Difference between revisions of "Berserker - Boon Support Healer"
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{{Build | {{Build | ||
| profession = Warrior | | profession = Warrior | ||
− | | specialization = | + | | specialization = Berserker |
− | | designed for = Raid | + | | designed for = Raid, Fractal |
| rating = test | | rating = test | ||
| focus = Healing, Support | | focus = Healing, Support | ||
+ | | difficulty = 1 | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | + | Warriors can provide permanent {{tooltip|Quickness}} (or {{tooltip|Alacrity}}) and strong healing output '''Staff''' and {{Trait|Vigorous Shouts}}. The on-demand revives from {{skill|Battle Standard}} make this an ideal build for commanders training new players in strikes and raids. This build is quite flexible, allowing it to bring whatever is needed to each encounter. | |
+ | |||
+ | '''Berserker''' is significantly more capable than '''Bladesworn''' in this role, as it is able to use both '''Staff''' and '''Warhorn''', and has access to Staff's powerful burst skill healing. | ||
− | |||
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{{Skill bar | {{Skill bar | ||
| profession = Warrior | | profession = Warrior | ||
− | | specialization = | + | | specialization = Berserker |
− | | weapon1 = | + | | weapon1 = Staff |
− | | weapon2 = | + | | weapon2 = |
− | | weapon3 = | + | | weapon3 = Mace |
− | | weapon4 = | + | | weapon4 = Warhorn |
| healing = "To the Limit!" | | healing = "To the Limit!" | ||
| utility1 = "Shake It Off!" | | utility1 = "Shake It Off!" | ||
− | | utility2 = | + | | utility2 = "For Great Justice!" |
− | | utility3 = Banner of | + | | utility3 = Banner of Defense |
| elite = Battle Standard | | elite = Battle Standard | ||
}} | }} | ||
+ | |||
+ | |||
+ | ===Weapon Variants=== | ||
+ | * The mainhand option on the '''Warhorn''' set is a free choice. '''Mace''' is taken as default as it offers both CC and some active defence. | ||
+ | ** '''Axe''' could be a good option on '''Bladesworn''' as it can trigger {{trait|Lush Forest}}. | ||
+ | * For players that don't own Secrets of the Obscure, '''Warhorn''' is the only support weapon option. | ||
+ | |||
===Skill Variants=== | ===Skill Variants=== | ||
− | + | '''Utility skills''' | |
− | * | + | * {{skill|Banner of Tactics}} - on-demand {{tooltip|Stability}} and {{tooltip|Superspeed}}. |
− | * | + | * {{Skill|Kick (warrior utility)}}/{{skill|Stomp}} - knockback for mechanics on fights like Samarog and Soulless Horror. |
− | * | + | * {{Skill|Bull's Charge}}/{{Skill|Wild Blow}} - extra CC. |
+ | * {{skill|Throw Bolas}} - {{tooltip|Immobilize}} on a short cooldown. | ||
+ | |||
+ | |||
+ | '''Elite skills''' | ||
+ | * {{Skill|Signet of Rage}} - if you know you don't need revives. | ||
+ | * {{Skill|Head Butt}} - extra CC when playing Berserker variant. | ||
− | |||
− | |||
− | |||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQILKjM3EjmmAKcAagCiAagAAACtAa0A7gAAAAAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
+ | |||
==Specializations== | ==Specializations== | ||
{{Specialization|Discipline|bot|top|bot}} | {{Specialization|Discipline|bot|top|bot}} | ||
+ | * {{Trait|Warrior's Sprint}} - slightly more DPS and mobility, if you're certain you won't be downed and need to rally yourself. | ||
{{Specialization|Tactics|mid|mid|mid}} | {{Specialization|Tactics|mid|mid|mid}} | ||
− | {{ | + | * {{Trait|Roaring Reveille}} - if extra Concentration and on-demand {{Tooltip|Resistance}} is needed, at the cost of some healing and your only source of {{Tooltip|Protection}}. |
− | + | * {{Trait|Empower Allies}} - for encounters with no conditions to cleanse. | |
− | + | {{Specialization|Berserker|top|mid|bot}} | |
− | * {{Trait| | ||
− | |||
===Specialization Variants=== | ===Specialization Variants=== | ||
− | + | {{Specialization|Bladesworn|top|bot|bot|variant=y}} | |
− | {{Specialization|Bladesworn|top|bot| | ||
+ | * Worse in general as a healer, this variant allows you to provide {{tooltip|Alacrity}} instead of {{tooltip|Quickness}}. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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| rune = Superior Rune of the Monk | | rune = Superior Rune of the Monk | ||
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Staff |
| weapon2 = | | weapon2 = | ||
+ | | weapon3 = Mace | ||
+ | | weapon4 = Warhorn | ||
| sigil1 = Superior Sigil of Transference | | sigil1 = Superior Sigil of Transference | ||
| sigil2 = Superior Sigil of Concentration | | sigil2 = Superior Sigil of Concentration | ||
− | |||
− | |||
| sigil3 = Superior Sigil of Transference | | sigil3 = Superior Sigil of Transference | ||
| sigil4 = Superior Sigil of Concentration | | sigil4 = Superior Sigil of Concentration | ||
| infusion1 = Healing +9 Agony Infusion | | infusion1 = Healing +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
− | + | | relic = Relic of the Monk | |
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
===Equipment Variants=== | ===Equipment Variants=== | ||
− | ''' | + | '''Stats''' |
− | + | * Giver's pieces can be taken for a tanking. Take as many pieces as you need to have the highest Toughness in your squad and keep the rest Harrier for more DPS. | |
+ | |||
+ | |||
+ | '''Weapons''' | ||
+ | * Axe is the highest DPS option, though you won't be dealing much damage. It can proc {{Trait|Lush Forest}} on '''Bladesworn''' and provide two combo finishers for condition removal in Light fields. | ||
+ | * Maces can be brought in either slot to provide CC. Mace's burst skill {{Skill|Skull Crack}} does extremely high breakbar damage when combined with {{Sigil|Superior Sigil of Paralyzation}} (and {{Trait|Merciless Hammer}} if taking Defense). | ||
+ | * Longbow can provide a good amount of Might with {{Skill|Combustive Shot}} dropping a 9-second fire combo field. {{Skill|Arcing Arrow}} and your Warhorn skills are all blast finishers. Longbow is also a good ranged option for tagging mobs in open world or festival farming. | ||
+ | * Hammer can be brought if extra knockbacks and/or CC is needed, thanks to {{Skill|Staggering Blow}} | ||
+ | * Mace (main hand) and/or offhand Shield can provide blocks for tanking. | ||
+ | |||
'''Sigils''' | '''Sigils''' | ||
− | * {{Sigil|Superior Sigil of Renewal}} | + | * {{Sigil|Superior Sigil of Renewal}} - a small on-demand burst heal. Can weapon swap on cooldown even if you only bring one weapon set by placing the main hand in the first set and the offhand in the second set. |
* {{Sigil|Superior Sigil of Paralyzation}} if bringing Mace to focus on CC output. | * {{Sigil|Superior Sigil of Paralyzation}} if bringing Mace to focus on CC output. | ||
+ | |||
+ | |||
+ | '''Relics''' | ||
+ | * {{tooltip|Protection}} is not permanent without '''Staff''', but you could make it so with {{relic|Relic of the Zephyrite}}. This will require using an elite with a cooldown of 40s or less. | ||
+ | * {{relic|Relic of Karakosa}} only offers healing when using '''Warhorn''', and as you only have a single combo field ({{skill|Banner of Defense}}) you'll need to try to combo with your allies' fields. However, if you want to swap for '''Warhorn''' regularly for {{tooltip|Swiftness}} and {{tooltip|Vigor}}, this helps cover the shortfall in healing when not on '''Staff'''. | ||
+ | |||
+ | |||
==Consumables== | ==Consumables== | ||
'''Food''' | '''Food''' | ||
+ | * {{Food|Bowl of Fruit Salad with Mint Garnish}} | ||
* {{Food|Delicious Rice Ball}} | * {{Food|Delicious Rice Ball}} | ||
− | |||
'''Utility''' | '''Utility''' | ||
* {{Utility|Bountiful Maintenance Oil}} | * {{Utility|Bountiful Maintenance Oil}} | ||
− | + | ||
==Usage== | ==Usage== | ||
− | + | To be added. | |
− | |||
− | |||
− |
Revision as of 16:23, 19 May 2024
This is a test build. You may comment and rate it.
