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Difference between revisions of "Holosmith - Power Holo"

(Fixing runes. Adding disclaimer to rotation)
 
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| profession = Engineer
 
| profession = Engineer
 
| specialization = Holosmith
 
| specialization = Holosmith
| designed for = Open World, Open World General
+
| designed for = open world, open world general
 
| focus = strike damage, mobility
 
| focus = strike damage, mobility
 
| rating = great
 
| rating = great
 
| xpac = pof
 
| xpac = pof
 +
| difficulty = 2
 
}}
 
}}
  
 
==Overview==
 
==Overview==
A power-based Holosmith build for open world. This build features extremely high burst damage and excellent mobility.
+
A power Holosmith build for open world. {{Skill|Engage Photon Forge}} to cauterise enemies with the power of concentrated sunlight. This build has great damage both in AoE and single target, decent mobility, and is slightly resilient. Compared to scrapper and mechanist, this build is harder to play but does higher damage after learning to play it. However, it isn't that great for soloing as it doesn't have barriers like scrapper or a very tanky pet like mechanist.
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQMGPiYvOSsoAQAAhgAAADUWAACjAAAAmAEAAAAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQMmLwY6OSsoARQBhgCGACYBJgFXFlcW8BWJAQAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
  
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|healing = Healing Turret
 
|healing = Healing Turret
 
|utility1 = Grenade Kit
 
|utility1 = Grenade Kit
|utility2 = Hard Light Arena
+
|utility2 = Throw Mine
|utility3 = Rifle Turret
+
|utility3 = Laser Disk
|elite = Elite Mortar Kit
+
|elite = Prime Light Beam
 
}}
 
}}
  
 +
===Weapon variants===
 +
* {{Tooltip|Rifle}} - range
 +
* {{Tooltip|Hammer}} - similar damage, defense, and cc to {{Tooltip|Sword}}/{{Tooltip|Shield}} with slightly more mobility. Requires access to [https://wiki.guildwars2.com/wiki/Weaponmaster_Training Weaponmaster Training] with Secrets of the Obscure.
  
 
===Skill Variants===
 
===Skill Variants===
 
====Healing====
 
====Healing====
* {{Skill|Elixir H}} - ease of use
+
The choice of heal skill is very open. We recommend {{Skill|Healing Turret}} because it provides very high healing and cleanses 2 conditions when first deployed, while creating a water field where you can detonate the turret to provide even more healing (See: [[Guide:What are Combo Fields]]). Always pick up the turret or detonate it, as it will provide more healing over time than the super weak regeneration that leaving the turret deployed provides.
* {{Skill|A.E.D.}} - stronger heal with good CC
+
Other options can be considered.
 
+
* {{Skill|Med Kit}} provides a decent heal with a low cooldown with the toolbelt skill {{Skill|Bandage Self}}, a Blast finisher with {{Skill|Infusion Bomb}}, condition cleanse and water field with {{Skill|Cleansing Field}}, and some ally healing.
 
+
* {{Skill|A.E.D.}} - helpful to negate a big attack or a oneshot, and has a helpful 2 second stun on the toolbelt skill {{Skill|Static Shock}}. This skill requires a bit more skill to use, as it only provides large healing if you were to take lethal damage.
 +
* {{Skill|Coolant Blast}} - good healing when used above 100 Heat, but not too good at low Heat. Its toolbelt skill is quite niche, transforming the conditions you suffer from into Burning (transforming more conditions at higher Heat levels), which can do more harm than good.
 
====Utility Skills====
 
====Utility Skills====
* {{Skill|Laser Disk}} - toolbelt skill deals strong single target damage
+
{{Skill|Throw Mine}} has great damage and crowd control. Don't replace it. <br>
* {{Skill|Spectrum Shield}} - extremely powerful defensive tool
+
{{Skill|Laser Disk}} is great for damage. Don't replace it. <br>
* {{Skill|Photon Wall}} - provides a block on demand and a toolbelt skill that deals good damage.
+
{{Skill|Grenade Kit}} provides great damage through the kit and its toolbelt skill. You can replace Grenade Kit if you don't like it.
* {{Skill|Personal Battering Ram}} - heavy crowd control on a short cooldown.
+
* {{Skill|Spectrum Shield}} - great stun break and damage reduction with a low cooldown, even lower if used at high Heat.
* {{Skill|Rocket Boots}} - for running away from things.
+
* {{Skill|Photon Wall}} - provides a projectile block on demand and a toolbelt skill that deals good damage. Situational since you are already using a shield, and this skill only blocks frontal attacks.
* {{Skill|Flamethrower}} - for tagging mobs in group events with {{Skill|Flame Jet}}.
+
* {{Skill|Personal Battering Ram}} - heavy melee range crowd control on a short cooldow, in case you need more crowd control than what Throw Mine provides (though it does almost no damage). Its toolbelt skill does a little ranged crowd control.
 
+
* {{Skill|Hard Light Arena}} - provides boons to yourself and nearby allies, and its toolbelt skill pulls nearby enemies, though sadly it has a small range.
 
+
====Elite skill====
====Elite Skills====
+
{{Skill|Prime Light Beam}} deals great damage and Crowd Control.
* {{Skill|Prime Light Beam}} - more raw damage if you don't need the utility of {{Skill|Elite Mortar Kit}}.
+
* {{Skill|Supply Crate}} inflicts more crowd control but has less damage and a longer cooldown.
  
  
 
==Specializations==
 
==Specializations==
 
{{Specialization|Firearms|bot|bot|mid}}
 
{{Specialization|Firearms|bot|bot|mid}}
{{Specialization|Explosives|mid|bot|bot}}
+
{{Specialization|Explosives|mid|mid|bot}}
 
{{Specialization|Holosmith|bot|mid|mid}}
 
{{Specialization|Holosmith|bot|mid|mid}}
  
 
+
===Specialization Variants===
==Specialization Variants==
+
* {{Trait|Glass Cannon}} - DPS increase in group events when allies are providing {{Tooltip|Fury}}.
* {{Trait|Glass Cannon}} - DPS increase in group events when allies are providing fury.
 
 
* {{Trait|Light Density Amplifier}} - trades some damage for defense,
 
* {{Trait|Light Density Amplifier}} - trades some damage for defense,
 
* {{Trait|Prismatic Converter}} - more condition cleanse.
 
* {{Trait|Prismatic Converter}} - more condition cleanse.
* {{Trait|Crystal Configuration: Storm}} - turns the auto-attack into a 600-range projectile while in forge, also makes it an explosion; this has extreme synergy with the explosives traitline & is great for tagging
 
* {{Trait|Thermal Release Valve}} - can be combined with a {{Sigil|Superior Sigil of Stamina}} in zergs or chain-farming situations for nearly permanent forge.
 
 
:'''Fast Tagging'''
 
In events that require fast AOE damage, take {{Trait|Thermal Release Valve}} and {{Trait|Crystal Configuration: Storm}} with a {{Sigil|Superior Sigil of Stamina}} for higher tagging potential.
 
  
===Alchemy Variant===
+
===Fast Tagging===
This variant deals much lower DPS but provides much higher durability. This typically should replace Firearms, though to keep the high crit chance you can also replace explosives.
+
In events that require fast AoE damage, take {{Trait|Thermal Release Valve}} and {{Trait|Crystal Configuration: Storm}} with a {{Sigil|Superior Sigil of Stamina}} for higher tagging potential.
{{Specialization|Alchemy|top|mid|bot|variant=y}}
 
  
  
 
==Equipment==
 
==Equipment==
 
+
Ascended gear is not required; exotic gear with the same stats will work.
This set uses gear similar to [[Build:Holosmith_-_Power_Sword_DPS]], making it excellent for general PvE
+
===Standard Equipment===
 +
This gearset is useful across all of PVE.
 
