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Difference between revisions of "Renegade - Alacrity Support Healer"

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| designed for = Raid, Fractal
 
| designed for = Raid, Fractal
 
| rating = Good
 
| rating = Good
| focus = Healing, Boon Support
+
| focus = Healing, Support
 +
| xpac = pof
 
| meta =
 
| meta =
 +
| difficulty = 1
 
}}
 
}}
  
 
==Overview==
 
==Overview==
A pure support Renegade build which can be played as a main healer. This build provides excellent healing, CC, {{tooltip|Might}} and {{tooltip|Alacrity}}.
+
A pure support Renegade build which can be played as a main healer. This build provides excellent healing, CC, and permanent 25 {{tooltip|Might}}, {{tooltip|Fury}}, {{tooltip|Protection}}, and {{tooltip|Alacrity}}.  
 
 
If paired with a source of {{tooltip|Quickness}}, such as [[Build:Firebrand_-_Quickness_Support_Condi DPS|Firebrand - Quickness Support Condi DPS]] that can provide {{tooltip|Fury}}, this will cover the essential boons for its subgroup.  
 
  
  
Line 20: Line 20:
 
| weapon1 = Staff
 
| weapon1 = Staff
 
| weapon2 =
 
| weapon2 =
| weapon3 = Sword
+
| weapon3 = Scepter
| weapon4 = Sword
+
| weapon4 = Shield
 
| legend1 = kalla
 
| legend1 = kalla
 
| legend2 = ventari
 
| legend2 = ventari
 
}}
 
}}
 +
 +
 +
===Weapon Variants===
 +
'''Scepter''' is used to cap {{tooltip|Might}} and provide some barrier, and '''Shield''' is very nice for {{tooltip|Aegis}} and extra healing. You need to own Secrets of the Obscure for both these weapons. If you don't, your second weapon set becomes somewhat irrelevant, but '''Mace''' can cover some of the might you lack from not having '''Scepter''', and '''Axe''' has an additional CC skill.
 +
  
  
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code = [&DQkMFQMmPz/cEQAA1BEAACsSAAAGEgAAyhEAAAUGAAArEgYS1BEAAAAAAAA=]
 
code = [&DQkMFQMmPz/cEQAA1BEAACsSAAAGEgAAyhEAAAUGAAArEgYS1BEAAAAAAAA=]
 
}}
 
}}
 +
  
  
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===Specialization Variants===
+
===Trait Variants===
 
* {{trait|Eluding Nullification}} and {{trait|Cleansing Channel}} are options if condi cleanse is more important than raw healing.
 
* {{trait|Eluding Nullification}} and {{trait|Cleansing Channel}} are options if condi cleanse is more important than raw healing.
 
* {{Trait|Resilient Spirit}} offers additional personal sustain.
 
* {{Trait|Resilient Spirit}} offers additional personal sustain.
 
 
===Devastation Variant===
 
'''Devastation''' is worth running instead of '''Invocation''' if you need to provide some {{tooltip|Fury}} via {{Trait|Assassin's Presence}} or need the personal sustain when tanking.
 
 
{{Specialization|Devastation|bot|top|bot|variant=y}}
 
 
  
  
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| sigil1 = Superior Sigil of Transference
 
| sigil1 = Superior Sigil of Transference
 
| sigil2 = Superior Sigil of Concentration
 
| sigil2 = Superior Sigil of Concentration
| weapon3 = Sword
+
| weapon3 = Scepter
| weapon4 = Sword
+
| weapon4 = Shield
 
| sigil3 = Superior Sigil of Transference
 
| sigil3 = Superior Sigil of Transference
 
| sigil4 = Superior Sigil of Concentration
 
| sigil4 = Superior Sigil of Concentration
 
| infusion1 = Healing +9 Agony Infusion
 
| infusion1 = Healing +9 Agony Infusion
 
| infusion1-qt = 18
 
| infusion1-qt = 18
 +
| relic = Relic of the Monk
 
<!-- Custom stats -->
 
<!-- Custom stats -->
 
| head =
 
| head =
Line 81: Line 81:
 
| ring2 =
 
| ring2 =
 
}}
 
}}
 +
 +
  
 
==Consumables==
 
==Consumables==
'''Food:'''
+
 
*{{Food|Delicious Rice Ball}}
+
'''Food'''
 +
* {{food|Bowl of Fruit Salad with Mint Garnish}}
 +
** {{food|Delicious Rice Ball}} for a cheaper alternative
  
