Difference between revisions of "Reaper - Balanced Condi Reaper"
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| amulet = Carrion | | amulet = Carrion | ||
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Revision as of 18:38, 12 November 2023
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage and Control
Designed for: PvP Conquest
Difficulty:
Normal
This build was last updated on November 12, 2023 and is up to date for the October 8, 2024 patch.
Overview
A Condition Reaper build for PvP that abandons some of the condi diversity and sudden burst potential of Procmancer to have higher survivability and group utility.
Skill Bar
Staff
Pistol/Torch
Utility
Skill Variants
Utility
For the optional slot (or even over Flesh Wurm):
- Fear has great synergy with various traits. - area denial that can save your life and the
- - pulsing AoE Blind for survivability and Chill to put pressure on enemies.
- - stunbreak, defense against direct damage, and great Life Force generation.
- Chill application. - condition cleansing and frequent AoE
- - great skill to use against opponents who rely on blocking skills to survive like Dragonhunters or Virtuosos, but also works well against the many projectile-reflects of Tempests.
- Weakness. - low CD stunbreak with damage mitigation through
- Stability. Can be used both defensively and offensively. - great burst CD, especially useful against targets that rely on
- Poison and Weakness spam to the table, further mitigating damage as well as enemy healing. - excellent anti-projectile skill which also brings
Weapons
- Play Scepter/Dagger or Scepter/Focus instead of Pistol/Torch if you don't own the Secrets of the Obscure expansion.
Template Code
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Specializations
Equipment
Staff
Sigil
Sigil
Pistol
Torch
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Amulets
- - better defense against Power-based burst damage.
Sigils
- over - improves your condition cleansing. Getting rid of several non-damaging conditions on weapon swap also increases your chances of transferring damaging conditions with .
Runes
- - offers more damage if you don't need the passive movement speed boost from Lynx.
Relics
- Chill applications to the build, becomes better the more shouts you run. - adds more
- - adds a strong offensive proc whenever you use an elite skill. Enemies under the eye can get hit multiple times, so the value of this relic goes up significantly if you can stun them right under the eye with .
- Fury can make this proc stronger. - creates an AoE field beneath the target of your elite. Compared to Cerus it has the benefit of always spawning the pool under an enemy so you don't have to worry too much about positioning. The best thing about this relic isn't even the conditions but rather the strike damage it deals over just a few seconds.
- - restores half a dodge roll's worth of endurance whenever you heal, improving your survivability. It's like a second Energy sigil.
Usage
To be added
Top Streamers
- Twitch: Grimjacke
Ratings
Still the best way to play necro, but since the meta has shifted away from bunkers, towards the faster paced spike builds, the build tends to struggle against the more common match-ups, and struggles severely without a dedicated support. One of necromancers biggest issues as a whole is that it can hold its hp up for a long time, but struggles to recover it once it's gone. Has a lot of strengths to cover that weakness though, high cleanse, highest boon corrupt/rip in the game and high fear uptime
this build really out day and cant playable this meta...if u want win just go spear wb or spear chrono this 2 can ez farm any nec build . now every MAT WAT team run wb + chrono wituout any nec....
After the spears update and Janthir Wild, this build is strong but I'm no longer sure it can fall under "meta." While a lot of people run it, it just doesn't have the damage potential of something like Spearbender, Spear Virt, or even Spearbreaker. It's still a strong, balanced build with a niche in team fighting by providing a ton of AoE CC, but definitely weaker now with the spike builds.
Absurdly strong teamfighter that also hardly has any losing matchups 1v1. Hard carries teamfights with perma chilling and weakening enemies along with good hard CC and poison to deny rezzes, while also being able to take pretty much every 1v1 in the game except against vindi.
Tbh I too prefer Procmancer most of the time because it still has higher carry potential, but this is generally seen as the more competitive version of Condi Reaper now after several nerfs targeting the procs. I also end up switching to this in harder games because Procmancer can get bullied much harder without a support when facing high damage specs like Vindi. I think both can be 5 star builds in different scenarios, but right now this is the more popular version in both ranked and group play.
Feels like a generally worse version of procmancer. Definitely not a bad build, and this is a well made guide (which is the primary reason for bumping up the rating), but it feels like losing the strengths of the procmancer build in return for covering the weaknesses/making it a bit easier to play isn't super worth it. Maybe useful as a variant build in games where proc is hard countered, but otherwise just feels a bit underwhelming (unless I'm suffering from symptoms of skill-issue)
Very slippery and hard to kill, with great dueling capabilities thanks to Shroud and pistol, as well as good AoE control from afar through Staff. Particularly good against Scrappers, who you out-sustain, and thieves (Shroud 5 works even against stealth). It struggles when dueling classes with multiple dashes and blocks, such as Dragonhunter and Warrior (even with "Nothing Can Save You"). Ranger outranges and can be annoying to close the gap against
Comments
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