Difference between revisions of "Mechanist - Celestial Alacrity Support"
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| profession = Engineer | | profession = Engineer | ||
| specialization = Mechanist | | specialization = Mechanist | ||
− | | designed for = | + | | designed for = Fractal, Raid |
− | | rating = | + | | rating = test |
− | | focus = | + | | focus = Condition Damage, Healing, Support |
− | | meta = | + | | meta = |
}} | }} | ||
==Overview== | ==Overview== | ||
− | A flexible 'do it all' build for Mechanist that's easy to use and can perform multiple roles. Good for open world, story, fractals, strikes, and most raids; shouldn't be brought to raids where Toughness is a factor. The build brings | + | A flexible 'do it all' build for Mechanist that's easy to use and can perform multiple roles. Good for open world, story, fractals, strikes, and most raids; shouldn't be brought to raids where Toughness is a factor. The build brings solid dps, healing and boons. Extra tanky due to celestial stats so great for beginners. Jack of all trades, master of none. |
− | + | ||
− | The draw of this build is it's easy to do 'well' while filling a group's need for | + | The draw of this build is it's easy to do 'well' whether solo or while filling a group's need for {{tooltip|Alacrity}} in either dps or support with minimal tweaks in one set of gear. As an added benefit, Celestial gear is what you're given on boost and Traveler runes are very cheap, making the build very accessible to players new to engineer that have a boost available. Specialized builds will outperform this build for their niche, but the draw of this build is ease of use and flexibility. |
− | + | ||
− | + | As with other celestial builds, you have great freedom to adjust how much you want to focus on damage or support. | |
− | + | ||
− | + | ||
− | + | ||
− | + | ==Skill Bar== | |
− | + | {{Skill bar | |
− | + | | profession = Engineer | |
− | + | | specialization = Mechanist | |
+ | | weapon1 = Mace | ||
+ | | weapon2 = Shield | ||
+ | | healing = Med Kit | ||
+ | | utility1 = Grenade Kit | ||
+ | | utility2 = Elixir Gun | ||
+ | | utility3 = Shift Signet | ||
+ | | elite = Elite Mortar Kit | ||
+ | }} | ||
+ | |||
+ | |||
+ | ===Hybrid DPS or Hybrid Heal?=== | ||
+ | The above setup is just one option that provides a mixture of damage and heal utilities. {{skill|Med Kit}} is the obvious choice for any heal build, and {{skill|Elite Mortar Kit}} provides both healing and damage via {{skill|Elixir Shell}} and {{skill|Poison Gas Shell}} respectively. | ||
+ | |||
+ | |||
+ | '''Healing'''<br> | ||
+ | {{skill|Elixir Gun}} and {{skill|Barrier Signet}} are the best support choices. {{skill|Elixir Gun}} provides the most healing, and {{skill|Barrier Signet}} can provide a good amount of barrier to mitigate incoming attacks while also blocking projectiles. | ||
+ | |||
+ | |||
+ | '''DPS'''<br> | ||
+ | For damage, {{skill|Bomb Kit}} and {{skill|Grenade Kit}} offer the highest DPS ({{skill|Grenade Kit}} is slightly higher than {{skill|Bomb Kit}}), though between them and {{skill|Elite Mortar Kit}} there won't be much time left for healing. | ||
+ | |||
+ | {{Skill|Shift Signet}} provides almost the same damage and allows for much more time to focus on support, while also being a very useful emergency teleport/stun break. | ||
+ | |||
+ | {{skill|Superconducting Signet}} is an option if you want to avoid kits, but is less DPS than the other options. Leave it passive. | ||
+ | |||
+ | |||
