Difference between revisions of "Vindicator - Hammer Vindicator"
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{{Build | {{Build | ||
| profession = Revenant | | profession = Revenant | ||
Line 5: | Line 4: | ||
| designed for = wvw zerg | | designed for = wvw zerg | ||
| focus = Strike Damage, DPS, Boon Support | | focus = Strike Damage, DPS, Boon Support | ||
− | | rating = | + | | rating = great |
+ | | meta = | ||
| xpac = eod | | xpac = eod | ||
+ | | difficulty = 2 | ||
}} | }} | ||
Line 31: | Line 32: | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Devastation|mid| | + | {{Specialization|Devastation|mid|mid|mid}} |
;Variants | ;Variants | ||
− | * {{trait| | + | * {{trait|Assassin's Presence}} worth it if two other DPS in your party lack fury uptime |
* {{trait|Brutality}} constant stability removal with quickness uptime but less DPS. | * {{trait|Brutality}} constant stability removal with quickness uptime but less DPS. | ||
{{Specialization|Invocation|mid|bot|bot}} | {{Specialization|Invocation|mid|bot|bot}} | ||
− | {{Specialization|Vindicator|mid| | + | {{Specialization|Vindicator|mid|mid|top}} |
;Variants | ;Variants | ||
* {{Trait|Leviathan Strength}} if your party is providing might cap on spikes without your help | * {{Trait|Leviathan Strength}} if your party is providing might cap on spikes without your help | ||
− | |||
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{{PvE equipment | {{PvE equipment | ||
| weight = Heavy | | weight = Heavy | ||
− | | stats = Berserker | + | | stats = Marauder |
+ | | ring1 = Berserker | ||
| rune = Superior Rune of the Scholar | | rune = Superior Rune of the Scholar | ||
| rune-qt = 6 | | rune-qt = 6 | ||
+ | | relic = Relic of Isgarren | ||
| weapon1 = Hammer | | weapon1 = Hammer | ||
| weapon2 = | | weapon2 = | ||
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Hydromancy |
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Fire |
| weapon3 = Greatsword | | weapon3 = Greatsword | ||
| weapon4 = | | weapon4 = | ||
| sigil3 = Superior Sigil of Energy | | sigil3 = Superior Sigil of Energy | ||
− | | sigil4 = Superior Sigil of | + | | sigil4 = Superior Sigil of Bloodlust |
− | |||
− | |||
− | |||
− | |||
| infusion1 = Mighty WvW Infusion | | infusion1 = Mighty WvW Infusion | ||
− | | infusion1-qt = | + | | infusion1-qt = 17 |
+ | | infusion2 = Precise WvW Infusion | ||
+ | | infusion2-qt = 1 | ||
}} | }} | ||
Line 67: | Line 67: | ||
===Equipment Variants=== | ===Equipment Variants=== | ||
;Stats | ;Stats | ||
− | * {{tooltip| | + | * Feel free to use as much {{tooltip|Berserker stats}} as you feel comfortable with |
+ | |||
+ | ;Relic | ||
+ | * {{Relic|Relic of Speed}} | ||
+ | * {{Relic|Relic of the Thief}} - more damage if fights are ranged heavy | ||
;Sigils | ;Sigils | ||
− | * {{Sigil|Superior Sigil of | + | * '''Greatsword''' {{Sigil|Superior Sigil of Hydromancy}} |
* {{Sigil|Superior Sigil of Stamina}} | * {{Sigil|Superior Sigil of Stamina}} | ||
Line 131: | Line 135: | ||
* Casting {{Skill|Coalescence of Ruin}} immediately before {{Skill|Phase Smash}} will make both hits land at the same time | * Casting {{Skill|Coalescence of Ruin}} immediately before {{Skill|Phase Smash}} will make both hits land at the same time | ||
** {{Skill|Phase Smash}} is the priority skill if you can't use both | ** {{Skill|Phase Smash}} is the priority skill if you can't use both | ||
+ | * Swap legends during {{Skill|Phase Smash}} at 3/4ths through the cast to activate {{Sigil|Superior Sigil of Hydromancy}} | ||
* Avoid casting {{Skill|Phase Smash}} as groups cross each other so you aren't left behind | * Avoid casting {{Skill|Phase Smash}} as groups cross each other so you aren't left behind | ||
Revision as of 22:58, 21 January 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage, Dps and Boon support
Designed for: WvW Zerg
Difficulty:
Normal
This build was last updated on January 21, 2024 and is up to date for the May 21, 2024 patch.
