Sustain and Control
Designed for: PvP Conquest
Difficulty:
TBD
Overview
A condition damage mirage build with good sustain, condition burst via Confusion stacking and CC potential via stuns, dazes and Blind. Can function both as 1v1 sidenoder and a teamfighter.
Skill Bar
Axe/Pistol
Staff
Utility
Traits
Equipment
Axe
Pistol
Sigil
Sigil
Staff
Sigil
Sigil
Rune
Amulet
Usage
- Youtube: Build Showcase
Damage dealing
- Perfect Burst combo:
- can be used before or for additional damage, if not at 3 clones.
- can also be added before for more damage, especially if is on cooldown.
- You can substitute for if the latter is not available
- Confusion stacks. is particularly potent in a teamfight due to being an AoE Daze. , and are potent interrupts that will also proc for more
- Generally speaking you don't want to use Ambush window from Mirage Cloak on , as is more consistent and safer choice.
Sustain
- Synergy between , and provides a good deal of sustain against condition pressure.
- Power damage can be avoided via Mirage Cloak, AoE Blind and Protection from along with Aegis via and .
- Mirage Cloak uptime. is incredibly powerful defensive cooldown, especially if you have clones thanks to . Each clone not only adds additional distortion, but also spawns a Mirage Mirror which provides additional
- This build lacks burst healing, so it's important to sustain via Regeneration, Mirage Cloak and .
- As a mesmer, the best defense is a good bamboozle:
- and break enemy targetting.
- Interrupts apply Blind thanks to .
- , and offer juking opportunities.
Ratings
Mirage is just okayish right now, the changes to their dodges were weird feeling bur it still functions s a sidenoder, I recommend taking chaotic interruption and sword in place of the axe for better cc and mobility, it lowers damage but you can still proc confusion if you interrupt them. Unironically power mirage feels better right now but both are definitely victims of power creep in other classes
When it works it's satisfying, but more often than not, you can be overpowered. This build is extremely dependent on cooldowns that always seem too long. A lot of the time you will be left high and dry with nothing to cast and very vulnerable. The condi chrono bunker build is much more solid, with alacrity to help the CDs and more boons, and with perhaps the Sinister amulet better captures the bursty condition feeling that this build is trying to achieve.
A very solid mirage build with all the typical strong points of a mirage: quick condi burst, sustain via healing over time and on-demand CC. Solid in both organized play and solo queue, especially with it's teamfighting potential. It is however not a pure meta duelist as it lacks the ridiculous sustain of builds like Vindicator/Shoutsworn and its damage is very reliant on having CDs. The capability of this build to carry definitely depends on the skill level of the player, especially with mesmer currently being a off-meta class in PvP. Overall a solid alternative to the Carrior Axe Mirage build if your team needs better teamfighting and 1v1 ability.
Comments
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