Difference between revisions of "Build:Untamed - LB/S&W Untamed"
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(abandoned build) |
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Line 3: | Line 3: | ||
| specialization = untamed | | specialization = untamed | ||
| designed for = Conquest | | designed for = Conquest | ||
− | | rating = | + | | rating = basic |
| focus = roaming, +1 | | focus = roaming, +1 | ||
}} | }} | ||
Line 21: | Line 21: | ||
| weapon3 = sword | | weapon3 = sword | ||
| weapon4 = warhorn | | weapon4 = warhorn | ||
− | | healing = | + | | healing = Healing Spring |
| utility1 = Lightning Reflexes | | utility1 = Lightning Reflexes | ||
| utility2 = Spike Trap | | utility2 = Spike Trap | ||
| utility3 = "Protect Me!" | | utility3 = "Protect Me!" | ||
| elite = Forest's Fortification | | elite = Forest's Fortification | ||
− | | pet1 = | + | | pet1 = River Drake |
− | | pet2 = | + | | pet2 = Smokescale |
}} | }} | ||
====Slot Changes==== | ====Slot Changes==== | ||
− | |||
− | |||
− | |||
− | |||
'''Pets''' | '''Pets''' | ||
− | * {{Tooltip|Wolf}} | + | * {{Tooltip|Wolf}} over {{Tooltip|River Drake}} - More utility for less damage in your burst phase. {{Tooltip|Wolf}} has two hard CC's and a soft CC, while {{Tooltip|River Drake}} has more reliable damage, and is more tanky. |
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQQIOx47SCWhAHkAuAAAABsAAAC7AAAADxsAAC40AQAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
Line 49: | Line 45: | ||
{{Specialization|Marksmanship|bot|mid|bot}} | {{Specialization|Marksmanship|bot|mid|bot}} | ||
{{Specialization|Skirmishing|bot|mid|bot}} | {{Specialization|Skirmishing|bot|mid|bot}} | ||
− | {{Specialization|Untamed|top|top| | + | {{Specialization|Untamed|top|top|mid}} |
Line 62: | Line 58: | ||
| sigil3 = Escape | | sigil3 = Escape | ||
| sigil4 = Energy | | sigil4 = Energy | ||
− | | rune = | + | | rune = Trapper |
| amulet = Berserker | | amulet = Berserker | ||
}} | }} | ||
Line 68: | Line 64: | ||
====Equipment Changes==== | ====Equipment Changes==== | ||
'''Rune''' | '''Rune''' | ||
− | * {{Rune|Divinity}} - Larger health pool for less | + | * {{Rune|Divinity}} - Larger health pool and slightly more damage for less disengage and disruption. If you take this, you should consider swapping {{Trait|Trapper's Expertise}} for {{Trait|Primal Reflexes}}, {{Skill|Healing Spring}} for either {{Skill|"We Heal As One!"}} or {{Skill|Troll Unguent}}, and {{Skill|Spike Trap}} for either {{Skill|Mutate Conditions}}, {{Skill|Unnatural Traversal}}, or {{Skill|Nature's Binding}} - as your traps become signficantly less useful without the stealth and superspeed. |
'''Sigils''' | '''Sigils''' |
Latest revision as of 17:14, 30 September 2023
This is a placeholder build that was useful in the past. Click here to view current builds.
Designed for: PvP Conquest
Difficulty:
TBD
Overview
A mobile untamed build made for decapping nodes and +1-ing fights.
Skill Bar
Longbow
Sword/Warhorn
Utility
Slot Changes
Pets
- Wolf over River Drake - More utility for less damage in your burst phase. Wolf has two hard CC's and a soft CC, while River Drake has more reliable damage, and is more tanky.
Template Code
[&DQQIOx47SCWhAHkAuAAAABsAAAC7AAAADxsAAC40AQAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Longbow
Sigil
Sigil
Sword
Warhorn
Sigil
Sigil
Rune
Amulet
Equipment Changes
Rune
- - Larger health pool and slightly more damage for less disengage and disruption. If you take this, you should consider swapping for , for either or , and for either , , or - as your traps become signficantly less useful without the stealth and superspeed.
Sigils
- and are viable options on either weapon set.
Usage
- [Work in progress]
Ratings
Comments
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