Difference between revisions of "Harbinger - Condi Harbinger"
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| designed for = open world, open world general | | designed for = open world, open world general | ||
| focus = condition damage | | focus = condition damage | ||
− | | rating = | + | | rating = good |
| xpac = eod | | xpac = eod | ||
| difficulty = 2 | | difficulty = 2 | ||
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==Overview== | ==Overview== | ||
− | Condi Harbinger is a | + | Condi Harbinger is a fast and mobile build that deals damage through {{Tooltip|Torment}}, {{Tooltip|Bleeding}}, and {{Tooltip|Burning}}. It also provides very high uptime of {{Tooltip|Quickness}}, {{Tooltip|Fury}}, and {{Tooltip|Might}} to itself and nearby allies. It also has great CC capabilities through {{Skill|Vital Draw}}, {{Skill|Voracious Arc}} and {{Skill|Vile Blast}}. |
+ | |||
+ | The main downside is how squishy it is. {{Skill|Harbinger Shroud}} does not replace your health bar unlike {{Skill|Death Shroud}} or {{Skill|Reaper's Shroud}}. On top of that, you have reduced maximum health from your profesion mechanic {{Trait|Dark Disciple}} accumulating Blight. This leaves you very vulnerable to burst damage, but you do have some healing over time from {{Trait|Alchemic Vigor}} and can stay moderatly safe by fighting from range. | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQgnNjI1QCvnGucagACAAOwa7BrUGtQa6BroGgAAAAAAAAAAAAAAAAAAAAAENgAvAFYAZgAA] |
}} | }} | ||
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| utility2 = Elixir of Risk | | utility2 = Elixir of Risk | ||
| utility3 = Blood Is Power | | utility3 = Blood Is Power | ||
− | | elite = | + | | elite = Elixir of Ambition |
− | |||
− | |||
}} | }} | ||
− | * {{Skill| | + | |
− | * | + | ===Weapon variants=== |
− | * | + | Players with [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] with the Secrets of the Obscure expansion should use {{Tooltip|Scepter}} + {{Tooltip|Torch}} in the second weapon set. |
+ | * {{Tooltip|Warhorn}} can be used for some extra crowd control. | ||
+ | * {{Tooltip|Focus}} - boon removal and more life force generation. | ||
+ | |||
+ | ===Skill variants=== | ||
+ | ====Heal skill==== | ||
+ | {{Skill|Elixir of Promise}} provides both damage and healing. You can consider other options: | ||
+ | * {{Skill|Well of Blood}} provides slightly higher raw healing. | ||
+ | * {{Skill|Consume Conditions}} is great vs. enemies that inflict conditions. | ||
+ | ====Utility Skills==== | ||
+ | {{Skill|Blood Is Power}} is taken for damage and boon generation and should never be replaced. {{Skill|Elixir of Anguish}} is taken to sustain {{Tooltip|Quickness}} and should never be replaced. {{Skill|Elixir of Risk}} provides boon generation but can be replaced by other alternatives: | ||
+ | * {{Skill|Epidemic}} is amazing for AoE damage by spreading the conditions on your enemy to other nearby enemies, but useless in single target fights. | ||
+ | * {{Skill|Spectral Walk}} stun break and condition cleanse. | ||
+ | * {{Skill|Corrosive Poison Cloud}} - destroys projectiles. | ||
+ | * {{Skill|Plague Signet}} - amazing in fights with many conditions. | ||
+ | * {{Skill|Signet of Spite}} - single target damage. | ||
+ | ====Elite skill==== | ||
+ | {{Skill|Elixir of Ambition}} deals massive damage when cast above the Blight threshold. | ||
+ | * {{Skill|Summon Flesh Golem}} - tanky CC buddy. | ||
+ | |||
==Specializations== | ==Specializations== | ||
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* {{trait|Parasitic Contagion}} can be taken for a nice boost to survivability at the cost of some condition damage. | * {{trait|Parasitic Contagion}} can be taken for a nice boost to survivability at the cost of some condition damage. | ||
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− | |||
− | |||
− | |||
− | |||
==Equipment== | ==Equipment== | ||
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| weapon3 = Scepter | | weapon3 = Scepter | ||
| weapon4 = | | weapon4 = | ||
− | | sigil3 = Superior Sigil of | + | | sigil3 = Superior Sigil of Torment |
| weapon3-stats = | | weapon3-stats = | ||
| weapon4-stats = | | weapon4-stats = | ||
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| relic = Relic of Akeem | | relic = Relic of Akeem | ||
}} | }} | ||
+ | * Players with [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] with the Secrets of the Obscure expansion should use {{Tooltip|Scepter}} + {{Tooltip|Torch}} in the second weapon set. | ||
+ | * {{Relic|Relic of Akeem}} is nice because it strikes in an AoE, but you can use {{Relic|Relic of the Fractal}} for higher single target damage. | ||
