Difference between revisions of "Scrapper - Explosive Hammer Roamer"
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| specialization = Scrapper | | specialization = Scrapper | ||
| designed for = WvW Roaming | | designed for = WvW Roaming | ||
− | | focus = | + | | focus = strike damage, sustain |
| rating = great | | rating = great | ||
+ | | difficulty = 2 | ||
+ | | xpac = HoT | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | A bruiser style WvW Scrapper roaming build with high damage and sustain. | + | A bruiser style WvW Scrapper roaming build with high damage and sustain focusing on {{Tooltip|Stability}} uptime and {{Tooltip|Might}} stacking. Quite durable overall because of the defensive boons and stats, but its limited amount of cleansing could make condition matchups difficult especially for beginners. |
Line 18: | Line 20: | ||
| weapon2 = | | weapon2 = | ||
| healing = Elixir H | | healing = Elixir H | ||
+ | | utility1 = Elixir B | ||
| utility2 = Grenade Kit | | utility2 = Grenade Kit | ||
| utility3 = Elixir U | | utility3 = Elixir U | ||
Line 25: | Line 28: | ||
===Skill Variants=== | ===Skill Variants=== | ||
− | '''Utility''' | + | <!--'''Utility''' |
There are 2 viable picks for the optional slot, both of them offer {{Tooltip|Stability}} on their toolbelt which is what the build needs most: | There are 2 viable picks for the optional slot, both of them offer {{Tooltip|Stability}} on their toolbelt which is what the build needs most: | ||
− | + | * {{Skill|Elixir B}} - has a cast time and offers less sustain vs strike damage than the gyro but provides better uptime on your offensive boons from both the main skill and {{Skill|Toss Elixir B}} as well as {{Tooltip|Resolution}} which is great against conditions in a build that lacks frequent cleansing. | |
− | |||
− | * {{Skill|Elixir B}} - has a cast time and less sustain vs | ||
− | |||
+ | * {{Skill|Bulwark Gyro}} - very defensive skill with good barrier and Stability/anti-projectile on {{Skill|Defense Field}}. More forgiving than Elixir B as both the normal and the toolbelt skills are instant and can be used even while CC'd, but offers worse Stability uptime and less boon diversity. | ||
+ | --> | ||
'''Elite''' | '''Elite''' | ||
− | * {{Skill|Sneak Gyro}} - while the {{Tooltip|Stealth}} duration on this is extremely low, currently we recommend it because it's still a valuable escape tool. Without stealth you'll have a much harder time surviving outnumbered situations | + | * {{Skill|Sneak Gyro}} - while the {{Tooltip|Stealth}} duration on this is extremely low, currently we recommend it because it's still a valuable escape tool. Without stealth you'll have a much harder time surviving outnumbered situations. |
* {{Skill|Elixir X}} - bit of a gamble as you have no control over which form you'll get, but both of them offer great mobility and CC at the very least. {{Skill|Rampage}} could also act as a finisher, allowing you to CC-chain low HP enemies to death. | * {{Skill|Elixir X}} - bit of a gamble as you have no control over which form you'll get, but both of them offer great mobility and CC at the very least. {{Skill|Rampage}} could also act as a finisher, allowing you to CC-chain low HP enemies to death. | ||
* {{Skill|Supply Crate}} - ranged CC, combo field for stealth, bit of extra damage. | * {{Skill|Supply Crate}} - ranged CC, combo field for stealth, bit of extra damage. | ||
+ | |||
+ | * {{Skill|Elite Mortar Kit}} - does great damage when spamming skills on it with {{Tooltip|Quickness}} but it's primarily a defensive pick because of the {{Tooltip|Blind}} and the extra healing, plus it has some useful combo fields for aura combos and even more healing with {{Skill|Rocket Charge}}. | ||
+ | |||
+ | |||
+ | '''Anti-condition variant''' | ||
+ | |||
+ | If you're struggling against conditions a lot then you might want to try a combination of the following: | ||
+ | * {{Skill|Elixir B}} for the {{Tooltip|Resolution}} uptime. | ||
+ | |||
+ | * {{Skill|Elite Mortar Kit}} with {{Rune|Superior Rune of Resistance}} and Relic of Resistance for reduced incoming condition duration and frequent access to {{Tooltip|Resistance}}. {{Rune|Superior Rune of the Stars}} could also work, this works best against debilitating conditions like {{Tooltip|Weakness}}. | ||
+ | |||
+ | * Consumables that reduce incoming condition duration such as {{Food|Spherified Clove-Spiced Oyster Soup}} or {{Food|Bowl of Lemongrass Poultry Soup}}. | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQMGOR0bKzcUASoPXwFeAYYAigEBAV8BgxISAQAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
Line 50: | Line 64: | ||
