Difference between revisions of "Harbinger - Easy QDPS"
m (Easy Quickness Condition Damage Support build) |
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| profession = Necromancer | | profession = Necromancer | ||
| specialization = Harbinger | | specialization = Harbinger | ||
− | | designed for = Raid | + | | designed for = Raid, Fractal |
| rating = draft | | rating = draft | ||
| focus = Boon Support, Condition Damage | | focus = Boon Support, Condition Damage | ||
Line 10: | Line 10: | ||
==Overview== | ==Overview== | ||
− | The easiest quickness boon support necromancer build ever. Easy to hit 95-100% quickness uptime, depending on how badly the mechanics make you run around away from others, while still yielding respectable condition damage for a boon support role (but not best). The build takes advantage of Superior Rune of the Firebrand's massive Quickness-specific duration bonuses (40%) and {{Trait|Deathly Haste}} and {{Trait|Twisted Medicine}} to make quickness super easy to provide. | + | The easiest, low stress, quickness boon support necromancer build ever while allowing significant flexibility in skills and weapons. Easy to hit 95-100% quickness uptime, depending on how badly the mechanics make you run around away from others, while still yielding respectable condition damage for a boon support role (but not best). The build takes advantage of Superior Rune of the Firebrand's massive Quickness-specific duration bonuses (40%) and {{Trait|Deathly Haste}} and {{Trait|Twisted Medicine}} to make quickness super easy to provide. As long as you can enter shroud you are providing the quickness boon. Everything that happens outside of shroud is secondary. {{Trait|Plague Sending}} allows for condi cleansing and damage especially when paired with {{Trait|Master of Corruption}} and {{Skill|Blood Is Power}}. {{Trait|Eternal Life}} provides all the Life Force needed. |
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===Weapon Variants=== | ===Weapon Variants=== | ||
− | * When using {{Trait|Eternal Life}} or {{Skill|Signet of Undeath}} the empty offhand can stay empty. | + | * When using {{Trait|Eternal Life}} or {{Skill|Signet of Undeath}} the empty offhand can stay empty or filled with a role-specific offhand of your choice. For example, dagger for more condi cleanse and bleed, focus for more boon strip. Warhorn for more CC. Sword for more AOE and Life force generation. None of the 3 base weapons are mandatory but provide good coverage of condition damage, boon support, and CC. |
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQgnNjIVQCvnGucagACAAHQBdAF1AXUB6BroGgAAAAAAAAAAAAAAAAAAAAAEVgBmADYALwAA] |
}} | }} | ||
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{{Specialization|Harbinger|bot|mid|mid}} | {{Specialization|Harbinger|bot|mid|mid}} | ||
'''Variants''' | '''Variants''' | ||
− | * {{Trait|Dhuumfire}} for more dps if you have no issues generating life force with available weapons or can use {Skill|Signet of Undeath} for the open utility slot. | + | * {{Trait|Dhuumfire}} for more dps if you have no issues generating life force with available weapons or can use {{Skill|Signet of Undeath}} for the open utility slot. |
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| rune = Superior Rune of the Firebrand | | rune = Superior Rune of the Firebrand | ||
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Scepter |
− | | weapon2 = | + | | weapon2 = Torch |
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Earth |
− | | sigil2 = | + | | sigil2 = Superior Sigil of Bursting |
| weapon1-stats = | | weapon1-stats = | ||
| weapon2-stats = | | weapon2-stats = | ||
− | | weapon3 = | + | | weapon3 = Pistol |
− | | weapon4 = | + | | weapon4 = |
− | | sigil3 = Superior Sigil of | + | | sigil3 = Superior Sigil of Earth |
− | | sigil4 = | + | | sigil4 = |
| weapon3-stats = | | weapon3-stats = | ||
| weapon4-stats = | | weapon4-stats = | ||
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# {{Skill|Signet of Spite}} | # {{Skill|Signet of Spite}} | ||
# {{Skill|Blood Is Power}} immediately followed with {{Skill|Harbinger Shroud}} | # {{Skill|Blood Is Power}} immediately followed with {{Skill|Harbinger Shroud}} | ||
− | + | # Priority order {{Skill|Vital Draw}} (only if CC isn't necessary, otherwise keep it in reserve) don't wait for the animation to finish before casting the next ability -> {{Skill|Dark Barrage}} | |
− | + | # Cast either {{Skill|Voracious Arc}} (for single target or CC break) or {{Skill|Devouring Cut}} (for Cleave) but not both. Avoid overspending Blight Stacks since this will significantly reduce the damage bonus from {{Trait|Septic Corruption}} | |
− | # | + | # Make sure the Shroud auto attack {{Skill|Tainted Bolts}} is firing when waiting for the next ability to come off cooldown |
− | # | + | # Repeat the shroud skills until you have drained all life force to build up the quickness duration as high as possible. |
+ | # '''Weapon Loop''' | ||
<big>'''Weapon Loop'''</big> | <big>'''Weapon Loop'''</big> | ||
− | # Use any Utility abilities off cd | + | # Out of Shroud is basically 1 pass through all skills off cooldown, both sets of weapon abilities, the elite, all utilities. Eazy Peazy. The only item to worry about is {{Skill|Blood Is Power}}. Don't use that unless you can immediately follow it with Dagger 4, Shroud, or {{Skill|Plague Signet}} otherwise healers using their condi cleanses can strip your self-inflicted conditions before they are transferred to your target, lowering your dps. |
