Difference between revisions of "Holosmith - Tools Holo Roamer"
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| specialization = Holosmith | | specialization = Holosmith | ||
| designed for = WvW Roaming | | designed for = WvW Roaming | ||
− | | focus = | + | | focus = strike damage, mobility, control |
| rating = test | | rating = test | ||
| difficulty = 3 | | difficulty = 3 | ||
Line 9: | Line 9: | ||
==Overview== | ==Overview== | ||
− | Built around the toolbelt synergy of Tools and damage procs of Explosives, this WvW | + | Built around the toolbelt synergy of Tools and damage procs of {{Tooltip|Explosives}}, this WvW Holosmith roaming build is capable of doing massive burst damage without much setup. While the sustain's not that great by default, there's plenty of room for customization in the build that allows players to finetune things for their needs. |
Line 16: | Line 16: | ||
| profession = engineer | | profession = engineer | ||
| specialization = holosmith | | specialization = holosmith | ||
− | | weapon1 = | + | | weapon1 = hammer |
− | | weapon2 = | + | | weapon2 = |
| healing = Coolant Blast | | healing = Coolant Blast | ||
| utility1 = Slick Shoes | | utility1 = Slick Shoes | ||
Line 28: | Line 28: | ||
'''Utility''' | '''Utility''' | ||
− | + | Viable choices for the optional slot: | |
− | * {{Skill|Rifle Turret}} - it's mostly for the toolbelt skill, {{Skill|Surprise Shot}} is an instant trigger for {{Trait|Static Discharge}}. Has great synergy with the ''' | + | * {{Skill|Rifle Turret}} - it's mostly for the toolbelt skill, {{Skill|Surprise Shot}} is an instant trigger for {{Trait|Static Discharge}} and improves your burst damage. Has great synergy with the Tools spec in general because of its low CD. Currently the '''most popular''' pick. |
* {{Skill|Tool Kit}} - CC, block, and some decent damage on {{Skill|Pry Bar}}. | * {{Skill|Tool Kit}} - CC, block, and some decent damage on {{Skill|Pry Bar}}. | ||
− | * {{Skill|Elixir S}} - | + | * {{Skill|Elixir S}} - great panic button against any kind of pressure and even has {{Tooltip|Stealth}} access on toolbelt. |
+ | * {{Skill|Spectrum Shield}} - defensive skill that also breaks stuns and its CD could be reduced when used at high heat levels. | ||
'''Weapons''' | '''Weapons''' | ||
− | * | + | * ''Sword/Shield'' - this set remains a viable alternative, especially for players who don't have the Secrets of the Obscure expansion. These two sets offer similar things (block, CC, projectile-reflect, combo finishers) but Hammer has more damage. The build however still has enough damage even without Hammer so it's not mandatory, and some still prefer Sword/Shield. |
+ | |||
+ | '''Heal''' | ||
+ | * {{Skill|Med Kit}} - worse cleansing but higher healing thanks to the toolbelt skill {{Skill|Bandage Self}} and the water field the kit offers. Goes up in value compared to {{Skill|Coolant Blast}} when NOT playing with {{Trait|Enhanced Capacity Storage Unit}}. | ||
+ | |||
+ | '''Elite''' | ||
+ | * {{Skill|Prime Light Beam}} - unblockable ranged CC on low CD. | ||
+ | |||
+ | * {{Skill|Supply Crate}} - a different kind of AoE CC, and the combo field could even be used for {{Tooltip|Stealth}} stacking. | ||
Line 53: | Line 62: | ||
* There are 2 main variants for this build: {{Trait|Thermal Release Valve}} and {{Trait|Enhanced Capacity Storage Unit}}. | * There are 2 main variants for this build: {{Trait|Thermal Release Valve}} and {{Trait|Enhanced Capacity Storage Unit}}. | ||
− | * With {{Trait|Thermal Release Valve}} you'll focus on dodging for heat management and {{Trait|Explosive Entrance}} synergy. You should aim to hit 90-100% endurance regen. 50% is provided by {{Tooltip|Vigor}} from Tools and the rest should either come from {{Trait|Adrenal Implant}} on Tools OR {{Food|Bowl of Orrian Truffle and Meat Stew}}, but '''never both'''! You don't want to overcap endurance regen. If you take '''Adrenal Implant''' you get to use ascended food and still have 100% bonus endurance regen, if you take the dodge food you'll only have 90% endurance regen but retain access to {{Trait|Kinetic Battery}}. | + | * With {{Trait|Thermal Release Valve}} you'll focus on dodging for heat management and {{Trait|Explosive Entrance}} synergy. You should aim to hit 90-100% bonus endurance regen. 50% is provided by {{Tooltip|Vigor}} from Tools and the rest should either come from {{Trait|Adrenal Implant}} on Tools OR {{Food|Bowl of Orrian Truffle and Meat Stew}}, but '''never both'''! You don't want to overcap endurance regen. If you take '''Adrenal Implant''' you get to use ascended food and still have 100% bonus endurance regen, if you take the dodge food you'll only have 90% endurance regen but retain access to {{Trait|Kinetic Battery}}. |
