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Difference between revisions of "Vindicator - Power Vindicator"

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| profession = revenant
 
| profession = revenant
 
| specialization = vindicator
 
| specialization = vindicator
| designed for = open world, open world general, open world dps
+
| designed for = open world, open world general
 
| focus = strike damage
 
| focus = strike damage
 
| rating = great
 
| rating = great
 
| xpac = eod
 
| xpac = eod
 
| difficulty = 2
 
| difficulty = 2
| meta = y
 
 
}}
 
}}
  
 
==Overview==
 
==Overview==
Power Vindicator is a very strong power DPS build for general open world that maintains extremely high dodge uptime and deals great area DPS as well as moderate single-target dps. It can also provide {{Tooltip|Stability}} for 5 allies when using {{Skill|Legendary Dwarf Stance}} as well permanent {{Tooltip|Protection}} and 10 stacks of {{Tooltip|Might}}, plus extended durations on all  boons on allies when using {{trait|Vassals of the Empire}} instead of {{Trait|Forerunner of Death}}.
+
A power-based open world build for {{Tooltip|Vindicator}}. This build has absurdly high damage, good aoe, and has access to revs versatile toolkit.  
 
 
While the altered dodge mechanic requires some time to get used to it, it provides a very satisfying playstyle, especially in OW scenarios where {{Sigil|Superior Sigil of Stamina}} triggers frequently.
 
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQkJPQM+RS3cEQAA1BEAACsSAAAGEgAAyhEAAAIDAADUEQYSKxIAAAAAAAA=]
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code = [&DQkDPg86RR3cEQAA1BEAACsSAAAGEgAAyhEAAAIHAAAGEtQRKxIAAAAAAAA=]
 
}}
 
}}
 
  
 
==Skill Bar==
 
==Skill Bar==
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| weapon1 = Greatsword
 
| weapon1 = Greatsword
 
| weapon2 =
 
| weapon2 =
| weapon3 = Greatsword
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| weapon3 = Staff
 
| weapon4 =  
 
| weapon4 =  
 
| healing =  
 
| healing =  
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| pet1 =  
 
| pet1 =  
 
| pet2 =  
 
| pet2 =  
| legend1 = Jalis
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| legend1 = archemorus
 
| legend2 = Shiro
 
| legend2 = Shiro
 
}}
 
}}
 
  
 
===Skill Variants===
 
===Skill Variants===
 
+
Do not replace {{Skill|Legendary Alliance Stance}}
* {{Skill|Legendary Alliance Stance}} provides you with a larger toolkit through the flip mechanic (sources of {{Tooltip|Quickness}}, additional {{Tooltip|Might}}, {{Tooltip|Fury}}, {{Tooltip|Regeneration}}, {{Tooltip|Resolution}} and {{Tooltip|Protection}}) and higher single-target damage, but is more diffult to execute well compared to {{Skill|Legendary Dwarf Stance}}.
+
* {{Skill|Legendary Dwarf Stance}} - Very high defense and CC.
 
+
* {{Skill|Legendary Demon Stance}} - Used for the leap, which can also group up enemies.
 +
* {{Skill|Legendary Centaur Stance}} - Strong projectile hate and condi cleanse.
  
 
==Specializations==
 
==Specializations==
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{{Specialization|Devastation|mid|mid|mid}}
 
{{Specialization|Devastation|mid|mid|mid}}
 
{{Specialization|Vindicator|top|bot|top}}
 
{{Specialization|Vindicator|top|bot|top}}
 
 
===Specialisation Variants===
 
* For some additional survivability, you can use {{trait|Rapid Flow}} and {{trait|Dance of Death}}; many of your abilities (including dodge with {{trait|Forerunner of Death}}) apply stacks of {{tooltip|Vulnerability}}. {{trait|Dance of Death}} is not as strong as it used to be, but still a very easy-going way to increase your survivability.
 
* For a strong boost to group utlity and personal survivability at the cost of a moderate chunk of your damage, {{trait|Vassals of the Empire}} can be used to increase the duration of all boons on allies as well as permanent area {{tooltip|Protection}} and {{tooltip|Might}}. The boons are shown in the ingame tooltip.
 
 
:'''Retribution'''
 
* Retribution increases your survivability versus harder enemies noticeably.
 
* Retribution offers an additional 25% endurance regeneration, which results in 100% when paired with {{Tooltip|Vigor}} and {{trait|Song of Arboreum}}.
 
* It also increases {{Tooltip|Vigor}} uptime through evading while dodging and provides a good amout of passive healing through {{Trait|Steadfast Rejuvenation}}.
 
{{Specialization|Retribution|top|bot|bot|variant=y}}
 
 
 
  
 
==Equipment==
 
==Equipment==
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| weapon2 =  
 
| weapon2 =  
 
| sigil1 = Superior Sigil of Force
 
| sigil1 = Superior Sigil of Force
| sigil2 = Superior Sigil of Impact
+
| sigil2 = Superior Sigil of Stamina
| weapon3 = Greatsword
+
| weapon3 = Staff
 
| weapon4 =  
 
| weapon4 =  
 
| sigil3 = Superior Sigil of Force
 
| sigil3 = Superior Sigil of Force
| sigil4 = Superior Sigil of Stamina
+
| sigil4 = Superior Sigil of Paralyzation
 +
| relic = Relic of Evasion
 
}}
 
}}
 +
* {{Relic|Relic of the Thief}} and {{Relic|Relic of Isgarren}} are good alternatives.
 +
* {{Rune|Superior Rune of the Dragonhunter}} and {{Rune|Superior Rune of the Scholar}} are interchangeable.
  
