Difference between revisions of "Holosmith - DPS Holo"
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| designed for = wvw zerg | | designed for = wvw zerg | ||
| focus = strike damage | | focus = strike damage | ||
− | | rating = | + | | rating = great |
| xpac = pof | | xpac = pof | ||
+ | | meta = y | ||
| difficulty = 3 | | difficulty = 3 | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | A power damage Holosmith WvW build meant to do massive damage within melee range, overwhelming the enemies with copious amounts of burst hits, causing great pain and harm to their bodies and souls and health bars, while having no meaningful downtime, unlike their competitors like full damage reaper or berserker which struggle outside of {{skill|Reaper's Shroud}} and {{skill|Berserk}}. | + | A power damage Holosmith WvW build meant to do massive damage within melee range, overwhelming the enemies with copious amounts of burst hits, causing great pain and harm to their bodies and souls and health bars, while having no meaningful downtime, unlike their competitors like full damage reaper or berserker which struggle outside of {{skill|Reaper's Shroud}} and {{skill|Berserk}}. |
Line 24: | Line 25: | ||
|utility1 = Laser Disk | |utility1 = Laser Disk | ||
|utility2 = Elixir S | |utility2 = Elixir S | ||
− | |utility3 = | + | |utility3 = |
|elite = Prime Light Beam | |elite = Prime Light Beam | ||
}} | }} | ||
Line 37: | Line 38: | ||
;Utility | ;Utility | ||
− | *{{Skill|Elixir | + | * Fill the open utility slot with either: |
− | + | ** {{Skill|Elixir Gun}} - higher spike, harder to use | |
+ | *** Works well with {{Trait|Enhanced Capacity Storage Unit}} | ||
+ | ** {{Skill|Flamethrower}} - less spike, easier to use | ||
+ | *** Works well with {{Trait|Photonic Blasting Module}} to manage forge downtime | ||
+ | * {{Skill|Elixir S}} {{to}} {{Skill|Elixir U}} aggressive stunbreak | ||
Line 52: | Line 57: | ||
{{Specialization|Holosmith|bot|bot|bot}} | {{Specialization|Holosmith|bot|bot|bot}} | ||
;Variants | ;Variants | ||
− | * {{Trait|Light Density Amplifier}} | + | * {{Trait|Light Density Amplifier}} - with {{Skill|Elixir Gun}} |
− | * {{Trait|Enhanced Capacity Storage Unit}} | + | * {{Trait|Enhanced Capacity Storage Unit}} - with {{Skill|Elixir Gun}} |
Line 62: | Line 67: | ||
| rune = Superior Rune of the Scholar | | rune = Superior Rune of the Scholar | ||
| rune-qt = 6 | | rune-qt = 6 | ||
− | | relic = Relic of | + | | relic = Relic of the Thief |
| weapon1 = Rifle | | weapon1 = Rifle | ||
| weapon2 = | | weapon2 = | ||
Line 77: | Line 82: | ||
===Variants=== | ===Variants=== | ||
;Relics | ;Relics | ||
+ | * {{Relic|Relic of Fireworks}} - with '''Hammer''' | ||
+ | * {{Relic|Relic of Isgarren}} | ||
* {{Relic|Relic of Speed}} | * {{Relic|Relic of Speed}} | ||
− | + | ||
;Sigil | ;Sigil | ||
− | * {{Sigil|Superior Sigil of Stamina | + | * {{Sigil|Superior Sigil of Stamina}} for activating {{Trait|Explosive Entrance}} |
Line 111: | Line 118: | ||
* This build has moderate mobility skill access | * This build has moderate mobility skill access | ||
** {{Skill|Holo Leap}} will leap towards your target if you have one, make sure to drop your target when using it for mobility | ** {{Skill|Holo Leap}} will leap towards your target if you have one, make sure to drop your target when using it for mobility | ||
− | * This | + | * This build has moderate active defenses |
{{Collapse start|Active defense priority}} | {{Collapse start|Active defense priority}} | ||
Line 123: | Line 130: | ||
===Detailed Explanations=== | ===Detailed Explanations=== | ||
====Damage==== | ====Damage==== | ||
+ | {{Collapse start|{{Skill|Flamethrower}} version}} | ||
* In {{skill|Engage Photon Forge}} prioritize {{skill|Corona Burst}} and {{skill|Light Strike}} for damage | * In {{skill|Engage Photon Forge}} prioritize {{skill|Corona Burst}} and {{skill|Light Strike}} for damage | ||
** Use {{skill|Holo Leap}} as needed for mobility | ** Use {{skill|Holo Leap}} as needed for mobility | ||
** Use other skills as needed to gain heat for {{Trait|Photonic Blasting Module}} | ** Use other skills as needed to gain heat for {{Trait|Photonic Blasting Module}} | ||
− | *** Make sure to be in a good position for {{Trait|Photonic Blasting Module}}, | + | *** Make sure to be in a good position for {{Trait|Photonic Blasting Module}}, leave forge at a high heat value (95+) to save it if you can't |
* During Photon Forge downtime: | * During Photon Forge downtime: | ||
** Use your rifle skills, mainly {{skill|Blunderbuss}} and {{skill|Jump Shot}} for burst damage | ** Use your rifle skills, mainly {{skill|Blunderbuss}} and {{skill|Jump Shot}} for burst damage | ||
Line 143: | Line 151: | ||
* '''Dodge''' - for {{Trait|Explosive Temper}} ({{Trait|Explosive Entrance}}) | * '''Dodge''' - for {{Trait|Explosive Temper}} ({{Trait|Explosive Entrance}}) | ||
* {{Skill|Flame Jet}} | * {{Skill|Flame Jet}} | ||
+ | {{Collapse end}} | ||
+ | {{Collapse end}} | ||
+ | |||
+ | {{Collapse start|{{Skill|Elixir Gun}} version}} | ||
+ | * In {{skill|Engage Photon Forge}} prioritize {{skill|Corona Burst}} and {{skill|Light Strike}} for damage | ||
+ | ** Use {{skill|Holo Leap}} as needed for mobility | ||
+ | * Use {{Skill|Acid Bomb}} whenever the enemy group will be in the AoE for multiple ticks, the CD is very short | ||