+ | '''Elite'''<br> | ||
+ | There may be situations where your mech is in danger of dying. As you lose a huge amount of strength without a mech, you may have to bring {{skill|Overclock Signet}} for the ability to instantly revive it. | ||
+ | |||
+ | |||
+ | |||
+ | ==Template Code== | ||
+ | {{TemplateCode| | ||
+ | code = [&DQMmOS85RiqEACoPhgCGAJUBBwEQGwsbmAGJAQAAAAAAAAAAAAAAAAAAAAA=] | ||
+ | }} | ||
+ | |||
==Specializations== | ==Specializations== | ||
− | |||
− | |||
{{Specialization|Firearms|top|mid|bot}} | {{Specialization|Firearms|top|mid|bot}} | ||
{{Specialization|Inventions|top|mid|bot}} | {{Specialization|Inventions|top|mid|bot}} | ||
− | {{Specialization|Mechanist| | + | {{Specialization|Mechanist|mid|mid|mid}} |
+ | |||
+ | * {{trait|Mech Arms: Single-Edge Cutters}} could be taken for more damage if you don't need to provide all 25 stacks of {{tooltip|Might}} to your subgroup. | ||
+ | |||
+ | |||
+ | ===Specialization Variants=== | ||
+ | For more healing, replace the '''Inventions''' traitline with '''Alchemy''': | ||
+ | {{Specialization|Alchemy|bot|bot|top|variant=y}} | ||
+ | |||
+ | Dropping '''Inventions''' removes your ability to provide {{tooltip|Protection}} via shield skills, so '''Alchemy''' is a better fit when using offhand '''Pistol'''. '''Alchemy''' also enhances {{skill|Med Kit}}, making it better for burst healing. | ||
+ | |||
==Equipment== | ==Equipment== | ||
− | |||
− | |||
{{PvE equipment | {{PvE equipment | ||
| stats = Celestial | | stats = Celestial | ||
| weight = Medium | | weight = Medium | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Tempest |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Mace | | weapon1 = Mace | ||
| weapon2 = Pistol | | weapon2 = Pistol | ||
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Earth |
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Geomancy |
− | | weapon1-stats = | + | | weapon1-stats = |
− | | weapon2-stats = | + | | weapon2-stats = |
− | |||
| weapon4 = Shield | | weapon4 = Shield | ||
− | | | + | | sigil4 = Superior Sigil of Geomancy |
− | | | + | | relic = Relic of the Fractal |
}} | }} | ||
+ | ===Rune Variants=== | ||
+ | {{Rune|Superior Rune of Leadership}} provides a lot of extra boon duration without sacrificing too much damage. | ||
+ | |||
+ | {{rune|Superior Rune of the Trapper}} is the highest DPS option. | ||
+ | Other all-stat runes are also possibilities, such as {{Rune|Superior Rune of Divinity}} or {{Rune|Superior Rune of the Zephyrite}}. | ||
− | == | + | ===Relic Variants=== |
− | + | {{relic|Relic of Karakosa}} is a good option for some extra healing. Unfortunately, there aren't really any good relic options for players that don't own Secrets of the Obscure. | |
− | + | ||
− | ===== | + | |
− | Both versions can produce a lot of | + | ===Stat Variants=== |
− | + | Depending on your rune choice, you may end up overcapping on {{tooltip|Bleeding}} or {{tooltip|Burning}} duration. In this case you can swap in some {{tooltip|Seraph stats}} pieces to increase your damage, while maintaining your healing power and concentration. | |
+ | |||
+ | |||
+ | |||
+ | ==Consumables== | ||
+ | As a hybrid healer, you ideally want to use ascended food that provides a 10% healing power modifier. This provides a much greater improvement to your healing than damage buffs would to your DPS. | ||
+ | |||
+ | |||
+ | '''Food''' | ||
+ | * {{food|Spherified Oyster Soup with Mint Garnish}} | ||
+ | * You could also trade in some support for more damage with food such as {{food|Mint-Pear Cured Meat Flatbread}} | ||
