Difference between revisions of "Revenant - Core Support"
(Created page with "{{Build | profession = Revenant | specialization = | designed for = Conquest | rating = test | focus = Support, Bunker }} TOC ==Overview== A Revenant PvP build that provide...") |
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| rating = test | | rating = test | ||
| focus = Support, Bunker | | focus = Support, Bunker | ||
+ | | xpac = HoT, EoD | ||
+ | | difficulty = 2 | ||
}} | }} | ||
− | |||
− | |||
==Overview== | ==Overview== | ||
A Revenant PvP build that provides support and utility to their team, it can also sidenode as a bunker. | A Revenant PvP build that provides support and utility to their team, it can also sidenode as a bunker. | ||
+ | <!--''Archival note on 15 March 2023: workable but never really caught on, it was posted 8 July 2022.'' | ||
+ | ''With some noticeable core changes and Weapon mastery, there might be potential uses again.''--> | ||
+ | |||
==Skill Bar== | ==Skill Bar== | ||
Line 16: | Line 19: | ||
| profession = Revenant | | profession = Revenant | ||
| specialization = | | specialization = | ||
− | | weapon1 = | + | | weapon1 = scepter |
− | | weapon2 = | + | | weapon2 = shield |
| weapon3 = staff | | weapon3 = staff | ||
| weapon4 = | | weapon4 = | ||
Line 23: | Line 26: | ||
| legend2 = ventari | | legend2 = ventari | ||
}} | }} | ||
+ | |||
+ | |||
+ | ===Skill Variants=== | ||
+ | '''Weapons''' | ||
+ | * ''Hammer'' over ''Scepter/Shield'' - a viable although more selfish alternative, it focuses more on combo finishers such as AA having the potential to clear a condition on every hit in a radius of 240 target when combined with a Light field. Also offers blast finishers and general projectile hate. | ||
+ | **If you don't own the '''Secrets of the Obscure''' expansion then Hammer is your only choice. | ||
+ | |||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQkJJwwbAxfcEQAAKxIAAAYSAADUEQAAyhEAAAYDAAArEgYS1BEAAAAAAAA=] |
}} | }} | ||
+ | |||
==Specializations== | ==Specializations== | ||
− | {{Specialization|salvation|bot|mid| | + | {{Specialization|salvation|bot|mid|top}} |
{{Specialization|retribution|bot|top|mid}} | {{Specialization|retribution|bot|top|mid}} | ||
− | + | {{Specialization|invocation|bot|top|top}} | |
− | + | ||
− | |||
− | {{Specialization|invocation|bot| | ||
− | |||
− | |||
==Equipment== | ==Equipment== | ||
{{PvP equipment | {{PvP equipment | ||
− | | weapon1 = | + | | weapon1 = scepter |
− | | weapon2 = | + | | weapon2 = shield |
| weapon3 = staff | | weapon3 = staff | ||
| weapon4 = | | weapon4 = | ||
Line 49: | Line 56: | ||
| sigil3 = Transference | | sigil3 = Transference | ||
| sigil4 = Escape | | sigil4 = Escape | ||
− | | rune = | + | | rune = Traveler |
| amulet = Avatar | | amulet = Avatar | ||
+ | | relic = Relic of the Flock | ||
}} | }} | ||
− | |||
− | |||
'''Note:''' Legend swap can trigger on weapon swap sigils, changing weapons is not required. | '''Note:''' Legend swap can trigger on weapon swap sigils, changing weapons is not required. | ||
+ | |||
==Usage== | ==Usage== | ||
+ | |||
'''Important Mechanics''' | '''Important Mechanics''' | ||
− | #{{trait|Song of the Mists}} provides sustain on legend swap, effects improves per target hit with {{skill|Legendary Dwarf Stance}} while {{skill|Legendary Centaur Stance}} heals a great amount. | + | #{{trait|Song of the Mists}} provides sustain on legend swap, effects improves per target hit with {{Tooltip|Weakness}} on {{skill|Legendary Dwarf Stance}} while {{skill|Legendary Centaur Stance}} heals a great amount. |
#{{trait|Versed in Stone}} greatly improves survivability for the user and the team, therefor use {{skill|Rite of the Great Dwarf}} whenever you find an opportunity to add value to your health pool. It's passive is valuable as well when under great pressure. | #{{trait|Versed in Stone}} greatly improves survivability for the user and the team, therefor use {{skill|Rite of the Great Dwarf}} whenever you find an opportunity to add value to your health pool. It's passive is valuable as well when under great pressure. | ||
+ | |||
+ | '''Main Strategy''' | ||
+ | |||
+ | Jalis debuffs and adds value to health, Ventari offsets and heals from pressure. The support rotation is as simple as using {{skill|Rite of the Great Dwarf}} while legend swapping to combine with {{skill|Energy Expulsion}} and vice versa so that damage is reduced while CC's and debuffs are ignored. Great for team pushes while everything else depends on the situation at hand. | ||
+ | |||
+ | {{skill|Ancient Echo}} gives great flexibility to Ventari empowered effects while allowing for greater control to Jalis skills. | ||
