Difference between revisions of "Dragonhunter - Chinese Support DH"
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Latest revision as of 19:58, 9 June 2024
The community gave this build a rating, making it second-tier: Good
Focused on: Healing and Boon support
Designed for: WvW Zerg
Difficulty:
Easy
This build was last updated on June 09, 2024 and is up to date for the October 8, 2024 patch.
Overview
A support Dragonhunter build for WvW. Abuses Stability and group block.
to provide a large amount of
Skill Bar
Staff
Mace/Shield
Utility
Template Code
[&DQENPS47Gx9/AAAANgEAAEsBAAAtAQAANwEAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Head
Minstrel
Minstrel
Shoulders
Minstrel
Minstrel
Chest
Minstrel
Minstrel
Hands
Minstrel
Minstrel
Legs
Minstrel
Minstrel
Feet
Minstrel
Minstrel
Backpiece
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Accessory
Minstrel
Minstrel
Amulet
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Ring
Minstrel
Minstrel
Staff
Minstrel
Minstrel
Sigil
Sigil
Mace
Minstrel
Minstrel
Shield
Minstrel
Minstrel
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Consumables
-
- personal food option
Usage
Priorities
- High
- Moderate
- Condition clear
- CC
- Healing
- Primary boon support
- Low
- Cover boon support
Surviving
- This build has high passive defense
- This build has moderate mobility skill access
- This build has high active defense
- While your active defenses are strong, they are ideally saved for your group and not used selfishly
- can be prioritized over , but only if your entire party is in range and not stunned (or not in range of )
Active defense priority
- Dodge
- - if you have time to finish cast
- - only if the knockback isn’t disruptive
- Aegis
Detailed Explanations
Stability
- Apply Stability before allies get caught by enemy CC
- When using cover the application by applying other boons immediately after the cast
- Avoid overlapping multiple Stability sources on your party, both your own and other players
- Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs.
Stability priority
Shield of Courage
- Use Stability via
- This means the center of an AoE can be behind you, but if you're facing the player that cast it the damage will be blocked
blocks damage coming from enemy players you are facing
- blocks for allies inside the cone of the shield animation in front of you
to block for your party and give - Reset Aegis via and with
CC
- can also be used for cleanse, hit both groups with it if possible, but generally prioritizing using it offensively is best
- Use your CC when:
- Your group calls a spike:
- Winds -
- Wells - +
- Shades -
- Traps - +
- On top of enemy downs (while alive players are on top of them)
- Enemy groups moving defensively while your group is pushing
- Your group calls a spike:
Healing
- Be careful when healing others, is a powerful heal but can easily leave you out of position if misused
Healing priority
- (if you have time to finish cast)
- (only if the knockback isn’t disruptive)
- Dodge ( )
- Aegis
- Regeneration
Settings
- Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
- Also under General Options / User Interface turn on Thick party health bars
- Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
- Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.
Ratings
Comments
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