{{PvE equipment
 
{{PvE equipment
 
|weight = medium
 
|weight = medium
Line 83: Line 82:
 
|weapon2 = Shield
 
|weapon2 = Shield
 
|sigil1 = Superior Sigil of Force
 
|sigil1 = Superior Sigil of Force
|sigil2 = Superior Sigil of Accuracy
+
|sigil2 = Superior Sigil of Impact
 +
|relic = Relic of the Thief
 +
| legs = Dragon
 +
| backpiece = Dragon
 
}}
 
}}
 +
* You can use {{Relic|Relic of Zakiros}} to trade a minor amount of damage for sustain, {{Relic|Relic of the Cavalier}} to start combat with boons, or {{Relic|Relic of Durability}} for a little extra defense.
 +
* For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Knight}} trinkets.
  
  
==Equipment Variants==
+
==Consumables==
:'''Gear'''
+
Budget consumables are acceptable for use in open world.
* {{Tooltip|Marauder}} and/or {{Tooltip|Dragon_stats}} - Trades some damage for a moderate boost to HP
 
* {{Tooltip|Knight}}, {{Tooltip|Soldier}} - can mix a few pieces of this into your gear for extra defense.
 
* {{Rune|Superior Rune of the Eagle}} - higher solo DPS but less useful in groups
 
* {{Rune|Superior Rune of Durability}}, {{Rune|Superior Rune of Vampirism}} - defense
 
  
:'''Sigils'''
+
===DPS===
* {{Sigil|Energy}} - defense
+
* Prioritize '''Steak''' Ascended food.
* {{Sigil|Superior Sigil of Stamina}} - when using {{Trait|Thermal Release Valve}}
+
* {{Food|Plate of Spicy Moa Wings}} / {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}}
 +
* {{Utility|Superior Sharpening Stone}} / {{Utility|Tin of Fruitcake}}
  
 +
===Defense===
 +
* {{Food|Bowl of Orrian Truffle and Meat Stew}}
 +
* {{Food|Fried Oyster Sandwich}}
 +
* {{Food|Bowl of Lemongrass Mussel Pasta}}
  
==Consumables==
+
===Farming===
:'''Food'''
+
* Prioritize '''Steak''' Ascended food.
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
+
* {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}}
* {{food|Peppermint Omnomberry Bar}} - farming
+
* {{Food|Peppermint Omnomberry Bar}}
* {{food|Dragon's Breath Bun}}, {{food|Plate of Truffle Steak}} - DPS
+
* {{Utility|Sharpening Skull}} (and variants)
* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense
 
 
 
:'''Utility'''
 
* {{Utility|Sharpening Skull}} (and variants) - farming
 
* {{utility|Tin of Fruitcake}}, {{utility|Superior Sharpening Stone}} - dps
 
  
  
 
==Usage==
 
==Usage==
===Damage===
+
===Photon Forge===
This build's usage breaks down into two Loops: Your Forge Loop and your Sword Loop. As a note, you should always try to be between 50% and 150% heat; you should be entering forge before falling below 50%.
+
Most of your damage comes from Photon Forge, the holosmith's profession mechanic. Using skills inside the Forge generates Heat, some Heat is also gained over time. Having high Heat is great, as it increases your damage through {{Trait|Laser's Edge}} and {{Trait|Enhanced Capacity Storage Unit}}. However, you must exit Photon Forge before you accumulate 150 Heat, or you will Overheat, which does great damage to yourself, prevents you from accessing the Forge until it cools down, and puts your toolbelt skills on cooldown, so a terrible thing to happen.
  
 +
When you exit Photon Forge, it will begin to cool down after a few seconds, and you will slowly lose Heat and heal yourself a little through {{Trait|Heat Therapy}}. Once the Forge has cooled a bit (but not all the way down), you will enter it again. This way, you will always have some good amount of Heat to benefit from the aforementioned traits.
  
====Opener====
+
===Damage===
Open fights at 50% heat with the Forge opening. If you are not at 50% heat at the start of the fight, before performing your Forge opener use {{Skill|Holographic Shockwave}} to gain a lot of heat quickly, then proceed with your normal forge opener.  
+
As mentioned, having high Heat is great, and your Photon Forge skills not only generate Heat but also do great damage. You should open fights with your Photon Forge, use your Forge skills until you're very close to overheating, then exit the forge and fight with your sword and Grenade Kit. Once your Heat cools down to about 80, you should enter the Forge again.
 
