Difference between revisions of "Tempest - Alacrity Support Power DPS"
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| specialization = Tempest | | specialization = Tempest | ||
| designed for = Raid | | designed for = Raid | ||
− | | rating = | + | | rating = test |
| focus = Direct Damage | | focus = Direct Damage | ||
| xpac = hot | | xpac = hot | ||
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==Overview== | ==Overview== | ||
− | Fresh Air Tempest relies on spamming {{Skill|Overload Air}} and resetting its cooldown with {{Trait|Fresh Air}}. This, combined with its high damage AoE skills, makes it excel at killing adds and trash mobs. In addition, Tempest provides a lot of {{tooltip|Vulnerability}}, deals excellent burst damage on large hitboxes, and provides a unique damage buff to its party through {{Skill|Overload Air}}'s Static Discharge. | + | Fresh Air Tempest relies on spamming {{Skill|Overload Air}} and resetting its cooldown with {{Trait|Fresh Air}} for both damage and {{tooltip|Alacrity}}. This, combined with its high damage AoE skills, makes it excel at killing adds and trash mobs. In addition, Tempest provides a lot of {{tooltip|Vulnerability}}, deals excellent burst damage on large hitboxes, and provides a unique damage buff to its party through {{Skill|Overload Air}}'s Static Discharge. |
+ | |||
+ | This build provides permanent {{tooltip|Alacrity}}, {{tooltip|Fury}} and {{tooltip|Swiftness}}. By default it only provides ~10 {{tooltip|Might}} and ~40% {{tooltip|Protection}}, but the rotation can be modified slightly to provide permanent uptimes of both at a small DPS loss. | ||
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| weapon1 = Scepter | | weapon1 = Scepter | ||
| weapon2 = Warhorn | | weapon2 = Warhorn | ||
− | |healing = | + | |healing = "Wash the Pain Away!" |
|utility1 = Signet of Fire | |utility1 = Signet of Fire | ||
|utility2 = Glyph of Storms | |utility2 = Glyph of Storms | ||
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'''Healing''' | '''Healing''' | ||
* {{Skill|Signet of Restoration}} provides good healing in low damage fights (i.e. fights where you never press your healing skill). | * {{Skill|Signet of Restoration}} provides good healing in low damage fights (i.e. fights where you never press your healing skill). | ||
− | * {{Skill| | + | * {{Skill|Glyph of Elemental Harmony}} is the strongest personal heal. |
* {{Skill|Ether Renewal}} if extra condition cleanse is needed. | * {{Skill|Ether Renewal}} if extra condition cleanse is needed. | ||
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** Be aware that the magnetic aura applied by this ability can cause issues on some encounters. | ** Be aware that the magnetic aura applied by this ability can cause issues on some encounters. | ||
* {{skill|"Eye of the Storm!"}} provides {{tooltip|Stability}} and {{tooltip|Swiftness}} to allies. | * {{skill|"Eye of the Storm!"}} provides {{tooltip|Stability}} and {{tooltip|Swiftness}} to allies. | ||
− | Either of these skills will be helpful if there is a danger of being | + | Either of these skills will be helpful if there is a danger of being interrupted while in the middle of your overloads. |
+ | * {{skill|Glyph of Lesser Elementals}} provides ~15 {{tooltip|Might}} stacks if summoned in {{skill|Fire Attunement}}, and deals comparable damage to {{skill|Glyph of Storms}} (see the usage section for more details). | ||
* {{skill|Conjure Lightning Hammer}} can be pre-cast in fractals then swapped to another skill for extra damage. | * {{skill|Conjure Lightning Hammer}} can be pre-cast in fractals then swapped to another skill for extra damage. | ||
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'''Elite''' | '''Elite''' | ||
* {{skill|Conjure Fiery Greatsword}} can be pre-cast in fractals then swapped to another skill for extra damage. | * {{skill|Conjure Fiery Greatsword}} can be pre-cast in fractals then swapped to another skill for extra damage. | ||
+ | * {{skill|"Rebound!"}} can be used to ignore certain mechanics that would otherwise down the group. | ||
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQYpLyU1MCfHEscSywDLAL4BUAHDEsMSJgCZEgAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
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{{Specialization|Air|bot|bot|mid}} | {{Specialization|Air|bot|bot|mid}} | ||
{{Specialization|Arcane|top|top|bot}} | {{Specialization|Arcane|top|top|bot}} | ||
− | {{Specialization|Tempest|bot|top| | + | {{Specialization|Tempest|bot|top|mid}} |
* You don't get much damage from {{trait|Arcane Precision}}, so it could be swapped to {{trait|Arcane Restoration}} if more survivability is desired. | * You don't get much damage from {{trait|Arcane Precision}}, so it could be swapped to {{trait|Arcane Restoration}} if more survivability is desired. | ||
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− | === | + | ===Rotation=== |
<big>'''Opening Burst'''</big> | <big>'''Opening Burst'''</big> | ||
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You could also provide extra {{tooltip|Protection}} by switching to {{skill|Earth Attunement}} after {{skill|Fire Attunement}} to trigger {{trait|Elemental Attunement}}, then immediately switch to {{skill|Air Attunement}} to not lose any time. | You could also provide extra {{tooltip|Protection}} by switching to {{skill|Earth Attunement}} after {{skill|Fire Attunement}} to trigger {{trait|Elemental Attunement}}, then immediately switch to {{skill|Air Attunement}} to not lose any time. | ||
+ | |||
+ | |||
+ | '''Fire''' elementals from {{skill|Glyph of Lesser Elementals}} provide a good amount of {{tooltip|Might}} while still dealing good damage. Compared to {{skill|Glyph of Storms}}, your burst damage will be lower, but this can be partly offset if you're able to precast multiple elementals during downtime. You also need to consider that the elementals themselves might be annoying to use as they can't be controlled. | ||
Latest revision as of 15:49, 6 July 2024
This is a test build. You may comment and rate it.
