Difference between revisions of "Holosmith - DPS Holo"
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| designed for = wvw zerg | | designed for = wvw zerg | ||
| focus = strike damage | | focus = strike damage | ||
− | | rating = | + | | rating = great |
| xpac = pof | | xpac = pof | ||
+ | | meta = y | ||
+ | | difficulty = 3 | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | A power damage Holosmith WvW build meant to do massive damage within melee range, overwhelming the enemies with copious amounts of burst hits, causing great pain and harm to their bodies and souls and health bars, while having no meaningful downtime, unlike their | + | A power damage Holosmith WvW build meant to do massive damage within melee range, overwhelming the enemies with copious amounts of burst hits, causing great pain and harm to their bodies and souls and health bars, while having no meaningful downtime, unlike their other DPS such as reaper or berserker which struggle outside of {{skill|Reaper's Shroud}} and {{skill|Berserk}}. |
− | |||
− | |||
− | |||
− | |||
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|healing = A.E.D. | |healing = A.E.D. | ||
|utility1 = Laser Disk | |utility1 = Laser Disk | ||
− | |utility2 = | + | |utility2 = Flamethrower |
− | |utility3 = | + | |utility3 = Elixir Gun |
|elite = Prime Light Beam | |elite = Prime Light Beam | ||
}} | }} | ||
Line 35: | Line 31: | ||
===Variants=== | ===Variants=== | ||
+ | ;Weapon | ||
+ | * '''Hammer''' | ||
+ | |||
+ | ;Heal | ||
+ | *{{Skill|Med Kit}} more team utility but less personal survivability | ||
+ | |||
;Utility | ;Utility | ||
− | *{{Skill|Elixir S}} | + | * {{Skill|Elixir S}} |
+ | |||
+ | |||
+ | ==Template Code== | ||
+ | {{TemplateCode| | ||
+ | code = [&DQMGOyYvOS0qDwAAVxYAAJMBAACVAQAA8BUAAAAAAAAAAAAAAAAAAAAAAAA=] | ||
+ | }} | ||
Line 42: | Line 50: | ||
{{Specialization|Firearms|bot|bot|mid}} | {{Specialization|Firearms|bot|bot|mid}} | ||
{{Specialization|Explosives|bot|mid|bot}} | {{Specialization|Explosives|bot|mid|bot}} | ||
− | {{Specialization|Holosmith| | + | {{Specialization|Holosmith|top|bot|mid}} |
+ | ;Variants | ||
+ | * {{Trait|Solar Focusing Lens}} | ||
+ | * {{Trait|Photonic Blasting Module}} | ||
Line 51: | Line 62: | ||
| rune = Superior Rune of the Scholar | | rune = Superior Rune of the Scholar | ||
| rune-qt = 6 | | rune-qt = 6 | ||
+ | | relic = Relic of the Thief | ||
| weapon1 = Rifle | | weapon1 = Rifle | ||
| weapon2 = | | weapon2 = | ||
Line 64: | Line 76: | ||
===Variants=== | ===Variants=== | ||
+ | ;Stats | ||
+ | * Feel free to use as much '''Berserker's''' gear as you can without dying | ||
+ | |||
+ | |||
+ | ;Relics | ||
+ | * {{Relic|Relic of Fireworks}} - with '''Hammer''' | ||
+ | * {{Relic|Relic of Isgarren}} | ||
+ | * {{Relic|Relic of Speed}} | ||
+ | |||
+ | |||
;Sigil | ;Sigil | ||
− | * {{Sigil|Superior Sigil of Stamina | + | * {{Sigil|Superior Sigil of Stamina}} for activating {{Trait|Explosive Entrance}} |
Line 95: | Line 117: | ||
* This build has moderate mobility skill access | * This build has moderate mobility skill access | ||
** {{Skill|Holo Leap}} will leap towards your target if you have one, make sure to drop your target when using it for mobility | ** {{Skill|Holo Leap}} will leap towards your target if you have one, make sure to drop your target when using it for mobility | ||
− | * This | + | * This build has moderate active defenses |
− | {{ | + | {{Collapse start|Active defense priority}} |
− | | | ||
− | |||
− | |||
* {{Skill|Holo Leap}} or {{skill|Overcharged Shot}} - for {{Tooltip|Immobilize}} | * {{Skill|Holo Leap}} or {{skill|Overcharged Shot}} - for {{Tooltip|Immobilize}} | ||
* '''Dodge''' | * '''Dodge''' | ||
* {{Skill|Elixir U}} | * {{Skill|Elixir U}} | ||
* {{Skill|A.E.D.}} | * {{Skill|A.E.D.}} | ||
− | }} | + | {{Collapse end}} |
===Detailed Explanations=== | ===Detailed Explanations=== | ||
====Damage==== | ====Damage==== | ||
− | * | + | * In {{skill|Engage Photon Forge}} prioritize {{skill|Corona Burst}} and {{skill|Light Strike}} for damage |
− | + | ** Use {{skill|Holo Leap}} as needed for mobility | |
− | + | * Use {{Skill|Acid Bomb}} whenever the enemy group will be in the AoE for multiple ticks, the CD is very short | |
− | + | ** The backwards leap can be canceled by using a Weapon Swap keybind during the animation | |
− | ** | + | * Use{{skill|Laser Disk}} whenever you are sure you are going to be able to sit in melee for a long time |
− | + | * {{skill|Prime Light Beam}} is best suited for chokes or scenarios where the enemy is pushing at you, since it goes beyond the standard 5man target cap | |
− | * {{skill|Laser Disk}} | + | ** {{skill|Prime Light Beam}} roots you for a while during the cast so be careful to not greed |
