Difference between revisions of "Chronomancer - Inspi/Chaos Chrono"
Line 4: | Line 4: | ||
| designed for = wvw zerg | | designed for = wvw zerg | ||
| focus = Crowd Control, Boon Removal, Utility | | focus = Crowd Control, Boon Removal, Utility | ||
− | | rating = | + | | rating = great |
| xpac = hot | | xpac = hot | ||
− | | meta = | + | | meta = y |
| difficulty = 1 | | difficulty = 1 | ||
}} | }} | ||
Line 12: | Line 12: | ||
==Overview== | ==Overview== | ||
− | Support Chronomancer WvW build focusing on revival, utility and crowd control. | + | Support Chronomancer WvW build focusing on boon application, revival, utility and crowd control. |
Line 33: | Line 33: | ||
===Variants=== | ===Variants=== | ||
;Heal | ;Heal | ||
− | * {{Skill|Mantra of Recovery}} efficient for proccing "on heal" effects | + | * {{Skill|Mantra of Recovery}} - efficient for proccing "on heal" effects |
;Utility | ;Utility | ||
− | * {{Skill|Veil}} | + | * All four of the following options are good choices, but a group should have at least 1-2 {{Skill|Veil}} and {{Skill|Illusion of Life}} before mesmers take other utilities |
− | + | ** {{Skill|Veil}} | |
− | * {{Skill| | + | ** {{Skill|Illusion of Life}} |
− | * {{Skill|Illusion of Life}} | + | ** {{Skill|Signet of Illusions}} |
+ | ** {{Skill|Mimic}} | ||
+ | |||
;Elite | ;Elite | ||
Line 84: | Line 86: | ||
===Equipment Variants=== | ===Equipment Variants=== | ||
;Relic | ;Relic | ||
+ | * {{Relic|Relic of Febe}} | ||
* {{Relic|Relic of Cerus}} - for boon removal | * {{Relic|Relic of Cerus}} - for boon removal | ||
Line 96: | Line 99: | ||
− | ==Usage== | + | ==Usage== |
+ | ===Priorities=== | ||
+ | ;High | ||
+ | * {{Skill|Illusion of Life}} | ||
+ | * {{Skill|Veil}} | ||
+ | * {{Tooltip|Stability}} | ||
+ | ;Moderate | ||
+ | * Boon Support | ||
+ | * Boon rip | ||
+ | * CC | ||
+ | ;Low | ||
+ | * Cleansing | ||
+ | |||
+ | ====Surviving==== | ||
+ | * This build has high passive defense | ||
+ | * This build has low mobility skill access, staying very close to your tag and group is critical | ||
+ | ** Target isolated players to reposition with {{Skill|Illusionary Leap}}/{{Skill|Swap}}, the clone will die before {{Skill|Swap}} can be used if it is summoned into damage | ||
+ | *** Be ready to '''Dodge''' as soon as you press {{Skill|Swap}} | ||
+ | * Make sure to avoid having an enemy targeted when using {{Skill|Phase Retreat}} for movement | ||
+ | * This builds has moderate active defenses | ||
+ | |||
+ | {{Collapse start|Active defense priority}} | ||
+ | * '''Dodge''' | ||
+ | * {{Skill|Blurred Frenzy}} | ||
+ | * {{Skill|Distortion}} | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Detailed Explanations=== | ||
+ | ====Illusion of Life==== | ||
+ | * Focus on reviving allies who are far away with {{Skill|Illusion of Life}}, don't waste the skill on players that can be hand rezzed. | ||
+ | * Normally {{Skill|Continuum Split}} should be saved for {{Skill|Gravity Well}}/{{Skill|Time Warp}} | ||
+ | |||
+ | |||
+ | ====Veil==== | ||
+ | * Save your {{Skill|Veil}} for the commanders call | ||
+ | ** If you aren't using voice communication, use it as your group pushes into melee, avoid wasting it for a range spike | ||
+ | * Place your {{Skill|Veil}} as close to the front of your group as possible without letting the line spawn on top of any allies | ||
+ | |||
+ | |||
+ | ===Stability=== | ||
+ | * Apply {{Tooltip|Stability}} with {{Skill|Mantra of Concentration}} or {{Skill|Distortion}} before allies get caught by enemy CC | ||
+ | ** Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs | ||
+ | *** It is better to use your {{Tooltip|Stability}} too early than too late | ||
+ | ** Use one of your '''Shatter''' skills immediately after applying {{Tooltip|Stability}} to push it lower in the boon strip order | ||
+ | *** Boon strip skills like {{Skill|Null Field}} remove the last applied boon first | ||
+ | **** Boon corrupt skills like {{Skill|Well of Corruption}} remove boons randomly instead, but applying extra boons to lower the chance {{Tooltip|Stability}} is corrupted is still useful | ||