Overview
A Power based Vindicator build for WvW. The power of greatsword, the durability of Jalis, and the damage of
allow this build to deal strong damage with great survivability.
Skill Bar
Hammer
Greatsword
Utility
Utility
Template Code
[&DQkDPg8mNDfcEdwRKxIGEgYSKxLUEdQRyhHKEQ8NDwAAAAAAAAAAAAAAAAA=]
Specializations
- Variants
- worth it if two other DPS in your party lack fury uptime
- constant stability removal with quickness uptime but less DPS.
- Variants
- if your party is providing might cap on spikes without your help
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Berserker
Berserker
Ring
Marauder
Marauder
Hammer
Marauder
Marauder
Sigil
Sigil
Greatsword
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Infusion
x17
x17
Infusion
x1
x1
Relic
Equipment Variants
- Stats
- Feel free to use as much Berserker stats as you feel comfortable with
- Relic
- - more damage if fights are ranged heavy
- Sigils
- Greatsword
Consumables
-
- personal food option
Usage
Priorities
- High
- Ranged Spike
- Moderate
- Sustained damage
- Might
- Low
- CC
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- Neutral creatures can be used as targets
will lunge towards a target if they are within range, otherwise it moves you considerably less than 900 range
- This builds has high active defenses
- Only use defensively if desperate, it will likely leave you more out of position than when you started
- Toggle on whenever you expect significant pressure, its upkeep is cheap
- breaks stuns at the beginning of the cast, dodge or weapon stow to cancel the cast if you're in danger
|
Detailed Explanations
Ranged Spike
- Casting
- is the priority skill if you can't use both
immediately before will make both hits land at the same time
- Swap legends during at 3/4ths through the cast to activate
- Avoid casting as groups cross each other so you aren't left behind
Sustained damage
- You can through traps and marks to activate them without taking any damage.
- Try to place in the direction your group is pushing if possible, but prioritize hitting enemies
- Toggle on any time you're in range and in Jalis, but prioritize other skills when energy is limited
Might
- Your might is mostly passively generated through through using Aliiance skills and
- Stay close to your group, has a small radius
- Before leaving Alliance stance, use
- As soon as you reenter Alliance stance, use again to get access to Archemorus skills
to swap to Saint Viktor and proc
CC
- Use
- Your group calls a spike:
- Winds -
- Wells - +
- Shades -
- Traps - +
- On top of enemy downs (while alive players are on top of them)
- Enemy groups moving defensively while your group is pushing
when:
- Your group calls a spike:
- Use when all other skills are on cooldown and projectile block is stopping your
Ratings
Fun and effective, would recommend. Hammer's here to stay no matter how hard Anet tries to kill this weapon, it was made for WvW and it shows. Build has great damage in any range, fine mobility, good survival, invaluable Stability sharing. What's not to love?
Power Vindicator is an exceptional DPS'er capable of very high dps in both ranged and melee situations. It retains great ranged spike capabilities with hammer #2 and #3 and adds the high damage, low recharge Scavenger Burst as an additional source of ranged damage. Vindicator Greatsword is simply the best Revenant weapon set for melee cleave and spike damage and excels in that regards.
Power Vindicator retains the utility of Jalis Stance and gains a different set of utilities through Alliance Stance which allows for group stunbreaking and condi cleanse in a pinch. With a high skill level, Power Vindicator is a very reactive build that can respond to a variety of threats while imposing formidable damage on the enemy. Astounding.
This is an incredible dps build that deserves to be in the meta tier. While it does different things then herald, in a comp with good boon cover this is 100% the better pick; very comparable ranged burst but with better sustained damage and melee burst. Without a doubt the tied equal best "selfish" dps build with berserker. If your commander likes to pirateship vindi is the best dps, if your commander likes to get in melee then berserker is better. For a ''selfish" dps build vindi has insane utility as you can stunbreak, cleanse and provide stab to your party in a pinch. Additionally this is probably the most survivable dps build in the game making it a great pick for newbies.
Very strong selfish DPS. This build has great burst and sustained damage as well as excellent self boon uptime, needing only some might and possibly alacrity from its group.
Comments
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