+ | ** The backwards leap can be canceled by using a Weapon Swap keybind during the animation | ||
+ | * Use{{skill|Laser Disk}} whenever you are sure you are going to be able to sit in melee for a long time | ||
+ | * {{skill|Prime Light Beam}} is best suited for chokes or scenarios where the enemy is pushing at you, since it goes beyond the standard 5man target cap | ||
+ | ** {{skill|Prime Light Beam}} roots you for a while during the cast so be careful to not greed | ||
+ | * Try to use both Exceed skills within Photon Forge, to grant them the {{trait|Laser's Edge}} modifier | ||
+ | * During Photon Forge downtime: | ||
+ | ** Use your rifle skills, mainly {{skill|Blunderbuss}} and {{skill|Jump Shot}} for burst damage | ||
+ | |||
+ | {{Collapse start|Skill priority}} | ||
+ | * {{Skill|Prime Light Beam}} - over 50 heat | ||
+ | * {{Skill|Acid Bomb}} | ||
+ | * {{Skill|Corona Burst}} | ||
+ | * {{Skill|Laser Disk}} - over 50 heat | ||
+ | * {{Skill|Jump Shot}} | ||
+ | * {{skill|Blunderbuss}} | ||
+ | * '''Dodge''' - for {{Trait|Explosive Temper}} ({{Trait|Explosive Entrance}}) | ||
+ | {{Collapse end}} | ||
{{Collapse end}} | {{Collapse end}} | ||
Revision as of 13:19, 12 May 2024
This build was last updated on May 12, 2024 and is up to date for the August 23, 2024 patch.
Overview
A power damage Holosmith WvW build meant to do massive damage within melee range, overwhelming the enemies with copious amounts of burst hits, causing great pain and harm to their bodies and souls and health bars, while having no meaningful downtime, unlike their competitors like full damage reaper or berserker which struggle outside of
and .
Skillbar
Rifle/Rifle
Utility
Variants
- Weapon
- Hammer
- Heal
- more team utility but less personal survivability
- Utility
- Fill the open utility slot with either:
- Works well with
- higher spike, harder to use
- Works well with to manage forge downtime
- less spike, easier to use
- ⇒ aggressive stunbreak
Template Code
[&DQMGOyYvOT8qDwAAVxYAAJMBAABeAQAA8BUAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
- Variants
- - with
- - with
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Rifle
Marauder
Marauder
Sigil
Sigil
Rifle
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Relic
Variants
- Relics
- - with Hammer
- Sigil
- for activating
Consumables
-
- feast option with additional power and ferocity.
Usage
General
- As soon as you get the 25 stacks of and get out of combat, swap back to the Rifle without it
Overall Priorities
- High
- Damage
- Moderate
- Low
- CC
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- will leap towards your target if you have one, make sure to drop your target when using it for mobility
- This build has moderate active defenses
Active defense priority
- Immobilize or - for
- Dodge
Detailed Explanations
Damage
version
- In
- Use as needed for mobility
- Use other skills as needed to gain heat for
- Make sure to be in a good position for , leave forge at a high heat value (95+) to save it if you can't
prioritize and for damage
- During Photon Forge downtime:
- Use your rifle skills, mainly and for burst damage
- Spam
- Use whenever you are sure you are going to be able to sit in melee for a long time
- roots you for a while during the cast so be careful to not greed
is best suited for chokes or scenarios where the enemy is pushing at you, since it goes beyond the standard 5man target cap
- Try to use both Exceed skills within Photon Forge, to grant them the modifier
Skill priority
- - over 50 heat
- - over 50 heat
- Dodge - for ( )
version
- In
- Use as needed for mobility
prioritize and for damage
- Use
- The backwards leap can be canceled by using a Weapon Swap keybind during the animation
whenever the enemy group will be in the AoE for multiple ticks, the CD is very short
- Use whenever you are sure you are going to be able to sit in melee for a long time
- roots you for a while during the cast so be careful to not greed
is best suited for chokes or scenarios where the enemy is pushing at you, since it goes beyond the standard 5man target cap
- Try to use both Exceed skills within Photon Forge, to grant them the modifier
- During Photon Forge downtime:
- Use your rifle skills, mainly and for burst damage
Skill priority
- - over 50 heat
- - over 50 heat
- Dodge - for ( )
Superspeed
- Superspeed to an unlimited amount of allies
- Use in the direction your commander is pushing whenever you use it
- Cast behind the commander to keep the group together
- Pair with if your group isn't out of combat on cast
gives
CC
- Use your
- Your group calls a spike:
- Winds -
- Wells - +
- Shades -
- Traps - +
- On top of enemy downs (while alive players are on top of them)
- Enemy groups moving defensively while your group is pushing
when:
- Your group calls a spike:
Ratings
Strong Build with a huge burst capability. Needed in the actual meta to force downs on opponents.
Comments
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We are looking for experienced build admins and guide writers for Throne and Liberty. Get in touch with Galaxian#1640 on Discord if you're a good fit for the role or know someone else who is. Those are paid position.
We are looking for experienced build admins and guide writers for Throne and Liberty. Get in touch with Galaxian#1640 on Discord if you're a good fit for the role or know someone else who is. Those are paid position.