+ | |||
+ | |||
+ | '''Utility''' | ||
+ | * {{utility|Bountiful Maintenance Oil}} | ||
+ | |||
+ | |||
+ | |||
+ | ==Usage== | ||
+ | |||
+ | ===Alacrity=== | ||
+ | Both versions can produce a lot of {{tooltip|Alacrity}} via barrier generation using {{Trait|Mech Frame: Channeling Conduits}}, which also gives you access to {{Skill|Crisis Zone}} for a large amount of {{tooltip|Alacrity}} at once. Keeping {{tooltip|Alacrity}} uptime via barrier comes from using these skills regularly: | ||
* Mech auto chain with {{Trait|Mech Core: Barrier Engine}} | * Mech auto chain with {{Trait|Mech Core: Barrier Engine}} | ||
− | * {{Skill|Barrier Signet}} | + | * {{Skill|Barrier Signet}} (optional) |
* {{Skill|Barrier Burst}} | * {{Skill|Barrier Burst}} | ||
− | + | ||
+ | ===Defiance Bar=== | ||
Whether you're playing heal or dps you should know which skills will hurt the blue bar: | Whether you're playing heal or dps you should know which skills will hurt the blue bar: | ||
− | * | + | * Mace: {{Skill|Rocket Fist Prototype}} |
− | + | * Offhand Pistol: {{Skill|Glue Shot}} | |
− | + | * Offhand Shield: {{Skill|Magnetic Inversion}}, {{Skill|Static Shield}}, {{Skill|Throw Shield}} | |
− | + | * Flamethrower: {{Skill|Air Blast}} and {{Skill|Smoke Vent}} | |
− | For | + | |
− | + | ||
− | + | ===DPS Skill Usage=== | |
− | + | For maximum damage, run Mace/Pistol weapons and use these skills: | |
− | + | ||
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
DPS Priority: | DPS Priority: | ||
− | + | * Use {{Skill|Rocket Fist Prototype}} and {{Skill|Blowtorch}} off cooldown (they have the same cooldown) | |
− | * Use {{Skill|Rocket Fist Prototype}} and {{Skill|Blowtorch}} off cooldown (they have the same cooldown) | + | * After using {{skill|Energizing Slam}}, swap to {{skill|Grenade Kit}} for {{skill|Shrapnel Grenade}} and {{skill|Poison Grenade}} (if available) |
− | * {{ | + | * {{Skill|Rolling Smash}} off cooldown (make sure the mech is in position to hit) |
− | * Mace auto chain (you have +67% condi duration so you'll be providing alac&barrier while also dropping confusion stacks on the target) | + | * Mace auto chain (you have +67% condi duration so you'll be providing alac&barrier while also dropping confusion stacks on the target) |
− | + | * If you're doing organized content, your primary job is providing alacrity - don't forget about it! | |
− | Defense | + | |
+ | Defense: | ||
+ | * In addition to your healing and defensive boons, you have {{skill|Flash Grenade}} on {{skill|Grenade Kit}} and {{skill|Smoke Bomb (engineer)}} on {{skill|Bomb Kit}} to blind enemies without defiance bars. | ||
+ | |||
− | + | ===Heal Skill Usage=== | |
+ | For more support, swap to mace/shield. | ||
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Heal Priority: | Heal Priority: | ||
− | * | + | * {{skill|Energizing Slam}} provides AoE barrier as well as {{tooltip|Regeneration}} and {{tooltip|Vigor}}. |
* Barrier Signet & Mech abilities as you deem appropriate | * Barrier Signet & Mech abilities as you deem appropriate | ||
* Big heals: Elixir Gun 5, Mortar Kit 5, Med Kit 4 | * Big heals: Elixir Gun 5, Mortar Kit 5, Med Kit 4 | ||
− | * Useful: Med Kit 5 (regen), Med Kit 2 (regen), Med Kit 1 (top-off aoe) | + | * Useful: Med Kit 5 (regen), Med Kit 2 (regen), Med Kit 1 (top-off aoe), shield skills (protection) |
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− |
Latest revision as of 22:50, 21 July 2024
This is a test build. You may comment and rate it.