Focused on: Healing and Support
Designed for: Raids and Fractals
Difficulty:
Easy
This build was last updated on May 19, 2024.
Overview
Warriors can provide permanent Quickness (or Alacrity) and strong healing output Staff and . The on-demand revives from make this an ideal build for commanders training new players in strikes and raids. This build is quite flexible, allowing it to bring whatever is needed to each encounter.
Berserker is significantly more capable than Bladesworn in this role, as it is able to use both Staff and Warhorn, and has access to Staff's powerful burst skill healing.
Skillbar
Staff
Mace/Warhorn
Utility
Weapon Variants
- The mainhand option on the Warhorn set is a free choice. Mace is taken as default as it offers both CC and some active defence.
- Axe could be a good option on Bladesworn as it can trigger .
- For players that don't own Secrets of the Obscure, Warhorn is the only support weapon option.
Skill Variants
Utility skills
- Stability and Superspeed. - on-demand
- / - knockback for mechanics on fights like Samarog and Soulless Horror.
- / - extra CC.
- Immobilize on a short cooldown. -
Elite skills
- - if you know you don't need revives.
- - extra CC when playing Berserker variant.
Template Code
[&DQILKjM3EjmmAKcAagCiAagAAACtAa0A7gAAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
- - slightly more DPS and mobility, if you're certain you won't be downed and need to rally yourself.
- Resistance is needed, at the cost of some healing and your only source of Protection. - if extra Concentration and on-demand
- - for encounters with no conditions to cleanse.
Specialization Variants
Equipment
Head
Harrier
Harrier
Shoulders
Harrier
Harrier
Chest
Harrier
Harrier
Hands
Harrier
Harrier
Legs
Harrier
Harrier
Feet
Harrier
Harrier
Backpiece
Harrier
Harrier
Accessory
Harrier
Harrier
Accessory
Harrier
Harrier
Amulet
Harrier
Harrier
Ring
Harrier
Harrier
Ring
Harrier
Harrier
Staff
Harrier
Harrier
Sigil
Sigil
Mace
Harrier
Harrier
Warhorn
Harrier
Harrier
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Equipment Variants
Stats
- Giver's pieces can be taken for a tanking. Take as many pieces as you need to have the highest Toughness in your squad and keep the rest Harrier for more DPS.
Weapons
- Axe is the highest DPS option, though you won't be dealing much damage. It can proc on Bladesworn and provide two combo finishers for condition removal in Light fields.
- Maces can be brought in either slot to provide CC. Mace's burst skill does extremely high breakbar damage when combined with (and if taking Defense).
- Longbow can provide a good amount of Might with dropping a 9-second fire combo field. and your Warhorn skills are all blast finishers. Longbow is also a good ranged option for tagging mobs in open world or festival farming.
- Hammer can be brought if extra knockbacks and/or CC is needed, thanks to
- Mace (main hand) and/or offhand Shield can provide blocks for tanking.
Sigils
- - a small on-demand burst heal. Can weapon swap on cooldown even if you only bring one weapon set by placing the main hand in the first set and the offhand in the second set.
- if bringing Mace to focus on CC output.
Relics
- Protection is not permanent without Staff, but you could make it so with . This will require using an elite with a cooldown of 40s or less.
- Swiftness and Vigor, this helps cover the shortfall in healing when not on Staff. only offers healing when using Warhorn, and as you only have a single combo field ( ) you'll need to try to combo with your allies' fields. However, if you want to swap for Warhorn regularly for
Consumables
Food
Utility
Usage
To be added.
Ratings
Even when not having the full stats for the build I am reliably able solo heal Captain Mai Trin in fractal scale 42 and keep even squishy Elementalists alive while tanking all the damaging mechanics. Great build, easy to use, and not too difficult with plenty of room for situational changes to the utility skills.
Comments
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We are looking for experienced build admins and guide writers for Throne and Liberty. Get in touch with Galaxian#1640 on Discord if you're a good fit for the role or know someone else who is. Those are paid position.
We are looking for experienced build admins and guide writers for Throne and Liberty. Get in touch with Galaxian#1640 on Discord if you're a good fit for the role or know someone else who is. Those are paid position.