Difference between revisions of "Scourge - Corrupter"

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Latest revision as of 19:26, 25 May 2024

This is a test build. You may comment and rate it.

Focused on: Condition damage and Boon removal

Designed for: PvP Conquest

Difficulty:
Normal

Overview

A high condition damage PvP Scourge build made to win teamfights and smaller skirmishes.


Skill Bar

Scourge-skillbar-bg.png
Pistol/Torch
Scepter/Warhorn
Utility

Weapon Variants

  • Take Staff if you don't own SotO (and therefore must use Scepter instead of Pistol) or if you need the utility more than the damage/mobility of Scepter+Warhorn.

Utility Skill Variants

  • Serpent Siphon - highest general teamfight value if you can afford to cut a stun break.
  • Corrupt Boon - best against Harbingers and Guardians or comps with a Support Chronomancer.
  • Signet of Spite - huge single-target spike.
  • Spectral Armor - extra anti-Power stun break.
  • Plague Signet - extra anti-Condi stun break.
  • Corrosive Poison Cloud - missile block and weakness application.
  • Summon Flesh Wurm - Necro's "Get out of jail free card" for when under heavy pressure.
  • Sand Swell - only for very coordinated teams or kiting in duels.


Template Code

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Specializations

  • Dark Defiance can be taken against very condi-heavy comps.
  • Terror will deal higher burst damage but lower teamfight DPS, especially if you miss one or more fears.


Equipment

Pistol
Torch
Sigil
Sigil
Scepter
Warhorn
Sigil
Sigil
Rune
Amulet
Relic


Amulet

  • deals less damage but is better vs. Condi comps.

Relic

  • Relic of Akeem higher burst damage but lower sustain.
  • Relic of the Demon Queen cover condition and healing reduction.


Usage

Elite specialization basics

  • Death Shroud is replaced by the Sand Shade mechanic. Effects that trigger on entering, while in, or while leaving shroud can be used with the new Shroud 5 skill: Desert Shroud.


General

  • Your main job is to dish out big AoE damage and CC and while corrupting boons for even more. As such, watch your target's boons and don't waste your attacks on boonless foes unless they are being focused down by your team.
  • Abrasive Grit grants Might Might and cleanses a condition on any ally (including yourself) that you grant barrier to via Scourge skills and traits. Feed from Corruption triggers this, so one of your main sources of sustain and cleanse is corrupting or stripping boons from enemies.
  • Relic of Nourys and Parasitic Contagion provide additional passive sustain through your damage. Play aggressively but position carefully, as you cannot reposition as easily as other builds.
  • Always open with Manifest Sand Shade, even if you need to place it before combat, to benefit from Sand Sage and Blood as Sand from the beginning of combat. Make sure there is always at least 1 shade active.
  • Use Garish Pillar carefully but as often as possible. As a source of Fear Fear it will CC and deal damage.
  • Use Locust Swarm to rotate between points.
  • Use Wail of Doom (or Reaper's Mark) to interrupt enemies that are blocking.
  • Trail of Anguish can be used to safestomp enemies (thanks to the Stability Stability) if you know you won't need it for combat soon.
  • Scepter skills (including the auto attack chain) are not projectiles and can be used to play around projectile denial (such as Magnetic Aura Magnetic Aura).


Ratings

This build has a rating of 4 stars based on 1 votes.
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4 stars
Alton gave this build 4 stars • May 2024
It has good sustain and can deal massive condition damage for how easy it is to play. It has almost permanent max carapace uptime while in fights and plenty of might uptime as well, because any time you use a barrier, you gain 2 might and clense a condi, and anytime you clense a condi, you gain 3 carapace, which only makes it harder to kill because at max carrapace, you gain 50% protection uptime thanks to Corruptor's Fervor and Beyond the Veil, which gives it a 10% condition damage reduction done to itself. Also, thanks to Deadly Strength, you gain 300 power and 300 condi damage while at max carapace. Which can make this build quite tanky for how much damage it can dish out. Support is not mandatory with this build, but it is nice to have. However, it can hold its own in a duel and also in a team fight. The main reason you die with this build is when you get stun-locked or bursted. Overall, it's a great build and definitely one of the better condition damage builds right now, that can be very versatile in many situations and is very easy to play.

Comments

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