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| + | ==Guardian== |
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| + | ==Warrior== |
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| + | ==Revenant== |
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| + | ==Elementalist== |
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| + | ==Necromancer== |
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| + | ==Mesmer== |
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| ==Engineer== | | ==Engineer== |
− | The vast majority of Engineers in PvP are playing power-based specs focusing on burst damage with minimal sustain. They have plenty of unique buffs from traits and signets that could help us identify what we're up against.
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− | {|class="wikitable"
| + | ==Ranger== |
− | ! build !! Specs !! Notes
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| + | ==Thief== |
− | |'''Power''' || {{Tooltip|Engineer profession|Engineer/all}} || check their buff bar for {{Trait|Explosive Entrance}}, this means they are running {{Tooltip|Explosives}}. Usually a sign of a squishy but high damage power build.
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− | | || {{Tooltip|Scrapper profession|Scrapper}} || if they have Explosive Entrance expect a low sustain [[Build:Scrapper_-_Burst_Gyro_Scrapper|high damage build]] with {{Skill|Grenade Kit}} and/or heavy point-blank AoE from gyros.
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− | | || {{Tooltip|Holosmith profession|Holosmith}}: || expect Holosmiths to run high damage, low sustain builds. Their bunker builds are dead and condi was always niche. They'll roam the map and attempt to +1 fights, but better ones could also take some 1v1s. They're generally weak to conditions, but the {{Tooltip|Tools}} variant fares better against them. You can spot a [[Build:Holosmith_-_Power_Tools_Holo|Tools holo]] from their frequent but short duration {{Tooltip|Vigor}} procs or {{Trait|Kinetic Battery}} charges.
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− | | || {{Tooltip|Mechanist profession|Mechanist}}: || once again, keep an eye out for {{Trait|Explosive Entrance}}. Low sustain, high mobility, moderate ranged damage. There aren't a lot of [[Build:Mechanist_-_Explosive_Rifle_Mecha|Rifle Mechanists]] in ranked these days however.
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− | | '''Condition''' || {{Tooltip|Mechanist profession|Mechanist}}: || check their buffs for {{Skill|Superconducting Signet}}. These are midrange jack-of-all-trades, master of none specs. Can perform a variety of roles, their damage depends a lot on their Mech and the Superconducting Signet. Low sustain, high mobility, decent damage in medium range to close range. Check out [[Build:Mechanist_-_Condi_Mechanist|this build]] for more details.
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− | | '''Bunker''' || {{Tooltip|Scrapper profession|Scrapper}} || if the Explosive Entrance buff is missing there's a chance that they are playing a bunker build. Be careful in melee especially when contesting a point as they're still able to do high damage by overlapping various AoE skills such as {{Skill|Acid Bomb}} and {{Skill|Thunderclap}}.
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− | | || {{Tooltip|Mechanist profession|Mechanist}}: || if none of the above mentioned signs are present, assume it's a [[Build:Mechanist_-_Bunker_Mecha|bunker build]]. Low damage, medium sustain, sits on node and either stalls or tries to win over time. Destroying their Mech reduces their sustain and takes away their killpotential.
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− | |}
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