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Difference between revisions of "Harbinger - Condi DPS"

 
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| specialization = Harbinger
 
| specialization = Harbinger
 
| designed for = Raid, Fractal
 
| designed for = Raid, Fractal
| rating = Great
+
| rating = great
 
| focus = Condition Damage
 
| focus = Condition Damage
| meta = yes
+
| xpac = eod, soto
 +
| meta =  
 +
| difficulty = 2
 
}}
 
}}
  
Line 24: Line 26:
 
| weapon2 = Dagger
 
| weapon2 = Dagger
 
| weapon3 = Scepter
 
| weapon3 = Scepter
| weapon4 = Dagger
+
| weapon4 = Torch
 
| healing = Elixir of Promise
 
| healing = Elixir of Promise
 
| utility1 = Elixir of Anguish
 
| utility1 = Elixir of Anguish
| utility2 = Blood Is Power
+
| utility2 = Epidemic
| utility3 = Summon Shadow Fiend
+
| utility3 = Blood Is Power
| elite = Plaguelands
+
| elite = Elixir of Ambition
 
| pet1 =  
 
| pet1 =  
 
| pet2 =  
 
| pet2 =  
Line 35: Line 37:
  
  
'''Weapon Variants'''
+
===Weapon Variants===
* If extra CC is needed, you can run a '''Warhorn''' on the '''Scepter''' set for theoretically no DPS loss.
+
* For maximum DPS you can instead run '''Pistol/Torch''' & '''Scepter/Dagger'''. This has a slightly different rotation and you have to use {{skill|Plague Signet}} to make it work, lowering your versatility.
 +
* Players that don't own Secrets of the Obscure can just ignore the '''Torch'''.
 +
** If extra CC is needed, you can run a '''Warhorn''' on the '''Scepter''' set for theoretically no DPS loss.
  
  
'''Skill Variants'''
+
===Skill Variants===
* {{Skill|Elixir of Anguish}} can be replaced with any of the 25s-cooldown elixirs, depending on which boons you think you might lack.
+
* {{Skill|Elixir of Anguish}} can be replaced with {{skill|Elixir of Bliss}} or {{skill|Elixir of Risk}}, depending on which boons you think you might lack.  
* {{Skill|Summon Shadow Fiend}} can be replaced by {{Skill|Signet of Undeath}} if the minion might die, or there are long periods where there's nothing to hit for life force.
+
* You can swap {{Skill|Epidemic}} out for other encounter-specific utility such as {{Skill|Spectral Grasp}}, {{skill|Corrosive Poison Cloud}}, or {{skill|Plague Signet}} for DPS.
* If you have an excess of life force, you can swap {{Skill|Summon Shadow Fiend}} out for another elixir. This would enable you to use {{Skill|Devouring Cut}} and/or {{Skill|Voracious Arc}} in {{Skill|Harbinger Shroud}} and then quickly regain the lost blight.
+
** If using {{skill|Corrosive Poison Cloud}}, you may want to bring {{skill|Elixir of Bliss}} to cleanse the self-conditions.
* You can also swap {{Skill|Summon Shadow Fiend}} out for encounter-specific utility such as {{Skill|Epidemic}} or {{Skill|Spectral Grasp}}.
+
** If you miss the condition transfer from {{trait|Plague Sending}}, you can use {{skill|Plague Signet}} in place of {{skill|Deathly Swarm}} in the rotation (this is a smaller DPS loss than swapping the trait). This allows you to keep {{skill|Deathly Swarm}} as a backup in case extra condi removal is needed.
  
  
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==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQgnNjI1QD/nGuca7BrsGoAAgABwAXABkgCSAAAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQgnNTI1QD/nGuca7BrsGpkB1BqAAIAA6BqSAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
 +
  
  
 
==Specializations==
 
==Specializations==
{{Specialization|Curses|mid|top|bot|}}
+
{{Specialization|Curses|top|top|bot|}}
 
{{Specialization|Soul Reaping|top|top|bot|}}
 
{{Specialization|Soul Reaping|top|top|bot|}}
 
{{Specialization|Harbinger|bot|bot|bot|}}
 
{{Specialization|Harbinger|bot|bot|bot|}}
 +
 +
* {{trait|Plague Sending}} is a minor DPS loss and will add some additional condi transfer to the build. This can end up being higher DPS if your healers are cleansing condis too fast for you to get the transfer from {{skill|Deathly Swarm}}.
 +
* For a ~5% DPS loss, you could bring {{trait|Twisted Medicine}} to provide some extra boon uptime to your subgroup (depending on which elixirs you pick). Including ~10% of each boon from {{skill|Elixir of Ambition}}:
 +
** ~35% {{tooltip|Quickness}} and ~60% {{tooltip|Swiftness}} from {{skill|Elixir of Anguish}}
 +
** ~5 stacks of {{tooltip|Might}} and ~60% {{tooltip|Fury}} from {{skill|Elixir of Risk}}
 +
  
  
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| weight = Light
 
| weight = Light
 
| stats = Viper
 
| stats = Viper
| rune = Superior Rune of the Nightmare
+
| rune = Superior Rune of the Trapper
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Pistol
 
| weapon1 = Pistol
 
| weapon2 = Dagger
 
| weapon2 = Dagger
 
| sigil1 = Superior Sigil of Torment
 
| sigil1 = Superior Sigil of Torment
| sigil2 = Superior Sigil of Bursting
+
| sigil2 = Superior Sigil of Demons
 
| weapon1-stats =  
 
| weapon1-stats =  
 
| weapon2-stats =  
 
| weapon2-stats =  
 
| weapon3 = Scepter
 
| weapon3 = Scepter
| weapon4 =  
+
| weapon4 = Torch
 
| sigil3 = Superior Sigil of Geomancy
 
| sigil3 = Superior Sigil of Geomancy
 +
| sigil4 = Superior Sigil of Demons
 
| weapon3-stats =  
 
| weapon3-stats =  
 
| weapon4-stats =  
 
| weapon4-stats =  
| infusion1 = Spiteful +9 Agony Infusion
+
| infusion1 = Malign +9 Agony Infusion
| infusion1-qt = 18
+
| infusion1-qt = 2
 +
| infusion2 = Spiteful +9 Agony Infusion
 +
| infusion2-qt = 16
 +
| relic = Relic of Akeem
 
| head =  
 
| head =  
 
| shoulders =  
 
| shoulders =  
Line 92: Line 107:
 
}}
 
}}
  
* This assumes no power core from the jade bot. As you get higher tiers of power core, you can swap '''Spiteful''' infusions for '''Malign''' ones.
 
  
 +
===Equipment Variants===
 +
* The above setup deals practically identical damage to one using {{food|Meaty Asparagus Skewer}} and a {{sigil|Superior Sigil of Malice}} instead of {{Sigil|Superior Sigil of Demons}}.
 +
** In this setup, it is optimal to use 12 '''Malign''' and 6 '''Spiteful''' infusions.
 +
* If using {{trait|Twisted Medicine}}, make the following changes:
 +
** {{rune|Superior Rune of Tormenting}}
 +
** {{Sigil|Superior Sigil of Bursting}} instead of {{Sigil|Superior Sigil of Demons}}
 +
** 9 '''Malign''' and 9 '''Spiteful''' infusions
 +
* For players that don't own Secrets of the Obscure, the best relic is {{relic|Relic of the Aristocracy}}, along with the following changes:
 +
** {{Sigil|Superior Sigil of Bursting}} instead of {{Sigil|Superior Sigil of Demons}}
 +
** {{food|Meaty Asparagus Skewer}}
 +
** 18 '''Malign''' infusions
 +
* If you're using {{trait|Twisted Medicine}} AND don't have access to Secrets of the Obscure, just run the default setup with {{relic|Relic of the Aristocracy}}.
 +
** In this setup, it is optimal to use 9 '''Malign''' and 9 '''Spiteful''' infusions.
  
'''Equipment Variants'''
 
* The above setup deals practically identical damage to one using {{Rune|Superior Rune of Tormenting}}, {{food|Plate of Beef Rendang}} (or ascended alternatives), and full Malign infusions.
 
  
  
  
 
==Consumables==
 
==Consumables==
'''Food:'''
 
* {{food|Meaty Asparagus Skewer}}
 
  
  
'''Utility:'''
+
'''Food'''
 +
* {{food|Plate of Beef Rendang}}, or ascended versions
 +
 
 +
 
 +
'''Utility'''
 
* {{utility|Toxic Focusing Crystal}}
 
* {{utility|Toxic Focusing Crystal}}
  
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==Usage==
 
==Usage==
 
+
This rotation also uses '''Torch'''. Players that don't own Secrets of the Obscure can just ignore any torch skills.
  
 
===Rotation===
 
===Rotation===
The rotation assumes use of {{Skill|Elixir of Risk}} and {{Skill|Elixir of Anguish}}, but either could be replaced with {{Skill|Elixir of Bliss}} if it is deemed more valuable. See the ''General Tips'' section if you are not running 3 elixirs.
 
 
 
<big>'''Opener'''</big>
 
<big>'''Opener'''</big>
# Throw {{Skill|Elixir of Promise}}, {{Skill|Elixir of Risk}} and {{Skill|Elixir of Anguish}} at your feet to quickly build Blight stacks.
+
# Throw {{Skill|Elixir of Promise}} and {{Skill|Elixir of Anguish}} at your feet to quickly build Blight stacks.
# {{Skill|Plaguelands}}  
+
# {{Skill|Blood Is Power}}
 
# {{Skill|Devouring Darkness}}
 
# {{Skill|Devouring Darkness}}
 +
# {{Skill|Blood Is Power}}
 
# {{tooltip|Weapon Swap}}
 
# {{tooltip|Weapon Swap}}
 +
# {{skill|Deathly Swarm}}
 +
# {{skill|Elixir of Ambition}}
 +
# {{Skill|Vile Blast}}
 
# {{Skill|Weeping Shots}}
 
# {{Skill|Weeping Shots}}
# {{Skill|Blood Is Power}} - We cast this just before shroud so that the self-conditions are immediately transferred via {{trait|Plague Sending}}
 
 
# {{Skill|Harbinger Shroud}}
 
# {{Skill|Harbinger Shroud}}
 
Note: This opener should leave you with one stack of {{tooltip|Poison}}. However, if you do not have the buff from {{Skill|Banner of Strength}}, you will instead be left with {{tooltip|Bleeding}}, because reasons. This is a fairly notable DPS loss as you want to transfer it to your target. As such, if you are playing without a warrior you may wish to use {{Skill|Deathly Swarm}} immediately after {{Skill|Plaguelands}} in the opener.
 
  
  
 
<big>'''Shroud Loop'''</big>
 
<big>'''Shroud Loop'''</big>
 +
# {{Skill|Devouring Cut}}
 
# {{Skill|Dark Barrage}}
 
# {{Skill|Dark Barrage}}
 +
# {{Skill|Tainted Bolts}} until {{Skill|Devouring Cut}} is nearly off cooldown
 
# {{Skill|Voracious Arc}}
 
# {{Skill|Voracious Arc}}
 
# {{Skill|Devouring Cut}}
 
# {{Skill|Devouring Cut}}
 +
# {{Skill|Dark Barrage}}
 +
# {{skill|Vital Draw}} - You can this at any point in the shroud loop as long as it doesn't make you delay skills
 
# {{Skill|Tainted Bolts}} until {{Skill|Dark Barrage}} is off cooldown
 
# {{Skill|Tainted Bolts}} until {{Skill|Dark Barrage}} is off cooldown
 
# {{Skill|Dark Barrage}}
 
# {{Skill|Dark Barrage}}
# {{Skill|Tainted Bolts}} until {{Skill|Voracious Arc}} is off cooldown
+
# {{Skill|Devouring Cut}}
 
# {{Skill|Voracious Arc}}
 
# {{Skill|Voracious Arc}}
# {{Skill|Devouring Cut}}
 
# {{Skill|Dark Barrage}}
 
 
# {{Skill|Exit Harbinger Shroud}}
 
# {{Skill|Exit Harbinger Shroud}}
  
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<big>'''Pistol-to-Scepter Loop'''</big>
 
<big>'''Pistol-to-Scepter Loop'''</big>
 
# {{Skill|Weeping Shots}}
 
# {{Skill|Weeping Shots}}
# {{Skill|Vile Blast}}
+
# {{Skill|Elixir of Promise}} and {{Skill|Elixir of Anguish}} - try to hit both yourself and your target so you deal damage as well as gaining Blight
# {{Skill|Enfeebling Blood}}, {{Skill|Plaguelands}} and {{Skill|Blood Is Power}}, if available - if you used either of the last two skills, immediately transfer your conditions to your target with {{Skill|Deathly Swarm}}  
+
# {{Skill|Vile Blast}}, {{Skill|Enfeebling Blood}} and {{Skill|Blood Is Power}}, if available - if you used '''Blood Is Power''', immediately transfer your conditions to your target with {{Skill|Deathly Swarm}}  
# {{Skill|Elixir of Promise}}, {{Skill|Elixir of Risk}} and {{Skill|Elixir of Anguish}} - try to hit both yourself and your target so you deal damage as well as gaining Blight
 
 
# {{Skill|Weeping Shots}}
 
# {{Skill|Weeping Shots}}
 
# {{tooltip|Weapon Swap}}
 
# {{tooltip|Weapon Swap}}
 +
# {{skill|Harrowing Wave}}
 
# {{Skill|Devouring Darkness}} and {{Skill|Grasping Dead}}
 
# {{Skill|Devouring Darkness}} and {{Skill|Grasping Dead}}
# {{Skill|Blood Is Power}}
 
 
# {{Skill|Harbinger Shroud}}
 
# {{Skill|Harbinger Shroud}}
 
# Repeat the '''Shroud Loop''', then when you exit proceed to the '''Scepter-to-Pistol Loop''' below
 
# Repeat the '''Shroud Loop''', then when you exit proceed to the '''Scepter-to-Pistol Loop''' below
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<big>'''Scepter-to-Pistol Loop'''</big>
 
<big>'''Scepter-to-Pistol Loop'''</big>
 +
# {{skill|Oppressive Collapse}}
 +
# {{skill|Harrowing Wave}}
 
# {{Skill|Devouring Darkness}} and {{Skill|Grasping Dead}}
 
# {{Skill|Devouring Darkness}} and {{Skill|Grasping Dead}}
 
# {{tooltip|Weapon Swap}}
 
# {{tooltip|Weapon Swap}}
 
# {{Skill|Weeping Shots}}
 
# {{Skill|Weeping Shots}}
# {{Skill|Vile Blast}}
+
# {{Skill|Elixir of Promise}} and {{Skill|Elixir of Anguish}} - try to hit both yourself and your target so you deal damage as well as gaining Blight
# {{Skill|Enfeebling Blood}}, {{Skill|Plaguelands}} and {{Skill|Blood Is Power}}, if available - if you used either of the last two skills, immediately transfer your conditions to your target with {{Skill|Deathly Swarm}}  
+
# {{Skill|Vile Blast}}, {{Skill|Enfeebling Blood}} and {{Skill|Blood Is Power}}, if available - if you used either of the last two skills, immediately transfer your conditions to your target with {{Skill|Deathly Swarm}}  
# {{Skill|Elixir of Promise}}, {{Skill|Elixir of Risk}} and {{Skill|Elixir of Anguish}} - try to hit both yourself and your target so you deal damage as well as gaining Blight
 
 
# {{Skill|Weeping Shots}}
 
# {{Skill|Weeping Shots}}
# {{Skill|Blood Is Power}}
 
 
# {{Skill|Harbinger Shroud}}
 
# {{Skill|Harbinger Shroud}}
 
# Repeat the '''Shroud Loop''', then when you exit proceed to the '''Pistol-to-Scepter Loop'''
 
# Repeat the '''Shroud Loop''', then when you exit proceed to the '''Pistol-to-Scepter Loop'''
  
  
[https://youtu.be/TLNU5y7jZnA Rotation Example]
+
[https://youtu.be/ZOC2RsEFrTY Video example]
 +
 
 +
[https://youtu.be/7wftZBeUxYg Video example (using Plague Signet and different weapons setup)]
 +
 
 +
[https://youtu.be/TJOrN-SLMKw Video example (using Twisted Medicine)]
 +
 
 +
[https://youtu.be/ZukjB49lBdc Video example (using Plague Sending)]
  
  
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===General Tips===
 
===General Tips===
* When running three elixirs, the rotation above is not sustainable (you use more life force than you gain each loop). Many encounters have extra sources of life force gain, or are short enough that you don't run out of life force, but if you need to you can adjust in the following ways:
+
* If you find yourself running out of life force you can adjust in the following ways:
** Using {{Skill|Vital Draw}} during step 4 or 6 of the shroud loop gains you the equivalent of ~2 more seconds in shroud, and so is a DPS increase if you would otherwise be forced out.
+
** Swapping {{skill|Epidemic}} out for an extra source of life force.  
** Swapping one of your elixirs out for an extra source of life force (or utility) will make the rotation much easier. However, as you won't have the Blight stacks needed to consume for extra damage, you will need to skip one use of {{Skill|Devouring Cut}} in the '''Shroud Loop'''.  
+
** The extra vitality from higher tiers of Jade Bot Power Cores make you take a lot longer to run out.
** Though the rotation will still be unsustainable, the extra vitality from higher tiers of Jade Bot Power Cores make you take a lot longer to run out.
+
* If using {{skill|Corrosive Poison Cloud}}, make sure to use it after transfering the conditions from {{skill|Blood Is Power}} so that you transfer the right conditions.
 
* Both {{Skill|Voracious Arc}} and {{Skill|Devouring Cut}} have aftercasts that can be easily cancelled by using any other skill. If you are following the rotation, the aftercast of {{Skill|Voracious Arc}} should always be cancelled by {{Skill|Devouring Cut}}, but you should manually use {{Skill|Tainted Bolts}} or {{Skill|Dark Barrage}} after {{Skill|Devouring Cut}} rather than wait for autoattacks to take over.
 
* Both {{Skill|Voracious Arc}} and {{Skill|Devouring Cut}} have aftercasts that can be easily cancelled by using any other skill. If you are following the rotation, the aftercast of {{Skill|Voracious Arc}} should always be cancelled by {{Skill|Devouring Cut}}, but you should manually use {{Skill|Tainted Bolts}} or {{Skill|Dark Barrage}} after {{Skill|Devouring Cut}} rather than wait for autoattacks to take over.
 
* Try to finish the second attack of {{Skill|Tainted Bolts}} before using another skill.
 
* Try to finish the second attack of {{Skill|Tainted Bolts}} before using another skill.
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** You want to cast {{Skill|Weeping Shots}} twice each time you end up on '''Pistol'''. Delaying the first use will therefore delay your entire rotation so it should always be used first.
 
** You want to cast {{Skill|Weeping Shots}} twice each time you end up on '''Pistol'''. Delaying the first use will therefore delay your entire rotation so it should always be used first.
 
** {{Skill|Enfeebling Blood}} is a fairly low priority skill, and this means that its effective cooldown is slightly longer than your loop, causing it to drift backwards in the rotation. This shouldn't be a problem if you're good at pressing it off cooldown, but if you're a little slow it can end up delaying your rotation (or need to be skipped). You can offset this by prioritising it over {{Skill|Vile Blast}} and '''Scepter''' skills.
 
** {{Skill|Enfeebling Blood}} is a fairly low priority skill, and this means that its effective cooldown is slightly longer than your loop, causing it to drift backwards in the rotation. This shouldn't be a problem if you're good at pressing it off cooldown, but if you're a little slow it can end up delaying your rotation (or need to be skipped). You can offset this by prioritising it over {{Skill|Vile Blast}} and '''Scepter''' skills.
** If {{Skill|Plaguelands}} is not available at the expected point in the rotation, but comes off cooldown before entering shroud, you can use it alongside {{Skill|Blood Is Power}} at step 8.
+
* Performed correctly, you should never need to autoattack.
* Performed correctly, you should never need to autoattack on '''Scepter''', and only occasionally on '''Pistol''' while waiting for cooldowns.
 
* There is a bug with Elixirs whereby they will not provide you with Blight stacks (and in fact can even remove them) if you are stood within your target's hitbox and aim the elixir directly at your feet. As such, either stand back from the boss slightly or throw them a little further away.
 
 
* If you have downtime during an encounter where {{Skill|Harbinger Shroud}} is not needed, you can repeatedly enter and immediately exit it to build up life force via {{trait|Corrupted Talent}}.
 
* If you have downtime during an encounter where {{Skill|Harbinger Shroud}} is not needed, you can repeatedly enter and immediately exit it to build up life force via {{trait|Corrupted Talent}}.

Latest revision as of 01:51, 2 August 2024

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage

Designed for: Raids and Fractals

Expansions required: End of Dragons buildsSecrets of the Obscure builds

Difficulty:
Normal
This build was last updated on August 02, 2024 and is up to date for the October 8, 2024 patch.

