Difference between revisions of "Reaper - Rise"
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{{Build | {{Build | ||
| profession = necromancer | | profession = necromancer | ||
Line 5: | Line 4: | ||
| designed for = wvw zerg | | designed for = wvw zerg | ||
| focus = direct damage | | focus = direct damage | ||
− | | rating = | + | | rating = archived |
| xpac = hot, pof | | xpac = hot, pof | ||
}} | }} | ||
Line 19: | Line 18: | ||
|weapon1 = Axe | |weapon1 = Axe | ||
|weapon2 = Focus | |weapon2 = Focus | ||
− | |weapon3 = | + | |weapon3 = Staff |
− | |weapon4 = | + | |weapon4 = |
− | |healing = | + | |healing = Signet of Vampirism |
|utility1 = "Rise!" | |utility1 = "Rise!" | ||
|utility2 = Well of Corruption | |utility2 = Well of Corruption | ||
Line 28: | Line 27: | ||
}} | }} | ||
+ | |||
+ | ===Skill Variants=== | ||
;Weapon Variants | ;Weapon Variants | ||
− | * | + | * {{Weapon Variant|Greatsword||good option for the utility of {{Skill|Nightfall}} and {{Skill|Grasping Darkness}}}} |
− | |||
;Utility Variants | ;Utility Variants | ||
Line 36: | Line 36: | ||
− | == | + | ==Specializations== |
{{Specialization|Death Magic|top|bot|top}} | {{Specialization|Death Magic|top|bot|top}} | ||
− | {{Specialization| | + | {{Specialization|Soul Reaping|mid|top|mid}} |
− | |||
− | |||
{{Specialization|Reaper|top|top|bot}} | {{Specialization|Reaper|top|top|bot}} | ||
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{{PvE equipment | {{PvE equipment | ||
| weight = Light | | weight = Light | ||
− | | stats = | + | | stats = Dragon |
| rune = Superior Rune of the Scholar | | rune = Superior Rune of the Scholar | ||
| rune-qt = 6 | | rune-qt = 6 | ||
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| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
| sigil2 = Superior Sigil of Energy | | sigil2 = Superior Sigil of Energy | ||
− | | weapon3 = | + | | weapon3 = Staff |
− | | weapon4 = | + | | weapon4 = |
− | | sigil3 = Superior Sigil of | + | | sigil3 = Superior Sigil of Energy |
− | | sigil4 = Superior Sigil of | + | | sigil4 = Superior Sigil of Bloodlust |
| infusion1 = Mighty WvW Infusion | | infusion1 = Mighty WvW Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
+ | | accessory1 = Marauder | ||
+ | | accessory2 = Marauder | ||
+ | | amulet = Marauder | ||
+ | | ring1 = Marauder | ||
+ | | ring2 = Marauder | ||
}} | }} | ||
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** {{Skill|Infusing Terror}} is an instant cast that should be used whenever entering shroud | ** {{Skill|Infusing Terror}} is an instant cast that should be used whenever entering shroud | ||
*** Try not to use up all of your '''Life Force''' defensively, save enough for {{Skill|Soul Spiral}} if possible | *** Try not to use up all of your '''Life Force''' defensively, save enough for {{Skill|Soul Spiral}} if possible | ||
− | * | + | |
+ | {{Collapsible | ||
+ | |width=85 | ||
+ | |;Active defense priority | ||
+ | | | ||
+ | * {{Skill|Deathly Swarm}} - for {{Tooltip|Immobilize}} | ||
+ | * '''Dodge''' | ||
+ | * {{Skill|"Rise!"}} | ||
+ | * {{Skill|Reaper's Shroud}} | ||
+ | ** {{Skill|Infusing Terror}} | ||
+ | * {{Skill|"Your Soul Is Mine!"}} | ||
+ | }} | ||
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* Only use your '''Well''' skills at the same time, do not use one early and desync their cooldowns | * Only use your '''Well''' skills at the same time, do not use one early and desync their cooldowns | ||
* When using ground AoEs like {{Skill|Well of Corruption}} or {{Skill|Well of Suffering}}, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to | * When using ground AoEs like {{Skill|Well of Corruption}} or {{Skill|Well of Suffering}}, try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to | ||
+ | * Immediately after placing both wells enter {{skill|Reaper's Shroud}} to activate {{trait|Death Perception}} and remain in shroud for the duration of the wells | ||
====Single target damage==== | ====Single target damage==== | ||
− | * | + | * Use {{Skill|Spinal Shivers}} {{to}} {{Skill|Ghastly Claws}} {{to}} {{Skill|Rending Claws}} to pick off isolated players |
− | |||
====Sustained pressure==== | ====Sustained pressure==== | ||
− | * Start fights on ''' | + | * Start fights on '''Staff''' to maximize ranged uptime |
* Use {{Skill|Unholy Feast}} immediately after {{Tooltip|Weapon Swap}} and use it gain immediately before swapping back | * Use {{Skill|Unholy Feast}} immediately after {{Tooltip|Weapon Swap}} and use it gain immediately before swapping back | ||
** Delaying your {{Tooltip|Weapon Swap}} slightly for the cooldown is fine | ** Delaying your {{Tooltip|Weapon Swap}} slightly for the cooldown is fine | ||
− | |||
* Use {{Skill|"Rise!"}} when the enemy group tries to melee engage, especially when they use {{Skill|Winds of Disenchantment}} offensively | * Use {{Skill|"Rise!"}} when the enemy group tries to melee engage, especially when they use {{Skill|Winds of Disenchantment}} offensively | ||