Focused on: Condition damage, Healing and Support
Designed for: Fractals and Raids
Overview
A flexible 'do it all' build for Mechanist that's easy to use and can perform multiple roles. Good for open world, story, fractals, strikes, and most raids; shouldn't be brought to raids where Toughness is a factor. The build brings solid dps, healing and boons. Extra tanky due to celestial stats so great for beginners. Jack of all trades, master of none.
The draw of this build is it's easy to do 'well' whether solo or while filling a group's need for Alacrity in either dps or support with minimal tweaks in one set of gear. As an added benefit, Celestial gear is what you're given on boost and Traveler runes are very cheap, making the build very accessible to players new to engineer that have a boost available. Specialized builds will outperform this build for their niche, but the draw of this build is ease of use and flexibility.
As with other celestial builds, you have great freedom to adjust how much you want to focus on damage or support.
Skill Bar
Hybrid DPS or Hybrid Heal?
The above setup is just one option that provides a mixture of damage and heal utilities.
is the obvious choice for any heal build, and provides both healing and damage via and respectively.
Healing
and are the best support choices. provides the most healing, and can provide a good amount of barrier to mitigate incoming attacks while also blocking projectiles.
DPS
For damage, and offer the highest DPS ( is slightly higher than ), though between them and there won't be much time left for healing.
provides almost the same damage and allows for much more time to focus on support, while also being a very useful emergency teleport/stun break.
is an option if you want to avoid kits, but is less DPS than the other options. Leave it passive.
Elite
There may be situations where your mech is in danger of dying. As you lose a huge amount of strength without a mech, you may have to bring for the ability to instantly revive it.
Template Code
Specializations
- Might to your subgroup. could be taken for more damage if you don't need to provide all 25 stacks of
Specialization Variants
For more healing, replace the Inventions traitline with Alchemy:
Dropping Inventions removes your ability to provide Protection via shield skills, so Alchemy is a better fit when using offhand Pistol. Alchemy also enhances , making it better for burst healing.
Equipment
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
Celestial
x6
Rune Variants
provides a lot of extra boon duration without sacrificing too much damage.
is the highest DPS option.
Other all-stat runes are also possibilities, such as
or .
Relic Variants
is a good option for some extra healing. Unfortunately, there aren't really any good relic options for players that don't own Secrets of the Obscure.
Stat Variants
Depending on your rune choice, you may end up overcapping on Bleeding or Burning duration. In this case you can swap in some Seraph stats pieces to increase your damage, while maintaining your healing power and concentration.
Consumables
As a hybrid healer, you ideally want to use ascended food that provides a 10% healing power modifier. This provides a much greater improvement to your healing than damage buffs would to your DPS.
Food
- You could also trade in some support for more damage with food such as
Utility
Usage
Alacrity
Both versions can produce a lot of Alacrity via barrier generation using , which also gives you access to for a large amount of Alacrity at once. Keeping Alacrity uptime via barrier comes from using these skills regularly:
- Mech auto chain with
- (optional)
Defiance Bar
Whether you're playing heal or dps you should know which skills will hurt the blue bar:
- Mace:
- Offhand Pistol:
- Offhand Shield: , ,
- Flamethrower: and
DPS Skill Usage
For maximum damage, run Mace/Pistol weapons and use these skills:
DPS Priority:
- Use and off cooldown (they have the same cooldown)
- After using , swap to for and (if available)
- off cooldown (make sure the mech is in position to hit)
- Mace auto chain (you have +67% condi duration so you'll be providing alac&barrier while also dropping confusion stacks on the target)
- If you're doing organized content, your primary job is providing alacrity - don't forget about it!
Defense:
- In addition to your healing and defensive boons, you have on and on to blind enemies without defiance bars.
Heal Skill Usage
For more support, swap to mace/shield.
Heal Priority:
- Regeneration and Vigor. provides AoE barrier as well as
- Barrier Signet & Mech abilities as you deem appropriate
- Big heals: Elixir Gun 5, Mortar Kit 5, Med Kit 4
- Useful: Med Kit 5 (regen), Med Kit 2 (regen), Med Kit 1 (top-off aoe), shield skills (protection)
Ratings
Comments
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