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Difference between revisions of "Weaver - Earth Hammerweaver"

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'''Variants'''
 
'''Variants'''
* Every trait in the first slot of Weaver is viable.
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* {{Trait|Master's Fortitude}} is also a viable option, adding more passive survivability to the build.
  
  

Revision as of 16:42, 9 May 2024

This is a test build. You may comment and rate it.

Focused on: Condition damage and Sustain

Designed for: PvP Conquest

Expansions required: Path of Fire BuildsEnd of Dragons buildsSecrets of the Obscure builds

Difficulty:
Normal
This build was last updated on May 09, 2024.

Overview

A condition damage-based Weaver build for PvP with medium damage and high survivability. Primarily serves as a duelist.


Skill Bar

Hammer
Utility


Template Code

[&DQYaOSUeOC0AFnUATwFPAfUVkAA1F+sAEheWAAAAAAAAAAAAAAAAAAAAAAACWQBWAAA=]
Copy Template Code


Specializations

Variants

  • Master's Fortitude is also a viable option, adding more passive survivability to the build.


Equipment

Hammer
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Sigils

  • Sigil of Smoldering or Sigil of Doom over Sigil of Cleansing - if you can afford to give up condition removal for more damage.


Relics

  • Relic of Febe - better cleansing via Woven Stride synergy.
  • Relic of the Mirage - adds a new cover condition to the build for slightly higher damage and to make it harder to cleanse your more important conditions.


Usage

To be added


Ratings

This build has a rating of 4 stars based on 5 votes.
Log in or register to rate this build.
4 stars
Eddieknj gave this build 4 stars • October 2024
Slow and can't always get a kill, but bunkers great, can hold it's own 1v2, and it's very easy to play
3 stars
Ethan gave this build 3 stars • October 2024
It definitely works, I'll say that, but there are too many weaknesses to ignore here: Weak cleanse, making condi duelists a nightmare. Lack of aggressive traits results in common cases of stalling a duelist until someone from either team rotates into the node, lack of defense against cc, lack of range, lack of projectile denial, lack of speed. If you are dead set on playing a duelist elementalist, the condi sword weaver is by far the superior choice. And if you are dead set on hammer as a weapon, play catalyst.
4 stars
Emilon gave this build 4 stars • July 2024
I've found the damage lacking. Don't get me wrong this is enough for 1v1s and the sustain's good enough to stall outnumbered especially against power builds. But it really falls off in 2v2 and above, the damage becomes negligible compared to some other sidenoders especially once Primordial stance runs out. Therefore it's heavily reliant on the team making good rotations which is always a gamble in soloq. If Anet ever adds 1v1 tournys I'm defo playing this build, but in conquest there are better alternatives including hammer Catalyst even if that's harder to play.
4 stars
Glasstone gave this build 4 stars • June 2024
The idea isn't completely new but no build has managed to make it viable in the past because not having Fire meant the damage or cleansing were too low. That is where Hammer comes into play. This weapon coupled with Primordial Stance has all the damage you'd ever need without any further investment. 5/5 damage and sustain against power builds, but the cleansing aspect remains unsolved. If Woven Stride ever gets a CD reduction this will be unstoppable, but as things currently stand the build has a defined weakness which is holding it back in some games. For now I'll have to detract 1 point for that since it falls behind the Cata version in that regard.
5 stars
Hanz gave this build 5 stars • May 2024
Very unique and surprisingly effective build. Extremely tanky thanks to all the Earth traits which add a bunch of instant procs. High Stone Heart uptime is especially great and can be a huge help when you're trying to survive a 1v2. Weaver's considered to be one of the hardest elite specs to play but Hammer removes much of the initial learning curve too since there are no dual attacks to memorize and work into your combos (all the dual attacks are just passive orbs). Several important survival tools are available right on attunement swap which means you don't have to stress too much about planning ahead with skill 4-5 access for defensive purposes either (although on water and earth there are still some powerful ones). Damage is good both in 1v1s and teamfights, but killing high cleansing specs can take a while.

Comments

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