+ | |||
− | |||
==Consumables== | ==Consumables== | ||
Budget consumables are acceptable for use in open world. | Budget consumables are acceptable for use in open world. | ||
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* {{Food|Peppermint Omnomberry Bar}} | * {{Food|Peppermint Omnomberry Bar}} | ||
* {{Utility|Sharpening Skull}} (and variants) | * {{Utility|Sharpening Skull}} (and variants) | ||
− | |||
==Usage== | ==Usage== | ||
+ | Your {{Skill|Harbinger's Shroud}} and Elixirs will accumulate Blight on you due to {{Trait|Dark Disciple}}, reducing your maximum health, but also increasing your damage. This leaves you vulnerable to burst damage, but also provides some healing over time from {{Trait|Alchemic Vigor}}. | ||
===Damage=== | ===Damage=== | ||
− | * You can avoid a lot of damage by staying at range | + | The general idea is to swap between {{Skill|Harbinger Shroud}} and your weapon set to use all your damage skills. Open fights with your weapons, use all your skills, use {{Skill|Blood Is Power}}, then enter Shroud, which will transfer the self-inflicted conditions of Blood Is Power to your enemy thanks to {{Trait|Plague Sending}}. Your Shroud auto attacks are much stronger than your weapon auto attacks, in part thanks to {{Trait|Dhuumfire}}. |
− | * You provide {{Tooltip|Quickness}} and {{tooltip|Fury}} periodically while in {{Skill|Harbinger Shroud}}, so | + | ;Priority |
+ | #Use all your weapon skills | ||
+ | #{{Skill|Blood Is Power}} | ||
+ | #{{Skill|Harbinger Shroud}} when your weapon skills are on cooldown. | ||
+ | * You can start fights with {{Skill|Elixir of Risk}}, {{Skill|Harbinger Shroud}}'s skills except {{Skill|Vital Draw}}, then exit Shroud. | ||
+ | * {{Skill|Elixir of Ambition}} should only be used when above 10 Blight to massively increase its damage. Use your other Elixirs off cooldown. | ||
+ | * You can avoid a lot of damage by staying at range and skipping {{Skill|Devouring Cut}} and {{Skill|Voracious Arc}}. | ||
+ | * You provide {{Tooltip|Quickness}} and {{tooltip|Fury}} periodically while in {{Skill|Harbinger Shroud}}, so don't delay it too much. | ||
* {{Skill|Blood Is Power}} should be used close to going into {{Skill|Harbinger Shroud}} to transfer the self-applied {{tooltip|Torment}} and {{tooltip|Bleeding}} with the maximum duration through {{trait|Plague Sending}} and avoid them being cleansed in the meantime. | * {{Skill|Blood Is Power}} should be used close to going into {{Skill|Harbinger Shroud}} to transfer the self-applied {{tooltip|Torment}} and {{tooltip|Bleeding}} with the maximum duration through {{trait|Plague Sending}} and avoid them being cleansed in the meantime. | ||
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* {{Skill|Elixir of Promise}} is your main source of healing, so use it whenever you need it. Make sure to throw it close to yourself to apply the stacks of Blight to yourself. | * {{Skill|Elixir of Promise}} is your main source of healing, so use it whenever you need it. Make sure to throw it close to yourself to apply the stacks of Blight to yourself. | ||
* You heal passively for every stack of Blight through {{trait|Alchemic Vigor}}, so try to have many stacks on you. If you want to maintain 20-25 stacks at the cost of some damage, skip {{Skill|Devouring Cut}} and {{Skill|Voracious Arc}} because they are the main sources of Blight consumption. | * You heal passively for every stack of Blight through {{trait|Alchemic Vigor}}, so try to have many stacks on you. If you want to maintain 20-25 stacks at the cost of some damage, skip {{Skill|Devouring Cut}} and {{Skill|Voracious Arc}} because they are the main sources of Blight consumption. | ||
− | |||
+ | ===Crowd control=== | ||
+ | * {{Skill|Vile Blast}} | ||
+ | * {{Skill|Voracious Arc}} | ||
+ | * {{Skill|Vital Draw}} | ||
+ | |||
+ | |||
+ | == External links == | ||
More information on the general usage and rotation is provided in the video down below: | More information on the general usage and rotation is provided in the video down below: | ||
− | |||
[https://youtu.be/AN8UNWhYbuI Guide Video (as of May 2022)] | [https://youtu.be/AN8UNWhYbuI Guide Video (as of May 2022)] |
Revision as of 10:59, 14 April 2024
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage
Designed for: Open World and Open World General
Overview
Condi Harbinger is a fast and mobile build that deals damage through Torment, Bleeding, and Burning. It also provides very high uptime of Quickness, Fury, and Might to itself and nearby allies. It also has great CC capabilities through , and .
