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Difference between revisions of "Scrapper - Quickness Support Healer"

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Revision as of 16:01, 9 December 2023

The community gave this build a rating, making it second-tier: Good

Focused on: Healing and Support

Designed for: Raids and Fractals

Expansions required: Heart of Thorns builds

Difficulty:
Easy
This build was last updated on December 09, 2023 and is up to date for the October 8, 2024 patch.

Overview

A healing Scrapper build for raids, designed for supplementing a raid squad that already has one Druid. As a secondary raid healer, this build brings extremely high healing and strong defensive utility, including a ranged resurrect with Function Gyro and a unique defensive aura from Bulwark Gyro.

This build is capable of providing high uptimes of Protection Protection and Might Might. It can also generate 100% Quickness Quickness uptime to its subgroup, though doing so requires using skills that provide blast and leap finishers off cooldown, reducing your ability to use those abilities reactively.


Skill Bar

Mace/Shield
Utility


Non-SotO Weapons

Offhand Shield is important, and the only core mainhand weapon Scrapper has is Pistol.


Skill Variants

Utility

Any of the utility skills can be swapped out if needed, just be aware of what you're losing:

  • Bulwark Gyro keeps your group safe by redirecting damage to you, and the toolbelt skill provides Stability Stability.
  • Elixir Gun provides a range of utility - Swiftness Swiftness, Regeneration Regeneration, condi cleanse, a blast finisher and healing.
  • Blast Gyro gives extra Might Might as well as a blast finisher.

Replacement options:

  • Purge Gyro - for condition-heavy fights like Slothasor.
  • Elixir B - AoE stability and a variety of possible boons from the tool belt skill.
  • Elixir R - ranged resurrect from the tool belt skill.
  • Flamethrower - provides a blind and a knockback.
  • Tool Kit - provides a block, useful if tanking.
  • Personal Battering Ram - more CC.
  • If you take Experimental Turrets you are able to provide an additional boon to your subgroup:
    • Thumper Turret - provides 3 blast finishers, and pulses Protection Protection. The blast finishers will also make maintaining Quickness Quickness significantly easier.
    • Rifle Turret - pulses Fury Fury.
    • Flame Turret - pulses Might Might to your subgroup if traited.


Template Code

[&DQMvOR0fKymEAIQADhMOE5UBlQEnEycTmAGDEgAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations


Trait Variants

  • Experimental Turrets if running turrets.
  • Purity of Purpose and/or Comeback Cure in condition-heavy fights.
  • The Adept trait in Scrapper is optional, bring whatever you feel will be most useful in the fight:
    • Gyroscopic Acceleration for more Superspeed Superspeed
    • System Shocker for more CC
    • Mass Momentum for more Stability Stability
  • If there are extra sources of Protection Protection in your subgroup, Rapid Regeneration can be taken for more personal and group healing (via Medical Dispersion Field).


Equipment

Head
Harrier
Shoulders
Harrier
Chest
Harrier
Hands
Harrier
Legs
Harrier
Feet
Harrier
Backpiece
Magi
Accessory
Magi
Accessory
Magi
Amulet
Magi
Ring
Magi
Ring
Magi
Mace
Harrier
Shield
Harrier
Sigil
Sigil
Rune
x6
Infusion
x16
Infusion
x2
Relic


Equipment Variants

  • If you need to tank or can afford to bring extra toughness, you can swap the Magi stats Magi stats pieces for Cleric stats Cleric stats. This will provide a little more boon duration thanks to Kinetic Accelerators.
  • The setup above is designed to reach 100% boon duration if you have Cleric stats Cleric stats pieces and +100 concentration food. As such, you can take a few more Harrier stats Harrier stats pieces if you won't have these.


Max healing

If toughness isn't an issue, you can run the following build to maximise your healing power:

Head
Harrier
Shoulders
Harrier
Chest
Minstrel
Hands
Harrier
Legs
Harrier
Feet
Harrier
Backpiece
Cleric
Accessory
Minstrel
Accessory
Cleric
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Mace
Minstrel
Shield
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18
Relic
  • This setup has 1803 toughness.


Consumables

Food

  • or ascended variants


Utility


Usage

Quickness

Use Energizing Slam, Magnetic Shield (engineer) Magnetic Inversion, Infusion Bomb, Acid Bomb, Blast Gyro and Function Gyro in combo fields for Quickness Quickness. You have a decent amount of overcap, so you can afford to delay or skip these skills if necessary.

  • Acid Bomb in particular is dangerous as it launches you backwards. This can be prevented by quickly weapon swapping mid-air.
  • Energizing Slam on the other hand will make you leap forward and cannot be cancelled, so keep that in mind before using it.
  • Function Gyro and Blast Gyro provide their own combo fields.
  • If you have any doubt about whether there is a combo field down, all Elite Mortar Kit skills except Mortar Shot provide them.


Healing

  • Med Kit is your bread and butter. Spam Med Blaster to keep people topped off, using Throw Bandages, Vital Burst, and Bandage Self for burst healing.
    • Being in Med Kit increases the healing effectiveness of all your skills, not just your Med Kit skills.
  • Elixir Shell (in Elite Mortar Kit) and Super Elixir (in Elixir Gun) are additional healing skills you can use.
  • Use Healing Mist and Infusion Bomb off cooldown to keep up regeneration.
  • This build has many blast finishers, including Blast Gyro, Infusion Bomb, Acid Bomb, and Magnetic Inversion. Blast the water field from Cleansing Field or Elixir Shell for ~2000 instant healing per blast (~3000 with Soothing Detonation traited). Blast Flash Shell or Super Elixir to cleanse conditions.
  • Use Cleansing Field, Fumigate, or Super Elixir for condition cleanse. For more condition-heavy fights you can consider bringing Purge Gyro and Purity of Purpose.


Mitigation

  • Bulwark Gyro is a unique 33% damage reduction buff, try to time it for phases when people are taking a lot of damage.
  • Your shield skills grant Protection Protection. If you bring Thumper Turret you can maintain very high protection uptime on your subgroup.
  • If Stability Stability is needed, use Defense Field or Toss Elixir B.
  • You can use Defense Field to destroy projectiles. If you have Experimental Turrets your turrets will also spawn with reflective shields, but be careful of accidentally reflecting shards on Cairn or Matthias.


Miscellaneous

  • If people are going down, you can revive them from range with Function Gyro or Toss Elixir R. You can combine this with your normal revive to pick people up quickly.


Rotation example


Ratings

This build has a rating of 5 stars based on 3 votes.
Log in or register to rate this build.
4 stars
OfficerAndyGentleman gave this build 4 stars • April 2024
A great healer, that people are really sleeping on.
5 stars
Icedmanta gave this build 5 stars • July 2021
With recent changes to Scrapper's ability to provide boons to a group, this build is a viable (and in some cases preferable) alternative to a Firebrand, only lacking in certain areas such as might/fury output and other raw boon outputs provided by Firebrand.
5 stars
Chinkeeyong gave this build 5 stars • October 2018
An extremely solid healer for training groups or groups looking for a safer clear, with ridiculous sustained healing and condition cleanse. It offers heavy defensive utility like Firebrand as well as fast rezzes like Scourge. Perhaps the best reason to bring it is Bulwark Gyro, which offers damage reduction in high-pressure fights.

Comments

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