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Difference between revisions of "Reaper - Procmancer"

(thinned the variants a bit)
 
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| focus = condition damage, control
 
| focus = condition damage, control
 
| difficulty = 2
 
| difficulty = 2
 +
| xpac = HoT
 
}}
 
}}
 
__TOC__
 
  
 
==Overview==
 
==Overview==
Procmancer is a PvP condi Reaper build that's all about pressuring targets in teamfights with the help of various trait procs, making its burst sudden and unexpected. In this build even a simple {{Tooltip|Blind}} could apply 3 other conditions to a target, and no Necromancer build has better {{Tooltip|Chill}} uptime than this one.  
+
Procmancer is a PvP condition Reaper build that's all about pressuring targets in teamfights with the help of various trait procs, making its burst sudden and unexpected. In this build even a simple {{Tooltip|Blind}} could apply 3 other conditions to a target, and no Necromancer build has better {{Tooltip|Chill}} uptime than this one.  
  
 
The build shines at constantly maintaining a wide variety of conditions on enemies while also pressuring them with AoE boon corruption at the start of burst chains. High damage, low sustain.
 
The build shines at constantly maintaining a wide variety of conditions on enemies while also pressuring them with AoE boon corruption at the start of burst chains. High damage, low sustain.
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* {{Skill|"Suffer!"}} - condition cleansing and frequent AoE {{Tooltip|Chill}} application.
 
* {{Skill|"Suffer!"}} - condition cleansing and frequent AoE {{Tooltip|Chill}} application.
  
* {{Skill|"Nothing Can Save You!"}} - great against blocks on a low CD.
+
* {{Skill|"Nothing Can Save You!"}} - great skill to use against opponents who rely on blocking skills to survive like Dragonhunters or Virtuosos, but also works well against the many projectile-reflects of Tempests.
 
 
* {{Skill|"You Are All Weaklings!"}} - low CD stunbreak with damage mitigation through {{Tooltip|Weakness}}.
 
  
 
* {{Skill|Corrupt Boon}} - great burst CD, especially useful against targets that rely on {{Tooltip|Stability}}. Can be used both defensively and offensively.
 
* {{Skill|Corrupt Boon}} - great burst CD, especially useful against targets that rely on {{Tooltip|Stability}}. Can be used both defensively and offensively.
  
* {{Skill|Corrosive Poison Cloud}} - excellent anti-projectile skill which also brings {{Tooltip|Poison}} and {{Tooltip|Weakness}} spam to the table, further mitigating damage as well as enemy healing.
 
  
 +
'''Weapons'''
 +
* ''Scepter'' over ''Pistol'' - Scepter remains a viable option especially for people who don't own the '''Secrets of the Obscure''' expansion. You lose a CC but gain a boon corrupt, however Scepter is a slower weapon and the damage requires some setup which makes it less ideal under pressure.
  
'''Weapons'''
 
* ''Scepter'' over ''Pistol'' - Scepter remains a viable option especially for people who don't own the Secrets of the Obscure expansion. You lose a CC but gain a boon corrupt, however Scepter is a slower weapon and the damage requires some setup which makes it less ideal under pressure.
 
  
 +
There are plenty of strong options for the off-hand slot:
 
* ''Torch'' over ''Dagger'' - while Torch is a strong weapon, it comes with several tradeoffs in this build. Torch increases your condition diversity, improves Life Force generation and adds a CC (single target), however it's going to cost you a condition transfer, {{Tooltip|Blind}} synergy (several traits in the build are centered around this condition) and AoE {{Tooltip|Weakness}}. Torch offers more damage but lowers your survivability and trades AoE soft-CC ({{Tooltip|Blind}}, {{Tooltip|Chill}}, {{Tooltip|Weakness}}) for single target hard-CC (a knockdown).
 
* ''Torch'' over ''Dagger'' - while Torch is a strong weapon, it comes with several tradeoffs in this build. Torch increases your condition diversity, improves Life Force generation and adds a CC (single target), however it's going to cost you a condition transfer, {{Tooltip|Blind}} synergy (several traits in the build are centered around this condition) and AoE {{Tooltip|Weakness}}. Torch offers more damage but lowers your survivability and trades AoE soft-CC ({{Tooltip|Blind}}, {{Tooltip|Chill}}, {{Tooltip|Weakness}}) for single target hard-CC (a knockdown).
 +
 +
* ''Focus'' over ''Dagger'' - adds more boon removal, burst damage and Life Force management tools to the build while retaining the {{Tooltip|Chill}} synergy. It offers no survivability tools however.
 +
 +
* ''Off-hand Sword'' over ''Dagger'' - ranged CC, life steal and {{Tooltip|Weakness}} application. Solid choice both for defense and offense but offers very little condition pressure. It's more of a utility weapon.
  