  
'''Utility:'''
+
'''Utility'''
*{{Utility|Peppermint Oil}} or {{Utility|Master Maintenance Oil}}
+
* {{Utility|Bountiful Maintenance Oil}}  
  
  
  
 
==Usage==
 
==Usage==
 +
 +
===Boons===
 
Simply using the following skills on cooldown will maintain 20 {{tooltip|Might}} and permanent {{tooltip|Alacrity}} for your party:
 
Simply using the following skills on cooldown will maintain 20 {{tooltip|Might}} and permanent {{tooltip|Alacrity}} for your party:
 
*{{Skill|Orders from Above}}
 
*{{Skill|Orders from Above}}
 
*{{Skill|Heroic Command}}
 
*{{Skill|Heroic Command}}
  
 +
The remaining might can be covered by the '''Scepter''' autoattack chain and ally-targeted {{skill|Otherworldly Bond}}.
 +
 +
Your output of {{tooltip|Fury}} is primarily covered by {{trait|Endless Enmity}}, and can be supplimented by ally-targeted {{skill|Otherworldly Bond}} when you can not hit the boss.
 +
 +
You provide {{tooltip|Protection}} through using Legendary Renegade skills via {{trait|All for One}}, {{skill|Envoy of Exuberance}}, and empowered {{skill|Protective Solace}}.
  
* Other than maintaining boons, while in {{Skill|Legendary Renegade Stance}} you should cast {{Skill|Breakrazor's Bastion}} and {{Skill|Soulcleave's Summit}}.
+
You provide 10 seconds of {{tooltip|Regeneration}} when swapping to {{skill|Legendary Centaur Stance}} via {{trait|Spirit Boon}}. However, you have to waste energy on {{skill|Purifying Essence}} to provide permanent regen, which is usually not worth doing if there are no conditions to cleanse.
* While in {{Skill|Legendary Centaur Stance}} extra energy can be used on weapon skills for DPS (if on sword/sword):
 
** {{Skill|Chilling Isolation}}
 
** {{Skill|Shackling Wave}}
 
** {{Skill|Deathstrike}}
 
  
  
===General===
+
===Legends===
 +
* {{Skill|Legendary Renegade Stance}} is your primary source of protection and gives allies' attack lifesteal through {{skill|Soulcleave's Summit}}. It also offers burst heal through {{skill|Breakrazor's Bastion}}, and strong CC through {{skill|Darkrazor's Daring}}
 +
 
 +
* {{Skill|Legendary Centaur Stance}} is your primary heal source and also offers some {{tooltip|Vigor}}, {{tooltip|Resistance}} and {{tooltip|Stability}} if desired. It provides projectile block through {{Skill|Protective Solace}}, condition cleanse through {{Skill|Purifying Essence}}, and CC through {{Skill|Energy Expulsion}}. Can be swapped out if necessary for one of the options below.
 +
 
 +
* {{Skill|Legendary Dwarf Stance}} provides your squad with {{Tooltip|Stability}} through {{Skill|Inspiring Reinforcement}}, CC through {{Skill|Forced Engagement}}, and reduce personal incoming strike and condition damage by 20% with {{Skill|Vengeful Hammers}}. If needed, it can also reduce incoming strike damage to your subgroup by 50% with {{Skill|Rite of the Great Dwarf}}.
 +
 
 +
* {{Skill|Legendary Demon Stance}} should (almost) never be played in bosses, but it offers a pull with {{Skill|Call to Anguish}} which may be useful when fighting trash mobs if your group does not have pulls.
 +
** It can also be used in fractals to remove the boons from ''No Pain, No Gain'' if no-one else is able to.
 +
 
 +
 
 +
'''Legend Swapping'''<br>
 +
In general, you want to legend swap off cooldown to maintain {{trait|Invoking Harmony}} and reset your energy. As this build runs '''Invocation''', this also provides an extra boon via {{trait|Spirit Boon}} and ideally you want to swap below 10 energy to gain the bonus from {{trait|Charged Mists}}.
 +
 
 +
 
 +
===Healing===
 +
Whenever you swap to {{Skill|Legendary Renegade Stance}}, you should drop {{skill|Soulcleave's Summit}} on your allies to grant them lifesteal on their attacks. This skill will remain active where it's placed until you cancel it, run out of energy, or legend swap. Against bosses that move a lot, you can cancel the skill to reposition it.
 +
 
 +
On '''Staff''', the final attack of the autoattack chain applies some healing in an area, while on '''Scepter''' the final hit of the auto chain applies barrier in a slightly larger area.
 +
 
