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Difference between revisions of "Daredevil - Power S/D Roamer"

Line 4: Line 4:
 
| designed for = WvW Roaming
 
| designed for = WvW Roaming
 
| focus = strike damage, mobility
 
| focus = strike damage, mobility
| rating = great
+
| rating = test
| difficulty = 2
+
| difficulty = 1
 
}}
 
}}
  
 
==Overview==
 
==Overview==
A Daredevil take on Sword/Dagger Thief for WvW roaming. This mix of evasions, boon stealing and unblockable damage makes for a rather slippery build and a great duelist. S/D allows the user to briefly go toe-to-toe with their opponents while jumping in and out of fights as they see fit.
+
A Daredevil Scepter build made possible by SotO's weaponmaster specialization. Combines the excellent damage of  
  
  
Line 16: Line 16:
 
| profession = Thief
 
| profession = Thief
 
| specialization = Daredevil
 
| specialization = Daredevil
| weapon1 = sword
+
| weapon1 = scepter
 
| weapon2 = dagger
 
| weapon2 = dagger
| weapon3 = shortbow
+
| weapon3 = sword
| weapon4 =  
+
| weapon4 = dagger
 
| healing = Withdraw
 
| healing = Withdraw
 
| utility1 = Roll for Initiative
 
| utility1 = Roll for Initiative
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==Specializations==
 
==Specializations==
{{Specialization|Deadly Arts|mid|top|mid}}
+
{{Specialization|Critical Strikes Arts|bot|mid|top}}
 
{{Specialization|Trickery|bot|top|mid}}
 
{{Specialization|Trickery|bot|top|mid}}
 
{{Specialization|Daredevil|top|mid|mid}}
 
{{Specialization|Daredevil|top|mid|mid}}
Line 52: Line 52:
 
* Take {{Trait|Escapist's Fortitude}} if you're having trouble facing condition builds.
 
* Take {{Trait|Escapist's Fortitude}} if you're having trouble facing condition builds.
  
 
===Specialization Variants===
 
'''Critical Strikes''' over '''Deadly Arts''' - this version of the build trades some utility such as CD resets and more access to stolen items for more burst damage:
 
{{Specialization|Critical Strikes|top|mid|top|variant=y}}
 
  
 
==Equipment==
 
==Equipment==
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| rune = Superior Rune of the Scholar
 
| rune = Superior Rune of the Scholar
 
| rune-qt = 6
 
| rune-qt = 6
| weapon1 = Sword
+
| weapon1 = Scepter
 
| weapon2 = Dagger
 
| weapon2 = Dagger
| weapon3 = Shortbow
+
| weapon3 = Sword
| weapon4 =  
+
| weapon4 = Dagger
 
| sigil1 = Superior Sigil of Air
 
| sigil1 = Superior Sigil of Air
 
| sigil2 = Superior Sigil of Blood
 
| sigil2 = Superior Sigil of Blood
| sigil3 = Superior Sigil of Bloodlust
+
| sigil3 = Superior Sigil of Cleansing
 
| sigil4 = Superior Sigil of Energy
 
| sigil4 = Superior Sigil of Energy
 
| infusion1 = Mighty WvW Infusion
 
| infusion1 = Mighty WvW Infusion
Line 89: Line 85:
 
'''Sigils'''
 
'''Sigils'''
  
''Short bow''
+
''Sword/Dagger''
* If you don't want to bother with {{Sigil|Superior Sigil of Bloodlust}} take {{Sigil|Superior Sigil of Cleansing}} for more sustain.
+
* {{Sigil|Superior Sigil of Bloodlust}} over {{Sigil|Superior Sigil of Cleansing}} - if you're willing to sacrifice some condition cleansing for a stacking damage boost.
  
  
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==Usage==
 
==Usage==
 +
To be added
 +
<!--
 
'''General'''
 
'''General'''
 
* Dodge if you need {{Tooltip|Swiftness}} or extra mobility in general while chasing someone down or disengaging.
 
* Dodge if you need {{Tooltip|Swiftness}} or extra mobility in general while chasing someone down or disengaging.

Revision as of 13:08, 26 October 2023

This is a test build. You may comment and rate it.

Focused on: Strike damage and Mobility

Designed for: WvW Roaming

Difficulty:
Easy
This build was last updated on October 26, 2023.

Overview

A Daredevil Scepter build made possible by SotO's weaponmaster specialization. Combines the excellent damage of


Skill Bar

Scepter/Dagger
Sword/Dagger
Utility


Skill Variants

Utility

  • - adds more burst damage to the build. Consider using right before the first projectile goes off in order to cut down on travel time/distance, making the skill harder to avoid.
  • - primarily used to chase down targets. If you need to break stun with it and don't want to remain right next to your opponent, you can use NPCs and other players as targets to teleport to.
  • - a ranged pull on short CD. Good at closing gaps, interrupting skills and setting up bursts without spending initiative.


Template Code

[&DQUcJiwnBykKAYUAGQEAAFgAAABXAQAAnwEAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

Variants


Equipment

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Marauder
Accessory
Marauder
Accessory
Marauder
Amulet
Marauder
Ring
Marauder
Ring
Marauder
Scepter
Marauder
Dagger
Marauder
Sigil
Sigil
Sword
Marauder
Dagger
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Stats

  • The ratio of Marauder Marauder and Berserker gear pieces partly comes down to personal preferences. As a general guideline, try to aim for ~17k HP when getting the gear. Rune options and traits like can both affect your maximum HP so plan with those in mind.


Sigils

Sword/Dagger


Consumables

Food

  • - crit chance bump with armor ignoring damage procs which also heal.


Utility


Usage

To be added


Ratings

This build has a rating of 5 stars based on 4 votes.
Log in or register to rate this build.
5 stars
Tyra gave this build 5 stars • March 2025
The new premiere thief build following the targeted nerfs to stealth focused playstyles. Very good damage and survival and easy to play.
5 stars
Hanz gave this build 5 stars • March 2025
Still a solid build, even if it's not that popular. Great mobility and damage, works best against tanky opponents thanks to unblockable attacks and boon removal.
5 stars
Xloots gave this build 5 stars • September 2023
Permaspeed variant 5/5 http://gw2skills.net/editor/?PaABwihrlNw6YXsNGJm2XnNVA-DyYYhoHLCRoGaXhEYCkZE0bJY7VBaGwyGoC-e
5 stars
Grxrg gave this build 5 stars • February 2019
Great roamer build which reflects the skill of the player more than any other build (D/P Daredevil too). You will be deadly and have success with this build only if you know how to dodge, time and bait your skills correctly. You won't be hard carried by build such as holosmiths, boonbeasts, condi mirages and warriors. Expect to die a lot even against completely noob players at first, even a noob dragonhunter or holosmith can destroy you immediately if you miss one dodge. With time and practice you can pretty much beat any build except boonbeasts, weavers and good holos which are stupid professions with too much damage and sustain. Your damage will be simply outhealed even if they stand still. Not to mention guardian is your main direct counter, against a good one you should never win, so accept that and move on. As far as runes go I think Rune of the Pack and Fireworks are pretty solid choices as well, and dodge food is pretty neat too.

Comments

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