Difference between revisions of "Reaper - Rise"
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{{Build | {{Build | ||
| profession = necromancer | | profession = necromancer | ||
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| designed for = wvw zerg | | designed for = wvw zerg | ||
| focus = direct damage | | focus = direct damage | ||
− | | rating = | + | | rating = archived |
| xpac = hot, pof | | xpac = hot, pof | ||
}} | }} | ||
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}} | }} | ||
+ | |||
+ | ===Skill Variants=== | ||
;Weapon Variants | ;Weapon Variants | ||
− | * | + | * {{Weapon Variant|Greatsword||good option for the utility of {{Skill|Nightfall}} and {{Skill|Grasping Darkness}}}} |
;Utility Variants | ;Utility Variants | ||
Line 35: | Line 36: | ||
− | == | + | ==Specializations== |
{{Specialization|Death Magic|top|bot|top}} | {{Specialization|Death Magic|top|bot|top}} | ||
{{Specialization|Soul Reaping|mid|top|mid}} | {{Specialization|Soul Reaping|mid|top|mid}} | ||
Line 51: | Line 52: | ||
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
| sigil2 = Superior Sigil of Energy | | sigil2 = Superior Sigil of Energy | ||
− | | weapon3 = | + | | weapon3 = Staff |
− | | weapon4 = | + | | weapon4 = |
− | | sigil3 = Superior Sigil of | + | | sigil3 = Superior Sigil of Energy |
| sigil4 = Superior Sigil of Bloodlust | | sigil4 = Superior Sigil of Bloodlust | ||
| infusion1 = Mighty WvW Infusion | | infusion1 = Mighty WvW Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
| accessory1 = Marauder | | accessory1 = Marauder | ||
+ | | accessory2 = Marauder | ||
| amulet = Marauder | | amulet = Marauder | ||
| ring1 = Marauder | | ring1 = Marauder |
Latest revision as of 17:38, 13 October 2023
Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.
Focused on: Direct damage
Designed for: WvW Zerg
Difficulty:
TBD
Overview
A durable build with boon corruption, damage and minions.
Skillbar
Axe/Focus
Staff
Utility
Skill Variants
- Weapon Variants
- Greatsword: good option for the utility of and
- Utility Variants
- more boon removal, but less damage than the standard options
Specializations
Equipment
Head
Dragon
Dragon
Shoulders
Dragon
Dragon
Chest
Dragon
Dragon
Hands
Dragon
Dragon
Legs
Dragon
Dragon
Feet
Dragon
Dragon
Backpiece
Dragon
Dragon
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Axe
Dragon
Dragon
Focus
Dragon
Dragon
Sigil
Sigil
Staff
Dragon
Dragon
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Consumables
-
- feast option with additional power and ferocity.
Usage
Overall Priorities
- High
- Wells
- Moderate
- Single target damage
- Sustained pressure
Surviving
- This build has high passive defense
- This build has low mobility skill access
- Make sure to drop your target when using for mobility
- This builds has low active defenses
- gives an unlisted 50% damage reduction
- Try not to use up all of your Life Force defensively, save enough for if possible
is an instant cast that should be used whenever entering shroud
|
Detailed Explanations
Wells
- Try to save your Well skills for the commanders call
- If you aren't using voice communication, use your wells at the same time as the other Necromancers in your group
- Cast before , due to the longer cooldown
- Only use your Well skills at the same time, do not use one early and desync their cooldowns
- When using ground AoEs like or , try to place them so that one edge is on the enemy group and the other edge is in the direction they are moving to
- Immediately after placing both wells enter to activate and remain in shroud for the duration of the wells
Single target damage
- Use ⇒ ⇒ to pick off isolated players
Sustained pressure
- Start fights on Staff to maximize ranged uptime
- Use Weapon Swap and use it gain immediately before swapping back
- Delaying your Weapon Swap slightly for the cooldown is fine
immediately after - Use
- Be extra careful not to use Blind while you have
when the enemy group tries to melee engage, especially when they use offensively
- Enter
- Make sure not to put yourself out of position with , leaving shroud without casting it is fine
- Make sure to trigger the flip skill before the 6 second duration of ends
as often as possible in melee, particularly when is off cooldown
- Save
- Don't be afraid to drop form early if is being projectile blocked.
- Make sure to use while in lich form to activate
until and other projectile block is used up.
- Save to CC on your groups spikes
- Combo the blast of with the field of when possible
|
Ratings
Incredibly strong at small and mid sized scales, but lacks the range and boon rip of scourge in range heavy large scale fights. Viable at large scales if group plays aggressively enough to get in range for "Rise!"
Comments
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