{{skill|Legendary Dwarf Stance}} | {{skill|Legendary Dwarf Stance}} | ||
− | + | # {{skill|Soothing Stone}} is your most valuable sustain skill, it should only be used if {{skill|Legendary Centaur Stance}} is not available or health is really low. As a support, Ventari alone should normally be enough to already sustain. | |
− | # {{skill|Soothing Stone}} is | + | # {{skill|Inspiring Reinforcement}} is to be used defensively for it's {{Tooltip|Weakness}} along {{Tooltip|Stability}}. It can also help focusing on massive healing from {{skill|Natural Harmony}} if {{skill|Energy Expulsion}} is not enough. |
− | # {{skill|Inspiring Reinforcement}} is to be used defensively for it's {{Tooltip|Weakness}} along {{Tooltip|Stability}}. | + | # {{skill|Forced Engagement}} distract/redirect/interrupt targets. |
− | # {{skill|Forced Engagement}} | + | # {{skill|Vengeful Hammers}} is versatile but overall not needed unless ressing under cleave or trying to pressure enemies. Using it to offset pressure in a pinch to secure {{skill|Soothing Stone}} is worthwhile so long it doesn't take away the energy required to use it because going below the required energy will cancel the cast otherwise. |
− | # {{skill|Vengeful Hammers}} | + | # {{skill|Rite of the Great Dwarf}} is the main skill, use it to mitigate massive damage on self or the team when paired with Barrier or {{Tooltip|Weakness}}. |
− | # {{skill|Rite of the Great Dwarf}} is the main | ||
{{skill|Legendary Centaur Stance}} | {{skill|Legendary Centaur Stance}} | ||
− | Note: When swapping to this stance, {{Tooltip|Tranquil}} will be available for the first skill. All Ventari skills | + | Note: When swapping to this stance, {{Tooltip|Tranquil}} will be available for the first skill. All Ventari skills have no cast time and can be used while it's user is CC'd. |
− | # {{skill|Ventari's Will}} has no cooldown nor energy requirements, it | + | # {{skill|Ventari's Will}} has no cooldown nor energy requirements, spawning the tablet is instant so having it up at all time is not required. |
− | # {{skill|Protective Solace}} is incredibly strong against projectiles while also a light field, blasts can cleanse | + | # {{skill|Protective Solace}} is incredibly strong against projectiles while also a light field, blasts can cleanse. |
− | # {{skill|Natural Harmony}} is the | + | # {{skill|Natural Harmony}} is the best healing skill but has no benefits attached to it. If about to swap legends and there is less than 35% energy available, this is the best skill to use unless there is {{Tooltip|Poison}}, waiting the extra second for {{skill|Purifying Essence}} can be a better choice in the long term if there's enough conditions. |
− | # {{skill|Purifying Essence}} should be used with patience, waiting for proper condition pressure | + | # {{skill|Purifying Essence}} should be used with patience, waiting for proper condition pressure to mitigate, even if not empowered at it's maximum potential it reaches close to {{skill|Natural Harmony}} amounts of healing that would be otherwise debuffed. |
− | # {{skill|Energy Expulsion}} is | + | # {{skill|Energy Expulsion}} is the main skill to use, for the {{Tooltip|Stability}} when empowered and CC to interrupt players, {{Tooltip|Resistance}} making it easier to navigate and support teammates for their damage. It acts as an overall skill with healing and cleansing which can be improve if using {{skill|Protective Solace}} at the last second. Since the tablet gets destroyed, it resets {{Tooltip|Tranquil}} so it can be done repeatedly a few times. |
− | '' | + | '''Scepter/Shield''' |
− | '' | + | ''The main set for assisting in kills or supporting.'' |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | # {{skill|Serene Slash}} is useful in fight that you outnumber, still good while in Ventari to multitask with, in Jalis it might delay some important actions as you AA. | ||
+ | # {{skill|Blossoming Aura}} has {{Tooltip|Weakness}} to which can reduce power damage and endurance regeneration, overtime it can definitely be a nuisance to enemies trying to survive, barrier can still apply if allies are nearby the target so using it on target is preferred. | ||
+ | # {{skill|Otherworldly Bond}} second skill on a teammate has no casts so it's possible to use other skills such as {{skill|Crystal Hibernation}} which can allow for very clever plays and when using on an enemy it can be an extremely debilitating amount of debuffs that can be followed by a pull to secure a potential down. | ||