The main downside is how squishy it is.
does not replace your health bar unlike or . On top of that, you have reduced maximum health from your profesion mechanic accumulating Blight. This leaves you very vulnerable to burst damage, but you do have some healing over time from and can stay moderatly safe by fighting from range.
Template Code
Skill Bar
Weapon variants
Players with Weaponmaster Training with the Secrets of the Obscure expansion should use Scepter + Torch in the second weapon set.
- Warhorn can be used for some extra crowd control.
- Focus - boon removal and more life force generation.
Skill variants
Heal skill
provides both damage and healing. You can consider other options:
- provides slightly higher raw healing.
- is great vs. enemies that inflict conditions.
Utility Skills
Quickness and should never be replaced. provides boon generation but can be replaced by other alternatives:
is taken for damage and boon generation and should never be replaced. is taken to sustain- is amazing for AoE damage by spreading the conditions on your enemy to other nearby enemies, but useless in single target fights.
- stun break and condition cleanse.
- - destroys projectiles.
- - amazing in fights with many conditions.
- - single target damage.
Elite skill
deals massive damage when cast above the Blight threshold.
- - tanky CC buddy.
Specializations
- can be taken for a nice boost to survivability at the cost of some condition damage.
Equipment
- Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
This build uses the standard raid gear, making it ideal for general PVE.
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x18
- Players with Weaponmaster Training with the Secrets of the Obscure expansion should use Scepter + Torch in the second weapon set.
- is nice because it strikes in an AoE, but you can use for higher single target damage.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Flatbread Ascended food.
- /
- /
Defense
Farming
- Prioritize Flatbread Ascended food.
- /
- (and variants)
Usage
Your
and Elixirs will accumulate Blight on you due to , reducing your maximum health, but also increasing your damage. This leaves you vulnerable to burst damage, but also provides some healing over time from .Damage
The general idea is to swap between
and your weapon set to use all your damage skills. Open fights with your weapons, use all your skills, use , then enter Shroud, which will transfer the self-inflicted conditions of Blood Is Power to your enemy thanks to . Your Shroud auto attacks are much stronger than your weapon auto attacks, in part thanks to .- Priority
- Use all your weapon skills
- when your weapon skills are on cooldown.
- You can start fights with , 's skills except , then exit Shroud.
- should only be used when above 10 Blight to massively increase its damage. Use your other Elixirs off cooldown.
- You can avoid a lot of damage by staying at range and skipping and .
- You provide Quickness and Fury periodically while in , so don't delay it too much.
- Torment and Bleeding with the maximum duration through and avoid them being cleansed in the meantime. should be used close to going into to transfer the self-applied
Survivability
- is your main source of healing, so use it whenever you need it. Make sure to throw it close to yourself to apply the stacks of Blight to yourself.
- You heal passively for every stack of Blight through , so try to have many stacks on you. If you want to maintain 20-25 stacks at the cost of some damage, skip and because they are the main sources of Blight consumption.
Crowd control
External links
More information on the general usage and rotation is provided in the video down below: Guide Video (as of May 2022)
Ratings
Comments
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