Difference between revisions of "Herald - Quickness Support Power DPS"
(Added additional info on weapon variants.) |
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| designed for = raid, fractal | | designed for = raid, fractal | ||
| rating = great | | rating = great | ||
− | | focus = direct damage, | + | | focus = direct damage, support, Utility |
| meta = yes | | meta = yes | ||
| xpac = hot | | xpac = hot | ||
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==Overview== | ==Overview== | ||
− | A power Herald build that provides permanent {{Tooltip|Quickness}}, {{Tooltip|Fury}}, {{Tooltip|Swiftness}}, {{Tooltip|Regeneration}}, {{Tooltip|Protection}}, and around 22 {{Tooltip|Might}} to its subgroup. It also provides {{Skill|Facet of Nature}} to its subgroup, increasing boon duration while channelling Glint, and giving life siphon while channelling Shiro. | + | A power Herald build that provides permanent {{Tooltip|Quickness}}, {{Tooltip|Fury}}, {{Tooltip|Swiftness}} (optional), {{Tooltip|Regeneration}} (optional), near-permanent {{Tooltip|Protection}}, and around 22 {{Tooltip|Might}} to its subgroup. It also provides {{Skill|Facet of Nature}} to its subgroup, increasing boon duration while channelling Glint, and giving life siphon while channelling Shiro. |
It can also provide other utilities depending on the second Legend chosen, such as {{Tooltip|Stability}} or damage reduction. | It can also provide other utilities depending on the second Legend chosen, such as {{Tooltip|Stability}} or damage reduction. | ||
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}} | }} | ||
+ | |||
+ | ===Variants=== | ||
* Your second Legend defaults to {{Skill|Legendary Assassin Stance}}. Read the Legends section below to see other alternatives. | * Your second Legend defaults to {{Skill|Legendary Assassin Stance}}. Read the Legends section below to see other alternatives. | ||
+ | |||
+ | Your second weapon set matters little for damage output. '''Staff''' is taken for {{Skill|Surge of the Mists}}, which provides massive CC. When additional CC is not required, '''Staff''' can be swapped out for any of the following: | ||
+ | * You can provide {{tooltip|Aegis}} by bringing a '''Shield''' in your second set. | ||
+ | * For encounters where melee is not always possible, '''Hammer''' can be taken for ranged damage. This also brings a moderate amount of CC. | ||
+ | * Players that own Secrets of the Obscure can replace '''Staff''' with '''Greatsword''' for maximum damage, but at a loss of CC. | ||
+ | |||
+ | Alternatively, if both CC and cleave damage is valuable, '''Greatsword''' can replace '''Sword/Sword''', which is only a very minor loss in single-target damage. | ||
+ | |||
+ | |||
+ | |||
+ | ==Template Code== | ||
+ | {{TemplateCode| | ||
+ | code = [&DQkDNg8qNBbcEQAABhIAACsSAADUEQAAyhEAAAECAADUESsSBhIAAAAAAAA=] | ||
+ | }} | ||
+ | |||
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{{Specialization|Herald|mid|top|top}} | {{Specialization|Herald|mid|top|top}} | ||
− | * {{Trait|Thrill of Combat}} / {{Trait|Dance of Death}} - lower dps in exchange for sustain, might be worth on very few fights with extreme | + | * {{Trait|Thrill of Combat}} / {{Trait|Dance of Death}} - lower dps in exchange for sustain, might be worth on very few fights with extreme pressure like Boneskinner. |
==Equipment== | ==Equipment== | ||
− | |||
{{PvE equipment | {{PvE equipment | ||
| stats = Berserker | | stats = Berserker | ||
| weight = Heavy | | weight = Heavy | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Dragonhunter |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Sword | | weapon1 = Sword | ||
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| infusion1-qt = 18 | | infusion1-qt = 18 | ||
| variant = | | variant = | ||
+ | | relic = Relic of the Thief | ||
<!-- Custom stats --> | <!-- Custom stats --> | ||
| head = | | head = | ||
