Difference between revisions of "Weaver - Earth Hammerweaver"
Line 72: | Line 72: | ||
*Weaver allows the Elementalist to attune to 2 elements at the same time, and skills 1-5 are decided based on both. Let's call them ''primary'' and ''secondary'' attunements. | *Weaver allows the Elementalist to attune to 2 elements at the same time, and skills 1-5 are decided based on both. Let's call them ''primary'' and ''secondary'' attunements. | ||
− | *If you swap to {{Skill|Fire Attunement}} then fire becomes your primary attunement and weapon skills 1-2 will be fire skills. Afterwards if you switch to {{Skill|Water Attunement}} for example then water is now your primary attunement and fire's moved to secondary - now skills 1-2 are water and 4-5 are fire. Skill 3 is a dual skill influenced by both active attunements | + | *If you swap to {{Skill|Fire Attunement}} then fire becomes your primary attunement and weapon skills 1-2 will be fire skills. Afterwards if you switch to {{Skill|Water Attunement}} for example then water is now your primary attunement and fire's moved to secondary - now skills 1-2 are water and 4-5 are fire. Skill 3 is a dual skill influenced by both active attunements. |
− | *The order of the attunements doesn't matter here, water primary with fire secondary has the same dual attack as fire primary and water secondary. | + | * Hammer trivializes the dual attack mechanic quite a bit, since every dual attack does the same thing: activates a swirling orb with passive bonuses. The attunements will determine the bonuses. You don't really have to learn new skills if you were already familiar with Hammer. |
+ | |||
+ | *The order of the attunements doesn't matter here, water primary with fire secondary has the same dual attack as fire primary and water secondary. | ||
+ | |||
+ | |||
+ | '''General''' | ||
+ | |||
+ | |||
+ | '''Damage''' | ||
+ | |||
+ | |||
+ | '''Survival''' | ||
+ | * Swap to {{Skill|Earth Attunement}} whenever you're getting pressured. This will give you barrier, {{Tooltip|Stability}}, damage reduction and immunity to critical hits via {{Trait|Stone Heart}}. | ||
+ | |||
+ | * Keep attuning to Earth every second time you swap if you want to play things extra safe. For example: Water {{to}} Earth {{to}} Air {{to}} Earth {{to}} Fire {{to}} Earth, repeat. | ||
+ | |||
+ | * Most of your condition cleansing will come from Water and Air attunement.--> |
Revision as of 12:20, 10 May 2024
This is a test build. You may comment and rate it.
Focused on: Condition damage and Sustain
Designed for: PvP Conquest
Difficulty:
Normal
This build was last updated on May 10, 2024.
Overview
A condition damage-based Weaver build for PvP with medium damage and high survivability. Primarily serves as a duelist.
Skill Bar
Hammer
Utility
Template Code
[&DQYaOSUeOC0AFnUATwFPAfUVkAA1F+sAEheWAAAAAAAAAAAAAAAAAAAAAAACWQBWAAA=]
Specializations
Variants
- is also a viable option, adding more passive survivability to the build.
Equipment
Hammer
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Sigils
- or over - if you can afford to give up condition removal for more damage.
Relics
- - provides extra healing much like Nayos.
- - better cleansing via synergy.
- - adds a new cover condition to the build for slightly higher damage and to make it harder to cleanse your more important conditions.
Usage
To be added
Ratings
Slow and can't always get a kill, but bunkers great, can hold it's own 1v2, and it's very easy to play
It definitely works, I'll say that, but there are too many weaknesses to ignore here:
Weak cleanse, making condi duelists a nightmare. Lack of aggressive traits results in common cases of stalling a duelist until someone from either team rotates into the node, lack of defense against cc, lack of range, lack of projectile denial, lack of speed. If you are dead set on playing a duelist elementalist, the condi sword weaver is by far the superior choice. And if you are dead set on hammer as a weapon, play catalyst.
I've found the damage lacking. Don't get me wrong this is enough for 1v1s and the sustain's good enough to stall outnumbered especially against power builds. But it really falls off in 2v2 and above, the damage becomes negligible compared to some other sidenoders especially once Primordial stance runs out. Therefore it's heavily reliant on the team making good rotations which is always a gamble in soloq. If Anet ever adds 1v1 tournys I'm defo playing this build, but in conquest there are better alternatives including hammer Catalyst even if that's harder to play.
The idea isn't completely new but no build has managed to make it viable in the past because not having Fire meant the damage or cleansing were too low. That is where Hammer comes into play. This weapon coupled with Primordial Stance has all the damage you'd ever need without any further investment. 5/5 damage and sustain against power builds, but the cleansing aspect remains unsolved. If Woven Stride ever gets a CD reduction this will be unstoppable, but as things currently stand the build has a defined weakness which is holding it back in some games. For now I'll have to detract 1 point for that since it falls behind the Cata version in that regard.
Very unique and surprisingly effective build. Extremely tanky thanks to all the Earth traits which add a bunch of instant procs. High Stone Heart uptime is especially great and can be a huge help when you're trying to survive a 1v2. Weaver's considered to be one of the hardest elite specs to play but Hammer removes much of the initial learning curve too since there are no dual attacks to memorize and work into your combos (all the dual attacks are just passive orbs). Several important survival tools are available right on attunement swap which means you don't have to stress too much about planning ahead with skill 4-5 access for defensive purposes either (although on water and earth there are still some powerful ones). Damage is good both in 1v1s and teamfights, but killing high cleansing specs can take a while.
Comments
Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium