Difference between revisions of "Harbinger - Condi DPS"
(removed tormenting version) |
|||
(39 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | |||
{{Build | {{Build | ||
| profession = Necromancer | | profession = Necromancer | ||
| specialization = Harbinger | | specialization = Harbinger | ||
| designed for = Raid, Fractal | | designed for = Raid, Fractal | ||
− | | rating = | + | | rating = great |
| focus = Condition Damage | | focus = Condition Damage | ||
− | | meta = | + | | xpac = eod, soto |
+ | | meta = | ||
+ | | difficulty = 2 | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | A condition DPS build for Harbinger. | + | A condition DPS build for Harbinger. Unlike other Necromancer specialisations, its shroud offers no defence, and it uses Elixirs to lower its own maximum health in order to gain higher damage. This makes it very much a glass cannon, and while its weapon skills are all ranged, it needs to be in melee for maximum damage from its Shroud abilities so it can feel very squishy. Fortunately, you are not denied healing while in shroud. |
+ | |||
+ | It has a slow ramp-up of damage and focuses mostly on {{tooltip|Torment}}, so it prefers long-phased, stationary encounters. It provides very high {{tooltip|Vulnerability}} uptime, and Elixirs offer decent self-buffing options too. | ||
+ | |||
+ | As a Necromancer, it has a lot of valuable utility options, though it must trade damage to bring them. | ||
+ | |||
Line 20: | Line 26: | ||
| weapon2 = Dagger | | weapon2 = Dagger | ||
| weapon3 = Scepter | | weapon3 = Scepter | ||
− | | weapon4 = | + | | weapon4 = Torch |
| healing = Elixir of Promise | | healing = Elixir of Promise | ||
| utility1 = Elixir of Anguish | | utility1 = Elixir of Anguish | ||
− | | utility2 = | + | | utility2 = Epidemic |
− | | utility3 = | + | | utility3 = Blood Is Power |
− | | elite = | + | | elite = Elixir of Ambition |
| pet1 = | | pet1 = | ||
| pet2 = | | pet2 = | ||
}} | }} | ||
− | * {{Skill|Elixir of Anguish}} can be replaced with | + | |
− | * {{Skill| | + | ===Weapon Variants=== |
− | * If you | + | * For maximum DPS you can instead run '''Pistol/Torch''' & '''Scepter/Dagger'''. This has a slightly different rotation and you have to use {{skill|Plague Signet}} to make it work, lowering your versatility. |
+ | * Players that don't own Secrets of the Obscure can just ignore the '''Torch'''. | ||
+ | ** If extra CC is needed, you can run a '''Warhorn''' on the '''Scepter''' set for theoretically no DPS loss. | ||
+ | |||
+ | |||
+ | ===Skill Variants=== | ||
+ | * {{Skill|Elixir of Anguish}} can be replaced with {{skill|Elixir of Bliss}} or {{skill|Elixir of Risk}}, depending on which boons you think you might lack. | ||
+ | * You can swap {{Skill|Epidemic}} out for other encounter-specific utility such as {{Skill|Spectral Grasp}}, {{skill|Corrosive Poison Cloud}}, or {{skill|Plague Signet}} for DPS. | ||
+ | ** If using {{skill|Corrosive Poison Cloud}}, you may want to bring {{skill|Elixir of Bliss}} to cleanse the self-conditions. | ||
+ | ** If you miss the condition transfer from {{trait|Plague Sending}}, you can use {{skill|Plague Signet}} in place of {{skill|Deathly Swarm}} in the rotation (this is a smaller DPS loss than swapping the trait). This allows you to keep {{skill|Deathly Swarm}} as a backup in case extra condi removal is needed. | ||
Line 38: | Line 53: | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQgnNTI1QD/nGuca7BrsGpkB1BqAAIAA6BqSAAAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
+ | |||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Curses| | + | {{Specialization|Curses|top|top|bot|}} |
{{Specialization|Soul Reaping|top|top|bot|}} | {{Specialization|Soul Reaping|top|top|bot|}} | ||
{{Specialization|Harbinger|bot|bot|bot|}} | {{Specialization|Harbinger|bot|bot|bot|}} | ||
+ | |||
+ | * {{trait|Plague Sending}} is a minor DPS loss and will add some additional condi transfer to the build. This can end up being higher DPS if your healers are cleansing condis too fast for you to get the transfer from {{skill|Deathly Swarm}}. | ||
+ | * For a ~5% DPS loss, you could bring {{trait|Twisted Medicine}} to provide some extra boon uptime to your subgroup (depending on which elixirs you pick). Including ~10% of each boon from {{skill|Elixir of Ambition}}: | ||
+ | ** ~35% {{tooltip|Quickness}} and ~60% {{tooltip|Swiftness}} from {{skill|Elixir of Anguish}} | ||
+ | ** ~5 stacks of {{tooltip|Might}} and ~60% {{tooltip|Fury}} from {{skill|Elixir of Risk}} | ||
+ | |||
Line 52: | Line 74: | ||
| weight = Light | | weight = Light | ||
| stats = Viper | | stats = Viper | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Trapper |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Pistol | | weapon1 = Pistol | ||
| weapon2 = Dagger | | weapon2 = Dagger | ||
| sigil1 = Superior Sigil of Torment | | sigil1 = Superior Sigil of Torment | ||
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Demons |
| weapon1-stats = | | weapon1-stats = | ||
| weapon2-stats = | | weapon2-stats = | ||
| weapon3 = Scepter | | weapon3 = Scepter | ||
− | | weapon4 = | + | | weapon4 = Torch |
| sigil3 = Superior Sigil of Geomancy | | sigil3 = Superior Sigil of Geomancy | ||
+ | | sigil4 = Superior Sigil of Demons | ||
| weapon3-stats = | | weapon3-stats = | ||
| weapon4-stats = | | weapon4-stats = | ||
− | | infusion1 = Spiteful +9 Agony Infusion | + | | infusion1 = Malign +9 Agony Infusion |
− | | | + | | infusion1-qt = 2 |
+ | | infusion2 = Spiteful +9 Agony Infusion | ||
+ | | infusion2-qt = 16 | ||
+ | | relic = Relic of Akeem | ||
| head = | | head = | ||
| shoulders = | | shoulders = | ||
Line 81: | Line 107: | ||
}} | }} | ||
− | * | + | |
+ | ===Equipment Variants=== | ||
+ | * The above setup deals practically identical damage to one using {{food|Meaty Asparagus Skewer}} and a {{sigil|Superior Sigil of Malice}} instead of {{Sigil|Superior Sigil of Demons}}. | ||
+ | ** In this setup, it is optimal to use 12 '''Malign''' and 6 '''Spiteful''' infusions. | ||
+ | * If using {{trait|Twisted Medicine}}, make the following changes: | ||
+ | ** {{rune|Superior Rune of Tormenting}} | ||
+ | ** {{Sigil|Superior Sigil of Bursting}} instead of {{Sigil|Superior Sigil of Demons}} | ||
+ | ** 9 '''Malign''' and 9 '''Spiteful''' infusions | ||
+ | * For players that don't own Secrets of the Obscure, the best relic is {{relic|Relic of the Aristocracy}}, along with the following changes: | ||
+ | ** {{Sigil|Superior Sigil of Bursting}} instead of {{Sigil|Superior Sigil of Demons}} | ||
+ | ** {{food|Meaty Asparagus Skewer}} | ||
+ | ** 18 '''Malign''' infusions | ||
+ | * If you're using {{trait|Twisted Medicine}} AND don't have access to Secrets of the Obscure, just run the default setup with {{relic|Relic of the Aristocracy}}. | ||
+ | ** In this setup, it is optimal to use 9 '''Malign''' and 9 '''Spiteful''' infusions. | ||
+ | |||
==Consumables== | ==Consumables== | ||
− | |||
− | |||
− | '''Utility | + | '''Food''' |
+ | * {{food|Plate of Beef Rendang}}, or ascended versions | ||
+ | |||
+ | |||
+ | '''Utility''' | ||
* {{utility|Toxic Focusing Crystal}} | * {{utility|Toxic Focusing Crystal}} | ||
+ | |||
+ | |||
+ | |||
+ | ==Usage== | ||
+ | This rotation also uses '''Torch'''. Players that don't own Secrets of the Obscure can just ignore any torch skills. | ||
+ | |||
+ | ===Rotation=== | ||
+ | <big>'''Opener'''</big> | ||
+ | # Throw {{Skill|Elixir of Promise}} and {{Skill|Elixir of Anguish}} at your feet to quickly build Blight stacks. | ||
+ | # {{Skill|Blood Is Power}} | ||
+ | # {{Skill|Devouring Darkness}} | ||
+ | # {{Skill|Blood Is Power}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | # {{skill|Deathly Swarm}} | ||
+ | # {{skill|Elixir of Ambition}} | ||
+ | # {{Skill|Vile Blast}} | ||
+ | # {{Skill|Weeping Shots}} | ||
+ | # {{Skill|Harbinger Shroud}} | ||
+ | |||
+ | |||
+ | <big>'''Shroud Loop'''</big> | ||
+ | # {{Skill|Devouring Cut}} | ||
+ | # {{Skill|Dark Barrage}} | ||
+ | # {{Skill|Tainted Bolts}} until {{Skill|Devouring Cut}} is nearly off cooldown | ||
+ | # {{Skill|Voracious Arc}} | ||
+ | # {{Skill|Devouring Cut}} | ||
+ | # {{Skill|Dark Barrage}} | ||
+ | # {{skill|Vital Draw}} - You can this at any point in the shroud loop as long as it doesn't make you delay skills | ||
+ | # {{Skill|Tainted Bolts}} until {{Skill|Dark Barrage}} is off cooldown | ||
+ | # {{Skill|Dark Barrage}} | ||
+ | # {{Skill|Devouring Cut}} | ||
+ | # {{Skill|Voracious Arc}} | ||
+ | # {{Skill|Exit Harbinger Shroud}} | ||
+ | |||
+ | |||
+ | <big>'''Pistol-to-Scepter Loop'''</big> | ||
+ | # {{Skill|Weeping Shots}} | ||
+ | # {{Skill|Elixir of Promise}} and {{Skill|Elixir of Anguish}} - try to hit both yourself and your target so you deal damage as well as gaining Blight | ||
+ | # {{Skill|Vile Blast}}, {{Skill|Enfeebling Blood}} and {{Skill|Blood Is Power}}, if available - if you used '''Blood Is Power''', immediately transfer your conditions to your target with {{Skill|Deathly Swarm}} | ||
+ | # {{Skill|Weeping Shots}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | # {{skill|Harrowing Wave}} | ||
+ | # {{Skill|Devouring Darkness}} and {{Skill|Grasping Dead}} | ||
+ | # {{Skill|Harbinger Shroud}} | ||
+ | # Repeat the '''Shroud Loop''', then when you exit proceed to the '''Scepter-to-Pistol Loop''' below | ||
+ | |||
+ | |||
+ | <big>'''Scepter-to-Pistol Loop'''</big> | ||
+ | # {{skill|Oppressive Collapse}} | ||
+ | # {{skill|Harrowing Wave}} | ||
+ | # {{Skill|Devouring Darkness}} and {{Skill|Grasping Dead}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | # {{Skill|Weeping Shots}} | ||
+ | # {{Skill|Elixir of Promise}} and {{Skill|Elixir of Anguish}} - try to hit both yourself and your target so you deal damage as well as gaining Blight | ||
+ | # {{Skill|Vile Blast}}, {{Skill|Enfeebling Blood}} and {{Skill|Blood Is Power}}, if available - if you used either of the last two skills, immediately transfer your conditions to your target with {{Skill|Deathly Swarm}} | ||
+ | # {{Skill|Weeping Shots}} | ||
+ | # {{Skill|Harbinger Shroud}} | ||
+ | # Repeat the '''Shroud Loop''', then when you exit proceed to the '''Pistol-to-Scepter Loop''' | ||
+ | |||
+ | |||
+ | [https://youtu.be/ZOC2RsEFrTY Video example] | ||
+ | |||
+ | [https://youtu.be/7wftZBeUxYg Video example (using Plague Signet and different weapons setup)] | ||
+ | |||
+ | [https://youtu.be/TJOrN-SLMKw Video example (using Twisted Medicine)] | ||
+ | |||
+ | [https://youtu.be/ZukjB49lBdc Video example (using Plague Sending)] | ||
+ | |||
+ | |||
+ | ===Utility=== | ||
+ | '''CC''' | ||
+ | * {{Skill|Voracious Arc}} | ||
+ | * {{Skill|Vital Draw}} | ||
+ | * {{Skill|Vile Blast}} | ||
+ | * {{Skill|Wail of Doom}} - if running '''Warhorn''' | ||
+ | |||
+ | |||
+ | ===General Tips=== | ||
+ | * If you find yourself running out of life force you can adjust in the following ways: | ||
+ | ** Swapping {{skill|Epidemic}} out for an extra source of life force. | ||
+ | ** The extra vitality from higher tiers of Jade Bot Power Cores make you take a lot longer to run out. | ||
+ | * If using {{skill|Corrosive Poison Cloud}}, make sure to use it after transfering the conditions from {{skill|Blood Is Power}} so that you transfer the right conditions. | ||
+ | * Both {{Skill|Voracious Arc}} and {{Skill|Devouring Cut}} have aftercasts that can be easily cancelled by using any other skill. If you are following the rotation, the aftercast of {{Skill|Voracious Arc}} should always be cancelled by {{Skill|Devouring Cut}}, but you should manually use {{Skill|Tainted Bolts}} or {{Skill|Dark Barrage}} after {{Skill|Devouring Cut}} rather than wait for autoattacks to take over. | ||
+ | * Try to finish the second attack of {{Skill|Tainted Bolts}} before using another skill. | ||
+ | * {{Skill|Voracious Arc}} and {{Skill|Devouring Cut}} are only worth using if you are above the Blight threshold for each skill (10 and 5 respectively). If for some reason you are not at high enough Blight, skip these skills. | ||
+ | * Leaving '''Harbinger Shroud''' during the cast of {{Skill|Dark Barrage}} can cancel some of the hits, so be careful not to leave too early. | ||
+ | * Most of your weapon skill cooldowns are longer than your loop, meaning that you can pretty much cast them in any order, with a few exceptions: | ||
+ | ** You want to cast {{Skill|Weeping Shots}} twice each time you end up on '''Pistol'''. Delaying the first use will therefore delay your entire rotation so it should always be used first. | ||
+ | ** {{Skill|Enfeebling Blood}} is a fairly low priority skill, and this means that its effective cooldown is slightly longer than your loop, causing it to drift backwards in the rotation. This shouldn't be a problem if you're good at pressing it off cooldown, but if you're a little slow it can end up delaying your rotation (or need to be skipped). You can offset this by prioritising it over {{Skill|Vile Blast}} and '''Scepter''' skills. | ||
+ | * Performed correctly, you should never need to autoattack. | ||
+ | * If you have downtime during an encounter where {{Skill|Harbinger Shroud}} is not needed, you can repeatedly enter and immediately exit it to build up life force via {{trait|Corrupted Talent}}. |
Latest revision as of 01:51, 2 August 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage
Designed for: Raids and Fractals
Overview
A condition DPS build for Harbinger. Unlike other Necromancer specialisations, its shroud offers no defence, and it uses Elixirs to lower its own maximum health in order to gain higher damage. This makes it very much a glass cannon, and while its weapon skills are all ranged, it needs to be in melee for maximum damage from its Shroud abilities so it can feel very squishy. Fortunately, you are not denied healing while in shroud.
It has a slow ramp-up of damage and focuses mostly on Torment, so it prefers long-phased, stationary encounters. It provides very high Vulnerability uptime, and Elixirs offer decent self-buffing options too.
As a Necromancer, it has a lot of valuable utility options, though it must trade damage to bring them.
Skill Bar
Weapon Variants
- For maximum DPS you can instead run Pistol/Torch & Scepter/Dagger. This has a slightly different rotation and you have to use to make it work, lowering your versatility.
- Players that don't own Secrets of the Obscure can just ignore the Torch.
