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Difference between revisions of "Soulbeast - DPS Soulbeast"

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* {{Skill|Spirit of Nature}}
  
  

Revision as of 14:04, 18 April 2024

The community gave this build a rating, making it second-tier: Good

Focused on: Direct damage and Crowd control

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsPath of Fire BuildsEnd of Dragons builds

Difficulty:
Normal
This build was last updated on April 18, 2024 and is up to date for the February 11, 2025 patch.

Overview

A high burst damage melee build with optional party support.


Skill Bar

Sword/Axe
Mace/Mace
Utility


Variants

Weapons
  • Sword/Axe Hammer
  • Sword/Axe Longbow Longbow is generally worse than other options, but very helpful for clearing siege
Utilities
Elite


Specializations

Variants


Template Code

[&DQQeOiA2NzouFwAA+hYAALYAAAC1AAAAwAAAADsAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Equipment

Head
Marauder
Shoulders
Marauder
Chest
Marauder
Hands
Marauder
Legs
Marauder
Feet
Marauder
Backpiece
Marauder
Accessory
Dragon
Accessory
Marauder
Amulet
Marauder
Ring
Dragon
Ring
Marauder
Sword
Marauder
Axe
Marauder
Sigil
Sigil
Mace
Marauder
Mace
Marauder
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Consumables


Usage

Priorities

High

Damage


Surviving

  • This build has moderate passive defense
  • This build has moderate mobility skill access
  • This build has low active defenses
Active defense priority Toggle


Detailed Explanations

Damage

  • When at range, use to spike damage
    • With this cast order, both hits will land at almost the same time at 900 range, increasing burst
  • should be cast as your group reaches melee, before you can hit with melee skills
  • Prioritize whenever it is possible to do so
  • In mace prioritize first, both to increase burst via its second hit and to ensure the lowest CD skill will be up faster if any hits are missed and Nature's Strength Nature's Strength isn't procced through the first rotation.
  • Make sure all of your mace skills land for Nature's Strength Nature's Strength stacks
    • Your mace cooldowns reset on reaching 5 stacks, so don't leave mace before hitting the threshold
    • While deals no damage, hitting it is still important get the stack of Nature's Strength Nature's Strength
  • is a higher priority than any skills other than and
  • Be careful with the forced movement from , , and
    • Don't aim directly into the enemy group and make sure to drop your target before casting these skills
Damage priority Toggle


Ratings

This build has a rating of 5 stars based on 4 votes.
Log in or register to rate this build.
5 stars
Soldier198 gave this build 5 stars • February 2025
02/20/2025: I use Hammer/Spear. Big melee damage, big ranged spike damage, team support with Dolyak Stance and Bear Stance. It's good.
5 stars
Dediggefedde gave this build 5 stars • January 2025
This build fits very well into setups with small numbers. Depending on the situation, it can exceed the dps of warriors or holosmiths, but requires close range. Its support, namely the immob-counter, stability share and mobile passive ticking cleanse with leader of the pack is a massive boost for small groups, while still fulfilling a dps role. In addition, its stuns and immob are also very valuable. Depending on the enemy, roots, spirit or wolf stance are good picks for the elite. Wolf stance has great synergy to holosmiths, especially with grenades.
5 stars
Leif gave this build 5 stars • June 2024
Great build, but should be running Leader of the Pack if using OWP.
5 stars
Ramsey25 gave this build 5 stars • May 2024
A strong Non Meta DPS. I love playing around this build. Recommended to play Leader of the Pack for Stance sharing. Can also play Eternal Bond with Sky Chak and Reef Drake for more utilities and dps.

Comments

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