 +
You should always be ready to spend energy on burst healing if required. Your burst heals, in order of energy efficiency, are:
 +
* {{skill|Breakrazor's Bastion}} ('''Kalla''') - a long-cooldown large burst heal with a low energy cost that also provides barrier when enhanced.
 +
* {{skill|Envoy of Exuberance}} ('''Shield''') - a strong, cheap heal that also applies {{tooltip|Protection}}. The only downside is being locked out of '''Staff''' for 10 seconds, so your average healing will drop.
 +
* {{skill|Mender's Rebuke}} ('''Staff''') - this is cheap and has a low cooldown so you can use it any time your team's health dips.
 +
* {{skill|Natural Harmony}} ('''Ventari''') - an enourmous, but relatively costly heal. If empowered (see below), it heals even more and regenerates endurance to affected allies.
 +
* {{skill|Renewing Wave}} ('''Staff''') - heals about the same amount as '''Envoy of Exuberance''' but costs twice as much. This is most valuable as a condi cleanse.
 +
* {{skill|Blossoming Aura}} ('''Sceptre''') - provides a small amount of AoE barrier (allow to channel fully)
 +
* {{skill|Energy Expulsion}} ('''Ventari''') - a big, but expensive heal that also cleanses conditions and does CC. When empowered it provides lots of {{tooltip|Stability}} to allies. Its multi-functional nature means you're unlikely to use it for healing, but it's a nice bonus.
 +
 
 +
 
 +
===Legendary Centaur Stance===
 +
{{skill|Legendary Centaur Stance}} has a fairly unique mechanic attached to it. When swapping to this legend, you will gain a buff called '''Tranquil'''. This buff causes the next Legend skill you use to become "empowered", providing an enhanced effect and consuming the '''Tranquil''' buff.
 +
 
 +
This means you want to pay attention to the first skill you use in this stance:
 +
* {{skill|Natural Harmony}} - Increases healing by 25% and regenerates Endurance.
 +
* {{skill|Protective Solace}} - Provides AoE {{tooltip|Protection}}.
 +
* {{skill|Purifying Essence}} - Removes an extra condition.
 +
* {{skill|Energy Expulsion}} - Provides AoE {{tooltip|Stability}}.
 +
 
 +
If you need to access the empowered effects later in the rotation, using {{skill|Energy Expulsion}} will destroy the tablet, and allow you to resummon it with {{skill|Project Tranquility}}, which in turn provides the '''Tranquil''' buff.
 +
 
 +
 
 +
===General Tips===
 
* {{Skill|Warding Rift}} can be used to AoE blind trash mobs and block attacks.
 
* {{Skill|Warding Rift}} can be used to AoE blind trash mobs and block attacks.
 
* {{Skill|Renewing Wave}} is a blast finisher and can be used with {{skill | Protective Solace}} or another light combo field to clean a large amount of conditions.
 
* {{Skill|Renewing Wave}} is a blast finisher and can be used with {{skill | Protective Solace}} or another light combo field to clean a large amount of conditions.
*{{Skill|Natural Harmony}} can be used before the tablet is moved, so that the healing effect occurs directly at the destination.
+
* {{Skill|Natural Harmony}} can be used before the tablet is moved, so that the healing effect occurs directly at the destination.
 +
 
  
 +
===Crowd Control===
 +
'''Staff''' gives you access to one of the best CC skills in the game, {{skill|Surge of the Mists}}. This skill hits up to 8 times, applying 150 ''Defiance Break'' per hit, potentially providing up to a massive 1200 ''Defiance Break'' total. {{skill|Surge of the Mists}} will move you forward naturally, however, so to maximize hits on target that you can pass through, back away from your target slightly before using. Additionally, be careful using this skill near the edge of a cliff as you might end up falling off of it.
  
===CC===
+
Additionally, each legend has one skill that can apply CC/''Defiance Break'':
* {{Skill|Surge of the Mists}} is your most effective hard CC. Make sure to step back slightly from the target before casting this to maximize the amount of hits you get from the skill.
+
* On {{Skill|Legendary Renegade Stance}}, {{skill|Darkrazor's Daring}} provides 600 ''Defiance Break''.
* {{Skill|Energy Expulsion}} is also a potent hard CC, but keep in mind that your tablet will be destroyed and your energy will be drained to 0.
+
* On {{Skill|Legendary Centaur Stance}}, {{skill|Energy Expulsion}} provides 300 ''Defiance Break''.
 +
* On {{skill|Legendary Dwarf Stance}}, {{skill|Forced Engagement}} applies both {{tooltip|Taunt}} and {{tooltip|Slow}} for 4 seconds, providing up to 500 ''Defiance Break'' over the duration.