+ | * Avoid overlapping multiple Stability Stability sources on your party, both your own and other players | ||
+ | ** Prioritize recharging {{Skill|Mantra of Concentration}} over everything other than survival if it is uncharged and off cooldown | ||
+ | |||
+ | |||
+ | ====Boon Support==== | ||
+ | * Make sure to cast your '''Phantasms''' as often as possible to proc {{Trait|Stretched Time}} | ||
+ | ** Use {{Skill|Signet of the Ether}} to reset your '''Phantasms''' cooldowns for more application | ||
+ | * If possible, hit allies as well as enemies with {{Skill|Null Field}}, but prioritize enemies | ||
+ | * All of your shatters give boons with {{Trait|Illusionary Defense}}, {{Trait|Bountiful Disillusionment}} and {{Trait|Stretched Time}}/{{Trait|Seize the Moment}} | ||
+ | ** Use your shatters as often as possible, with the exception of {{Skill|Distortion}} which should be saved for when {{Tooltip|Stability}} is needed | ||
+ | ** Since {{Skill|Continuum Split}} resets all CDs, you should try to use | ||
+ | * {{Skill|Chaos Armor}} provides significant boon uptime to the party with {{Trait|Chaotic Transference}} | ||
+ | ** {{Skill|Phase Retreat}} and {{Skill|Illusionary Leap}} {{to}} {{Skill|Swap}} can be used to combo finish '''Ethereal Fields''' for more {{Skill|Chaos Armor}} | ||
+ | |||
+ | |||
+ | ====Boon rip==== | ||
+ | * Your shatters ({{Skill|Split Second}}, {{Skill|Rewinder}} and {{Skill|Time Sink}}) proc {{Trait|Shattered Concentration}} | ||
+ | ** Since your shatters are melee range, use them when crossing through enemies | ||
+ | *** Don't go out of your way to hit enemies with shatters if it would put you out of position | ||
+ | * Land {{Skill|Null Field}} just before an allies spike when possible. Try to place it so one edge is on the enemy group and the other edge is in the direction they are moving | ||
+ | |||
+ | {{Collapse start|Boon rip skill priority}} | ||
+ | * {{Skill|Time Sink}} - when in range and targets lack {{Tooltip|Stability}}, to proc {{Trait|Vicious Expression}} | ||
+ | * {{Skill|Split Second}}/{{Skill|Rewinder}} - when in range | ||
+ | * {{Skill|Null Field}} | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ====CC==== | ||
+ | * Use your CC when: | ||
+ | ** Your group calls a spike: | ||
+ | *** Winds - {{Skill|Winds of Disenchantment}} | ||
+ | *** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}} | ||
+ | *** Shades - {{Skill|Desert Shroud}} | ||
+ | *** Traps - {{Skill|Procession of Blades}}+{{Skill|Test of Faith}} | ||
+ | ** On top of enemy downs (while alive players are on top of them) | ||
+ | ** Enemy groups moving defensively while your group is pushing | ||
+ | * Your CC skills also remove boons with {{Trait|Vicious Expression}} | ||
+ | * Use {{Skill|Continuum Split}} when casting {{Skill|Gravity Well}} to reset the cooldown | ||
+ | ** Use {{Skill|Continuum Split}} while out of the way of enemy damage and pushes so you aren't brought back in an awkward spot or have your split ended early by damage | ||
+ | ** While inside the split, use as many skills as possible such as {{Skill|Null Field}} and '''Shatter''' skills as the cooldowns reset | ||
+ | ** You can cast {{Skill|Continuum Split}} as another skill cast is finishing instead of before the cast to give yourself slightly more time in split | ||
+ | * Use {{Skill|Temporal Curtain}} to pull targets into other CC and spikes, including your own {{Skill|Gravity Well}} | ||
+ | ** {{Skill|Temporal Curtain}} is particularly important when revenants range spike with {{Skill|Phase Smash}} | ||
+ | * Use {{Skill|Illusionary Leap}} as your group pushes into the enemy or when trying to catch an enemy that is lagging behind | ||
+ | ** Do not put yourself out of position trying to use it | ||
+ | |||
+ | {{Collapse start|CC skill priority}} | ||
+ | * {{Skill|Temporal Curtain}} - on range spikes | ||
+ | * {{Skill|Gravity Well}} | ||
+ | * {{Skill|Temporal Curtain}} - general usage | ||
+ | * {{Skill|Illusionary Leap}} | ||
+ | {{Collapse end}} | ||
+ | |||
+ | |||
+ | ===Cleansing=== | ||
+ | * Most of your cleanse comes passively from {{Trait|Sympathetic Visage}} and {{Trait|Restorative Illusions}} | ||
+ | * When possible, aim {{Skill|Null Field}} to hit both allies and enemies | ||
+ | |||
+ | |||
+ | ===Settings=== | ||
+ | * Under '''General Options / Combat/Movement''' turn on '''Allow Skill Retargetting''' and set '''Ground Targetting''' to '''Instant Cast''', this will make {{Skill|Illusion of Life}} cast at the location your cursor is at the end of the cast, instead of where you initially targetted | ||
+ | * Under '''General Options / User Interface''' check '''Always show squad health bars''' and '''Always show party health bars'''. These will make it much easier to keep track of who needs your support | ||
+ | * Also under '''General Options / User Interface''' turn on '''Thick party health bars''' and '''Thick squad health bars''' | ||
+ | * Under '''Squad Options''' check '''View as a grid'''. This will allow you to keep track of your allies' health, enabling better decision-making and skill management | ||
+ | |||
+ | |||
+ | ===Tips & Tricks=== | ||
+ | ====Wall Pulling==== | ||
+ | * Place {{Skill|Temporal Curtain}} at the lowest point of a wall that is horizontally in line with the top edge (But not further than 600 range on desert BL walls) | ||
+ | ** Since {{Skill|Into the Void}} activates in a radius, this will not reduce the range of your pull but will hide its position and increase the chance of pulling people off walls | ||
+ | * Use {{Skill|Illusionary Leap}} {{to}} {{Skill|Swap}} to give {{Tooltip|Immobilize}} to pulled targets | ||
+ | ** It is easier if you pre target enemies likely to get pulled before casting {{Skill|Into the Void}} | ||
+ | |||
+ | |||
+ | ====Portal Bombing==== | ||
+ | * Portal bombing is a very high risk strategy and is never recommended | ||
+ | * Try to open {{Skill|Portal Exeunt}} behind terrain with respect to the enemy group if possible | ||
+ | * Swap your skills to {{Skill|Blink}} {{Skill|Portal Entre}} and {{Skill|Veil}} and {{Skill|Mass Invisibility}} | ||
+ | * Equip a torch for {{Skill|The Prestige}} | ||
+ | ** Optionally equip the '''Chaos''' traitline for {{Trait|Prismatic Understanding}} | ||
+ | # Cast {{Skill|Portal Entre}} at your groups feet | ||
+ | # Start running towards the location you want to open the portal | ||
+ | # Use {{Skill|The Prestige}} while casting {{Skill|Mass Invisibility}} | ||
+ | # Cast {{Skill|Blink}} at any time to get closer | ||
+ | # Once in position open {{Skill|Portal Exeunt}} | ||
+ | # Cast {{Skill|Veil}} directly on the center of the portal |
Revision as of 18:04, 19 December 2023
This build was last updated on December 19, 2023 and is up to date for the October 8, 2024 patch.
Overview
Support Chronomancer WvW build focusing on boon application, revival, utility and crowd control.
Skill Bar
Sword/Focus
Staff
Utility
Variants
- Heal
- - efficient for proccing "on heal" effects
- Utility
- All four of the following options are good choices, but a group should have at least 1-2
- Elite
Template Code
[]
Specializations
Variants
Variants
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Sword
Minstrel
Minstrel
Focus
Minstrel
Minstrel
Sigil
Sigil
Staff
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
- Relic
- - for boon removal
- Sigils
Consumables
Usage
Priorities
- High
- Moderate
- Boon Support
- Boon rip
- CC
- Low
- Cleansing
Surviving
- This build has high passive defense
- This build has low mobility skill access, staying very close to your tag and group is critical
- Target isolated players to reposition with
- Be ready to Dodge as soon as you press
/ , the clone will die before can be used if it is summoned into damage
- Target isolated players to reposition with
- Make sure to avoid having an enemy targeted when using for movement
- This builds has moderate active defenses
Active defense priority
- Dodge
Detailed Explanations
Illusion of Life
- Focus on reviving allies who are far away with , don't waste the skill on players that can be hand rezzed.