+ | # {{skill|Envoy of Exuberance}} should be used before switching to Staff or as a backup when not in Ventari since Jalis has no healing support. | ||
+ | # {{skill|Crystal Hibernation}} is good way to relieve pressure and think with while providing more self healing when any attack is blocked because of the Relic, {{Tooltip|Stability}} can be a nice addition to prevent interrupts from unblockables. | ||
'''Staff''' | '''Staff''' | ||
− | '' | + | ''The second layer of weapon sustain.'' |
− | # {{skill|Rapid Swipe}} combined with {{skill|Vengeful Hammers}} can be a decent cleaving setup. | + | # {{skill|Rapid Swipe}} combined with {{skill|Vengeful Hammers}} can be a decent cleaving setup and will heal at the final cleave in an AoE. |
− | # {{skill|Mender's Rebuke}} can mitigate damage with {{Tooltip|Weakness}} while healing. | + | # {{skill|Mender's Rebuke}} can mitigate damage with {{Tooltip|Weakness}} while healing, heal effectiveness is increased by 50% if hitting a foe. |
# {{skill|Warding Rift}} is the second way to nullify predictable incoming bursts and should always be used as such for anything but Daredevil/Thieves as they have all the means to interrupt it and put the user in a very bad spot. | # {{skill|Warding Rift}} is the second way to nullify predictable incoming bursts and should always be used as such for anything but Daredevil/Thieves as they have all the means to interrupt it and put the user in a very bad spot. | ||
# {{skill|Renewing Wave}} is a great addition to remove condition pressure, it can be secured more easily with {{skill|Inspiring Reinforcement}}, sigils also put a great contribution at increasing the chances of removing important conditions. | # {{skill|Renewing Wave}} is a great addition to remove condition pressure, it can be secured more easily with {{skill|Inspiring Reinforcement}}, sigils also put a great contribution at increasing the chances of removing important conditions. | ||
# {{skill|Surge of the Mists}} is a great interrupt on resurrects or kitting tool to avoid damage, however it's pattern is predictable and should not be used carelessly. As it is a multi-cc, it can go through single stacks of {{Tooltip|Stability}} with ease, making those that pulse only once per second, skills such as {{skill|Inspiring Reinforcement}} or {{skill|Lich Form}}. | # {{skill|Surge of the Mists}} is a great interrupt on resurrects or kitting tool to avoid damage, however it's pattern is predictable and should not be used carelessly. As it is a multi-cc, it can go through single stacks of {{Tooltip|Stability}} with ease, making those that pulse only once per second, skills such as {{skill|Inspiring Reinforcement}} or {{skill|Lich Form}}. | ||
+ | |||
+ | ==Weapon Variant== | ||
+ | |||
+ | '''Hammer over Scepter/Shield''' | ||
+ | |||
+ | ''Kept as the main weapon for it's utility and finishers.'' | ||
+ | |||
+ | # {{skill|Hammer Bolt}} has 100% chance to result in a projectile finisher, this results in a great synergy with {{skill|Protective Solace}} for cleanses, {{skill|Inspiring Reinforcement}} for {{Tooltip|Vulnerability}} and {{skill|Field of the Mists}} for {{Tooltip|Life stealing}}. Ventari skills have no cast time therefor the AA can be left on automatic while multitasking the tablet. | ||
+ | # {{Skill|Coalescence of Ruin}} can deal damage but should not be a priority as a support/bunker. | ||
+ | # {{skill|Phase Smash}} can be used for denying bursts, kitting, baiting, blasting and reaching in near teamfights safely to benefit further from {{trait|Song of the Mists}}. | ||
+ | # {{skill|Field of the Mists}} is a great way to offset upkeep from {{skill|Protective Solace}} if low on energy, it can be used to {{Tooltip|Blind}} foes too if blasted. | ||
+ | # {{skill|Drop the Hammer}} is a good area denial if enemies over extends in your space such as {{skill|Protective Solace}} to combo field in a blast. | ||
+ | |||
==Counters== | ==Counters== | ||
− | + | Heavy boon removal. | |
==Top Streamers== | ==Top Streamers== | ||
* Twitch: [https://www.twitch.tv/shaoaz ShaoAZ] | * Twitch: [https://www.twitch.tv/shaoaz ShaoAZ] |
Latest revision as of 07:36, 20 May 2024
This is a test build. You may comment and rate it.
Focused on: Support and Bunker
Designed for: PvP Conquest
Overview
A Revenant PvP build that provides support and utility to their team, it can also sidenode as a bunker.
Skill Bar
Skill Variants
Weapons
- Hammer over Scepter/Shield - a viable although more selfish alternative, it focuses more on combo finishers such as AA having the potential to clear a condition on every hit in a radius of 240 target when combined with a Light field. Also offers blast finishers and general projectile hate.