Latest revision as of 22:11, 16 June 2024

The community gave this build a rating, making it second-tier: Good

Focused on: Healing and Support

Designed for: Raids and Fractals

Expansions required: Path of Fire Builds

Difficulty:
Easy
This build was last updated on June 16, 2024 and is up to date for the October 8, 2024 patch.

Overview

A pure support Renegade build which can be played as a main healer. This build provides excellent healing, CC, and permanent 25 Might Might, Fury Fury, Protection Protection, and Alacrity Alacrity.


Skill Bar

Staff
Scepter/Shield
Utility
Utility


Weapon Variants

Scepter is used to cap Might Might and provide some barrier, and Shield is very nice for Aegis Aegis and extra healing. You need to own Secrets of the Obscure for both these weapons. If you don't, your second weapon set becomes somewhat irrelevant, but Mace can cover some of the might you lack from not having Scepter, and Axe has an additional CC skill.


Template Code

[&DQkMFQMmPz/cEQAA1BEAACsSAAAGEgAAyhEAAAUGAAArEgYS1BEAAAAAAAA=]
Copy Template Code


Specializations


Trait Variants

  • Eluding Nullification and Cleansing Channel are options if condi cleanse is more important than raw healing.
  • Resilient Spirit offers additional personal sustain.


Equipment

Head
Harrier
Shoulders
Harrier
Chest
Harrier
Hands
Harrier
Legs
Harrier
Feet
Harrier
Backpiece
Harrier
Accessory
Harrier
Accessory
Harrier
Amulet
Harrier
Ring
Harrier
Ring
Harrier
Staff
Harrier
Sigil
Sigil
Scepter
Harrier
Shield
Harrier
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Consumables

Food

    • for a cheaper alternative


Utility


Usage

Boons

Simply using the following skills on cooldown will maintain 20 Might Might and permanent Alacrity Alacrity for your party:

  • Orders from Above
  • Heroic Command

The remaining might can be covered by the Scepter autoattack chain and ally-targeted Otherworldly Bond.

Your output of Fury Fury is primarily covered by Endless Enmity, and can be supplimented by ally-targeted Otherworldly Bond when you can not hit the boss.

You provide Protection Protection through using Legendary Renegade skills via All for One, Envoy of Exuberance, and empowered Protective Solace.

You provide 10 seconds of Regeneration Regeneration when swapping to Legendary Centaur Stance via Spirit Boon. However, you have to waste energy on Purifying Essence to provide permanent regen, which is usually not worth doing if there are no conditions to cleanse.


Legends

  • Legendary Renegade Stance is your primary source of protection and gives allies' attack lifesteal through Soulcleave's Summit. It also offers burst heal through Breakrazor's Bastion, and strong CC through Darkrazor's Daring
  • Legendary Centaur Stance is your primary heal source and also offers some Vigor Vigor, Resistance Resistance and Stability Stability if desired. It provides projectile block through Protective Solace, condition cleanse through Purifying Essence, and CC through Energy Expulsion. Can be swapped out if necessary for one of the options below.
  • Legendary Dwarf Stance provides your squad with Stability Stability through Inspiring Reinforcement, CC through Forced Engagement, and reduce personal incoming strike and condition damage by 20% with Vengeful Hammers. If needed, it can also reduce incoming strike damage to your subgroup by 50% with Rite of the Great Dwarf.
  • Legendary Demon Stance should (almost) never be played in bosses, but it offers a pull with Call to Anguish which may be useful when fighting trash mobs if your group does not have pulls.
    • It can also be used in fractals to remove the boons from No Pain, No Gain if no-one else is able to.


Legend Swapping
In general, you want to legend swap off cooldown to maintain Invoking Harmony and reset your energy. As this build runs Invocation, this also provides an extra boon via Spirit Boon and ideally you want to swap below 10 energy to gain the bonus from Charged Mists.


Healing

Whenever you swap to Legendary Renegade Stance, you should drop Soulcleave's Summit on your allies to grant them lifesteal on their attacks. This skill will remain active where it's placed until you cancel it, run out of energy, or legend swap. Against bosses that move a lot, you can cancel the skill to reposition it.

On Staff, the final attack of the autoattack chain applies some healing in an area, while on Scepter the final hit of the auto chain applies barrier in a slightly larger area.