− | ** {{skill|Prime Light Beam}} roots | + | * Try to use both Exceed skills within Photon Forge, to grant them the {{trait|Laser's Edge}} modifier |
− | + | * During Photon Forge downtime: | |
+ | ** Use your rifle skills, mainly {{skill|Blunderbuss}} and {{skill|Jump Shot}} for burst damage | ||
+ | ** Spam {{skill|Flame Jet}} | ||
− | {{ | + | {{Collapse start|Skill priority}} |
− | | | ||
− | |||
− | |||
* {{Skill|Prime Light Beam}} - over 50 heat | * {{Skill|Prime Light Beam}} - over 50 heat | ||
+ | * {{Skill|Acid Bomb}} | ||
* {{Skill|Corona Burst}} | * {{Skill|Corona Burst}} | ||
− | * {{Skill|Laser Disk}} | + | * {{Skill|Laser Disk}} - over 50 heat |
* {{Skill|Jump Shot}} | * {{Skill|Jump Shot}} | ||
* {{skill|Blunderbuss}} | * {{skill|Blunderbuss}} | ||
* '''Dodge''' - for {{Trait|Explosive Temper}} ({{Trait|Explosive Entrance}}) | * '''Dodge''' - for {{Trait|Explosive Temper}} ({{Trait|Explosive Entrance}}) | ||
* {{Skill|Flame Jet}} | * {{Skill|Flame Jet}} | ||
− | }} | + | {{Collapse end}} |
====Superspeed==== | ====Superspeed==== | ||
− | * {{skill|Holo Leap}} gives {{Tooltip|Superspeed}} to an unlimited amount of allies | + | * {{skill|Holo Leap}} gives {{Tooltip|Superspeed}} to an unlimited amount of allies |
+ | ** Use {{skill|Holo Leap}} in the direction your commander is pushing whenever you use it | ||
+ | ** Cast {{skill|Holo Leap}} behind the commander to keep the group together | ||
+ | ** Pair {{skill|Holo Leap}} with {{Skill|Veil}} if your group isn't out of combat on {{Skill|Veil}} cast | ||
Latest revision as of 17:57, 4 July 2024
This build was last updated on July 04, 2024 and is up to date for the October 8, 2024 patch.
Overview
A power damage Holosmith WvW build meant to do massive damage within melee range, overwhelming the enemies with copious amounts of burst hits, causing great pain and harm to their bodies and souls and health bars, while having no meaningful downtime, unlike their other DPS such as reaper or berserker which struggle outside of
and .
Skillbar
Rifle/Rifle
Utility
Variants
- Weapon
- Hammer
- Heal
- more team utility but less personal survivability
- Utility
Template Code
[&DQMGOyYvOS0qDwAAVxYAAJMBAACVAQAA8BUAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
- Variants
Equipment
Head
Marauder
Marauder
Shoulders
Marauder
Marauder
Chest
Marauder
Marauder
Hands
Marauder
Marauder
Legs
Marauder
Marauder
Feet
Marauder
Marauder
Backpiece
Marauder
Marauder
Accessory
Marauder
Marauder
Accessory
Marauder
Marauder
Amulet
Marauder
Marauder
Ring
Marauder
Marauder
Ring
Marauder
Marauder
Rifle
Marauder
Marauder
Sigil
Sigil
Rifle
Marauder
Marauder
Sigil
Sigil
Rune
x6
x6
Relic
Variants
- Stats
- Feel free to use as much Berserker's gear as you can without dying
- Relics
- - with Hammer
- Sigil
- for activating
Consumables
-
- feast option with additional power and ferocity.
Usage
General
- As soon as you get the 25 stacks of and get out of combat, swap back to the Rifle without it
Overall Priorities
- High
- Damage
- Moderate
- Low
- CC
Surviving
- This build has moderate passive defense
- This build has moderate mobility skill access
- will leap towards your target if you have one, make sure to drop your target when using it for mobility
- This build has moderate active defenses
Active defense priority
- Immobilize or - for
- Dodge
Detailed Explanations
Damage
- In
- Use as needed for mobility
prioritize and for damage
- Use
- The backwards leap can be canceled by using a Weapon Swap keybind during the animation
whenever the enemy group will be in the AoE for multiple ticks, the CD is very short
- Use whenever you are sure you are going to be able to sit in melee for a long time
- roots you for a while during the cast so be careful to not greed
is best suited for chokes or scenarios where the enemy is pushing at you, since it goes beyond the standard 5man target cap
- Try to use both Exceed skills within Photon Forge, to grant them the modifier
- During Photon Forge downtime:
- Use your rifle skills, mainly and for burst damage
- Spam
Skill priority
- - over 50 heat
- - over 50 heat
- Dodge - for ( )
Superspeed
- Superspeed to an unlimited amount of allies
- Use in the direction your commander is pushing whenever you use it
- Cast behind the commander to keep the group together
- Pair with if your group isn't out of combat on cast
gives
CC
- Use your
- Your group calls a spike:
- Winds -
- Wells - +
- Shades -
- Traps - +
- On top of enemy downs (while alive players are on top of them)
- Enemy groups moving defensively while your group is pushing
when:
- Your group calls a spike:
Ratings
Strong Build with a huge burst capability. Needed in the actual meta to force downs on opponents.
Comments
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