− | # | + | # Use any Utility abilities off cd other than {{Skill|Blood Is Power}} |
− | + | # Weapon 5->4->3->2 | |
# {{tooltip|Weapon Swap}} | # {{tooltip|Weapon Swap}} | ||
− | # | + | # Weapon 5->4->3->2 |
− | # | + | # {{Skill|Blood Is Power}} (if its off cooldown) immediately followed by '''Shroud Loop''' |
− | # | + | |
− | # {{ | + | <big>'''Shroud Loop'''</big> |
+ | # If {{Skill|Blood Is Power}} is off CD use it immediately before entering Shroud, but don't delay shroud to wait for it. | ||
+ | # The goal now is 10 seconds in shroud, 10 seconds out, to take advantage of the 10% damage buff from {{Trait|Soul Barbs}}. | ||
+ | # Priority order {{Skill|Vital Draw}} (only if CC isn't necessary, otherwise keep it in reserve) don't wait for the animation to finish before casting the next ability -> {{Skill|Dark Barrage}}. | ||
+ | # Cast either {{Skill|Voracious Arc}} (for single target or CC break) or {{Skill|Devouring Cut}} (for Cleave) but not both. It's easier keep track of when to exit shroud when using one and not to overspend on Blight when only using one and not both. | ||
+ | # Make sure the Shroud auto attack {{Skill|Tainted Bolts}} is firing when waiting for the next ability to come off cooldown | ||
+ | # Repeat the above priority order until you have done 3 {{Skill|Dark Barrage}}'s then exit Shroud | ||
+ | # '''Weapon Loop''' |
Latest revision as of 17:27, 31 May 2024
This is a rough draft. Once adequately written, it will progress to the testing stage, where it can be rated by the community. You can help by proposing changes with a comment.
Focused on: Boon support and Condition damage
Designed for: Raids and Fractals
Overview
The easiest, low stress, quickness boon support necromancer build ever while allowing significant flexibility in skills and weapons. Easy to hit 95-100% quickness uptime, depending on how badly the mechanics make you run around away from others, while still yielding respectable condition damage for a boon support role (but not best). The build takes advantage of Superior Rune of the Firebrand's massive Quickness-specific duration bonuses (40%) and
and to make quickness super easy to provide. As long as you can enter shroud you are providing the quickness boon. Everything that happens outside of shroud is secondary. allows for condi cleansing and damage especially when paired with and . provides all the Life Force needed.
Skillbar
Weapon Variants
- When using or the empty offhand can stay empty or filled with a role-specific offhand of your choice. For example, dagger for more condi cleanse and bleed, focus for more boon strip. Warhorn for more CC. Sword for more AOE and Life force generation. None of the 3 base weapons are mandatory but provide good coverage of condition damage, boon support, and CC.
Template Code
Specializations
Variants
- for more dps if you have no issues generating life force with available weapons or can use for the open utility slot.
Equipment
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x18
Consumables
Food
- , or ascended versions
Utility
Usage
Precast
- Throw to generate Blight stacks.
Opener
- immediately followed with
- Priority order (only if CC isn't necessary, otherwise keep it in reserve) don't wait for the animation to finish before casting the next ability ->
- Cast either (for single target or CC break) or (for Cleave) but not both. Avoid overspending Blight Stacks since this will significantly reduce the damage bonus from
- Make sure the Shroud auto attack is firing when waiting for the next ability to come off cooldown
- Repeat the shroud skills until you have drained all life force to build up the quickness duration as high as possible.
- Weapon Loop
Weapon Loop
- Out of Shroud is basically 1 pass through all skills off cooldown, both sets of weapon abilities, the elite, all utilities. Eazy Peazy. The only item to worry about is . Don't use that unless you can immediately follow it with Dagger 4, Shroud, or otherwise healers using their condi cleanses can strip your self-inflicted conditions before they are transferred to your target, lowering your dps.
- Use any Utility abilities off cd other than
- Weapon 5->4->3->2
- Weapon Swap
- Weapon 5->4->3->2
- (if its off cooldown) immediately followed by Shroud Loop
Shroud Loop
- If is off CD use it immediately before entering Shroud, but don't delay shroud to wait for it.
- The goal now is 10 seconds in shroud, 10 seconds out, to take advantage of the 10% damage buff from .
- Priority order (only if CC isn't necessary, otherwise keep it in reserve) don't wait for the animation to finish before casting the next ability -> .
- Cast either (for single target or CC break) or (for Cleave) but not both. It's easier keep track of when to exit shroud when using one and not to overspend on Blight when only using one and not both.
- Make sure the Shroud auto attack is firing when waiting for the next ability to come off cooldown
- Repeat the above priority order until you have done 3 's then exit Shroud
- Weapon Loop
Ratings
Comments
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