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| legs = | | legs = | ||
| feet = | | feet = | ||
− | | backpiece = | + | | backpiece = Dragon |
| accessory1 = | | accessory1 = | ||
| accessory2 = | | accessory2 = | ||
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* This setup has ~40% boon duration without the need to invest into any concentration. | * This setup has ~40% boon duration without the need to invest into any concentration. | ||
+ | * {{rune|Superior Rune of the Scholar}} is a tiny DPS loss. | ||
+ | * The {{tooltip|Dragon stats}} piece is entirely optional and could be replaced with {{tooltip|Berserker stats}}. | ||
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'''Rune Variants''' | '''Rune Variants''' | ||
− | * Many of the popular {{tooltip|Alacrity}} providers also provide | + | * Many of the popular {{tooltip|Alacrity}} providers also provide {{tooltip|Might}}, but in the event this is not the case, you could use {{Rune|Superior Rune of Strength}} to gain an extra ~5 stacks of might generation. |
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===Quickness=== | ===Quickness=== | ||
You apply {{tooltip|Quickness}} through the trait {{trait|Elevated Compassion}}. This pulses healing and {{tooltip|Quickness}} whenever you are using upkeep energy of six or above. Fortunately, all of your non-{{Skill|Legendary Dragon Stance}} legends have a skill that uses exactly six. Thus while in these legends you want to maintain the skill in question for almost the entire time. Glint is a little trickier as all the skills use upkeep, but {{skill|Facet of Chaos}} and {{skill|Facet of Nature}} combined are six energy, so these two are maintained together. | You apply {{tooltip|Quickness}} through the trait {{trait|Elevated Compassion}}. This pulses healing and {{tooltip|Quickness}} whenever you are using upkeep energy of six or above. Fortunately, all of your non-{{Skill|Legendary Dragon Stance}} legends have a skill that uses exactly six. Thus while in these legends you want to maintain the skill in question for almost the entire time. Glint is a little trickier as all the skills use upkeep, but {{skill|Facet of Chaos}} and {{skill|Facet of Nature}} combined are six energy, so these two are maintained together. | ||
+ | |||
+ | |||
+ | ===Swiftness=== | ||
+ | By default, the rotations below only generate ~35% {{tooltip|Swiftness}} uptime. To provide more, you need to skip the first use of {{Skill|Elemental Blast}} and maintain {{Skill|Facet of Elements}} while on {{Skill|Legendary Dragon Stance}} (you should still use {{Skill|Elemental Blast}} before swapping legend). You may need to toggle off {{Skill|Facet of Darkness}} early to ensure you have enough energy for weapon skills. | ||
+ | |||
+ | Alternatively, as {{tooltip|Swiftness}} is not stripped at the start of encounters, you can make sure to channel {{Skill|Facet of Elements}} before the fight starts. If you manage to start with 60s, you should be able to maintain it for a further two minutes without compromising your damage, or even longer if there are split phases in which to refresh it. | ||
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− | ===Rotation=== | + | ===Greatsword Rotation=== |
+ | |||
+ | <big>'''Opener'''</big> | ||
+ | * Start on '''Glint''' with {{Skill|Facet of Nature}}, {{Skill|Facet of Elements}} and {{Skill|Facet of Darkness}} active: | ||
+ | # {{Skill|Facet of Strength}} {{to}} {{Skill|Burst of Strength}} | ||
+ | # {{Skill|Elemental Blast}} | ||
+ | # {{Skill|Facet of Chaos}} to get to 6 upkeep | ||
+ | # {{skill|Eternity's Requiem}} | ||
+ | # {{skill|Chaotic Release}} | ||
+ | # {{Skill|True Nature (Dragon)}} - we slightly delay using this to be sure that Quickness has pulsed at least once | ||
+ | # {{Skill|Legendary Assassin Stance}} | ||
+ | # {{Skill|Impossible Odds}} | ||
+ | |||
+ | |||
+ | <big>'''Legendary Assassin Stance'''</big> | ||
+ | |||