  
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{{Specialization|Spite|bot|top|bot}}
 
{{Specialization|Spite|bot|top|bot}}
 
{{Specialization|Curses|bot|mid|top}}
 
{{Specialization|Curses|bot|mid|top}}
 +
''Variants''
 +
* {{Trait|Plague Sending}} improves your survivability and could even translate into more damage sometimes, but you have to give up some valuable {{Tooltip|Chill}}-related trait synergy by dropping {{Trait|Chilling Darkness}}. This becomes a more attractive option when NOT playing with ''off-hand Dagger'' - losing a {{Tooltip|Blind}} application by taking a different weapon would weaken Chilling Darkness while Plague Sending could compensate for the loss of Dagger's condi transfer.
 
{{Specialization|Reaper|mid|mid|mid}}
 
{{Specialization|Reaper|mid|mid|mid}}
 
''Variants''
 
''Variants''
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| weapon3 = pistol
 
| weapon3 = pistol
 
| weapon4 = dagger
 
| weapon4 = dagger
| sigil1 = Escape
+
| sigil1 = Intelligence
 
| sigil2 = Energy
 
| sigil2 = Energy
 
| sigil3 = Doom
 
| sigil3 = Doom
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| rune = Lynx
 
| rune = Lynx
 
| amulet = Carrion
 
| amulet = Carrion
| relic = Relic of Vass
+
| relic = Relic of the Demon Queen
 
}}
 
}}
  
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'''Amulets'''
 
'''Amulets'''
 
* {{Amulet|Rabid}} - better defense against Power-based burst damage.
 
* {{Amulet|Rabid}} - better defense against Power-based burst damage.
 +
 +
'''Sigils'''
 +
* {{Sigil|Escape}} over {{Sigil|Intelligence}} - improves your condition cleansing. Getting rid of several non-damaging conditions on weapon swap also increases your chances of transferring damaging conditions with {{Skill|Putrid Mark}}.
  
 
'''Runes'''
 
'''Runes'''
Line 98: Line 104:
  
 
'''Relics'''
 
'''Relics'''
* {{Relic|Relic of the Fractal}} - a proc that adds a source of {{Tooltip|Burning}} to the build for more condition diversity.
+
* {{Relic|Relic of the Sunless}} - creates an AoE field beneath the target of your elite. Compared to Cerus it has the benefit of always spawning the pool under an enemy so you don't have to worry too much about positioning. The best thing about this relic isn't even the conditions but rather the strike damage it deals over just a few seconds. {{Tooltip|Fury}} can make this proc stronger.
 +
 
 +
* {{Relic|Relic of Cerus}} - adds a strong offensive proc whenever you use an elite skill. Enemies under the eye can get hit multiple times, so the value of this relic goes up significantly if you can stun them right under the eye with {{Skill|"Chilled to the Bone!"}}.
  
* {{Relic|Relic of the Reaper}} - adds a {{Tooltip|Chill}} proc to every shout. Worth considering especially when playing with at least one utility shout.
+
* {{Relic|Relic of the Reaper}} - adds a {{Tooltip|Chill}} proc to every shout. Worth considering due to trait synergy especially when playing with at least one utility shout.
<!--* {{Relic|Relic of the Aristocracy}} - extra condition duration that's very easy to maintain on this build.-->
 
  
 
* {{Relic|Relic of the Adventurer}} - restores half a dodge roll's worth of endurance whenever you heal, improving your survivability. It's like a second Energy sigil.
 
* {{Relic|Relic of the Adventurer}} - restores half a dodge roll's worth of endurance whenever you heal, improving your survivability. It's like a second Energy sigil.
 
+
<!--* {{Relic|Relic of the Fractal}} - a proc that adds a source of {{Tooltip|Burning}} to the build for more condition diversity.-->
* {{Relic|Relic of Cerus}} - adds a strong offensive proc whenever you use an elite skill. Enemies under the eye can get hit multiple times, so the value of this relic goes up significantly if you can stun them right under the eye with {{Skill|"Chilled to the Bone!"}}.
 
