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Difference between revisions of "Druid - Celestial Eclipse Roamer"

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* {{Food|Spherified Peppercorn-Spiced Oyster Soup}}
 
* {{Food|Spherified Peppercorn-Spiced Oyster Soup}}
  
* Alternatively {{Food|Holographic Super Cake}} or other health-per-second food can help a lot with building Astral Force.
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* {{Food|Holographic Super Cake}} and other health-per-second food can help a lot with building Astral Force.  
 
** Budget: {{Food|Mango Pie}}
 
** Budget: {{Food|Mango Pie}}
  
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==Usage==
 
==Usage==
To be added
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'''Elite specialization basics'''
<!--
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* Rangers with the {{Tooltip|Druid}} specialization gain access to {{Skill|Celestial Avatar}} (CA) which uses a resource called Astral Force (AF).  
* Use {{Skill|Quick Shot}} to boost your speed while roaming. The skill makes you jump back a little, so turn around before activating it and then turn back after the arrow's fired.
 
  
* There is a slight delay from when you lay your Trap and you gain {{Tooltip|Superspeed}} and {{Tooltip|Stealth}} from Trapper Runes. The delay starts when the trap hits the ground.  
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* You build AF mostly through healing yourself and allies. The amount healed doesn't matter. Consistent sources of healing like {{Tooltip|Regeneration}} and {{Tooltip|Protection}} via {{Trait|Rugged Growth}} are great at building Astral Force.
  
* Damage from your traps will still cause {{Tooltip|Revealed}}. If placed directly on an enemy, {{Skill|Flame Trap}} and {{Skill|Viper's Nest}} will pulse every second. The first pulse will happen during the delay but the next pulse will cause you to lose your Stealth. {{Skill|Spike Trap}} on triggers damage once and it will be during the Delay. {{Skill|Healing Spring}} is the only trap which won't break stealth upon getting triggered.
 
  
* Use these traps for strong condition burst damage and to quickly re-position yourself to a more favorable location.
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'''General'''
 +
* Celestial Avatar skill #5 {{Skill|Natural Convergence}} is a channeled ability that has {{Tooltip|Stability}} on it. When you're trying to heal under pressure you should interrupt Natural Convergence right away by moving or by weapon stowing, that way you get to use the Stability to cover other skills.
  
* {{Skill|Spike Trap}} is a knock down, and thus benefits from {{Trait|Ancient Seeds}}, locking enemies in your traps. Any of your utility skills can trigger Ancient Seeds while in Celestial Avatar if you use them after {{Skill|Lunar Impact}}.
+
* Dodging grants {{Tooltip|Protection}} and Protection heals you.
  
* {{Trait|Quick Draw}} has many uses (and affects Celestial Avatar skills), for instance using it with {{Skill|Hornet Sting}} is excellent for disengaging or chasing down a target.
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* Smokescale's F2 ability is {{Skill|Smoke Cloud}} which could be used to combo {{Tooltip|Stealth}} with Sword/Warhorn skills and {{Skill|Lunar Impact}}.
  
  
'''Celestial Avatar'''
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'''Damage'''
* {{Skill|Celestial Avatar}} also grants stealth and superspeed when it ends and breaks stun/cleanses all conditions when you enter.
+
* Weapon swapping to Axe procs 3 stacks of {{Tooltip|Bleeding}} and {{Tooltip|Poison}} from your sigils, this is a source of instant burst. It's especially useful against more slippery opponents like Thieves because you get to exloit any small gap in their defenses to punish them.
 +
** {{Skill|Serpent's Strike}} on Sword is a gapcloser with {{Skill|Immobilize}}, making it an ideal skill for setting up a weapon swap burst.
  
* Can be used for other than healing and cleansing. {{Skill|Natural Convergence}} might lock enemies in the range of your traps a bit longer, while {{Skill|Lunar Impact}} followed by any utility trap can trigger {{Trait|Ancient Seeds}}.
+
* Axe/Dagger is your main damaging set, Sword/Warhorn is much more defensive by nature.
 +
 
 +
* {{Skill|Splitblade}} is a cone-shaped attack and should be used in melee range (point-blank) to ensure that all the projectiles hit the main target.
 +
 
 +
* {{Skill|Winter's Bite}} is the best skill on Axe. While it does less damage than Splitblade it applies up to 3 different conditions to the target, which overall puts more pressure on them. The {{Tooltip|Weakness}} even helps with mitigating incoming damage.
 +
 
 +
*If you're using {{Skill|Stalker's Strike}} for the damage and not the evasion, you should first make sure your target is crippled. {{Skill|Stalker's Strike}} has the benefit of allowing you to use {{Skill|Stalker's Strike}} as the first skill after swapping weapons for {{Trait|Quick Draw}} synergy while still getting the most damage out of it.
 +
 
 +
* {{Trait|Eclipse}} makes {{Skill|Celestial Avatar}} amazing at applying cover conditions. While CA skills dn't do a lot of damage they can apply a wide variety of conditions, if the target was already pressured this form can quickly overwhelm them by making it way harder for them to cleanse your more important conditions.
 +
 
 +
* In CA {{Skill|Lunar Impact}} is a source of ranged {{Tooltip|Immobilize}}, you could use this on fleeing enemies to stop them or set up skills like {{Skill|Natural Convergence}}.
 +
 
 +
* {{Skill|Seed of Life}} isn't very dangerous but an instant ranged poison isn't bad, and could be used while casting other skills.
 +
 
 +
 
 +
'''Sustain'''

Revision as of 20:39, 25 October 2023

This is a test build. You may comment and rate it.