===Equipment Variants===
+
<br>
* Staff can be used for large amounts of CC damage through {{Skill|Surge of the Mists}} as well as some area healing and an additional block through {{Skill|Warding Rift}}.
+
==Consumables==
* {{Rune|Superior Rune of Fireworks}} can increase your uptime on {{Tooltip|Vigor}} and {{Tooltip|Fury}} as well as overall boon duration at the cost of some damage.
+
Budget consumables are acceptable for use in open world.
* The {{Sigil|Superior Sigil of Stamina}} triggers on every mob that grants experience, resulting in infinite dodges in general OW roaming as long as you keep killing enemies. Note that this does not require you to get the killing blow, you just need to damage the enemy enough to gain experience from its death.
 
* For a further endurance boost, you can also use two {{Sigil|Superior Sigil of Energy}} and weapon swap whenever you need endurance.
 
  
 +
===DPS===
 +
* Steak Ascended Food
 +
* {{Food|Bowl of Orrian Truffle and Meat Stew}}
  
==Consumables==
+
===Farming===
:'''Food'''
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* Prioritize '''Steak''' Ascended food.
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
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* {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}}
* {{food|Bowl of Orrian Truffle and Meat Stew}} - 40% dodge food + extra might; this is possibly the highest DPS option for pVindi in open world while also being very defensive.
+
* {{Food|Peppermint Omnomberry Bar}}
* {{food|Peppermint Omnomberry Bar}} - farming
+
* {{Utility|Sharpening Skull}} (and variants)
* {{food|Bowl of Sweet and Spicy Butternut Squash Soup}} - dps
+
<br>
:'''Utility'''
 
* {{Utility|Sharpening Skull}} (and variants) - farming
 
* {{utility|Potent Superior Sharpening Stone}} - dps
 
  
  
 
==Usage==
 
==Usage==
 +
===Damage===
 +
* This skill has few buff windows to pay attention to. Just dodge, kill things, and repeat.
 +
* Use {{Skill|Energy Meld}} any time you have less than half your endurance.
  
===Damage/CC===
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====Alliance Priority====
* Your main sources of damage are your dodges and greatsword skills. Priority is placed on {{Skill|Eternity's Requiem}} and dodges, while {{Skill|Mist Unleashed}} and {{Skill|Phantom's Onslaught}} are used as fillers in between auto attacks. If in Shiro, keep{{Skill|Impossible Odds}} up and when in Jalis, maintain {{Skill|Vengeful Hammers}}.
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# {{Skill|Spear of Archemorus}}
* For CC, using a Staff and {{Skill|Surge of the Mists}} is the best option, combined with {{Skill|Forced Engagement}}. Those two skills combined break most CC bars easily.
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# {{Skill|Mist Unleashed}}
 +
# {{Skill|Eternity's Requiem}}
 +
# {{Skill|Phantom's Onslaught}}
 +
# {{Skill|Scavenger Burst}} - for {{Tooltip|Quickness}} and endurance
 +
# Fill with auto-attacks.
  
===Survivability===
+
====Assassin Priority====
* {{Skill|Inspiring Reinforcement}} can be used to provide area {{tooltip|Stability}}.
+
# {{Skill|Impossible Odds}}
* Your main sources of healing are your two healing skills as well as passive sources of healing from {{trait|Rapid Flow}}, {{trait|Dance of Death}} or {{trait|Steadfast Rejuvenation}} if you decide to use them.
+
# {{Skill|Mist Unleashed}}
* {{Skill|Imperial Guard}} is a short-cooldown block that you can (and should) use instead of dodging to avoid incoming damage. This is because your dodges should be timed so that you maintain the passive benefits from either {{trait|Forerunner of Death}} or {{trait|Vassals of the Empire}}.
+
# {{Skill|Eternity's Requiem}}
* Both elite skills should only be used as a last resort when other sources of CC or defense are not available.
+
# {{Skill|Phantom's Onslaught}}
* If using {{Skill|Legendary Alliance Stance}}:
+
# Fill with auto-attacks.
** {{Skill|Battle Dance}} is an evade that also grants resistance and regeneration
 
** {{Skill|Tree Song}} can be used to remove multiple allies from yourself or allies as well as providing some healing and endurance gain when removing conditions.
 
** {{Skill|Awakening}} is an AoE Stunbreak that also grants protection
 
  
 +
===Defense===
 +
* Avoid using Saint Viktor's skills for defense here as they come at a steep DPS cost and do very little for you.
 +
* The frequent dodges in this build offer extreme defense
 +
* {{Skill|Imperial Guard}} for a channeled block.
  
