Difference between revisions of "Elementalist - Core Power"
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==Overview== | ==Overview== | ||
− | + | A basic Strike-oriented build for Elementalist in the open world. | |
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQYfHSkZJSsXARcBUAFQAb4BTgH2APYAJgCWAAAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
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|profession = elementalist | |profession = elementalist | ||
|specialization = | |specialization = | ||
− | |weapon1 = | + | |weapon1 = Dagger |
− | |weapon2 = | + | |weapon2 = Dagger |
|weapon3 = Staff | |weapon3 = Staff | ||
|healing = Glyph of Elemental Harmony | |healing = Glyph of Elemental Harmony | ||
|utility1 = Arcane Blast | |utility1 = Arcane Blast | ||
− | |utility2 = | + | |utility2 = Glyph of Storms |
|utility3 = Arcane Shield | |utility3 = Arcane Shield | ||
|elite = Glyph of Elementals | |elite = Glyph of Elementals | ||
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===Weapon Variants=== | ===Weapon Variants=== | ||
− | * {{Tooltip| | + | * {{Tooltip|Sword}}/{{Tooltip|Warhorn}} - powerful weapon set if you have access to [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] |
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===Skill Variants=== | ===Skill Variants=== | ||
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* {{Skill|Cleansing Fire}} - additional condition cleanse | * {{Skill|Cleansing Fire}} - additional condition cleanse | ||
* {{Skill|Lightning Flash}} - for mobility. | * {{Skill|Lightning Flash}} - for mobility. | ||
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==Specializations== | ==Specializations== | ||
− | {{Specialization|Air|top|bot| | + | {{Specialization|Air|top|bot|top}} |
− | {{Specialization| | + | {{Specialization|Fire|top|bot|top}} |
− | {{Specialization| | + | {{Specialization|Arcane|bot|mid|mid}} |
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==Equipment== | ==Equipment== | ||
:Ascended gear and stat infusions are not required; you can use exotic gear with the same stats. | :Ascended gear and stat infusions are not required; you can use exotic gear with the same stats. | ||
===Standard Equipment=== | ===Standard Equipment=== | ||
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{{PvE equipment | {{PvE equipment | ||
| weight = Light | | weight = Light | ||
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| sigil3 = Superior Sigil of Force | | sigil3 = Superior Sigil of Force | ||
| sigil4 = Superior Sigil of Accuracy | | sigil4 = Superior Sigil of Accuracy | ||
− | | relic = Relic of | + | | relic = Relic of the Thief |
}} | }} | ||
− | + | * {{Rune|Superior Rune of the Dragonhunter}} and {{Rune|Superior Rune of the Scholar}} are interchangeable. | |
− | + | * For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets. | |
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− | * {{ | ||
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==Consumables== | ==Consumables== | ||
Budget consumables are acceptable for use in open world. | Budget consumables are acceptable for use in open world. | ||
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* {{Food|Peppermint Omnomberry Bar}} | * {{Food|Peppermint Omnomberry Bar}} | ||
* {{Utility|Sharpening Skull}} (and variants) | * {{Utility|Sharpening Skull}} (and variants) | ||
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==Usage== | ==Usage== | ||
− | === | + | ===Damage=== |
− | + | * This build functions well with a simple priority system. | |
− | + | * Focus primarily on rotating between {{Skill|Fire Attunement}} and {{Skill|Air Attunement}}. | |
− | + | * Save {{Skill|Water Attunement}} and {{Skill|Earth Attunement}} for CC or Healing. | |
− | + | * Try to keep enemies in your fire fields | |
− | * {{Skill| | + | * Blast your fire fields for {{Tooltip|Might}}. |
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− | {{Skill| | ||
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− | * | ||
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− | ==== | + | ====Dagger/Dagger==== |
− | + | '''Fire''' | |