You should always be ready to spend energy on burst healing if required. Your burst heals, in order of energy efficiency, are:

  • Breakrazor's Bastion (Kalla) - a long-cooldown large burst heal with a low energy cost that also provides barrier when enhanced.
  • Envoy of Exuberance (Shield) - a strong, cheap heal that also applies Protection Protection. The only downside is being locked out of Staff for 10 seconds, so your average healing will drop.
  • Mender's Rebuke (Staff) - this is cheap and has a low cooldown so you can use it any time your team's health dips.
  • Natural Harmony (Ventari) - an enourmous, but relatively costly heal. If empowered (see below), it heals even more and regenerates endurance to affected allies.
  • Renewing Wave (Staff) - heals about the same amount as Envoy of Exuberance but costs twice as much. This is most valuable as a condi cleanse.
  • Blossoming Aura (Sceptre) - provides a small amount of AoE barrier (allow to channel fully)
  • Energy Expulsion (Ventari) - a big, but expensive heal that also cleanses conditions and does CC. When empowered it provides lots of Stability Stability to allies. Its multi-functional nature means you're unlikely to use it for healing, but it's a nice bonus.


Legendary Centaur Stance

Legendary Centaur Stance has a fairly unique mechanic attached to it. When swapping to this legend, you will gain a buff called Tranquil. This buff causes the next Legend skill you use to become "empowered", providing an enhanced effect and consuming the Tranquil buff.

This means you want to pay attention to the first skill you use in this stance:

  • Natural Harmony - Increases healing by 25% and regenerates Endurance.
  • Protective Solace - Provides AoE Protection Protection.
  • Purifying Essence - Removes an extra condition.
  • Energy Expulsion - Provides AoE Stability Stability.

If you need to access the empowered effects later in the rotation, using Energy Expulsion will destroy the tablet, and allow you to resummon it with Project Tranquility, which in turn provides the Tranquil buff.


General Tips

  • Warding Rift can be used to AoE blind trash mobs and block attacks.
  • Renewing Wave is a blast finisher and can be used with Protective Solace or another light combo field to clean a large amount of conditions.
  • Natural Harmony can be used before the tablet is moved, so that the healing effect occurs directly at the destination.


Crowd Control

Staff gives you access to one of the best CC skills in the game, Surge of the Mists. This skill hits up to 8 times, applying 150 Defiance Break per hit, potentially providing up to a massive 1200 Defiance Break total. Surge of the Mists will move you forward naturally, however, so to maximize hits on target that you can pass through, back away from your target slightly before using. Additionally, be careful using this skill near the edge of a cliff as you might end up falling off of it.

Additionally, each legend has one skill that can apply CC/Defiance Break:

  • On Legendary Renegade Stance, Darkrazor's Daring provides 600 Defiance Break.
  • On Legendary Centaur Stance, Energy Expulsion provides 300 Defiance Break.
  • On Legendary Dwarf Stance, Forced Engagement applies both Taunt Taunt and Slow Slow for 4 seconds, providing up to 500 Defiance Break over the duration.


Ratings

This build has a rating of 5 stars based on 3 votes.
Log in or register to rate this build.
5 stars
ShinigamiKenji gave this build 5 stars • April 2020
Since the ratings are somewhat old, I'd like to reiterate: Paired with a Quickbrand or Healbrand, Alacren is the actual meta support in all PvE modes. 100% alacrity uptime, some might and great DPS boost with Soulcleave's Summit. The tablet gives some useful utilities, like Protective Solace for projectiles and Purifying Essence for condition cleansing. The healing power is very strong; if your legend swap is in cooldown, even the heal skill in Kalla is strong. However, the heal is burstier (less sustained healing) and you may need to move the tablet around to heal, making it a bit harder to use. Learning it pays off, though.
5 stars
Screaming gave this build 5 stars • December 2018
An extremely strong healer, exceptionally underrated healer. Soulcleave's Summit is absolute nuts when used well being both a DPS boost and a decent 'heal'. Probably one of the best choices for a second healer if you need one, as nothing else can bring Soulcleave's Summit and Assassin's Presence. Only problem is frequent movement might cause trouble if inexperienced with the build.
5 stars
Chinkeeyong gave this build 5 stars • September 2018
An exceptionally strong and underrated healer for 5-man content or off-healer in raids. This build brings ridiculous amount of concentrated AoE healing which trivializes things like outhealing VG greens. It also has extremely high reflect uptime on its tablet, which allows it to effortlessly ferry the oozes in Aetherpath, among other things.

Comments

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