- If extra CC is needed, you can run a Warhorn on the Scepter set for theoretically no DPS loss.
Skill Variants
- can be replaced with or , depending on which boons you think you might lack.
- You can swap
- If using , you may want to bring to cleanse the self-conditions.
- If you miss the condition transfer from , you can use in place of in the rotation (this is a smaller DPS loss than swapping the trait). This allows you to keep as a backup in case extra condi removal is needed.
out for other encounter-specific utility such as , , or for DPS.
Template Code
Specializations
- is a minor DPS loss and will add some additional condi transfer to the build. This can end up being higher DPS if your healers are cleansing condis too fast for you to get the transfer from .
- For a ~5% DPS loss, you could bring to provide some extra boon uptime to your subgroup (depending on which elixirs you pick). Including ~10% of each boon from :
Equipment
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x2
x16
Equipment Variants
- The above setup deals practically identical damage to one using and a
- In this setup, it is optimal to use 12 Malign and 6 Spiteful infusions.
instead of .
- If using
- instead of
- 9 Malign and 9 Spiteful infusions
, make the following changes:
- For players that don't own Secrets of the Obscure, the best relic is
- instead of
- 18 Malign infusions
, along with the following changes:
- If you're using
- In this setup, it is optimal to use 9 Malign and 9 Spiteful infusions.
AND don't have access to Secrets of the Obscure, just run the default setup with .
Consumables
Food
- , or ascended versions
Utility
Usage
This rotation also uses Torch. Players that don't own Secrets of the Obscure can just ignore any torch skills.
Rotation
Opener
- Throw and at your feet to quickly build Blight stacks.
- Weapon Swap
Shroud Loop
- until is nearly off cooldown
- - You can this at any point in the shroud loop as long as it doesn't make you delay skills
- until is off cooldown
Pistol-to-Scepter Loop
- and - try to hit both yourself and your target so you deal damage as well as gaining Blight
- , and , if available - if you used Blood Is Power, immediately transfer your conditions to your target with
- Weapon Swap
- and
- Repeat the Shroud Loop, then when you exit proceed to the Scepter-to-Pistol Loop below
Scepter-to-Pistol Loop
- and
- Weapon Swap
- and - try to hit both yourself and your target so you deal damage as well as gaining Blight
- , and , if available - if you used either of the last two skills, immediately transfer your conditions to your target with
- Repeat the Shroud Loop, then when you exit proceed to the Pistol-to-Scepter Loop
Video example (using Plague Signet and different weapons setup)
Video example (using Twisted Medicine)
Video example (using Plague Sending)
Utility
CC
- - if running Warhorn
General Tips
- If you find yourself running out of life force you can adjust in the following ways:
- Swapping out for an extra source of life force.
- The extra vitality from higher tiers of Jade Bot Power Cores make you take a lot longer to run out.
- If using , make sure to use it after transfering the conditions from so that you transfer the right conditions.
- Both and have aftercasts that can be easily cancelled by using any other skill. If you are following the rotation, the aftercast of should always be cancelled by , but you should manually use or after rather than wait for autoattacks to take over.
- Try to finish the second attack of before using another skill.
- and are only worth using if you are above the Blight threshold for each skill (10 and 5 respectively). If for some reason you are not at high enough Blight, skip these skills.
- Leaving Harbinger Shroud during the cast of can cancel some of the hits, so be careful not to leave too early.
- Most of your weapon skill cooldowns are longer than your loop, meaning that you can pretty much cast them in any order, with a few exceptions:
- You want to cast twice each time you end up on Pistol. Delaying the first use will therefore delay your entire rotation so it should always be used first.
- is a fairly low priority skill, and this means that its effective cooldown is slightly longer than your loop, causing it to drift backwards in the rotation. This shouldn't be a problem if you're good at pressing it off cooldown, but if you're a little slow it can end up delaying your rotation (or need to be skipped). You can offset this by prioritising it over and Scepter skills.
- Performed correctly, you should never need to autoattack.
- If you have downtime during an encounter where is not needed, you can repeatedly enter and immediately exit it to build up life force via .
Ratings
Comments
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium