Difference between revisions of "Holosmith - Explosive Roamer"
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{{Build | {{Build | ||
| profession = Engineer | | profession = Engineer | ||
| specialization = Holosmith | | specialization = Holosmith | ||
| designed for = WvW Roaming | | designed for = WvW Roaming | ||
− | | focus = | + | | focus = strike damage, mobility, control |
− | | rating = | + | | rating = archived |
+ | | difficulty = 3 | ||
}} | }} | ||
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==Overview== | ==Overview== | ||
A WvW Holosmith roaming build with high pressure and moderate sustain. | A WvW Holosmith roaming build with high pressure and moderate sustain. | ||
+ | |||
+ | ''Archival note: fell out of use, got overshadowed by the Tools version'' | ||
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}} | }} | ||
− | ===Skill | + | |
+ | ===Skill Variants=== | ||
'''Elite''' | '''Elite''' | ||
− | * {{Skill|Prime Light Beam}} - unblockable AoE CC on a short CD for setting kills | + | * {{Skill|Prime Light Beam}} - unblockable AoE CC on a short CD, useful for setting up kills. |
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| weight = Medium | | weight = Medium | ||
| stats = Berserker | | stats = Berserker | ||
− | | rune = Superior Rune of | + | | rune = Superior Rune of the Pack |
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Sword |
− | | weapon2 = | + | | weapon2 = Shield |
| sigil1 = Superior Sigil of Cleansing | | sigil1 = Superior Sigil of Cleansing | ||
| sigil2 = Superior Sigil of Energy | | sigil2 = Superior Sigil of Energy | ||
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| accessory2 = Marauder | | accessory2 = Marauder | ||
| backpiece = Marauder | | backpiece = Marauder | ||
+ | | relic = Relic of Isgarren | ||
}} | }} | ||
− | |||
==Consumables== | ==Consumables== | ||
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* Holosmith grants access to the Photon Forge (sometimes referred to as ''holo mode'') and introduces a new resource: '''heat'''. Heat is generated passively while the forge is active and also by activating forge skills. Higher CD skills generate more heat. | * Holosmith grants access to the Photon Forge (sometimes referred to as ''holo mode'') and introduces a new resource: '''heat'''. Heat is generated passively while the forge is active and also by activating forge skills. Higher CD skills generate more heat. | ||
− | * Reaching maximum heat (150 due to {{Trait|Enhanced Capacity Storage Unit}}) should be avoided as {{ | + | * Reaching maximum heat (150 due to {{Trait|Enhanced Capacity Storage Unit}}) should be avoided as {{Skill|Overheat}} damages you and locks you out of the forge until heat goes back to 0. <!--The best tool for heat management is dodge rolling, which vents 15 heat per roll via {{Trait|Thermal Release Valve}} and does some moderate AoE damage.--> |
* {{Skill|Engage Photon Forge}} is used to activate the forge, after which your weapon skills will be replaced by 5 new ones. You can't exit the forge for at least 6 seconds, so be careful about reentering with high heat levels. | * {{Skill|Engage Photon Forge}} is used to activate the forge, after which your weapon skills will be replaced by 5 new ones. You can't exit the forge for at least 6 seconds, so be careful about reentering with high heat levels. | ||
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* {{Skill|Holo Leap}} should be used on CD most of the time as this is an incredibly loaded skill with a very short CD. This skill provides mobility/cleansing via {{Trait|Crystal Configuration: Zephyr}}, does decent damage, and even functions as a Leap Finisher (although the default build doesn't really have combo fields, variants or your allies may do). | * {{Skill|Holo Leap}} should be used on CD most of the time as this is an incredibly loaded skill with a very short CD. This skill provides mobility/cleansing via {{Trait|Crystal Configuration: Zephyr}}, does decent damage, and even functions as a Leap Finisher (although the default build doesn't really have combo fields, variants or your allies may do). | ||
− | * {{Skill|Corona Burst}} tends to be the first skill Holosmiths use in combat right after entering holo mode. This is a two-parter that also stacks {{ | + | * {{Skill|Corona Burst}} tends to be the first skill Holosmiths use in combat right after entering holo mode. This is a two-parter that also stacks {{Tooltip|Might}}. The second strike goes off after a delay, making it ideal to combo with other skills for burst damage. Try to squeeze in 2 Corona Bursts before exiting the form. |
<!--** The more targets you hit with this skill, the more barrier you get from {{Skill|Crystal Configuration: Eclipse}} which is important for your sustain. Against enemies like Rangers with pets or Mesmers with clones, aim to maximize targets hit by this.--> | <!--** The more targets you hit with this skill, the more barrier you get from {{Skill|Crystal Configuration: Eclipse}} which is important for your sustain. Against enemies like Rangers with pets or Mesmers with clones, aim to maximize targets hit by this.--> | ||
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** Against condition burst {{Skill|Elixir S}}'s immunity can bail you out. | ** Against condition burst {{Skill|Elixir S}}'s immunity can bail you out. | ||
− | * {{Skill|Elixir U}} has both defensive and offensive uses. You could either hold on to it to break out of stuns and deal with CC in general, or burst targets with {{ | + | * {{Skill|Elixir U}} has both defensive and offensive uses. You could either hold on to it to break out of stuns and deal with CC in general, or burst targets with {{Tooltip|Quickness}}. |
* {{Skill|Elixir S}} is the go-to panic button in the build, making you immortal for the time being (well, except for fall damage). Beside just avoiding cerain death, this elixir's also useful for stomping enemies or reviving allies without any risk of interrupts. | * {{Skill|Elixir S}} is the go-to panic button in the build, making you immortal for the time being (well, except for fall damage). Beside just avoiding cerain death, this elixir's also useful for stomping enemies or reviving allies without any risk of interrupts. | ||
− | ** {{Skill|Toss Elixir S}} is the only source of {{ | + | ** {{Skill|Toss Elixir S}} is the only source of {{Tooltip|Stealth}} in the build, and it's AoE. There are plenty of situations where stealth can be a powerful thing to have. These include hiding allies who are being stomped thus saving them, removing pressure from yourself by turning invisible, or concealing your movement before an engagement to catch enemies off-guard. |
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* Once your heat is back at a reasonably low level enter holo mode and spam away. | * Once your heat is back at a reasonably low level enter holo mode and spam away. | ||
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==Top Streamers== | ==Top Streamers== |
Latest revision as of 10:56, 5 February 2024
Welcome to the Builds Archive. See the ones that gathered dust, were orphaned by their original writers, or became obsolete by balance patches. We keep the orphan builds together and salute the veteran builds that held a position in the good, great, or meta categories. Click here to view current builds.