+
Your highest damage skills are:
 
+
* {{Skill|Throw Mine}}
====Forge Loop====
+
* {{Skill|Photon Blitz}}
''Note: this section might be outdated.''
+
* {{Skill|Corona Burst}}
Enter Forge at around 50% heat. During this loop, you will want to use {{Skill|Corona Burst}} first, and then off cooldown while using {{Skill|Photon Blitz}} off cooldown as well. Auto-attack between skill uses, and try to avoid using other forge skills to conserve heat. If done correctly, you can fit 3x {{Skill|Corona Burst}} and 2x {{Skill|Photon Blitz}} into this loop.
+
* {{Skill|Grenade Barrage}}
 
+
* {{Skill|Laser Disk}}
 
 
====Sword Loop====
 
After your Forge Loop, you will enter Sword Loop. During this phase, spam {{Skill|Refraction Cutter}}, {{Skill|Radiant Arc}}, and auto-attack. Weave in utilities as you see fit, and use CC when appropriate.
 
 
 
 
 
====Utilities====
 
For Toolbelt skills and Utilities, try and use them off cooldown but only ever above 50% Heat. If you are trying to buy some time for a skill to come back up in Forge but have high heat and don't want to auto-attack, this is the perfect time to weave in a DPS utility like {{Skill|Grenade Barrage}} or {{Skill|Prime Light Beam}}.
 
 
 
 
 
===Defense===
 
Holosmith is a DPS spec at its heart and does a poor job of face-tanking mobs due to low sustain. For defense you will rely on a handful of skills and your ability to dodge to survive.
 
 
 
This build features a few defensive variants and options. Generally, the best defense for Holosmith is quickly terminating your attacker, but when that is not a possibility consider skills such as {{Skill|Hard Light Arena}}, {{Skill|Spectrum Shield}}, and {{Skill|Flash Shell}} for powerful defensive utility. When possible, try to CC enemies and burst them down; they can't kill you if they don't get a chance to attack.
 
 
 
If this is not enough, defensive gear options such as {{Rune|Superior Rune of Durability}} and {{Sigil|Energy}} can greatly boost your personal survivability, though these come at a loss to DPS.
 
  
 +
===Rotation===
 +
Against bosses and other durable enemies, try to follow this rotation.
 +
If possible, start with high Heat, about 80. You can use {{Skill|Holographic Shockwave}} to quickly generate a lot of heat. If possible, use Throw Mine before the fight, so you can detonate it later once you have high Heat so it does more damage (the skill begins to cool down when you place the mine).
 +
# {{Skill|Corona Burst}}
 +
# {{Skill|Photon Blitz}}
 +
# Photon Forge auto attacks.
 +
# {{Skill|Corona Burst}}
 +
# {{Skill|Deactivate Photon Forge}}
 +
# {{Skill|Refraction Cutter}}
 +
# {{Skill|Radiant Arc}} (skip if a nearby ally is providing you with Quickness)
 +
# {{Skill|Shrapnel Grenade}} + {{Skill|Poison Grenade}}
 +
# Sword auto attacks.
 +
# {{Skill|Refraction Cutter}}
 +
# Sword auto attacks.
 +
# {{Skill|Refraction Cutter}}
 +
# {{Skill|Engage Photon Forge}}
 +
# Repeat
 +
* Use the following skills off cooldown inside Photon Forge when above 100 Heat instead of Forge auto attacks: {{Skill|Grenade Barrage}}, {{Skill|Laser Disk}}, {{Skill|Prime Light Beam}}, {{Skill|Throw Mine}}.
  