− | * If you go with {{Trait|Enhanced Capacity Storage Unit}} your burst potential is going to be even higher but your heat management gets worse, forcing you to spend less time inside Photon Forge. Both Tools GM traits and both food options remain viable choices, but you no longer have to maximize endurance regen if you don't want to. | + | * If you go with {{Trait|Enhanced Capacity Storage Unit}} your burst potential is going to be even higher but your heat management gets worse, forcing you to spend less time inside Photon Forge. Both of the Tools GM traits and both of the food options remain viable choices, but you'll no longer have to maximize endurance regen if you don't want to. |
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| rune = Superior Rune of Durability | | rune = Superior Rune of Durability | ||
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Hammer |
− | | weapon2 = | + | | weapon2 = |
| sigil1 = Superior Sigil of Cleansing | | sigil1 = Superior Sigil of Cleansing | ||
| sigil2 = Superior Sigil of Energy | | sigil2 = Superior Sigil of Energy | ||
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| accessory2 = Berserker | | accessory2 = Berserker | ||
| backpiece = Berserker | | backpiece = Berserker | ||
− | | relic = Relic of | + | | relic = Relic of Isgarren |
}} | }} | ||
− | |||
− | |||
− | |||
Revision as of 21:10, 25 September 2023
This is a test build. You may comment and rate it.
Focused on: Strike damage, Mobility and Control
Designed for: WvW Roaming
Difficulty:
Hard
This build was last updated on September 25, 2023.
Overview
Built around the toolbelt synergy of Tools and damage procs of Explosives, this WvW Holosmith roaming build is capable of doing massive burst damage without much setup. While the sustain's not that great by default, there's plenty of room for customization in the build that allows players to finetune things for their needs.
Skill Bar
Hammer
Utility
Skill Variants
Utility
Viable choices for the optional slot:
- - it's mostly for the toolbelt skill, is an instant trigger for and improves your burst damage. Has great synergy with the Tools spec in general because of its low CD. Currently the most popular pick.
- - CC, block, and some decent damage on .
- Stealth access on toolbelt. - great panic button against any kind of pressure and even has
- - defensive skill that also breaks stuns and its CD could be reduced when used at high heat levels.
Weapons
- Sword/Shield - this set remains a viable alternative, especially for players who don't have the Secrets of the Obscure expansion. These two sets offer similar things (block, CC, projectile-reflect, combo finishers) but Hammer has more damage. The build however still has enough damage even without Hammer so it's not mandatory, and some still prefer Sword/Shield.
Heal
- - worse cleansing but higher healing thanks to the toolbelt skill and the water field the kit offers. Goes up in value compared to when NOT playing with .
Elite
- - unblockable ranged CC on low CD.
- Stealth stacking. - a different kind of AoE CC, and the combo field could even be used for
Template Code
[&DQMGFhUZOS5VFioPEwFeAYoBigHlFl8B8BUSAQAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Variants
- There are 2 main variants for this build: and .
- With Vigor from Tools and the rest should either come from on Tools OR , but never both! You don't want to overcap endurance regen. If you take Adrenal Implant you get to use ascended food and still have 100% bonus endurance regen, if you take the dodge food you'll only have 90% endurance regen but retain access to . you'll focus on dodging for heat management and synergy. You should aim to hit 90-100% bonus endurance regen. 50% is provided by
- If you go with your burst potential is going to be even higher but your heat management gets worse, forcing you to spend less time inside Photon Forge. Both of the Tools GM traits and both of the food options remain viable choices, but you'll no longer have to maximize endurance regen if you don't want to.
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Cavalier
Cavalier
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Hammer
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Consumables
Food
- - defensive ascended choice with passive damage mitigation while also providing a decent amount of offensive stats.
- - defensive option with
- - budget version.
and synergy.
Utility
- or
Usage
To be added
Ratings
It's a bit like Fresh Air Ele but for Engi. Great damage, has just enough cleansing, uses superspeed and blinding skill to stay ahead and kite. Requires a careful playstyle as it can be rather squishy at times, but has all the tools to be a strong duelist when played right.
Comments
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