- Normally should be saved for /
Veil
- Save your
- If you aren't using voice communication, use it as your group pushes into melee, avoid wasting it for a range spike
for the commanders call
- Place your as close to the front of your group as possible without letting the line spawn on top of any allies
Stability
- Apply Stability with or before allies get caught by enemy CC
- Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs
- It is better to use your Stability too early than too late
- Use one of your Shatter skills immediately after applying Stability to push it lower in the boon strip order
- Boon strip skills like
- Boon corrupt skills like Stability is corrupted is still useful remove boons randomly instead, but applying extra boons to lower the chance
remove the last applied boon first
- Boon strip skills like
- Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs
- Avoid overlapping multiple Stability Stability sources on your party, both your own and other players
- Prioritize recharging over everything other than survival if it is uncharged and off cooldown
Boon Support
- Make sure to cast your Phantasms as often as possible to proc
- Use to reset your Phantasms cooldowns for more application
- If possible, hit allies as well as enemies with , but prioritize enemies
- All of your shatters give boons with
- Use your shatters as often as possible, with the exception of Stability is needed which should be saved for when
- Since resets all CDs, you should try to use
, and /
- ⇒ can be used to combo finish Ethereal Fields for more and
provides significant boon uptime to the party with
Boon rip
- Your shatters (
- Since your shatters are melee range, use them when crossing through enemies
- Don't go out of your way to hit enemies with shatters if it would put you out of position
, and ) proc
- Since your shatters are melee range, use them when crossing through enemies
- Land just before an allies spike when possible. Try to place it so one edge is on the enemy group and the other edge is in the direction they are moving
Boon rip skill priority
- Stability, to proc - when in range and targets lack
- / - when in range
CC
- Use your CC when:
- Your group calls a spike:
- Winds -
- Wells - +
- Shades -
- Traps - +
- On top of enemy downs (while alive players are on top of them)
- Enemy groups moving defensively while your group is pushing
- Your group calls a spike:
- Your CC skills also remove boons with
- Use
- Use while out of the way of enemy damage and pushes so you aren't brought back in an awkward spot or have your split ended early by damage
- While inside the split, use as many skills as possible such as and Shatter skills as the cooldowns reset
- You can cast as another skill cast is finishing instead of before the cast to give yourself slightly more time in split
when casting to reset the cooldown
- Use
- is particularly important when revenants range spike with
to pull targets into other CC and spikes, including your own
- Use
- Do not put yourself out of position trying to use it
as your group pushes into the enemy or when trying to catch an enemy that is lagging behind
CC skill priority
- - on range spikes
- - general usage
Cleansing
- Most of your cleanse comes passively from and
- When possible, aim to hit both allies and enemies
Settings
- Under General Options / Combat/Movement turn on Allow Skill Retargetting and set Ground Targetting to Instant Cast, this will make cast at the location your cursor is at the end of the cast, instead of where you initially targetted
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support
- Also under General Options / User Interface turn on Thick party health bars and Thick squad health bars
- Under Squad Options check View as a grid. This will allow you to keep track of your allies' health, enabling better decision-making and skill management
Tips & Tricks
Wall Pulling
- Place
- Since activates in a radius, this will not reduce the range of your pull but will hide its position and increase the chance of pulling people off walls
at the lowest point of a wall that is horizontally in line with the top edge (But not further than 600 range on desert BL walls)
- Use ⇒ to give Immobilize to pulled targets
- It is easier if you pre target enemies likely to get pulled before casting
Portal Bombing
- Portal bombing is a very high risk strategy and is never recommended
- Try to open behind terrain with respect to the enemy group if possible
- Swap your skills to and and
- Equip a torch for
- Optionally equip the Chaos traitline for
- Cast at your groups feet
- Start running towards the location you want to open the portal
- Use while casting
- Cast at any time to get closer
- Once in position open
- Cast directly on the center of the portal
Ratings
Comments
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