  
  
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*{{Skill|"Chilled to the Bone!"}} has a very distinct animation which makes it easy to avoid, if you feel like that's going to happen then ''stow your weapon'' to cancel the channeling. This is also great for '''fake casting''' - you can use the skill, cancel it immediately with weapon stow (the whole animation's still going to finish, potentially baiting out dodges or other defensive CDs), and send it only on a CD of 5 seconds.
 
*{{Skill|"Chilled to the Bone!"}} has a very distinct animation which makes it easy to avoid, if you feel like that's going to happen then ''stow your weapon'' to cancel the channeling. This is also great for '''fake casting''' - you can use the skill, cancel it immediately with weapon stow (the whole animation's still going to finish, potentially baiting out dodges or other defensive CDs), and send it only on a CD of 5 seconds.
  
 
+
* Entering shroud procs {{Trait|Spiteful Spirit}} and {{Trait|Weakening Shroud}}, these are both defensive and offensive by nature. Being able to rip boons and apply {{Tooltip|Weakness}} even when you're sitting in a CC could save your life, and these are great instant offensive procs as well which could kickstart your burst chain.
* Entering shroud procs {{Trait|Spiteful Spirit}} and {{Trait|Weakening Shroud}}, these are both defensive and offensive by nature. Being able to corrupt boons and apply {{Tooltip|Weakness}} even when you're sitting in a CC could save your life, and these are great instant offensive procs as well which could kickstart your burst chain.
 
 
** Quickly following up with {{Skill|Death's Charge}} to apply Blind and corrupt more boons through {{Trait|Path of Corruption}} is basically a 2 button burst combo that puts heavy pressure on every enemy around you.
 
** Quickly following up with {{Skill|Death's Charge}} to apply Blind and corrupt more boons through {{Trait|Path of Corruption}} is basically a 2 button burst combo that puts heavy pressure on every enemy around you.
** Entering shroud counts as a weapon swap and as such could proc {{Sigil|Doom}} and {{Sigil|Exposure}} while on Scepter/Dagger (if the sigils aren't on CD) which are instantly applied to the enemy target via {{Trait|Spiteful Spirit}} for increased burst and condition variety.
+
** Entering shroud counts as a weapon swap and as such could proc {{Sigil|Doom}} and {{Sigil|Exposure}} while on Pistol/Dagger (if the sigils aren't on CD) which are instantly applied to the enemy target via {{Trait|Spiteful Spirit}} for increased burst and condition variety.
  
 
* Ideally try to use {{Skill|Death's Charge}} inside the field left behind by {{Skill|Executioner's Scythe}} to combo {{Skill|Frost Aura}}.
 
* Ideally try to use {{Skill|Death's Charge}} inside the field left behind by {{Skill|Executioner's Scythe}} to combo {{Skill|Frost Aura}}.
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:# {{Skill|Exit Reaper's Shroud}} just before Death's Charge finishes (the ending of DC brings your character to a halt, which can be cancelled by dropping out of shroud early)
 
:# {{Skill|Exit Reaper's Shroud}} just before Death's Charge finishes (the ending of DC brings your character to a halt, which can be cancelled by dropping out of shroud early)
  
* {{Skill|Vile Blast}} is a great skill for quickly setting up other skill like {{Skill|Weeping Shots}}, {{Skill|"Chilled to the Bone!"}} or an entire shroud burst.
+
* {{Skill|Vile Blast}} is a great skill for quickly setting up other skills like {{Skill|Weeping Shots}}, {{Skill|"Chilled to the Bone!"}} or a shroud burst.
  
 
* On Staff try to use {{Skill|Putrid Mark}} AFTER {{Skill|Chillblains}} for a free AoE {{Tooltip|Weakness}} combo.
 
* On Staff try to use {{Skill|Putrid Mark}} AFTER {{Skill|Chillblains}} for a free AoE {{Tooltip|Weakness}} combo.
 +
 +
* {{Skill|Putrid Mark}} and {{Skill|Death's Charge}} are the best skills to use with {{Sigil|Intelligence}}.
  
  

Latest revision as of 16:30, 7 June 2024

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage and Control

Designed for: PvP Conquest

Expansions required: Heart of Thorns builds

Difficulty:
Normal
This build was last updated on June 07, 2024 and is up to date for the October 8, 2024 patch.