{{Specialization|Explosives|top|mid|bot}} | {{Specialization|Explosives|top|mid|bot}} | ||
{{Specialization|Alchemy|bot|mid|top}} | {{Specialization|Alchemy|bot|mid|top}} | ||
− | {{Specialization|Scrapper|bot| | + | {{Specialization|Scrapper|bot|top|bot}} |
''Variants'' | ''Variants'' | ||
− | * {{Trait| | + | * {{Trait|Object in Motion}} - trades sustain for better burst. |
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| sigil1 = Superior Sigil of Cleansing | | sigil1 = Superior Sigil of Cleansing | ||
| sigil2 = Superior Sigil of Energy | | sigil2 = Superior Sigil of Energy | ||
− | | infusion1 = | + | | infusion1 = Precise WvW Infusion |
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
+ | | relic = Relic of Vass | ||
}} | }} | ||
<!--{{PvE equipment | <!--{{PvE equipment | ||
Line 86: | Line 101: | ||
| back = Cavalier | | back = Cavalier | ||
}}--> | }}--> | ||
+ | <!--'''Relics''' | ||
+ | * {{Relic|Relic of Isgarren}}less bursty than Isgarren, but adds a lot of {{Tooltip|Poison}} procs to the build for healing reduction and to push your condi aspect a bit more. Could help you kill high sustain specs too because of the high uptime of healing reduction.--> | ||
'''Runes''' | '''Runes''' | ||
− | * {{Rune|Superior Rune of Durability}} - | + | |
+ | There are several other viable runes, but taking {{Skill|Elixir B}} for the optional utility slot is highly recommended if you're replacing Pack because otherwise you'd lose too much {{Tooltip|Fury}} uptime: | ||
+ | * {{Rune|Superior Rune of Resistance}} - the build struggles a bit against conditions, this is an excellent defensive rune that could help you out in those matchups quite a lot. Works best with {{Skill|Elite Mortar Kit}} which allows you to proc the 6th bonus as often as possible for high {{Tooltip|Resistance}} uptime. | ||
+ | |||
+ | * {{Rune|Superior Rune of Hoelbrak}} - sort of a middleground between defensive and offensive runes. Has good stats, {{Tooltip|Might}} stacking synergy and offers some defense against conditions too. | ||
+ | |||
+ | * {{Rune|Superior Rune of Durability}} - general tankiness. | ||
+ | |||
'''Sigils''' | '''Sigils''' | ||
− | + | ||
+ | {{Sigil|Superior Sigil of Energy}} can be replaced by: | ||
+ | * {{Sigil|Superior Sigil of Celerity}} - improves {{Tooltip|Quickness}} uptime considerably and the ICD lines up perfectly with {{Skill|Thunderclap}}. | ||
+ | |||
+ | * {{Sigil|Superior Sigil of Strength}} or {{Sigil|Superior Sigil of Battle}} - more damage and synergy with a bunch of traits including {{Trait|Applied Force}}. | ||
+ | |||
+ | * {{Sigil|Superior Sigil of Vision}} - could make your entire burst combo more deadly. | ||
+ | |||
+ | * {{Sigil|Superior Sigil of Generosity}} - more condition removal. | ||
+ | |||
+ | |||
+ | '''Infusions''' | ||
+ | * A full set of Mighty WvW Infusions would also do just fine if you already have those and don't want to get a set of Precise ones. | ||
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* {{Food|Spherified Clove-Spiced Oyster Soup}} - same stats as the Peppercorn version but this one reduces incoming condition duration. The build doesn't have great cleansing so this could make all the difference against certain specs. | * {{Food|Spherified Clove-Spiced Oyster Soup}} - same stats as the Peppercorn version but this one reduces incoming condition duration. The build doesn't have great cleansing so this could make all the difference against certain specs. | ||
+ | |||
+ | * {{Food|Bowl of Lemongrass Poultry Soup}} - cheap anti-condition food if you can't afford an ascended feast. | ||
* {{Food|Bowl of Orrian Truffle and Meat Stew}} - defensive option with {{Trait|Explosive Entrance}} synergy due to more frequent dodging. | * {{Food|Bowl of Orrian Truffle and Meat Stew}} - defensive option with {{Trait|Explosive Entrance}} synergy due to more frequent dodging. | ||
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** {{Skill|Function Gyro}}, feel free to use it to bridge gaps in Stability uptime if you're not roaming in a group. | ** {{Skill|Function Gyro}}, feel free to use it to bridge gaps in Stability uptime if you're not roaming in a group. | ||
− | * Other important things to maintain are {{Tooltip|Swiftness}} and {{Tooltip|Superspeed}} as these | + | * Other important things to maintain are {{Tooltip|Swiftness}} and {{Tooltip|Superspeed}} as these heal you for a considerable amount through {{Trait|Rapid Regeneration}} (or increase your damage via {{Trait|Object in Motion}} if you went for that trait). |