Overview

A condition DPS build for Harbinger. Unlike other Necromancer specialisations, its shroud offers no defence, and it uses Elixirs to lower its own maximum health in order to gain higher damage. This makes it very much a glass cannon, and while its weapon skills are all ranged, it needs to be in melee for maximum damage from its Shroud abilities so it can feel very squishy. Fortunately, you are not denied healing while in shroud.

It has a slow ramp-up of damage and focuses mostly on Torment Torment, so it prefers long-phased, stationary encounters. It provides very high Vulnerability Vulnerability uptime, and Elixirs offer decent self-buffing options too.

As a Necromancer, it has a lot of valuable utility options, though it must trade damage to bring them.


Skill Bar

Pistol/Dagger
Scepter/Torch
Utility


Weapon Variants

  • For maximum DPS you can instead run Pistol/Torch & Scepter/Dagger. This has a slightly different rotation and you have to use Plague Signet to make it work, lowering your versatility.
  • Players that don't own Secrets of the Obscure can just ignore the Torch.
    • If extra CC is needed, you can run a Warhorn on the Scepter set for theoretically no DPS loss.


Skill Variants

  • Elixir of Anguish can be replaced with Elixir of Bliss or Elixir of Risk, depending on which boons you think you might lack.
  • You can swap Epidemic out for other encounter-specific utility such as Spectral Grasp, Corrosive Poison Cloud, or Plague Signet for DPS.
    • If using Corrosive Poison Cloud, you may want to bring Elixir of Bliss to cleanse the self-conditions.
    • If you miss the condition transfer from Plague Sending, you can use Plague Signet in place of Deathly Swarm in the rotation (this is a smaller DPS loss than swapping the trait). This allows you to keep Deathly Swarm as a backup in case extra condi removal is needed.


Template Code

[&DQgnNTI1QD/nGuca7BrsGpkB1BqAAIAA6BqSAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

  • Plague Sending is a minor DPS loss and will add some additional condi transfer to the build. This can end up being higher DPS if your healers are cleansing condis too fast for you to get the transfer from Deathly Swarm.
  • For a ~5% DPS loss, you could bring Twisted Medicine to provide some extra boon uptime to your subgroup (depending on which elixirs you pick). Including ~10% of each boon from Elixir of Ambition:


Equipment

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Pistol
Viper
Dagger
Viper
Sigil
Sigil
Scepter
Viper
Torch
Viper
Sigil
Sigil
Rune
x6
Infusion
x2
Infusion
x16
Relic


Equipment Variants

  • The above setup deals practically identical damage to one using and a Sigil of Superior Sigil of Malice instead of Sigil of Superior Sigil of Demons.
    • In this setup, it is optimal to use 12 Malign and 6 Spiteful infusions.
  • If using Twisted Medicine, make the following changes:
    • Rune of Superior Rune of Tormenting
    • Sigil of Superior Sigil of Bursting instead of Sigil of Superior Sigil of Demons
    • 9 Malign and 9 Spiteful infusions
  • For players that don't own Secrets of the Obscure, the best relic is Relic of the Aristocracy, along with the following changes:
    • Sigil of Superior Sigil of Bursting instead of Sigil of Superior Sigil of Demons
    • 18 Malign infusions
  • If you're using Twisted Medicine AND don't have access to Secrets of the Obscure, just run the default setup with Relic of the Aristocracy.
    • In this setup, it is optimal to use 9 Malign and 9 Spiteful infusions.



Consumables

Food

  • , or ascended versions


Utility


Usage

This rotation also uses Torch. Players that don't own Secrets of the Obscure can just ignore any torch skills.