Focused on: Strike damage, Mobility and Control
Designed for: WvW Roaming
Difficulty:
Hard
Overview
A WvW Holosmith roaming build with high pressure and moderate sustain.
Archival note: fell out of use, got overshadowed by the Tools version
Skill Bar
Sword/Shield
Utility
Skill Variants
Elite
- - unblockable AoE CC on a short CD, useful for setting up kills.
Template Code
[&DQMGPR0aOS4UAQAAXgEAAF8BAACGAAAAiQEAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Head
Berserker
Berserker
Shoulders
Berserker
Berserker
Chest
Berserker
Berserker
Hands
Berserker
Berserker
Legs
Berserker
Berserker
Feet
Berserker
Berserker
Backpiece
Marauder
Marauder
Accessory
Crusader
Crusader
Accessory
Marauder
Marauder
Amulet
Commander
Commander
Ring
Crusader
Crusader
Ring
Berserker
Berserker
Sword
Berserker
Berserker
Shield
Berserker
Berserker
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Consumables
Food
- - good stats and passive damage mitigation.
- - defensive option with
- - budget version.
synergy due to more frequent dodging.
Utility
- or
Usage
Elite specialization basics
- Holosmith grants access to the Photon Forge (sometimes referred to as holo mode) and introduces a new resource: heat. Heat is generated passively while the forge is active and also by activating forge skills. Higher CD skills generate more heat.
- Reaching maximum heat (150 due to ) should be avoided as damages you and locks you out of the forge until heat goes back to 0.
- Both Engage Photon Forge and Disengage Photon Forge count as toolbelt skills and will work with related traits. Both skills can proc weapon swap sigils too.
- If absolutely necessary you can abort Photon Forge by using .
is used to activate the forge, after which your weapon skills will be replaced by 5 new ones. You can't exit the forge for at least 6 seconds, so be careful about reentering with high heat levels.
Forge skills
- Auto attacks are just filler/spammable downed cleave if you'd need it.
- should be used on CD most of the time as this is an incredibly loaded skill with a very short CD. This skill provides mobility/cleansing via , does decent damage, and even functions as a Leap Finisher (although the default build doesn't really have combo fields, variants or your allies may do).
- Might. The second strike goes off after a delay, making it ideal to combo with other skills for burst damage. Try to squeeze in 2 Corona Bursts before exiting the form. tends to be the first skill Holosmiths use in combat right after entering holo mode. This is a two-parter that also stacks
- can be useful for reaching targets trying to escape, otherwise it should only be used if you can make sure that all of its projectiles are going to land (for example if the target is CC'd).
- is an excellent AoE CC and also a Blast Finisher. You can also fake cast it by stowing your weapon right after activation in order to bait enemy dodges.
General
- The build by default has rather poor access to condition removal, limited only to
- Against condition burst 's immunity can bail you out.
and .
- Quickness. has both defensive and offensive uses. You could either hold on to it to break out of stuns and deal with CC in general, or burst targets with
- Stealth in the build, and it's AoE. There are plenty of situations where stealth can be a powerful thing to have. These include hiding allies who are being stomped thus saving them, removing pressure from yourself by turning invisible, or concealing your movement before an engagement to catch enemies off-guard. is the only source of
is the go-to panic button in the build, making you immortal for the time being (well, except for fall damage). Beside just avoiding cerain death, this elixir's also useful for stomping enemies or reviving allies without any risk of interrupts.
Damage
- After every dodge roll you gain which adds a decent damage proc to your next attack.
- Most of your damage comes from spamming holo forge skills, grenades and dodging. Sword/Shield is mainly a filler set you use while the forge is cooling down.
- Right after exiting the forge follow up with and while your heat is still high, preferably in this order (Radiant Arc is a leap which makes it easier to land Refraction Cutter in melee range which increases the chance of landing all projectiles on one target).
- Once your heat is back at a reasonably low level enter holo mode and spam away.
Top Streamers
- Twitch: Azzardome
Related Builds
- Explosive Sword - Conquest PvP version.
Ratings
Moving it up is long overdue. Holo still hits like a trick, really solid at 1v1s. Condition management can be a bit problematic, but not impossible.
August update: still one of the top performing roaming builds.
Comments
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