− | ** Swiftness procs from {{Rune|Superior Rune of the Pack}} every 30 seconds, {{Skill|Elixir H}}, and {{Skill|Elixir B}} (if taken). | + | ** Swiftness procs from {{Rune|Superior Rune of the Pack}} every 30 seconds, the {{Trait|Hidden Flask}} trait, {{Skill|Elixir H}}, and {{Skill|Elixir B}} (if taken). |
** Superspeed comes from {{Skill|Toss Elixir U}}, {{Skill|Toss Elixir H}}, and {{Skill|Elixir H}}. | ** Superspeed comes from {{Skill|Toss Elixir U}}, {{Skill|Toss Elixir H}}, and {{Skill|Elixir H}}. | ||
− | * Hammer skills 2-5 are both defensive and offensive in nature. {{Skill| | + | * Hammer skills 2-5 are both defensive and offensive in nature. {{Skill|Electro-whirl}} does great damage in melee while reflecting projectiles, {{Skill|Rocket Charge}} has a lengthy evade frame on top of being a double combo finisher and having high damage, {{Skill|Thunderclap}} stuns enemies while leaving behind a pulsing damage field. |
* {{Skill|Shock Shield}} is the most defensive skill on Hammer. While the damage is mediocre it's still worth using it in melee as you gain barrier whenever the skill strikes an enemy, but even if you don't do that the block is still very useful. | * {{Skill|Shock Shield}} is the most defensive skill on Hammer. While the damage is mediocre it's still worth using it in melee as you gain barrier whenever the skill strikes an enemy, but even if you don't do that the block is still very useful. | ||
− | * Most of the burst damage | + | * Most of the burst damage comes from {{Skill|Grenade Barrage}} and {{Skill|Shrapnel Grenade}}. Try to CC enemies with Thunderclap or use {{Tooltip|Stealth}} from {{Skill|Sneak Gyro}} to make these two skills easier to land, as it's easy to lose out on damage against moving targets. |
+ | |||
+ | * Condition cleansing is the build's real weakness, limited only to the passive trait {{Trait|Transmute}} and {{Sigil|Superior Sigil of Cleansing}} which you can proc by entering or leaving {{Skill|Grenade Kit}} once every 9 seconds. Winning against condition builds is by no means impossible, but requires proper CD management especially chaining blocks, CC and evasion while keeping the pressure up and kiting a lot. | ||
− | * | + | * The damage of {{Skill|Function Gyro}} is often underrated. With high {{Tooltip|Might}} and {{Trait|Explosive Temper}} stacks this becomes a 1/4 sec cast ranged AoE burst CD. |
Latest revision as of 17:35, 8 July 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage and Sustain
Designed for: WvW Roaming
Difficulty:
Normal
This build was last updated on July 08, 2024 and is up to date for the June 25, 2024 patch.
Overview
A bruiser style WvW Scrapper roaming build with high damage and sustain focusing on Stability uptime and
Might stacking. Quite durable overall because of the defensive boons and stats, but its limited amount of cleansing could make condition matchups difficult especially for beginners.
Skill Bar
Hammer
Utility
Skill Variants
Elite
Stealth duration on this is extremely low, currently we recommend it because it's still a valuable escape tool. Without stealth you'll have a much harder time surviving outnumbered situations.
- while the
- - bit of a gamble as you have no control over which form you'll get, but both of them offer great mobility and CC at the very least. could also act as a finisher, allowing you to CC-chain low HP enemies to death.
- - ranged CC, combo field for stealth, bit of extra damage.
Quickness but it's primarily a defensive pick because of the
Blind and the extra healing, plus it has some useful combo fields for aura combos and even more healing with .
- does great damage when spamming skills on it with
Anti-condition variant
If you're struggling against conditions a lot then you might want to try a combination of the following:
Resolution uptime.
for the
Resistance. could also work, this works best against debilitating conditions like
Weakness.
with and Relic of Resistance for reduced incoming condition duration and frequent access to
- Consumables that reduce incoming condition duration such as or .
Template Code
[&DQMGOR0bKzcUASoPXwFeAYYAigEBAV8BgxISAQAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Variants
- - trades sustain for better burst.
Equipment
Head
Celestial
Celestial
Shoulders
Celestial
Celestial
Chest
Celestial
Celestial
Hands
Celestial
Celestial
Legs
Celestial
Celestial
Feet
Celestial
Celestial
Backpiece
Celestial
Celestial
Accessory
Celestial
Celestial
Accessory
Celestial
Celestial
Amulet
Celestial
Celestial
Ring
Celestial
Celestial
Ring
Celestial
Celestial
Hammer
Celestial
Celestial
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Runes
There are several other viable runes, but taking Fury uptime:
Resistance uptime.
