Difference between revisions of "Chronomancer - Power Chronoshatter"
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| specialization = Chronomancer | | specialization = Chronomancer | ||
| designed for = Conquest | | designed for = Conquest | ||
− | | rating = | + | | rating = great |
− | | focus = | + | | focus = strike damage, control |
+ | | difficulty = 3 | ||
+ | | xpac = HoT | ||
}} | }} | ||
− | |||
− | |||
==Overview== | ==Overview== | ||
− | A PvP Chronomancer power shatter build with exceptional burst made to +1 fights and gank targets, | + | A PvP Chronomancer power shatter build with exceptional burst damage made to +1 fights and gank targets, or carry teamfights with CC and good AoE. |
Line 24: | Line 24: | ||
| utility1 = Mirror Images | | utility1 = Mirror Images | ||
| utility2 = Blink | | utility2 = Blink | ||
− | | utility3 = | + | | utility3 = Signet of Illusions |
| elite = Gravity Well | | elite = Gravity Well | ||
}} | }} | ||
+ | |||
+ | |||
+ | ===Skill Variants=== | ||
+ | '''Utility''' | ||
+ | * {{Skill|Mantra of Distraction}} over {{Skill|Signet of Illusions}} - improved CC, less shatter spam and worse survivability. Take {{Trait|Power Block}} on '''Domination'''. | ||
+ | |||
+ | |||
+ | '''Weapons''' | ||
+ | * ''Pistol'' over ''Shield'' - depending on the situation {{Skill|Magic Bullet}} could be a better CC than {{Skill|Tides of Time}} as it has a bigger range and the projectile travels faster, making it easier to land and better at pulling off spontaneous bursts. However it only stuns the first target while ToT is AoE and could hit the same target twice. By going Pistol you also give up valuable defensive cooldowns but gain more burst damage with lower CD skills. | ||
+ | |||
+ | * ''Torch'' over ''Shield'' - defensive weapon which offers more condition removal and adds {{Tooltip|Stealth}} access to the build. Of course the stealth could also be used to sneak up on targets and burst them. | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQcKJRgpKC4jDyMPawGGAWUBjwGCAWkBsxK8AQAAAAAAAAAAAAAAAAAAAAADMgBaADYAAA==] |
}} | }} | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Domination|top|top| | + | {{Specialization|Domination|top|top|mid}} |
+ | ''Variants'' | ||
+ | |||
+ | All 3 traits are viable for the last slot: | ||
+ | * {{Trait|Vicious Expression}} improves your already decent boon removal and awards you with a damage bonus for stripping targets clean. | ||
+ | * {{Trait|Mental Anguish}} is the easiest trait to get value out of, increases your burst damage especially against CC'd targets. | ||
+ | * {{Trait|Power Block}} makes your CC skills even more punishing, rewards skillful interrupts (especially on enemy healing skills) and even increases your survivability a little by addings a source of {{Tooltip|Weakness}} to the build. | ||
{{Specialization|Illusions|top|mid|mid}} | {{Specialization|Illusions|top|mid|mid}} | ||
{{Specialization|Chronomancer|mid|bot|mid}} | {{Specialization|Chronomancer|mid|bot|mid}} | ||
Line 51: | Line 68: | ||
| sigil3 = Cleansing | | sigil3 = Cleansing | ||
| sigil4 = Energy | | sigil4 = Energy | ||
− | | rune = | + | | rune = Holosmith |
− | | amulet = | + | | amulet = Berserker |
+ | | relic = Relic of Fireworks | ||
}} | }} | ||
+ | |||
+ | ===Equipment Variants=== | ||
+ | '''Relic''' | ||
+ | * {{Relic|Relic of the Midnight King}} - provides fury and might on CC, improving the consistency of your burst window if you set it up properly. | ||
+ | |||
'''Rune''' | '''Rune''' | ||
− | * {{Rune| | + | * {{Rune|Infiltration}} - slightly more offensive option. |
− | |||
+ | ==Usage== | ||
+ | '''Elite specialization basics''' | ||
+ | * Chronomancers gain access to {{Skill|Continuum Split}} (CS) in the F5 slot, a new shatter skill. CS only last a couple of seconds, extended by the clones shattered by its activation. Once it ends, your '''cooldowns''' and HP will reset back to what they were the moment you've entered Continuum Split. CS is usually used right before costly burst combos as it allows you to do an entire rotation and then repeat it once Continuum Split ends and your CDs reset. | ||