Focused on: Condition damageMobility and Control

Designed for: WvW Roaming

Difficulty:
Easy
This build was last updated on October 25, 2023.


Overview

A Cele roaming build for Druid which makes use of Eclipse along with Immobilize Immobilize and Daze Daze spam to bring down its prey.


Skill Bar

Smokescale
Fanged Iboga
Axe/Dagger
Sword/Warhorn
Utility

Skill Variants

Utility

  • Signet of Renewal over Signet of Stone - if you worry more about CC and conditions than power-based burst damage. The passive of SoR is nice too, and could even help you charge up Celestial Avatar.


Template Code

[&DQQeHiE2BTehAHgAqwGrAdUSvgC4ABsAwADtAC49AQsAAAAAAAAAAAAAAAAEWgBnAAUALwAA]
Copy Template Code


Specializations


Equipment

Head
Celestial
Shoulders
Celestial
Chest
Celestial
Hands
Celestial
Legs
Celestial
Feet
Celestial
Backpiece
Celestial
Accessory
Celestial
Accessory
Celestial
Amulet
Celestial
Ring
Celestial
Ring
Celestial
Axe
Celestial
Dagger
Celestial
Sigil
Sigil
Sword
Celestial
Warhorn
Celestial
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Relics

  • Relic of the Fractal - useful proc that could increase the condi variety of your bursts.
  • Relic of the Mirage - adds a new condition to the build with quite a high uptime, making it harder for enemies to cleanse your more important conditions.
  • Relic of Antitoxin - better cleansing.

Sigils

  • Sigil of Superior Sigil of Geomancy can sometimes proc when you exit Celestial Avatar, as exiting/entering forms counts as weapon swapping. If this happens you'll immediately break the Stealth Stealth granted by Celestial Shadow which can be rather awkward especially when you were on low health trying to escape. If you don't want to take this risk then replace Geomancy with either Sigil of Superior Sigil of Torment or Sigil of Superior Sigil of Generosity.

Runes

  • Rune of Superior Rune of the Sunless - slightly more defensive version of Trapper. It's also a great replacement if you don't want to bother crafting Trapper runes.


Consumables

Food

  • and other health-per-second food can help a lot with building Astral Force.
    • Budget:


Utility


Usage

Elite specialization basics

  • Rangers with the Druid Druid specialization gain access to Celestial Avatar (CA) which uses a resource called Astral Force (AF).
  • You build AF mostly through healing yourself and allies. The amount healed doesn't matter. Consistent sources of healing like Regeneration Regeneration and Protection Protection via Rugged Growth are great at building Astral Force.


General

  • Celestial Avatar skill #5 Natural Convergence is a channeled ability that has Stability Stability on it. When you're trying to heal under pressure you should interrupt Natural Convergence right away by moving or by weapon stowing, that way you get to use the Stability to cover other skills.
  • Dodging grants Protection Protection and Protection heals you.
  • Smokescale's F2 ability is Smoke Cloud which could be used to combo Stealth Stealth with Sword/Warhorn skills and Lunar Impact.


Damage

  • Weapon swapping to Axe procs 3 stacks of Bleeding Bleeding and Poison Poison from your sigils, this is a source of instant burst. It's especially useful against more slippery opponents like Thieves because you get to exloit any small gap in their defenses to punish them.
    • Serpent's Strike on Sword is a gapcloser with Immobilize, making it an ideal skill for setting up a weapon swap burst.
  • Axe/Dagger is your main damaging set, Sword/Warhorn is much more defensive by nature.
  • Splitblade is a cone-shaped attack and should be used in melee range (point-blank) to ensure that all the projectiles hit the main target.
  • Winter's Bite is the best skill on Axe. While it does less damage than Splitblade it applies up to 3 different conditions to the target, which overall puts more pressure on them. The Weakness Weakness even helps with mitigating incoming damage.
  • If you're using Stalker's Strike for the damage and not the evasion, you should first make sure your target is crippled. Stalker's Strike has the benefit of allowing you to use Stalker's Strike as the first skill after swapping weapons for Quick Draw synergy while still getting the most damage out of it.
  • Eclipse makes Celestial Avatar amazing at applying cover conditions. While CA skills dn't do a lot of damage they can apply a wide variety of conditions, if the target was already pressured this form can quickly overwhelm them by making it way harder for them to cleanse your more important conditions.
  • In CA Lunar Impact is a source of ranged Immobilize Immobilize, you could use this on fleeing enemies to stop them or set up skills like Natural Convergence.
  • Seed of Life isn't very dangerous but an instant ranged poison isn't bad, and could be used while casting other skills.


Sustain


Ratings

This build has a rating of 5 stars based on 3 votes.
Log in or register to rate this build.
5 stars
Hanz gave this build 5 stars • October 2024
I was ready to bury condi druid after the removal of Ancient Seeds and Trapper Rune's 6th bonus but Eclipse is really growing on me. The condi variety of this build is S tier, lots of CC too as well as sustain and even mobility. The only thing that's lacking is Might stacking, it's not on par with most top tier Cele builds but that doesn't hold it back much. 2024 edit: post Cele-nerf update - still going strong, just changed to Rune of Leadership for better boon duration.
5 stars
Vex gave this build 5 stars • May 2024
Most underrated cele build for sure. I hardly ever meet one and I don't understand why it's not more popular given how easy it is to play and can beat almost anything. Even outnumbered this build is amazing.
5 stars
AnOffMetaPumpkin gave this build 5 stars • December 2023
Easily one of the most impressive condi builds out there. Great stealth uptime too if you know what you're doing with smoke fields+leaps/blasts. It literally does everything.

Comments

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