===Cleanses===
+
===Notes and tips===
* {{Skill|Healing Turret}}
+
* If you enter Photon Forge at about 80 heat as recommended, your second {{Skill|Corona Burst}} will be used very close to overheating. But this won't be a problem because you can leave Photon Forge right after the yellow casting bar of Corona Burst disappears. This might cause you to reach 150 Heat outside of Photon Forge as Corona Burst generates its Heat over 1.5 seconds after casting, but you can't overheat outside of the Forge.
* {{Trait|Prismatic Converter}}
+
* If possible, precast {{Skill|Throw Mine}} and {{Skill|Mine Field}} before fights.
 +
* You can enter and leave Engineer Kits without interrupting your current action. So you can press the key for {{Skill|Refraction Cutter}} and equip the kit immediately and it won't get interrupted. This is great for when you are only going to use {{Skill|Shrapnel Grenade}} and exit the kit, as you have to wait 1 second before you can exit the kit, this way that one second will pass by as you finish casting Refraction Cutter and cast Shrapnel Grenade, making the rotation much more fluid. Do note that Stow Kit does not interrupt your ongoing action but {{Tooltip|Weapon Swap}} does, so don't use weapon swap.
 +
* To quickly generate Heat before fights you can use {{Skill|Corona Burst}}, {{Skill|Holo Leap}}, and auto attacks. You can also use {{Skill|Holographic Shockwave}} if you won't be needing the Crowd Control.
 +
* Remember to try to stay always at high Heat to benefit from {{Trait|Laser's Edge}} and {{Trait|Enhanced Capacity Storage Unit}}. Even your sword skills are more powerful when used at high Heat.
 +
* {{Skill|Static Shield}} only stuns enemies that attack you while you from melee range.
 +
* Photon Forge auto attacks have been bugged since launch and are much slower if you manually press the key. Instead, just rely on auto attack and don't press the key.
  
 +
===Defense and Sustain===
 +
* {{Trait|Heat Therapy}} and {{Trait|Big Boomer}} provide a little sustain in long fights, but you're vulnerable to burst damage.
 +
* You can block attacks and reflect projectiles with your shield.
 +
* With your great burst damage, you will kill trash mobs before they kill you. You can also use your CC to incapacitate them so they can't fight back.
 +
* In longer fights, if you need more defense, you can consider using the defensive utilities {{Skill|Hard Light Arena}} and/or {{Skill|Spectrum Shield}} at a dps loss.
 +
* Remember that {{Skill|Healing Turret}} cleanses 2 conditions. If you need even more cleansing, use {{Trait|Prismatic Converter}}.
  
 
===Crowd Control===
 
===Crowd Control===
Line 150: Line 165:
 
* {{Skill|Static Shield}}
 
* {{Skill|Static Shield}}
 
* {{Skill|Throw Shield}}
 
* {{Skill|Throw Shield}}
* {{Skill|Prismatic Singularity}}
+
* {{Skill|Throw Mine}}
 
* {{Skill|Holographic Shockwave}}
 
* {{Skill|Holographic Shockwave}}
 +
* {{Skill|Prime Light Beam}}
 +
* {{Skill|Static Shock}} (if using {{Skill|A.E.D.}})

Latest revision as of 17:13, 14 June 2024

The community gave this build a rating, making it top-tier: Great

Focused on: Strike damage and Mobility

Designed for: Open World and Open World General

Expansions required: Path of Fire Builds

Difficulty:
Normal
This build was last updated on June 14, 2024 and is up to date for the October 8, 2024 patch.

Overview

A power Holosmith build for open world. Engage Photon Forge to cauterise enemies with the power of concentrated sunlight. This build has great damage both in AoE and single target, decent mobility, and is slightly resilient. Compared to scrapper and mechanist, this build is harder to play but does higher damage after learning to play it. However, it isn't that great for soloing as it doesn't have barriers like scrapper or a very tanky pet like mechanist.


Template Code

[&DQMmLwY6OSsoARQBhgCGACYBJgFXFlcW8BWJAQAAAAAAAAAAAAAAAAAAAAA=]
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Skill Bar

Sword/Shield
Utility

Weapon variants

Skill Variants

Healing

The choice of heal skill is very open. We recommend Healing Turret because it provides very high healing and cleanses 2 conditions when first deployed, while creating a water field where you can detonate the turret to provide even more healing (See: Guide:What are Combo Fields). Always pick up the turret or detonate it, as it will provide more healing over time than the super weak regeneration that leaving the turret deployed provides. Other options can be considered.