Overview

Procmancer is a PvP condition Reaper build that's all about pressuring targets in teamfights with the help of various trait procs, making its burst sudden and unexpected. In this build even a simple Blind Blind could apply 3 other conditions to a target, and no Necromancer build has better Chill Chill uptime than this one.

The build shines at constantly maintaining a wide variety of conditions on enemies while also pressuring them with AoE boon corruption at the start of burst chains. High damage, low sustain.


Skill Bar

Staff
Pistol/Dagger
Utility


Skill Variants

Utility

For the optional slot:

  • Spectral Ring - area denial that can save your life and the Fear Fear has great synergy with various traits.
  • Summon Flesh Wurm - a potentially life-saving positioning tool.
  • Spectral Armor - stunbreak, defense against direct damage, and great Life Force generation.
  • "Suffer!" - condition cleansing and frequent AoE Chill Chill application.
  • "Nothing Can Save You!" - great skill to use against opponents who rely on blocking skills to survive like Dragonhunters or Virtuosos, but also works well against the many projectile-reflects of Tempests.
  • Corrupt Boon - great burst CD, especially useful against targets that rely on Stability Stability. Can be used both defensively and offensively.


Weapons

  • Scepter over Pistol - Scepter remains a viable option especially for people who don't own the Secrets of the Obscure expansion. You lose a CC but gain a boon corrupt, however Scepter is a slower weapon and the damage requires some setup which makes it less ideal under pressure.


There are plenty of strong options for the off-hand slot:

  • Torch over Dagger - while Torch is a strong weapon, it comes with several tradeoffs in this build. Torch increases your condition diversity, improves Life Force generation and adds a CC (single target), however it's going to cost you a condition transfer, Blind Blind synergy (several traits in the build are centered around this condition) and AoE Weakness Weakness. Torch offers more damage but lowers your survivability and trades AoE soft-CC (Blind Blind, Chill Chill, Weakness Weakness) for single target hard-CC (a knockdown).
  • Focus over Dagger - adds more boon removal, burst damage and Life Force management tools to the build while retaining the Chill Chill synergy. It offers no survivability tools however.
  • Off-hand Sword over Dagger - ranged CC, life steal and Weakness Weakness application. Solid choice both for defense and offense but offers very little condition pressure. It's more of a utility weapon.


Template Code

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Specializations

Variants

  • Plague Sending improves your survivability and could even translate into more damage sometimes, but you have to give up some valuable Chill Chill-related trait synergy by dropping Chilling Darkness. This becomes a more attractive option when NOT playing with off-hand Dagger - losing a Blind Blind application by taking a different weapon would weaken Chilling Darkness while Plague Sending could compensate for the loss of Dagger's condi transfer.

Variants

  • Decimate Defenses makes it a bit harder to build Life Force but increases your burst damage, especially in shroud.
  • Augury of Death adds a bit of life stealing to the build for slightly higher sustain.


Equipment

Staff
Sigil
Sigil
Pistol
Dagger
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Amulets

  • - better defense against Power-based burst damage.

Sigils

  • Sigil of Escape over Sigil of Intelligence - improves your condition cleansing. Getting rid of several non-damaging conditions on weapon swap also increases your chances of transferring damaging conditions with Putrid Mark.

Runes

  • Rune of Necromancer - offers more damage if you don't need the passive movement speed boost from Lynx.

Relics

  • Relic of the Sunless - creates an AoE field beneath the target of your elite. Compared to Cerus it has the benefit of always spawning the pool under an enemy so you don't have to worry too much about positioning. The best thing about this relic isn't even the conditions but rather the strike damage it deals over just a few seconds. Fury Fury can make this proc stronger.
  • Relic of Cerus - adds a strong offensive proc whenever you use an elite skill. Enemies under the eye can get hit multiple times, so the value of this relic goes up significantly if you can stun them right under the eye with "Chilled to the Bone!".
  • Relic of the Reaper - adds a Chill Chill proc to every shout. Worth considering due to trait synergy especially when playing with at least one utility shout.
  • Relic of the Adventurer - restores half a dodge roll's worth of endurance whenever you heal, improving your survivability. It's like a second Energy sigil.


Usage

General

  • Chill Chill is the most important condition in the build. Not only because it gets your condi procs rolling but also because of the sustain tied to Chilling Victory.
  • Use "Your Soul Is Mine!" as often as possible, even out of combat. This is crucial for building Life Force (LF).
  • On top of the Stability Stability and AoE stun "Chilled to the Bone!" also applies Quickness Quickness when it strikes an enemy target in melee range. Using this right before entering Reaper's Shroud creates the perfect setup for your hard hitting shroud skills.
  • "Chilled to the Bone!" has a very distinct animation which makes it easy to avoid, if you feel like that's going to happen then stow your weapon to cancel the channeling. This is also great for fake casting - you can use the skill, cancel it immediately with weapon stow (the whole animation's still going to finish, potentially baiting out dodges or other defensive CDs), and send it only on a CD of 5 seconds.
  • Entering shroud procs Spiteful Spirit and Weakening Shroud, these are both defensive and offensive by nature. Being able to rip boons and apply Weakness Weakness even when you're sitting in a CC could save your life, and these are great instant offensive procs as well which could kickstart your burst chain.
    • Quickly following up with Death's Charge to apply Blind and corrupt more boons through Path of Corruption is basically a 2 button burst combo that puts heavy pressure on every enemy around you.
    • Entering shroud counts as a weapon swap and as such could proc Sigil of Doom and Sigil of Exposure while on Pistol/Dagger (if the sigils aren't on CD) which are instantly applied to the enemy target via Spiteful Spirit for increased burst and condition variety.
  • Ideally try to use Death's Charge inside the field left behind by Executioner's Scythe to combo Frost Aura.
  • Cleansing on this build is rather limited and often tied to offensive skills such as Putrid Mark and Deathly Swarm, skill #4 on both weapons. Other than that you've got Spectral Walk but depending on what 3rd utility you took this may or may not be the only stunbreak in the build so use it wisely.
  • There's more to Spectral Walk (SW) than just being a stun breaker with a bit of LF management, this skill allows for quite a bit of creativity. For example:
    • Activate SW jump off a cliff while being chased Spectral Recall when your enemies jump after you.
    • Activate SW break line of sight cast "Chilled to the Bone!" teleport back at the very end of the channeling (this makes it harder to avoid and reduces the chance of getting interrupted, although the outcome is going to be a bit luck based).
    • Activate SW Necrotic Traversal (if using Flesh Wurm) Spectral Recall when they catch up to you. This works for stomping downed enemies as well, the channeling isn't interrupted by either of these teleports!
  • When playing with Scepter, Feast of Corruption is best used on targets that already have several conditions on them to maximize damage and LF generation.
    • "Suffer!" is a great setup for this skill, allowing you to deliver burst damage in an instant.
  • Well of Darkness is one of the strongest skills in the build due to its synergy with various traits. It's valuable in any situation from surviving enemy focus to pressuring multiple targets.
  • For mobility use the following sequence:
  1. Reaper's Shroud
  2. Death's Charge
  3. Exit Reaper's Shroud just before Death's Charge finishes (the ending of DC brings your character to a halt, which can be cancelled by dropping out of shroud early)
  • Vile Blast is a great skill for quickly setting up other skills like Weeping Shots, "Chilled to the Bone!" or a shroud burst.
  • On Staff try to use Putrid Mark AFTER Chillblains for a free AoE Weakness Weakness combo.
  • Putrid Mark and Death's Charge are the best skills to use with Sigil of Intelligence.