Focused on: Direct damage
Designed for: Raids
Overview
Fresh Air Tempest relies on spamming Alacrity. This, combined with its high damage AoE skills, makes it excel at killing adds and trash mobs. In addition, Tempest provides a lot of Vulnerability, deals excellent burst damage on large hitboxes, and provides a unique damage buff to its party through 's Static Discharge.
and resetting its cooldown with for both damage andThis build provides permanent Alacrity, Fury and Swiftness. By default it only provides ~10 Might and ~40% Protection, but the rotation can be modified slightly to provide permanent uptimes of both at a small DPS loss.
Skill Bar
Skill Variants
Healing
- provides good healing in low damage fights (i.e. fights where you never press your healing skill).
- is the strongest personal heal.
- if extra condition cleanse is needed.
Utility
As a support, you should be willing to trade DPS to bring group utility. Might:
should be swapped out, as is important for providing- Aegis to allies and pads your Protection uptime.
- Be aware that the magnetic aura applied by this ability can cause issues on some encounters.
provides - Stability and Swiftness to allies. provides
Either of these skills will be helpful if there is a danger of being interrupted while in the middle of your overloads.
- Might stacks if summoned in , and deals comparable damage to (see the usage section for more details). provides ~15
- can be pre-cast in fractals then swapped to another skill for extra damage.
Elite
- can be pre-cast in fractals then swapped to another skill for extra damage.
- can be used to ignore certain mechanics that would otherwise down the group.
Template Code
Specializations
- You don't get much damage from , so it could be swapped to if more survivability is desired.
Equipment
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Assassin
Berserker
Berserker
Assassin
Berserker
Berserker
Berserker
x6
x18
- This setup has 2218 precision.
- Arcane and Tempest provide 28% boon duration for free, which is more than enough.
Equipment Variants
- instead of on Keep Construct.
- Using full Berserker stats gear with would be a miniscule DPS gain.
- With this setup, it is optimal to use 17 Mighty infusions and 1 Precise infusion.
Consumables
Food
- or ascended versions
Utility
Usage
The rotation below is for maximum damage, but if you are struggling with boon provision you can add a couple of extra steps (see below).
Rotation
Opening Burst
- Summon in before the encounter starts, and swap to .
- Cast from afar then begin channeling . Ideally you time the cast to finish on top of the enemy the moment combat begins. If you aren't confident in pre-casting, you can use after instead.
- and during the cast of the skills above.
Loop
The rotation is very simple. After
, you switch to , use two skills, then return to to overload and repeat.
Fire
- . If not available, use instead.
- during the cast - we use the longer cast time skill second in order to spend as little time autoattacking in Air Attunement as possible.
Air
- Use whichever of the following cooldowns are available, otherwise just autoattack
- - this has no cast time, so cast during other skills. You should be able to use it twice each time you're in air.
- as soon as Overload Air finishes
Extra boons
Might generation, and provides Protection as well as extending all boons by two seconds.
and are not part of the default rotation, but can be included to increase your boon uptime. significantly increases yourYou could also provide extra Protection by switching to after to trigger , then immediately switch to to not lose any time.
Fire elementals from provide a good amount of Might while still dealing good damage. Compared to , your burst damage will be lower, but this can be partly offset if you're able to precast multiple elementals during downtime. You also need to consider that the elementals themselves might be annoying to use as they can't be controlled.
Notes
- Cast whenever it's available - it doesn't interrupt other channels.=
- Step back from the boss before casting to maximize the hits you get from it.
Ratings
Comments
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