- If you don't own the Secrets of the Obscure expansion then Hammer is your only choice.
Template Code
Specializations
Equipment
Note: Legend swap can trigger on weapon swap sigils, changing weapons is not required.
Usage
Important Mechanics
- Weakness on while heals a great amount. provides sustain on legend swap, effects improves per target hit with
- greatly improves survivability for the user and the team, therefor use whenever you find an opportunity to add value to your health pool. It's passive is valuable as well when under great pressure.
Main Strategy
Jalis debuffs and adds value to health, Ventari offsets and heals from pressure. The support rotation is as simple as using
while legend swapping to combine with and vice versa so that damage is reduced while CC's and debuffs are ignored. Great for team pushes while everything else depends on the situation at hand.gives great flexibility to Ventari empowered effects while allowing for greater control to Jalis skills.
- is your most valuable sustain skill, it should only be used if is not available or health is really low. As a support, Ventari alone should normally be enough to already sustain.
- Weakness along Stability. It can also help focusing on massive healing from if is not enough. is to be used defensively for it's
- distract/redirect/interrupt targets.
- is versatile but overall not needed unless ressing under cleave or trying to pressure enemies. Using it to offset pressure in a pinch to secure is worthwhile so long it doesn't take away the energy required to use it because going below the required energy will cancel the cast otherwise.
- Weakness. is the main skill, use it to mitigate massive damage on self or the team when paired with Barrier or
Note: When swapping to this stance, 24px Tranquil will be available for the first skill. All Ventari skills have no cast time and can be used while it's user is CC'd.
- has no cooldown nor energy requirements, spawning the tablet is instant so having it up at all time is not required.
- is incredibly strong against projectiles while also a light field, blasts can cleanse.
- Poison, waiting the extra second for can be a better choice in the long term if there's enough conditions. is the best healing skill but has no benefits attached to it. If about to swap legends and there is less than 35% energy available, this is the best skill to use unless there is
- should be used with patience, waiting for proper condition pressure to mitigate, even if not empowered at it's maximum potential it reaches close to amounts of healing that would be otherwise debuffed.
- Stability when empowered and CC to interrupt players, Resistance making it easier to navigate and support teammates for their damage. It acts as an overall skill with healing and cleansing which can be improve if using at the last second. Since the tablet gets destroyed, it resets 24px Tranquil so it can be done repeatedly a few times. is the main skill to use, for the
Scepter/Shield
The main set for assisting in kills or supporting.
- is useful in fight that you outnumber, still good while in Ventari to multitask with, in Jalis it might delay some important actions as you AA.
- Weakness to which can reduce power damage and endurance regeneration, overtime it can definitely be a nuisance to enemies trying to survive, barrier can still apply if allies are nearby the target so using it on target is preferred. has
- second skill on a teammate has no casts so it's possible to use other skills such as which can allow for very clever plays and when using on an enemy it can be an extremely debilitating amount of debuffs that can be followed by a pull to secure a potential down.
- should be used before switching to Staff or as a backup when not in Ventari since Jalis has no healing support.
- Stability can be a nice addition to prevent interrupts from unblockables. is good way to relieve pressure and think with while providing more self healing when any attack is blocked because of the Relic,
Staff
The second layer of weapon sustain.
- combined with can be a decent cleaving setup and will heal at the final cleave in an AoE.
- Weakness while healing, heal effectiveness is increased by 50% if hitting a foe. can mitigate damage with
- is the second way to nullify predictable incoming bursts and should always be used as such for anything but Daredevil/Thieves as they have all the means to interrupt it and put the user in a very bad spot.
- is a great addition to remove condition pressure, it can be secured more easily with , sigils also put a great contribution at increasing the chances of removing important conditions.
- Stability with ease, making those that pulse only once per second, skills such as or . is a great interrupt on resurrects or kitting tool to avoid damage, however it's pattern is predictable and should not be used carelessly. As it is a multi-cc, it can go through single stacks of
Weapon Variant
Hammer over Scepter/Shield
Kept as the main weapon for it's utility and finishers.
- Vulnerability and for 24px Life stealing. Ventari skills have no cast time therefor the AA can be left on automatic while multitasking the tablet. has 100% chance to result in a projectile finisher, this results in a great synergy with for cleanses, for
- can deal damage but should not be a priority as a support/bunker.
- can be used for denying bursts, kitting, baiting, blasting and reaching in near teamfights safely to benefit further from .
- Blind foes too if blasted. is a great way to offset upkeep from if low on energy, it can be used to
- is a good area denial if enemies over extends in your space such as to combo field in a blast.
Counters
Heavy boon removal.
Top Streamers
- Twitch: ShaoAZ
Ratings
Comments
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