− | + | # {{Skill|Drake's Breath}} | |
− | + | # {{Skill|Burning Speed}} | |
− | + | # {{Skill|Ring of Fire (elementalist)}} | |
− | + | # {{Skill|Fire Grab}} | |
− | + | # Fill with auto-attacks. | |
− | + | '''Air''' | |
− | + | # {{Skill|Convergence}} | |
− | + | # {{Skill|Ride the Lightning}} | |
− | + | # {{Skill|Shocking Aura}} {{to}} {{Skill|Transmute Lightning}} | |
− | + | # Fill with auto-attacks. | |
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− | ===Staff=== | + | ====Staff==== |
− | Staff | + | * Staff is primarily just used to tag enemies at range in groups. |
+ | * Often, the most effective tactic is simply to camp {{Skill|Fire Attunement}} and use its skills off cooldown, other than {{Skill|Burning Retreat}} (though this can be funny if you're wanting to add some chaos to your life). | ||
===Defense=== | ===Defense=== | ||
− | * | + | * Avoid damage by dodging or repositioning. |
− | * | + | * Use CC to stun enemies. |
− | * {{Skill| | + | * Heal yourself with water skills like {{Skill|Cleansing Wave}}. |
− | + | * Use {{Skill|Glyph of Lesser Elementals}} and/or {{Skill|Glyph of Elementals}} in {{Skill|Earth Attunement}} or {{Skill|Water Attunement}} for powerful, tanky pets. | |
− | * {{Skill|Glyph of Elementals}} | ||
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===Crowd Control=== | ===Crowd Control=== |
Revision as of 01:18, 1 April 2024
The community gave this build a rating, making it second-tier: Good
Focused on: Strike damage
Designed for: Open World, Open World General and Open World Core
Difficulty:
Normal
This build was last updated on April 01, 2024 and is up to date for the March 19, 2024 patch.
Overview
A basic Strike-oriented build for Elementalist in the open world.
Template Code
[&DQYfHSkZJSsXARcBUAFQAb4BTgH2APYAJgCWAAAAAAAAAAAAAAAAAAAAAAA=]
Skill Bar
Dagger/Dagger
Staff
Utility
Weapon Variants
- Sword/ Warhorn - powerful weapon set if you have access to Weaponmaster Training
Skill Variants
Heals
- - blast finisher
Utilities
- - spawn a small elemental army that dies when you mount up, good for fighting strong bosses.
- - additional condition cleanse
- - for mobility.
Specializations
Equipment
- Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
Standard Equipment
Head
Berserker
Berserker
Shoulders
Berserker
Berserker
Chest
Berserker
Berserker
Hands
Berserker
Berserker
Legs
Berserker
Berserker
Feet
Berserker
Berserker
Backpiece
Berserker
Berserker
Accessory
Berserker
Berserker
Accessory
Berserker
Berserker
Amulet
Berserker
Berserker
Ring
Berserker
Berserker
Ring
Berserker
Berserker
Dagger
Berserker
Berserker
Dagger
Berserker
Berserker
Sigil
Sigil
Staff
Berserker
Berserker
Sigil
Sigil
Rune
x6
x6
Relic
- and are interchangeable.
- For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight trinkets.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Damage
- This build functions well with a simple priority system.
- Focus primarily on rotating between and .
- Save and for CC or Healing.
- Try to keep enemies in your fire fields
- Blast your fire fields for Might.
Dagger/Dagger
Fire
- Fill with auto-attacks.
Air
- ⇒
- Fill with auto-attacks.
Staff
- Staff is primarily just used to tag enemies at range in groups.
- Often, the most effective tactic is simply to camp and use its skills off cooldown, other than (though this can be funny if you're wanting to add some chaos to your life).
Defense
- Avoid damage by dodging or repositioning.
- Use CC to stun enemies.
- Heal yourself with water skills like .
- Use and/or in or for powerful, tanky pets.
Crowd Control
- ⇒
- (from Ice Elemental)
- (from Air Elemental)
Ratings
Nothing too remarkable about core elementalist. It has enough burst damage to delete normal open world enemies, especially with Arcane skills. The build can be used while levelling or learning elementalist before transitioning into its elite specializations. If you need to fight a tough enemy, it's a good idea to use Glyph of Lesser Elementals and summon one or two before starting the fight, plus the extra elemental from the elite skill Glyph of Elementals
Comments
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