+ | When on {{Skill|Legendary Assassin Stance}}, immediately activate {{skill|Impossible Odds}} and use {{Skill|Mist Unleashed}}, {{Skill|Phantom's Onslaught}} and {{Skill|Eternity's Requiem}} off cooldown. The rest of the time is spent autoattacking (make sure to finish your auto chains). Swap back to {{Skill|Legendary Dragon Stance}} as soon as possible. | ||
+ | |||
+ | |||
+ | <big>'''Legendary Dragon Stance'''</big> | ||
+ | |||
+ | You activate and consume {{Skill|Facet of Strength}} and {{Skill|Facet of Elements}} at the start and end of the '''Legendary Dragon Stance''' section, filling the remaining time with sword skills and activating {{skill|Facet of Chaos}} and {{skill|Facet of Nature}} when they are available. | ||
+ | # {{skill|Facet of Darkness}} | ||
+ | # {{Skill|Facet of Strength}} {{to}} {{Skill|Burst of Strength}} | ||
+ | # {{Skill|Facet of Elements}} {{to}} {{Skill|Elemental Blast}} | ||
+ | # Auto-attack and use {{Skill|Mist Unleashed}}, {{Skill|Phantom's Onslaught}} and {{Skill|Eternity's Requiem}} off cooldown. Make sure to finish your auto chains. | ||
+ | # {{Skill|Facet of Nature}} and {{Skill|Facet of Chaos}} when they comes off cooldown - be careful not to tap them twice and immediately consume | ||
+ | # Just before '''Facet of Strength''' and '''Facet of Elements''' come off cooldown, activate {{Skill|Chaotic Release}} and {{Skill|True Nature (Dragon)}} | ||
+ | # {{Skill|Facet of Strength}} {{to}} {{Skill|Burst of Strength}} | ||
+ | # {{Skill|Facet of Elements}} {{to}} {{Skill|Elemental Blast}} | ||
+ | # {{Skill|Legendary Assassin Stance}} | ||
+ | |||
+ | |||
+ | [https://youtu.be/5m2L8nhRbfc Video example] | ||
+ | |||
+ | |||
+ | ===Sword Rotation=== | ||
<big>'''Opener'''</big> | <big>'''Opener'''</big> | ||
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− | [https://youtu.be/ | + | [https://youtu.be/uvMQy0C9fo0 Video example] |
+ | |||
+ | [https://youtu.be/YwWagq3cbu0 Video example (sword & greatsword)] | ||
+ | |||
+ | |||
+ | |||
+ | ===Crowd Control=== | ||
+ | Accessing CC can be difficult on revenants as CC skills cost energy that you should have been spending on damage instead. Nevertheless, each legend has one skill: | ||
+ | * On {{Skill|Legendary Assassin Stance}}, {{skill|Jade Winds}} - this is a very expensive skill and you will usually need to plan ahead if you want the energy to use it. | ||
+ | * On {{Skill|Legendary Dragon Stance}}, {{skill|Chaotic Release}}. | ||
+ | * On {{skill|Legendary Dwarf Stance}}, {{skill|Forced Engagement}}. | ||
+ | |||
+ | |||
+ | '''Staff'''<br> | ||
+ | By default, this build uses '''Staff''' as your second weapon set. This doesn't provide any damage, but gives you access to {{skill|Surge of the Mists}}, which is one of the best CC skills in the game. In general, the DPS loss isn't worth swapping to '''Staff''' in the middle of a fight but there are some cases where this is mitigated: | ||
+ | * Many fractal bosses start with an open defiance bar, so you can start on '''Staff''' then immediately swap to '''Sword/Sword''' after using {{skill|Surge of the Mists}} and continue your rotation as normal. | ||
+ | ** The same logic applies to bosses that end a phase with a defiance bar, such as Keep Construct or Amala. | ||
+ | * Some bosses will be invulnerable while their breakbars are active. If you pre-emptively swap to '''Staff''' after your big DPS skills, you can minimise the DPS downtime. | ||
+ | ** Raid examples: Slothasor, Samarog, Sabir. | ||
+ | * It will always be worth sacrificing damage if it would prevent a wipe. | ||
+ | * It will ''almost'' always be worth sacrificing damage if it would save another player's life. | ||
+ | |||
+ | |||
+ | |||
+ | ===Hammer=== | ||
+ | For fights that have extended periods of time where you can not melee the boss, '''Hammer''' can be used to apply damage from range. Just autoattack and use {{skill|Coalescence of Ruin}} off cooldown. When all '''Hammer''' are off cooldown and you have at least 35 energy, the following burst combo can be used: | ||