− | + | * While your HP reverts back after CS (just like your CDs), any conditions or boons applied to you while CS was active is still going to be on you and your active Wells won't disappear either. | |
− | + | ||
+ | * Your regular shatter skills are replaced by new Chronomancer ones. These are very similar to old shatters in terms of functionality - for example the F1 still hits the hardest and F3 still {{Tooltip|Daze}}s. | ||
+ | |||
+ | |||
+ | '''General''' | ||
+ | * {{Skill|Signet of the Ether}} offers some nice passive healing but its true strength lies in the active. Being able to reduce the CD on {{Skill|Phantasmal Berserker}} for ranged damage or {{Skill|Echo of Memory}} for added sustain via blocking lets you adapt to various situations on top of getting healed. | ||
+ | |||
+ | * {{Skill|Signet of Illusions}} has an okay passive but it's not worth holding onto as the active which resets all of your shatter CDs is much stronger. Extremely versatile skill which helps you react to situations accordingly whether you need damage, sustain or an interrupt. | ||
+ | |||
+ | * {{Skill|Blink}} is great in just about any sitaution from disengaging from a fight to teleporting in for a quick melee burst. | ||
+ | |||
+ | * {{Skill|Mirror Images}} is just as good offensively as it is defensively, in fact it's often used to counterpressure enemies who jump you. Being a stun break which also breaks enemy targeting it's useful when you're getting focused by the enemy team and other defensive skills are on CD, and the 2 clones can be shattered immediately for burst damage (or a longer {{Skill|Distortion}} even). Alternatively if you're looking to do a quick burst feel free to use this skill to get your clone count up to 2 instantly, right before using a shatter skill. | ||
+ | |||
+ | |||
+ | '''Damage''' | ||
+ | * The following burst combo is the backbone of the entire build: {{Skill|Mirror Blade}} {{to}} {{Skill|Split Second}} {{to}} {{Skill|Mind Stab}} | ||
+ | |||
+ | * This is best used in '''melee range''' in order to make {{Skill|Mirror Blade}} (MB) harder to anticipate and to benefit from the {{Tooltip|Might}} from the bounces. | ||
+ | |||
+ | * The first bounce of MB creates a clone, you should use {{Skill|Split Second}} (for maximum damage) or {{Skill|Rewinder}} (if Split Second is on CD) to shatter it for burst damage. | ||
+ | |||
+ | * Follow up with {{Skill|Mind Stab}} as soon as you can. | ||
+ | |||
+ | * This combo can be extended and improved by many other skills in the build, including: | ||
+ | ** Rooting people with Sword/Shield's {{Skill|Swap}} or {{Skill|Tides of Time}} before the combo is highly recommended as it makes the combo harder to avoid even if they see it coming. {{Skill|Gravity Well}} works well too. | ||
+ | ** {{Skill|Phantasmal Berserker}} before the combo could soften up targets, force a dodge, or just in general provide 2 extra clones for shatters once the Phantasms expire. | ||
+ | ** {{Skill|Mirror Images}} between Mirror Blade and before you shatter instantly adds 2 extra clones for higher burst. | ||
+ | ** Using {{Skill|Continuum Split}} right before the combo lets you repeat your burst in case the target survived the first one. | ||
+ | ** {{Skill|Illusionary Wave}} could be used to interrupt the enemy if they're trying to heal, or knock away teammates who are coming in to rez them. | ||
+ | |||
+ | * Sword/Shield is more of a defensive set, but it does have decent clone generation and some CC to set up shatters if you want to. | ||
+ | |||
+ | * {{Skill|Rewinder}} is your filler shatter. The damage isn't great but it's better than nothing, and the boonrip from {{Trait|Shattered Concentration}} could soften up targets for your main burst (or just get rid of {{Tooltip|Stability}} if you need to interrupt something}. | ||
+ | |||