** Be extra careful not to use {{Skill|"Rise!"}} while you have {{Tooltip|Blind}} | ** Be extra careful not to use {{Skill|"Rise!"}} while you have {{Tooltip|Blind}} | ||
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** Make sure to trigger the flip skill {{Skill|Terrify}} before the 6 second duration of {{Skill|Infusing Terror}} ends | ** Make sure to trigger the flip skill {{Skill|Terrify}} before the 6 second duration of {{Skill|Infusing Terror}} ends | ||
* Save {{Skill|Lich Form}} until {{Skill|Winds of Disenchantment}} and other projectile block is used up. | * Save {{Skill|Lich Form}} until {{Skill|Winds of Disenchantment}} and other projectile block is used up. | ||
− | ** Don't be afraid to drop form early if | + | ** Don't be afraid to drop form early if {{Skill|Deathly Claws}} is being projectile blocked. |
** Make sure to use {{Skill|Summon Madness}} while in lich form to activate {{trait|Death Nova}} | ** Make sure to use {{Skill|Summon Madness}} while in lich form to activate {{trait|Death Nova}} | ||
+ | * Save {{Skill|Reaper's Mark}} to CC on your groups spikes | ||
+ | * Combo the blast of {{Skill|Putrid Mark}} with the field of {{Skill|Chillblains}} when possible | ||
{{Collapsible | {{Collapsible | ||
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|;Skill priority | |;Skill priority | ||
| | | | ||
− | |||
* {{Skill|"Rise!"}} | * {{Skill|"Rise!"}} | ||
* {{Skill|Well of Corruption}} + {{Skill|Well of Suffering}} - always together, on call | * {{Skill|Well of Corruption}} + {{Skill|Well of Suffering}} - always together, on call | ||
+ | |||
+ | |||
+ | ;{{Skill|Lich Form}} - only after projectile block is down | ||
+ | * {{Skill|Grim Specter}} | ||
+ | * {{Skill|Lich's Gaze}} | ||
+ | * {{Skill|Deathly Claws}} | ||
;{{Skill|Reaper's Shroud}} | ;{{Skill|Reaper's Shroud}} | ||
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* {{Skill|Soul Grasp}} - only if low on '''Life Force''' | * {{Skill|Soul Grasp}} - only if low on '''Life Force''' | ||
− | ; | + | ;Staff |
− | * {{Skill| | + | * {{Skill|Mark of Blood}} |
− | * {{Skill| | + | * {{Skill|Chillblains}} |
− | * {{Skill| | + | * {{Skill|Putrid Mark}} |
+ | * {{Skill|Reaper's Mark}} | ||
}} | }} |
Latest revision as of 17:38, 13 October 2023
Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.
Focused on: Direct damage
Designed for: WvW Zerg
Difficulty:
TBD
Overview
A durable build with boon corruption, damage and minions.
Skillbar
Axe/Focus
Staff
Utility
Skill Variants
- Weapon Variants
- Greatsword: good option for the utility of and
- Utility Variants
- more boon removal, but less damage than the standard options
Specializations
Equipment
Head
Dragon
Dragon
Shoulders
Dragon
Dragon
Chest
Dragon
Dragon
Hands
Dragon
Dragon
Legs
Dragon
Dragon
Feet
Dragon
Dragon
Backpiece
Dragon
Dragon
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Axe
Dragon
Dragon
Focus
Dragon
Dragon
Sigil
Sigil
Staff
Dragon
Dragon
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Consumables
-
- feast option with additional power and ferocity.
Usage
Overall Priorities
- High
- Wells
- Moderate
- Single target damage
- Sustained pressure
Surviving
- This build has high passive defense
- This build has low mobility skill access
- Make sure to drop your target when using for mobility
- This builds has low active defenses
- gives an unlisted 50% damage reduction
- Try not to use up all of your Life Force defensively, save enough for if possible
is an instant cast that should be used whenever entering shroud
|
Detailed Explanations
Wells
- Try to save your Well skills for the commanders call
- If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
- Cast before , due to the longer cooldown
- Only use your Well skills at the same time, do not use one early and desync their cooldowns
- When using ground AoEs like or , try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
- Immediately after placing both wells enter to activate and remain in shroud for the duration of the wells
Single target damage
- Use ⇒ ⇒ to pick off isolated players
Sustained pressure
- Start fights on Staff to maximize ranged uptime
- Use Weapon Swap and use it gain immediately before swapping back
- Delaying your Weapon Swap slightly for the cooldown is fine
immediately after - Use
- Be extra careful not to use Blind while you have
when the enemy group tries to melee engage, especially when they use offensively
- Enter
- Make sure not to put yourself out of position with , leaving shroud without casting it is fine
- Make sure to trigger the flip skill before the 6 second duration of ends
as often as possible in melee, particularly when is off cooldown
- Save
- Don't be afraid to drop form early if is being projectile blocked.
- Make sure to use while in lich form to activate
until and other projectile block is used up.
- Save to CC on your groups spikes
- Combo the blast of with the field of when possible
|
Ratings
Incredibly strong at small and mid sized scales, but lacks the range and boon rip of scourge in range heavy large scale fights. Viable at large scales if group plays aggressively enough to get in range for "Rise!"
Comments
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