Difference between revisions of "Specter - Alacrity Support Healer"
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* {{skill|Blinding Powder}} is the easiest way to high {{tooltip|Protection}} uptime, but using it stealths allies. This will mess with deadeyes in your group and so should be avoided if they are present. | * {{skill|Blinding Powder}} is the easiest way to high {{tooltip|Protection}} uptime, but using it stealths allies. This will mess with deadeyes in your group and so should be avoided if they are present. | ||
* {{skill|Well of Silence}} heals thanks to its shadowstep, offers CC and is a rare source of condi cleanse. | * {{skill|Well of Silence}} heals thanks to its shadowstep, offers CC and is a rare source of condi cleanse. | ||
+ | |||
Other alternatives include: | Other alternatives include: | ||
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* {{Trait|Quick Pockets}} is a good option for more initiative. | * {{Trait|Quick Pockets}} is a good option for more initiative. | ||
+ | * {{trait|Second Opinion}} on encounters where high incoming damage makes Shadow Force harder to maintain, so {{trait|Consume Shadows}} will be much weaker. In such cases, you should also use the {{tooltip|Plaguedoctor stats}} variant. | ||
==Equipment== | ==Equipment== | ||
+ | {{tooltip|Harrier stats}} gear is used for maximum healing power and boon duration. On encounters with high incoming damage, then you may require the extra Shadow Force that comes from higher vitality, making the {{tooltip|Plaguedoctor stats}} variant below stronger. | ||
{{PvE equipment | {{PvE equipment | ||
| weight = Medium | | weight = Medium | ||
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| infusion1 = Healing +9 Agony Infusion | | infusion1 = Healing +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
+ | | relic = Relic of Karakosa | ||
| head = | | head = | ||
| shoulders = | | shoulders = | ||
Line 95: | Line 99: | ||
* The {{Sigil|Superior Sigil of Concentration}} can be replaced with a {{Sigil|Superior Sigil of Paralyzation}} if you want to provide more CC. | * The {{Sigil|Superior Sigil of Concentration}} can be replaced with a {{Sigil|Superior Sigil of Paralyzation}} if you want to provide more CC. | ||
+ | * If tanking, swap in as many {{tooltip|Giver stats}} or {{tooltip|Minstrel stats}} pieces as necessary. | ||
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| weight = Medium | | weight = Medium | ||
| stats = Plaguedoctor | | stats = Plaguedoctor | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Water |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Scepter | | weapon1 = Scepter | ||
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| infusion1 = Healing +9 Agony Infusion | | infusion1 = Healing +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
+ | | relic = Relic of Karakosa | ||
| head = | | head = | ||
| shoulders = | | shoulders = | ||
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| ring2 = | | ring2 = | ||
}} | }} | ||
+ | |||
+ | * If tanking, swap in as many {{tooltip|Giver stats}} or {{tooltip|Minstrel stats}} pieces as necessary. | ||
Revision as of 02:52, 26 April 2024
This is a test build. You may comment and rate it.
Focused on: Healing and Support
Designed for: Raids and Fractals
Overview
A boon support healer build for Specter. Provides permanent Alacrity, Fury, Swiftness and Vigor. This build has a lot of overlap with the healing variant of the Condi Boon Support, so you can mix and match options between these to suit your group.
Skill Bar
Weapon Variants
- Offhand Dagger can be used in the Scepter set for the hybrid damage build.
Skill Variants
Regeneration, but the other two skills can be swapped out:
is necessary as your primary source of- Protection uptime, but using it stealths allies. This will mess with deadeyes in your group and so should be avoided if they are present. is the easiest way to high
- heals thanks to its shadowstep, offers CC and is a rare source of condi cleanse.
Other alternatives include:
- Protection uptime, but could replace on encounters without condi cleanse. - The most potent utility skill for healing. Comes with the same caveats as , and offers worse
- For more frequent breakbars, you may find valuable.
Template Code
Specializations
- is a good option for more initiative.
- Plaguedoctor stats variant. on encounters where high incoming damage makes Shadow Force harder to maintain, so will be much weaker. In such cases, you should also use the
Equipment
Harrier stats gear is used for maximum healing power and boon duration. On encounters with high incoming damage, then you may require the extra Shadow Force that comes from higher vitality, making the Plaguedoctor stats variant below stronger.
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
x6
x18
- The can be replaced with a if you want to provide more CC.
- If tanking, swap in as many Giver stats or Minstrel stats pieces as necessary.
Condi Variant
You can swap in Plaguedoctor stats for a massive damage boost and almost no loss of healing, but the boon duration is significantly lower - you want to make sure it's at least 60% or you might as well be running the healing variant of the DPS alacrity build.
Plaguedoctor
Plaguedoctor
Plaguedoctor
Plaguedoctor
Plaguedoctor
Plaguedoctor
Plaguedoctor
Plaguedoctor
Plaguedoctor
Plaguedoctor
Plaguedoctor
Plaguedoctor
Plaguedoctor
Plaguedoctor
Plaguedoctor
x6
x18
- If tanking, swap in as many Giver stats or Minstrel stats pieces as necessary.
Usage
The two weapons have different playstyles:
Scepter
Via its allied-targeted abilities, Scepter fills in the gaps in uptime of your key boons, namely Protection with and Regeneration with ⇒ . During downtime you can also autoattack an ally to provide AoE barrier.
Sword
Sword can be swapped too as needed for burst healing. On this set you provide heals by spamming
and to repeatedly trigger and .
Scepter/Dagger
Opener
- - this step can be skipped or moved if the CC will be needed shortly, and it won't be off cooldown every loop
- until Grasping Shadows is off cooldown
- - we stay in shroud just long enough to gain five stacks of
Loop
- Use one well that is available. Priority order is: , , , ,
- Repeat
- You should never run out of Initiative with the loop as by the time you're low you should be ready to go back to the opener, giving you time to regenerate initiative to go back to your loop
- Repeat Opener after and are off cooldown
- Rotate your wells to keep alacrity up and always keep on cooldown.
- Save and if possible for break bar damage
- Switch to Pistol if you need an interrupt or blind
- For extra break bar damage you can use Mind Shock after
Sword/Pistol
Sword/Pistol doesn't have a fixed rotation. As you don't need to be concerned with barrier management, you can just use
, wells, and as they come off cooldown while spending your initative on spamming and and .
Consumables
Food
- or ascended versions
Utility
Ratings
Comments
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