+ | * {{Skill|Split Second}} is an ammo skill with 2 charges. With the help of {{Skill|Mirror Images}} you could do 2 back-to-back shatter combos as it immediately grants you 2 clones which you can shatter using the 2nd Split Second. | ||
+ | |||
+ | |||
+ | ''Extended burst combo example:'' | ||
+ | :# {{Skill|Gravity Well}} | ||
+ | :# {{Skill|Continuum Split}} right '''before''' you finish casting Gravity Well (to get the most out of Continuum Split's short duration) | ||
+ | :# {{Skill|Mirror Blade}} + {{Skill|Mirror Images}}, MI is instant and can be pressed right as you do MB. | ||
+ | :# {{Skill|Split Second}} the moment the clone spawns from the first bounce of Mirror Blade, together with Mirror Images you should have 3 clones to shatter. | ||
+ | :# {{Skill|Mind Stab}} as soon as you can. | ||
+ | :# {{Skill|Phantasmal Berserker}} | ||
+ | :# Exit CS, repeat from step one | ||
+ | |||
+ | |||
+ | '''Sustain''' | ||
+ | * Survivability is rather low, the best you can do is not get hit. | ||
+ | |||
+ | * Keep your distance between burst combos as much as possible, but getting into melee range is inevitable as that's where your combos are the deadliest. | ||
+ | |||
+ | * Use {{Skill|Distortion}}, {{Skill|Echo of Memory}} and {{Skill|Blurred Frenzy}} to survive pressure. CC can buy you a couple of seconds too and {{Skill|Blink}} works wonders against less mobile enemies. | ||
+ | |||
+ | * If you absolutely have to, even {{Skill|Continuum Split}} could be used defensively. It reverts your HP back once it ends, so if you can activate it right before taking damage then it acts like a healing skill with a delay. You'll also be returned to your original position, allowing you to pull off things like using CS before jumping off a wall and teleporting back with {{Skill|Continuum Shift}} once the enemies jumped after you. This however is a bit predictable and could even backfire, as you're inevitably going to return to your starting position in a few seconds so they could just wait it out and burst you when CS ends. | ||
+ | |||
+ | * Facing condition specs requires a great deal of attention as your condition management is limited to {{Sigil|Cleansing}} and {{Skill|Distortion}}'s damage prevention. | ||
+ | |||
+ | * The best defense is often a good offense. Many of your defensive skills are also great at setting up burst. Let's say a Revenant is about to jump you with {{Skill|Phase Traversal}}, simply drop a {{Skill|Gravity Well}} under your feet and capitalize on the CC with a GS burst combo. Or a Thief just opened on you from {{Tooltip|Stealth}} and you need to react quickly, do a {{Skill|Blurred Frenzy}} + {{Skill|Mirror Images}} + {{Skill|Split Second}} combo for instant counterpressure while also evading their attacks. | ||
==Top Streamers== | ==Top Streamers== | ||
* Twitch: [https://www.twitch.tv/shorts_gaming Shorts] | * Twitch: [https://www.twitch.tv/shorts_gaming Shorts] | ||
+ | |||
+ | * Twitch: [https://www.twitch.tv/big_cjay Cjay] | ||
+ | |||
+ | * Twitch: [https://www.twitch.tv/ripgw2 RIP] |
Latest revision as of 09:26, 3 July 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage and Control
Designed for: PvP Conquest
Difficulty:
Hard
This build was last updated on July 03, 2024 and is up to date for the October 8, 2024 patch.
Overview
A PvP Chronomancer power shatter build with exceptional burst damage made to +1 fights and gank targets, or carry teamfights with CC and good AoE.
Skill Bar
Greatsword
Sword/Shield
Utility
Skill Variants
Utility
- over - improved CC, less shatter spam and worse survivability. Take on Domination.
Weapons
- Pistol over Shield - depending on the situation could be a better CC than as it has a bigger range and the projectile travels faster, making it easier to land and better at pulling off spontaneous bursts. However it only stuns the first target while ToT is AoE and could hit the same target twice. By going Pistol you also give up valuable defensive cooldowns but gain more burst damage with lower CD skills.