Shroud burst rotation example

  1. Infusing Terror
  2. Death's Charge to your target
  3. Terrify
  4. Executioner's Scythe
  5. Soul Spiral


Top Streamers


Ratings

This build has a rating of 5 stars based on 12 votes.
Log in or register to rate this build.
4 stars
Ethan gave this build 4 stars • November 2024
Kinda fell off as the meta changed, more damage than regular condi reaper but it pops like a balloon under pressure and it's damage is kind of gimmicky since it relys on so many procs. Most people see the proc on shroud and immediately know to focus the reaper. With a support it's still fine, but you can't rely on that as a solo q. Although it could be really good since the current meta classes are super boon dependant, like wb and cata, especially hurting cata because of its high uptime on chill. And it has the potential to corrupt wb stab into fear which is always funny if it lands.
5 stars
Goon gave this build 5 stars • May 2023
Fantastic build in the current meta. Tankier then most reaper build due to the high vitality and low reliance on shroud autos for damage. Your damage comes packed in with debilitating conditions like blind and chill enabling you to lock down enemies and lower their ability to pressure your team. Very easy to learn though will require good positioning to survive at higher levels. I don't think it's necessary overpowered as the damage takes a long time to ramp up and being killed by this build means you have tanked multiple key skills from the reaper. However, the near permanenet chill is extremely unfun to play against.
5 stars
Vex gave this build 5 stars • May 2023
Completely busted build that makes it nearly impossible to play support because of how hard it's spamming multiple condis at once. No build can keep up with condi removal. I'm surprised it wasn't nerfed witb the may 2 patch, I hope it gets the nerfhammer in the next one. "PlzAnetBuffNecro" is full of bs, at least hide your agenda behind a better name dude.
3 stars
PlzAnetBuffNecro gave this build 3 stars • April 2023
I dont think this build should be 5 stars. It might work in lower tier pvp, but most classes being played in the higher ranks have the instant burst to negate shroud and make you useless as well as enough condi cleanse (which has always been the case) to negate your condis as well as enough cc to interrupt your main dmg (reaper). Giving it a star. Power Reaper or Condi Harbinger still outperform this.
5 stars
Hanz gave this build 5 stars • March 2023
I think people are sleeping on this. The damage if insanely good, so is the condition variety and how quickly it can put 5+ different conditions on a target. Great chill uptime, lots of AoE boon corruption (many of them are tied to instant cast skills and procs too) and easily stacks 25 vuln in no time to help your team pressure targets. It's really squishy but with proper kiting, CD management, and positioning it's manageable even if you don't have a support. The boon corruption and Weakness in the build also adds to the sustain in a way. This is a very solid build for rank climbing at the very least.
5 stars
Trini565 gave this build 5 stars • December 2016
I think this build is great. You have to honestly out smart your opponent with positioning and picking the right utilities base off your opponent. IMO you can make this build work without support. I personally play this build and I have no problems.
5 stars
Qubusify gave this build 5 stars • December 2016
Do not use this when soloing or without support. You will only handicap your team.
5 stars
VolkS7X gave this build 5 stars • December 2016
This build is amazing. "Rise!" is just great at countering Mesmers and their pesky clones. Warriors and Guardians cannot out-sustain me due to the constant flow of conditions and condition transfers. Elementalists and Thieves cannot burst me down faster than I can burst them down due to the major difference in sustainability. Only class I've really had problems with were rangers, and that's due to their also great sustain, damage and tankiness combined. This build can easily fill all three engagement distances, with Reaper form as a frontliner / tank / pure DPS. Scepter is great at mid range, makes up for the lack of mobility by taking away the enemy's mobility. Staff is fun when both other engagement distances are filled and you can comfortably sit at the back and spam heals for your team and conditions for the enemy. While this build can hold its own in most 1v1 scenarios, it does have its counters. However, the enemy must be geared in such way to counter every aspect of this build, which would sacrifice their overall potential. However, this build shines in teamfights.
5 stars
Jericho D gave this build 5 stars • November 2016
I was skeptical about switching to this build because of the success (albeit squishy) of more condition-heavy builds. But I decided to give it a try. Glad I did. This build is absolutely SICK. The sustain is unreal and the damage is sufficient to 1v2 and sometimes 1v3. It takes down DHs and rangers with ease, totally slaughters thieves, engineers, and eles, and out-sustains most mesmers and warriors. In the last 5 matches I've played (consecutively) I have not died once---compared to dying 3 or 4 times with previous condi-heavy builds that relied on team support. This is a solo-ready build for pugging @ season and will be murderous in an organized team setting. I opted for "Rise!" to split incoming damage (since I solo-Q and can't rely on a team healer) and it works beautifully. I can see why this is the new meta reaper build. Excellent!
5 stars
Exciton gave this build 5 stars • November 2016
Absolutely fall in love with the amount of damage this build can deal. The survivability is also good by necro standard.
5 stars
Antonioxd gave this build 5 stars • November 2016
So Spiteful talisman or Bitter chill? That 5% damage extra doesn't appeal to me at all in comparison to the vulnerability stack. Good build regardless. Not too sure if this is a meta build though. Condi pressure from all out necro has much more presence in team fight compare to this one (and obviously they die much faster). When macebow warrior hasn't been categorized as meta in sPvP I don't really see this belongs to the meta.
5 stars
Sulewi gave this build 5 stars • November 2016
Love it! It's insanely strong but IMO requires even more attention to good positioning compared to the old builds. Briefly said, it kills faster than the old builds at the cost of being more vulnerable.

Comments

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