  • Med Kit provides a decent heal with a low cooldown with the toolbelt skill Bandage Self, a Blast finisher with Infusion Bomb, condition cleanse and water field with Cleansing Field, and some ally healing.
  • A.E.D. - helpful to negate a big attack or a oneshot, and has a helpful 2 second stun on the toolbelt skill Static Shock. This skill requires a bit more skill to use, as it only provides large healing if you were to take lethal damage.
  • Coolant Blast - good healing when used above 100 Heat, but not too good at low Heat. Its toolbelt skill is quite niche, transforming the conditions you suffer from into Burning (transforming more conditions at higher Heat levels), which can do more harm than good.

Utility Skills

Throw Mine has great damage and crowd control. Don't replace it.
Laser Disk is great for damage. Don't replace it.
Grenade Kit provides great damage through the kit and its toolbelt skill. You can replace Grenade Kit if you don't like it.

  • Spectrum Shield - great stun break and damage reduction with a low cooldown, even lower if used at high Heat.
  • Photon Wall - provides a projectile block on demand and a toolbelt skill that deals good damage. Situational since you are already using a shield, and this skill only blocks frontal attacks.
  • Personal Battering Ram - heavy melee range crowd control on a short cooldow, in case you need more crowd control than what Throw Mine provides (though it does almost no damage). Its toolbelt skill does a little ranged crowd control.
  • Hard Light Arena - provides boons to yourself and nearby allies, and its toolbelt skill pulls nearby enemies, though sadly it has a small range.

Elite skill

Prime Light Beam deals great damage and Crowd Control.

  • Supply Crate inflicts more crowd control but has less damage and a longer cooldown.


Specializations

Specialization Variants

  • Glass Cannon - DPS increase in group events when allies are providing Fury Fury.
  • Light Density Amplifier - trades some damage for defense,
  • Prismatic Converter - more condition cleanse.

Fast Tagging

In events that require fast AoE damage, take Thermal Release Valve and Crystal Configuration: Storm with a Sigil of Superior Sigil of Stamina for higher tagging potential.


Equipment

Ascended gear is not required; exotic gear with the same stats will work.

Standard Equipment

This gearset is useful across all of PVE.

Head
Berserker
Shoulders
Berserker
Chest
Berserker
Hands
Berserker
Legs
Dragon
Feet
Berserker
Backpiece
Dragon
Accessory
Berserker
Accessory
Berserker
Amulet
Berserker
Ring
Berserker
Ring
Berserker
Sword
Berserker
Shield
Berserker
Sigil
Sigil
Rune
x6


Relic
  • You can use Relic of Zakiros to trade a minor amount of damage for sustain, Relic of the Cavalier to start combat with boons, or Relic of Durability for a little extra defense.
  • For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Knight Knight trinkets.


Consumables

Budget consumables are acceptable for use in open world.

DPS

  • Prioritize Steak Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Steak Ascended food.
  • /
  • (and variants)


Usage

Photon Forge

Most of your damage comes from Photon Forge, the holosmith's profession mechanic. Using skills inside the Forge generates Heat, some Heat is also gained over time. Having high Heat is great, as it increases your damage through Laser's Edge and Enhanced Capacity Storage Unit. However, you must exit Photon Forge before you accumulate 150 Heat, or you will Overheat, which does great damage to yourself, prevents you from accessing the Forge until it cools down, and puts your toolbelt skills on cooldown, so a terrible thing to happen.

When you exit Photon Forge, it will begin to cool down after a few seconds, and you will slowly lose Heat and heal yourself a little through Heat Therapy. Once the Forge has cooled a bit (but not all the way down), you will enter it again. This way, you will always have some good amount of Heat to benefit from the aforementioned traits.