- Torch over Shield - defensive weapon which offers more condition removal and adds Stealth access to the build. Of course the stealth could also be used to sneak up on targets and burst them.
Template Code
[&DQcKJRgpKC4jDyMPawGGAWUBjwGCAWkBsxK8AQAAAAAAAAAAAAAAAAAAAAADMgBaADYAAA==]
Specializations
Variants
All 3 traits are viable for the last slot:
- improves your already decent boon removal and awards you with a damage bonus for stripping targets clean.
- is the easiest trait to get value out of, increases your burst damage especially against CC'd targets.
- Weakness to the build. makes your CC skills even more punishing, rewards skillful interrupts (especially on enemy healing skills) and even increases your survivability a little by addings a source of
Equipment
Greatsword
Sigil
Sigil
Sword
Shield
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Relic
- - provides fury and might on CC, improving the consistency of your burst window if you set it up properly.
Rune
- - slightly more offensive option.
Usage
Elite specialization basics
- Chronomancers gain access to (CS) in the F5 slot, a new shatter skill. CS only last a couple of seconds, extended by the clones shattered by its activation. Once it ends, your cooldowns and HP will reset back to what they were the moment you've entered Continuum Split. CS is usually used right before costly burst combos as it allows you to do an entire rotation and then repeat it once Continuum Split ends and your CDs reset.
- While your HP reverts back after CS (just like your CDs), any conditions or boons applied to you while CS was active is still going to be on you and your active Wells won't disappear either.
- Your regular shatter skills are replaced by new Chronomancer ones. These are very similar to old shatters in terms of functionality - for example the F1 still hits the hardest and F3 still Dazes.
General
- offers some nice passive healing but its true strength lies in the active. Being able to reduce the CD on for ranged damage or for added sustain via blocking lets you adapt to various situations on top of getting healed.
- has an okay passive but it's not worth holding onto as the active which resets all of your shatter CDs is much stronger. Extremely versatile skill which helps you react to situations accordingly whether you need damage, sustain or an interrupt.
- is great in just about any sitaution from disengaging from a fight to teleporting in for a quick melee burst.
- is just as good offensively as it is defensively, in fact it's often used to counterpressure enemies who jump you. Being a stun break which also breaks enemy targeting it's useful when you're getting focused by the enemy team and other defensive skills are on CD, and the 2 clones can be shattered immediately for burst damage (or a longer even). Alternatively if you're looking to do a quick burst feel free to use this skill to get your clone count up to 2 instantly, right before using a shatter skill.
Damage
- The following burst combo is the backbone of the entire build: ⇒ ⇒
- This is best used in melee range in order to make Might from the bounces. (MB) harder to anticipate and to benefit from the
- The first bounce of MB creates a clone, you should use (for maximum damage) or (if Split Second is on CD) to shatter it for burst damage.
- Follow up with as soon as you can.
- This combo can be extended and improved by many other skills in the build, including:
- Rooting people with Sword/Shield's or before the combo is highly recommended as it makes the combo harder to avoid even if they see it coming. works well too.
- before the combo could soften up targets, force a dodge, or just in general provide 2 extra clones for shatters once the Phantasms expire.
- between Mirror Blade and before you shatter instantly adds 2 extra clones for higher burst.
- Using right before the combo lets you repeat your burst in case the target survived the first one.
- could be used to interrupt the enemy if they're trying to heal, or knock away teammates who are coming in to rez them.
- Sword/Shield is more of a defensive set, but it does have decent clone generation and some CC to set up shatters if you want to.
- Stability if you need to interrupt something}. is your filler shatter. The damage isn't great but it's better than nothing, and the boonrip from could soften up targets for your main burst (or just get rid of
- is an ammo skill with 2 charges. With the help of you could do 2 back-to-back shatter combos as it immediately grants you 2 clones which you can shatter using the 2nd Split Second.