Rotation

Opener

  1. Throw Elixir of Promise and Elixir of Anguish at your feet to quickly build Blight stacks.
  2. Blood Is Power
  3. Devouring Darkness
  4. Blood Is Power
  5. Weapon Swap Weapon Swap
  6. Deathly Swarm
  7. Elixir of Ambition
  8. Vile Blast
  9. Weeping Shots
  10. Harbinger Shroud


Shroud Loop

  1. Devouring Cut
  2. Dark Barrage
  3. Tainted Bolts until Devouring Cut is nearly off cooldown
  4. Voracious Arc
  5. Devouring Cut
  6. Dark Barrage
  7. Vital Draw - You can this at any point in the shroud loop as long as it doesn't make you delay skills
  8. Tainted Bolts until Dark Barrage is off cooldown
  9. Dark Barrage
  10. Devouring Cut
  11. Voracious Arc
  12. Exit Harbinger Shroud


Pistol-to-Scepter Loop

  1. Weeping Shots
  2. Elixir of Promise and Elixir of Anguish - try to hit both yourself and your target so you deal damage as well as gaining Blight
  3. Vile Blast, Enfeebling Blood and Blood Is Power, if available - if you used Blood Is Power, immediately transfer your conditions to your target with Deathly Swarm
  4. Weeping Shots
  5. Weapon Swap Weapon Swap
  6. Harrowing Wave
  7. Devouring Darkness and Grasping Dead
  8. Harbinger Shroud
  9. Repeat the Shroud Loop, then when you exit proceed to the Scepter-to-Pistol Loop below


Scepter-to-Pistol Loop

  1. Oppressive Collapse
  2. Harrowing Wave
  3. Devouring Darkness and Grasping Dead
  4. Weapon Swap Weapon Swap
  5. Weeping Shots
  6. Elixir of Promise and Elixir of Anguish - try to hit both yourself and your target so you deal damage as well as gaining Blight
  7. Vile Blast, Enfeebling Blood and Blood Is Power, if available - if you used either of the last two skills, immediately transfer your conditions to your target with Deathly Swarm
  8. Weeping Shots
  9. Harbinger Shroud
  10. Repeat the Shroud Loop, then when you exit proceed to the Pistol-to-Scepter Loop


Video example

Video example (using Plague Signet and different weapons setup)

Video example (using Twisted Medicine)

Video example (using Plague Sending)


Utility

CC

  • Voracious Arc
  • Vital Draw
  • Vile Blast
  • Wail of Doom - if running Warhorn


General Tips

  • If you find yourself running out of life force you can adjust in the following ways:
    • Swapping Epidemic out for an extra source of life force.
    • The extra vitality from higher tiers of Jade Bot Power Cores make you take a lot longer to run out.
  • If using Corrosive Poison Cloud, make sure to use it after transfering the conditions from Blood Is Power so that you transfer the right conditions.
  • Both Voracious Arc and Devouring Cut have aftercasts that can be easily cancelled by using any other skill. If you are following the rotation, the aftercast of Voracious Arc should always be cancelled by Devouring Cut, but you should manually use Tainted Bolts or Dark Barrage after Devouring Cut rather than wait for autoattacks to take over.
  • Try to finish the second attack of Tainted Bolts before using another skill.
  • Voracious Arc and Devouring Cut are only worth using if you are above the Blight threshold for each skill (10 and 5 respectively). If for some reason you are not at high enough Blight, skip these skills.
  • Leaving Harbinger Shroud during the cast of Dark Barrage can cancel some of the hits, so be careful not to leave too early.
  • Most of your weapon skill cooldowns are longer than your loop, meaning that you can pretty much cast them in any order, with a few exceptions:
    • You want to cast Weeping Shots twice each time you end up on Pistol. Delaying the first use will therefore delay your entire rotation so it should always be used first.
    • Enfeebling Blood is a fairly low priority skill, and this means that its effective cooldown is slightly longer than your loop, causing it to drift backwards in the rotation. This shouldn't be a problem if you're good at pressing it off cooldown, but if you're a little slow it can end up delaying your rotation (or need to be skipped). You can offset this by prioritising it over Vile Blast and Scepter skills.
  • Performed correctly, you should never need to autoattack.
  • If you have downtime during an encounter where Harbinger Shroud is not needed, you can repeatedly enter and immediately exit it to build up life force via Corrupted Talent.


Ratings

This build has a rating of 5 stars based on 2 votes.
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4 stars
OfficerAndyGentleman gave this build 4 stars • July 2023
Strong ranged damage and a decent amount of CC. Elixirs add a little bit of self-buffing and the majority of damage can be performed at range, which makes it relatively good at handling mechanics. If needed it can also bring some of necro's excellent utility skills.
5 stars
Appo gave this build 5 stars • July 2022
better with tourment cause more damage minion is not usefull

Comments

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