+ | # {{Skill|Drop the Hammer}} | ||
+ | # {{Skill|Coalescence of Ruin}} | ||
+ | # {{Skill|Field of the Mists}} - {{Skill|Drop the Hammer}} should land during the use of this skill, resetting the cooldown of {{Skill|Coalescence of Ruin}} | ||
+ | # {{Skill|Coalescence of Ruin}} | ||
+ | |||
+ | *This combo only works while you have {{tooltip|Quickness}} and are not {{tooltip|Slow}}ed. | ||
+ | *{{Skill|Drop the Hammer}} has to hit a target to reset the cooldown of {{Skill|Coalescence of Ruin}}. |
Latest revision as of 18:07, 9 May 2024
Overview
A power Herald build that provides permanent Quickness, Fury, Swiftness (optional), Regeneration (optional), near-permanent Protection, and around 22 Might to its subgroup. It also provides to its subgroup, increasing boon duration while channelling Glint, and giving life siphon while channelling Shiro.
It can also provide other utilities depending on the second Legend chosen, such as Stability or damage reduction.
Skill Bar
Variants
- Your second Legend defaults to . Read the Legends section below to see other alternatives.
Your second weapon set matters little for damage output. Staff is taken for
, which provides massive CC. When additional CC is not required, Staff can be swapped out for any of the following:- You can provide Aegis by bringing a Shield in your second set.
- For encounters where melee is not always possible, Hammer can be taken for ranged damage. This also brings a moderate amount of CC.
- Players that own Secrets of the Obscure can replace Staff with Greatsword for maximum damage, but at a loss of CC.
Alternatively, if both CC and cleave damage is valuable, Greatsword can replace Sword/Sword, which is only a very minor loss in single-target damage.
Template Code
Specializations
- / - lower dps in exchange for sustain, might be worth on very few fights with extreme pressure like Boneskinner.
Equipment
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Dragon
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
x18
- This setup has ~40% boon duration without the need to invest into any concentration.
- is a tiny DPS loss.
- The Dragon stats piece is entirely optional and could be replaced with Berserker stats.
Equipment Variants
Sigil Variants
is taken because it deals more damage than due to Herald's relatively low damage and abundance of power modifiers, but it can be swapped out in some situations:
- On encounters where the target can be Stunned or Exposed (such as strikes, fractals, or Keep Construct) then you should use a instead.
Rune Variants
- Many of the popular Alacrity providers also provide Might, but in the event this is not the case, you could use to gain an extra ~5 stacks of might generation.
Consumables
Food
- ,
Utility
Usage
Quickness
You apply Quickness through the trait . This pulses healing and Quickness whenever you are using upkeep energy of six or above. Fortunately, all of your non- legends have a skill that uses exactly six. Thus while in these legends you want to maintain the skill in question for almost the entire time. Glint is a little trickier as all the skills use upkeep, but and combined are six energy, so these two are maintained together.
Swiftness
By default, the rotations below only generate ~35% Swiftness uptime. To provide more, you need to skip the first use of and maintain while on (you should still use before swapping legend). You may need to toggle off early to ensure you have enough energy for weapon skills.
Alternatively, as Swiftness is not stripped at the start of encounters, you can make sure to channel before the fight starts. If you manage to start with 60s, you should be able to maintain it for a further two minutes without compromising your damage, or even longer if there are split phases in which to refresh it.