More detailed information on the build and rotation is given in the video down below:
+
====Saint Viktor's Urn and Jade Protocols====
 +
If using stacked Jade Offensive and Jade Defensive protocols, you can can Viktor rather than Archemorus in {{Skill|Legendary Alliance Stance}}. Use {{Skill|Urn of Saint Viktor}} to keep yourself in combat, causing the protocols to re-apply frequently. This drains your HP, so you will need to do some management to ensure you don't drop too low. When chain killing enemies this can be mitigated entirely with {{Food|Omnomberry Compote}} at a cost of profit.
  
[https://youtu.be/_2hnqSsNBik Guide Video (as of May 2022)]
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===CC===
 +
This build features very little reliable CC. If extra CC is needed, it is recommended to use a United Legions Waystation EMP or to swap to Dwarf Stance.
 +
* {{Skill|Surge of the Mists}} - 150-1350 depending on number of impacts
 +
* {{Skill|Forced Engagement}} - 300

Latest revision as of 15:25, 26 March 2024

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage

Designed for: Open World and Open World General

Expansions required: End of Dragons builds

Difficulty:
Normal
This build was last updated on March 26, 2024 and is up to date for the October 8, 2024 patch.

Overview

A power-based open world build for Vindicator Vindicator. This build has absurdly high damage, good aoe, and has access to revs versatile toolkit.


Template Code

[&DQkDPg86RR3cEQAA1BEAACsSAAAGEgAAyhEAAAIHAAAGEtQRKxIAAAAAAAA=]
Copy Template Code

Skill Bar

Greatsword
Staff
Utility
Utility

Skill Variants

Do not replace Legendary Alliance Stance

  • Legendary Dwarf Stance - Very high defense and CC.
  • Legendary Demon Stance - Used for the leap, which can also group up enemies.
  • Legendary Centaur Stance - Strong projectile hate and condi cleanse.

Specializations

Equipment

Ascended gear is not required.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Berserker
Feet
Berserker
Backpiece
Berserker
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Greatsword
Berserker
Sigil
Sigil
Staff
Berserker
Sigil
Sigil
Rune
x6


Relic
  • Relic of the Thief and Relic of Isgarren are good alternatives.
  • Rune of Superior Rune of the Dragonhunter and Rune of Superior Rune of the Scholar are interchangeable.


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Steak Ascended Food

Farming

  • Prioritize Steak Ascended food.
  • /
  • (and variants)



Usage

Damage

  • This skill has few buff windows to pay attention to. Just dodge, kill things, and repeat.
  • Use Energy Meld any time you have less than half your endurance.

Alliance Priority

  1. Spear of Archemorus
  2. Mist Unleashed
  3. Eternity's Requiem
  4. Phantom's Onslaught
  5. Scavenger Burst - for Quickness Quickness and endurance
  6. Fill with auto-attacks.

Assassin Priority

  1. Impossible Odds
  2. Mist Unleashed
  3. Eternity's Requiem
  4. Phantom's Onslaught
  5. Fill with auto-attacks.

Defense

  • Avoid using Saint Viktor's skills for defense here as they come at a steep DPS cost and do very little for you.
  • The frequent dodges in this build offer extreme defense
  • Imperial Guard for a channeled block.

Saint Viktor's Urn and Jade Protocols

If using stacked Jade Offensive and Jade Defensive protocols, you can can Viktor rather than Archemorus in Legendary Alliance Stance. Use Urn of Saint Viktor to keep yourself in combat, causing the protocols to re-apply frequently. This drains your HP, so you will need to do some management to ensure you don't drop too low. When chain killing enemies this can be mitigated entirely with at a cost of profit.

CC

This build features very little reliable CC. If extra CC is needed, it is recommended to use a United Legions Waystation EMP or to swap to Dwarf Stance.

  • Surge of the Mists - 150-1350 depending on number of impacts
  • Forced Engagement - 300


Ratings

This build has a rating of 5 stars based on 2 votes.
Log in or register to rate this build.
5 stars
RemTheRev gave this build 5 stars • May 2024
Dodge goes ungabunga. There's something oddly satisfying about squishing mobs just by falling on them. Vindi never stops pumping damage and it has great AoE to boot with fairly high sustain. I've been using this with minor tweaks since EoD for all the story content and metas.
5 stars
Blueish5 gave this build 5 stars • July 2022
I've been toying with this build a lot, and honestly it gets the job done fairly well, especially with the suggested sigil of stamina. If you chain your dodges well enough, considering you apply MASSIVE vunlerability, you can usually avoid a LOT of damage while cleaning up nicely. This is currently one of my favorite open world build, between the decent sustain on Saint Viktor skills (I personally run some celestial for survivability), utility of Achemorus' abilities (that dash is no joke, even if it has a decent cost, on top of the aoe stun) plus the and massive potential to avoid damage between the Greatsword counter + dodge, it's very satisfying to play. I honestly play with the traits here and there, but I never have felt the need to even go Retribution for survivability (although if you struggle, you could possibly swap Invocation for Retribution, as suggested, since I think Devastation brings much more damage to the table, it feels)

Comments

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