Difference between revisions of "Deadeye - Quickness Support Healer"
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(Cleaned up and added more drawbacks in the overview) |
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Unfortunately, this build does have many drawbacks that need to be considered: | Unfortunately, this build does have many drawbacks that need to be considered: | ||
* The healing output of this build is a bit below average, and while it is still plenty for the large majority of fights in this game, it can struggle in high pressure environments. | * The healing output of this build is a bit below average, and while it is still plenty for the large majority of fights in this game, it can struggle in high pressure environments. | ||
− | * | + | * Extremely limited access to group condition cleanse. |
− | * | + | * Limited self-sustain, especially when no allies are nearby, making it a poor option to tank. |
− | * | + | * Primary healing output includes forced movement, occasionally making positioning difficult. |
+ | * No access to group {{tooltip|Stability}} or {{tooltip|Aegis}}. | ||
+ | * Heavily relies on using ally-targeted weapon skills to provide the large majority on it's healing. Very few builds use this mechanic, so this can feel quite unnatural and will likely involve setting new keybinds. | ||
Latest revision as of 10:14, 30 April 2024
This is a test build. You may comment and rate it.
Focused on: Healing and Support
Designed for: Raids and Fractals
Overview
A boon support healer build for Deadeye. Provides permanent Quickness, Fury, 25 Might, Regeneration, Swiftness and Vigor. It also can provide Protection on demand, but doing so uses initiative that is often better spent on raw healing.
Deadeye can provide easy access to many offensive boons and a strong mixture of direct healing and Barrier.
Unfortunately, this build does have many drawbacks that need to be considered:
- The healing output of this build is a bit below average, and while it is still plenty for the large majority of fights in this game, it can struggle in high pressure environments.
- Extremely limited access to group condition cleanse.
- Limited self-sustain, especially when no allies are nearby, making it a poor option to tank.
- Primary healing output includes forced movement, occasionally making positioning difficult.
- No access to group Stability or Aegis.
- Heavily relies on using ally-targeted weapon skills to provide the large majority on it's healing. Very few builds use this mechanic, so this can feel quite unnatural and will likely involve setting new keybinds.
Skill Bar
Skill Variants
The default utility skills for this build prioritize initiative generation and more uses of
thanks to and , you can swap out any of them for the following utility:- provides a minor amount of initiative regeneration, and can be activated for a small heal via .
- Protection uptime, but using it stealths allies. This will mess with other deadeyes in your group and so should be avoided if they are present. can be ran with to provide higher
- - The most potent utility skill for burst healing, but on a long cooldown. Comes with the same caveats as .
- If more breakbar damage is needed, you may find valuable.
Template Code
Specializations
Equipment
Harrier stats gear is used for maximum healing power and boon duration.
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
Harrier
x6
x18
- The can be replaced with a if you want to provide more CC.
- or should be taken if condition cleanse is required.
- Tanking on this build is not recommended, but you can swap in as many Giver stats or Minstrel stats pieces as necessary.
Consumables
Food
- personal option
Utility
Usage
Quickness, Fury and Might
Thanks to the Quickness, Fury, and Might to allies around you. The trait will give you a new stolen skill every time you cast a Cantrip. As long as you use off cooldown, every time you get it, and use any Cantrip skill at least once every 18 seconds, you easily provide permanent uptime on these key boons.
trait, every stolen skill you gain becomes , which gives
Other Boons
Swiftness and Vigor
100% uptime of these boons are provided by
(with the and traits).
Protection
Your main source of Protection is from ally-targeted , which should only be used if your subgroup is mostly full health, otherwise healing via takes priority.
If needed, the combination of
and , or can be used to provide additional uptime.
Regeneration
Your main source of Regeneration is with ally-targeted , which should but spammed as long as you have initiative to spare as it's your main source of healing and barrier.
Healing
Practically everything you do provides some measure of Barrier or healing:
- heals on every shadowstep, which applies to (Sceptre/Pistol) and .
- Barrier when targeting allies. and provide healing and barrier, respectively, to allies they target. and your Scepter autoattack also provide a small amount of
- Stealth, which can be useful if running . heals allies that you
- Barrier thanks to . provides massive healing to nearby allies, provided they are hitting an enemy. It also grants some
- Weapon swap triggers and , healing nearby allies and granting you initiative.
Weapons
Scepter
Via its allied-targeted abilities, Scepter fills in the gaps in uptime of your key boons, namely Protection with and Regeneration with ⇒ . During downtime you can also autoattack an ally to provide AoE Barrier.
When using scepter, it is strongly recommended to have some method for quickly targetting allies: Set/Take Personal Target, Nearest/Next/Previous Ally, or Ally Targeting Mode in the options will all allow this. Go for whichever you find most convenient.
Managing Initiative
As the majority of your healing and barrier comes from allied-targeted weapon skills that cost initiative, managing your initiative is key. Thankfully, this build has plenty of ways to gain more initiative.
- gives 2 initiative thanks to .
- not only refreshes , but also gives 3 initiative.
- gives a total of 3 initiative when entering and exiting Stealth (via and ).
- gives 3 initiative on weapon swap.
Rotation
This build doesn't follow a set rotation, and instead uses skills as they are needed. It can be helpful to follow an opener and a couple useful tips to help maintain boon uptime.
Opener
- Target an ally
- ⇒
- Target the boss
- Target an ally
- ⇒
- Use off cooldown to provide AoE boons and gain for more boons.
- When your ⇒ as needed. is on cooldown, you should always have an ally targeted (unless CC is needed) and use and
- Use a Cantrip skill at least once every 18 seconds for and extra cast of Quickness. to maintain
- If there is an upcoming defiance bar, save and some initiative for .
CC
The majority of your CC is from Daze, making a especially effective (it affects daze as well).
- Daze, and can be spammed as long as you have initiative. is a 2s
- provides 382 Defiance Break and can knockback adds, which is relevant of certain fights.
- can provide 150 Defiance Break per target you hit, for a maximum potential of 750 on a shorter cooldown, though the CC can be wasted by allies hitting the wrong target.
Ratings
Comments
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