Damage

As mentioned, having high Heat is great, and your Photon Forge skills not only generate Heat but also do great damage. You should open fights with your Photon Forge, use your Forge skills until you're very close to overheating, then exit the forge and fight with your sword and Grenade Kit. Once your Heat cools down to about 80, you should enter the Forge again. Your highest damage skills are:

  • Throw Mine
  • Photon Blitz
  • Corona Burst
  • Grenade Barrage
  • Laser Disk

Rotation

Against bosses and other durable enemies, try to follow this rotation. If possible, start with high Heat, about 80. You can use Holographic Shockwave to quickly generate a lot of heat. If possible, use Throw Mine before the fight, so you can detonate it later once you have high Heat so it does more damage (the skill begins to cool down when you place the mine).

  1. Corona Burst
  2. Photon Blitz
  3. Photon Forge auto attacks.
  4. Corona Burst
  5. Deactivate Photon Forge
  6. Refraction Cutter
  7. Radiant Arc (skip if a nearby ally is providing you with Quickness)
  8. Shrapnel Grenade + Poison Grenade
  9. Sword auto attacks.
  10. Refraction Cutter
  11. Sword auto attacks.
  12. Refraction Cutter
  13. Engage Photon Forge
  14. Repeat
  • Use the following skills off cooldown inside Photon Forge when above 100 Heat instead of Forge auto attacks: Grenade Barrage, Laser Disk, Prime Light Beam, Throw Mine.

Notes and tips

  • If you enter Photon Forge at about 80 heat as recommended, your second Corona Burst will be used very close to overheating. But this won't be a problem because you can leave Photon Forge right after the yellow casting bar of Corona Burst disappears. This might cause you to reach 150 Heat outside of Photon Forge as Corona Burst generates its Heat over 1.5 seconds after casting, but you can't overheat outside of the Forge.
  • If possible, precast Throw Mine and Mine Field before fights.
  • You can enter and leave Engineer Kits without interrupting your current action. So you can press the key for Refraction Cutter and equip the kit immediately and it won't get interrupted. This is great for when you are only going to use Shrapnel Grenade and exit the kit, as you have to wait 1 second before you can exit the kit, this way that one second will pass by as you finish casting Refraction Cutter and cast Shrapnel Grenade, making the rotation much more fluid. Do note that Stow Kit does not interrupt your ongoing action but Weapon Swap Weapon Swap does, so don't use weapon swap.
  • To quickly generate Heat before fights you can use Corona Burst, Holo Leap, and auto attacks. You can also use Holographic Shockwave if you won't be needing the Crowd Control.
  • Remember to try to stay always at high Heat to benefit from Laser's Edge and Enhanced Capacity Storage Unit. Even your sword skills are more powerful when used at high Heat.
  • Static Shield only stuns enemies that attack you while you from melee range.
  • Photon Forge auto attacks have been bugged since launch and are much slower if you manually press the key. Instead, just rely on auto attack and don't press the key.

Defense and Sustain

  • Heat Therapy and Big Boomer provide a little sustain in long fights, but you're vulnerable to burst damage.
  • You can block attacks and reflect projectiles with your shield.
  • With your great burst damage, you will kill trash mobs before they kill you. You can also use your CC to incapacitate them so they can't fight back.
  • In longer fights, if you need more defense, you can consider using the defensive utilities Hard Light Arena and/or Spectrum Shield at a dps loss.
  • Remember that Healing Turret cleanses 2 conditions. If you need even more cleansing, use Prismatic Converter.

Crowd Control

  • Magnetic Inversion
  • Static Shield
  • Throw Shield
  • Throw Mine
  • Holographic Shockwave
  • Prime Light Beam
  • Static Shock (if using A.E.D.)


Ratings

This build has a rating of 4 stars based on 2 votes.
Log in or register to rate this build.
4 stars
Klay gave this build 4 stars • September 2024
Very strong build with the only problem being the fact that you can die very easily if you don't pay attention, a glass cannon if you suppose.
4 stars
Starlitjupiter gave this build 4 stars • August 2023
A fantastic build with good mobility and burst damage.

Comments

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