Legends
- Quickness boons. It's —Dragon increases the duration of boons your subgroup provides by 20%. Note this effect does not actually increase Concentration, it increases Boon Duration (and is not shown in the Hero Panel), so a build with this effect and 100% Boon Duration would provide boons lasting 120% longer. - absolutely key to the build, this is your source of almost all your non-
- provides the highest personal DPS through . It also offers personal mobility through , and CC through .
- Stability through , CC through , and reduce personal incoming strike and condition damage by 20% with . If needed, it can also reduce incoming strike damage to your subgroup by 50% with . is a personal DPS loss of about ~1k. You can provide
- is an extremely niche option. It is a massive DPS loss that should only be taken if your group desperately needs projectile block through . It also offers condition cleanse through , CC through , and a very weak heal through —Centaur.
- It can also be used in fractals to remove the boons from No Pain, No Gain if no-one else is able to.
should never be played in bosses, but it offers a pull with which may be useful when fighting trash mobs if your group does not have pulls.
Greatsword Rotation
Opener
- Start on Glint with , and active:
- ⇒
- to get to 6 upkeep
- - we slightly delay using this to be sure that Quickness has pulsed at least once
Legendary Assassin Stance
When on
, immediately activate and use , and off cooldown. The rest of the time is spent autoattacking (make sure to finish your auto chains). Swap back to as soon as possible.
Legendary Dragon Stance
You activate and consume
and at the start and end of the Legendary Dragon Stance section, filling the remaining time with sword skills and activating and when they are available.- ⇒
- ⇒
- Auto-attack and use , and off cooldown. Make sure to finish your auto chains.
- and when they comes off cooldown - be careful not to tap them twice and immediately consume
- Just before Facet of Strength and Facet of Elements come off cooldown, activate and
- ⇒
- ⇒
Sword Rotation
Opener
- Start on Glint with , and active:
- ⇒
- to get to 6 upkeep
- - we slightly delay using this to be sure that Quickness has pulsed at least once
Legendary Assassin Stance
When on
, immediately activate and use , and off cooldown. The rest of the time is spent autoattacking (make sure to finish your auto chains). Swap back to as soon as possible.
Legendary Dragon Stance
You activate and consume
and at the start and end of the Legendary Dragon Stance section, filling the remaining time with sword skills and activating and when they are available.- ⇒
- ⇒
- Auto-attack and use , and off cooldown. Make sure to finish your auto chains.
- and when they comes off cooldown - be careful not to tap them twice and immediately consume
- Just before Facet of Strength and Facet of Elements come off cooldown, activate and
- ⇒
- ⇒
Video example (sword & greatsword)
Crowd Control
Accessing CC can be difficult on revenants as CC skills cost energy that you should have been spending on damage instead. Nevertheless, each legend has one skill:
- On , - this is a very expensive skill and you will usually need to plan ahead if you want the energy to use it.
- On , .
- On , .
Staff
By default, this build uses Staff as your second weapon set. This doesn't provide any damage, but gives you access to , which is one of the best CC skills in the game. In general, the DPS loss isn't worth swapping to Staff in the middle of a fight but there are some cases where this is mitigated:
- Many fractal bosses start with an open defiance bar, so you can start on Staff then immediately swap to Sword/Sword after using
- The same logic applies to bosses that end a phase with a defiance bar, such as Keep Construct or Amala.
and continue your rotation as normal.
- Some bosses will be invulnerable while their breakbars are active. If you pre-emptively swap to Staff after your big DPS skills, you can minimise the DPS downtime.
- Raid examples: Slothasor, Samarog, Sabir.
- It will always be worth sacrificing damage if it would prevent a wipe.
- It will almost always be worth sacrificing damage if it would save another player's life.
Hammer
For fights that have extended periods of time where you can not melee the boss, Hammer can be used to apply damage from range. Just autoattack and use
off cooldown. When all Hammer are off cooldown and you have at least 35 energy, the following burst combo can be used:- - should land during the use of this skill, resetting the cooldown of
Ratings
Comments
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