Extended burst combo example:
- right before you finish casting Gravity Well (to get the most out of Continuum Split's short duration)
- + , MI is instant and can be pressed right as you do MB.
- the moment the clone spawns from the first bounce of Mirror Blade, together with Mirror Images you should have 3 clones to shatter.
- as soon as you can.
- Exit CS, repeat from step one
Sustain
- Survivability is rather low, the best you can do is not get hit.
- Keep your distance between burst combos as much as possible, but getting into melee range is inevitable as that's where your combos are the deadliest.
- Use , and to survive pressure. CC can buy you a couple of seconds too and works wonders against less mobile enemies.
- If you absolutely have to, even could be used defensively. It reverts your HP back once it ends, so if you can activate it right before taking damage then it acts like a healing skill with a delay. You'll also be returned to your original position, allowing you to pull off things like using CS before jumping off a wall and teleporting back with once the enemies jumped after you. This however is a bit predictable and could even backfire, as you're inevitably going to return to your starting position in a few seconds so they could just wait it out and burst you when CS ends.
- Facing condition specs requires a great deal of attention as your condition management is limited to and 's damage prevention.
- The best defense is often a good offense. Many of your defensive skills are also great at setting up burst. Let's say a Revenant is about to jump you with Stealth and you need to react quickly, do a + + combo for instant counterpressure while also evading their attacks. , simply drop a under your feet and capitalize on the CC with a GS burst combo. Or a Thief just opened on you from
Top Streamers
- Twitch: Shorts
- Twitch: Cjay
- Twitch: RIP
Ratings
To me this is still great, when I get bored of deadeye this is what I hop onto. A good grav well burst can delete an entire team and there's no downtime, with alacrity and several other CD resets you can just keep going. Hard but worth learning.
Absolute beast in the right hands. Very high burst coupled with impactful CC skills and decent mobility makes this very effective in ranked. The F1 nerfs hurts its popularity a bit, but it's still more than viable.
Very powerful build with insane burst damage. Your sustain mostly comes through having so much overwhelming pressure that your enemy doesn't get the chance to respond. This is arguably the highest skill cap roamer/dps build, cd management and knowing when you have an opportunity to get a kill is crucial. If your'e good at this build it is probably the best build for ranked atm (depending on matchups). However, as the past couple of monthlies have shown its usage in highly organised play is limited by its weakness to sustained focus.
This is a very high skill cap required build. Playing as a one trick may earn you some cheese kills but you will die immediately when focused. However after recent buffs in the last 2 balance updates I now believe this to be the single most broken build in the entire game at the higher levels of play. You have just enough survival abilities to survive being briefly focused and enough damage and interruption to be a powerful duelist and broken teamfight nuker.
Very good build with great dps and CC, enjoy the shield and Seize the Moment on teamfight for quickness for your allies. Can reach high pvp level with this build without a doubt.
Edit: With the latest patch in mind, making shield mandatory for this build, it gives extra sustain through blocks, so taking eagle rune doesn’t feel bad anymore and is completely justified. I’d say this build might see more use as it can be quite dangerous if put in the right hands. Played in a daily tournament with this against most of the meta classes and actually destroyed them, surprisingly affective.
I'm at a point where I'd pay money to not get a chrono on my team. Maybe there are 5 people in this game who can pilot this to a degree where it's actually useful to the team but everyone else is simply griefing. It's too hard for the average player and unless you're a top player this isn't worth playing. Survivability is 0, the burst slaps I won't lie but if it doesn't land it's over for you. This is an overrated one-trick.
Wow. Just wow. anet is literally the greatest gaming(coke gaming) company ever. like wow this build is actually good i dont even have to log in for 2 years+ to know. This is the most fun i've ever had totally #pwning noobs in gw2 ranked ever! pls nerf mes too broke
With the recent changes, this build feels really good as a lot of things that really kept it in check have taken a backfoot in the meta or are simply not that oppressive anymore. If things continue to go this well, this build could really solidify itself as a really skill intensive, viable spec to play.
Full glass canon chrono build that wreck the entire enemy team in blink of an eye. However, if you are facing potent opponents you will have extremely low room for error.
Comments
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