- the build struggles a bit against conditions, this is an excellent defensive rune that could help you out in those matchups quite a lot. Works best with which allows you to proc the 6th bonus as often as possible for high
Might stacking synergy and offers some defense against conditions too.
- sort of a middleground between defensive and offensive runes. Has good stats,
- - general tankiness.
Sigils
can be replaced by:
Quickness uptime considerably and the ICD lines up perfectly with .
- improves
- or - more damage and synergy with a bunch of traits including .
- - could make your entire burst combo more deadly.
- - more condition removal.
Infusions
- A full set of Mighty WvW Infusions would also do just fine if you already have those and don't want to get a set of Precise ones.
Consumables
Food
- - passive strike damage mitigation and Celestial-like stats.
- - same stats as the Peppercorn version but this one reduces incoming condition duration. The build doesn't have great cleansing so this could make all the difference against certain specs.
- - cheap anti-condition food if you can't afford an ascended feast.
- - defensive option with
- - budget version.
synergy due to more frequent dodging.
Utility
- or
Usage
General
Might stacking is one of the most important aspects of the build. Most of it happens passively whenever you use an elixir or have
Stability thanks to and .
- Try not to overlap your Stability sources as the boon stacks in intensity, NOT duration! Maximizing Stability uptime is the goal.
- Stability sources in the build:
- which is also your only stun break so be a bit careful.
- procs.
- or (depending on your choice of utilities).
- , feel free to use it to bridge gaps in Stability uptime if you're not roaming in a group.
- Other important things to maintain are
Swiftness and
Superspeed as these heal you for a considerable amount through (or increase your damage via if you went for that trait).
- Swiftness procs from every 30 seconds, the trait, , and (if taken).
- Superspeed comes from , , and .
- Hammer skills 2-5 are both defensive and offensive in nature. does great damage in melee while reflecting projectiles, has a lengthy evade frame on top of being a double combo finisher and having high damage, stuns enemies while leaving behind a pulsing damage field.
- is the most defensive skill on Hammer. While the damage is mediocre it's still worth using it in melee as you gain barrier whenever the skill strikes an enemy, but even if you don't do that the block is still very useful.
- Most of the burst damage comes from
Stealth from to make these two skills easier to land, as it's easy to lose out on damage against moving targets.
and . Try to CC enemies with Thunderclap or use
- Condition cleansing is the build's real weakness, limited only to the passive trait and which you can proc by entering or leaving once every 9 seconds. Winning against condition builds is by no means impossible, but requires proper CD management especially chaining blocks, CC and evasion while keeping the pressure up and kiting a lot.
- The damage of
Might and stacks this becomes a 1/4 sec cast ranged AoE burst CD.
is often underrated. With high
Ratings
![5 stars](/wiki/images/d/dd/5-star.png)
Hear me out: I'm addicted to the Firearms trait line. Firearms has crazy synergy with Explosions' Shrapnel trait. Celestial stats allow you to abandon Alchemy and don't sleep on cele condi dmg. I run full Celestial except a Berserker hammer + Rune of Fireworks for zoomies, instant might ramping and bonkers boon uptime. Replace alchemy with firearms 2-3-2, explosions 1-2-2, scrapper 3-3-3. Your grenade crits cripple and bleed, and every bleed gives might so you'll have ~15 might 1v1 or 25 might in 2+. Applied Force gives stability when you touch 10 might and Mass Momentum pulses might when you have stability. Nade tosses quickly ramp to 3k+ dmg with an additional 1.5k/s bleed. The cripple causes players to panic and pop defensives but it just keeps coming. Tossing toolbelt nade is mega 6-7k blast. Swap elite to Mortar for range pressure in group play, otherwise Sneak gyro. Gigabrains will dunk me but I bring Sigil of Air + Fire on my primary roaming hammer. Air+ Fire pair immaculately with nades. You always get a crit per toss and roamers don't typically freecast so these sigils add 2k burst on your first toss every 3-5secs. According to ARCdps selfskills menu, air+fire each do about 10% of my total dps in 1v1 combat for a total of a 20% boost.
![5 stars](/wiki/images/d/dd/5-star.png)
I knew it was strong but I was never really a fan of Scrapper in WvW, trying the Celestial version however changed that. The added sustain and boon duration elevate the build quite a lot and the sacrifice in burst damage can barely be felt, mostly because of the better Might stacking that comes with Cele. Overall very strong build with high damage and sustain, but the lack of condi cleansing can be awkward if the fight drags on, which is a real threat especially against Harbingers and their Weakness spam.
Comments
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