Difference between revisions of "Soulbeast - Power Melee Stancebeast"
(15 intermediate revisions by 2 users not shown) | |||
Line 6: | Line 6: | ||
| focus = Strike Damage, Control, Mobility | | focus = Strike Damage, Control, Mobility | ||
| difficulty = 2 | | difficulty = 2 | ||
+ | | xpac = hot, pof, soto | ||
}} | }} | ||
− | |||
− | |||
==Overview== | ==Overview== | ||
− | A burst damage focused Power Soulbeast build for PvP opting for 2 melee sets after the Sword rework. | + | A burst damage focused Power Soulbeast build for PvP opting for 2 melee sets after the Sword rework. The recent addition of Mace/Mace introduces a more tanky set to the build which makes it better at 1v1ing on top of being just a good roamer. |
Line 20: | Line 19: | ||
| weapon1 = sword | | weapon1 = sword | ||
| weapon2 = warhorn | | weapon2 = warhorn | ||
− | | weapon3 = | + | | weapon3 = mace |
− | | weapon4 = | + | | weapon4 = mace |
| healing = Bear Stance | | healing = Bear Stance | ||
− | | utility1 = " | + | | utility1 = "Protect Me!" |
| utility2 = Dolyak Stance | | utility2 = Dolyak Stance | ||
| utility3 = Griffon Stance | | utility3 = Griffon Stance | ||
| elite = One Wolf Pack | | elite = One Wolf Pack | ||
| pet1 = Smokescale | | pet1 = Smokescale | ||
− | | pet2 = | + | | pet2 = Polar Bear |
}} | }} | ||
Line 34: | Line 33: | ||
===Skill Variants=== | ===Skill Variants=== | ||
'''Weapons''' | '''Weapons''' | ||
− | * ''Mace/Mace'' | + | * ''Greatsword'' over ''Mace/Mace'' - more bursty option with lower survivability. Players without the ''Secrets of the Obscure'' expansion will have no choice but to use the Greatsword. |
'''Utility''' | '''Utility''' | ||
− | {{Skill|" | + | {{Skill|"Protect Me!"}} can be swapped out for: |
− | * {{Skill|" | + | * {{Skill|"Sic 'Em!"}} - better burst damage when used in {{Skill|Beastmode}}, also quite good at countering specs that rely on stealth for survival such as Deadeyes. |
* {{Skill|Signet of the Hunt}} - makes your burst unblockable. | * {{Skill|Signet of the Hunt}} - makes your burst unblockable. | ||
Line 46: | Line 45: | ||
'''Pets''' | '''Pets''' | ||
− | |||
− | * {{Tooltip|Krytan Drakehound}} | + | {{Tooltip|Polar Bear}} can be replaced with: |
+ | * {{Tooltip|Boar}} - strong offensive pet with 2 CCs and some burst damage in Beastmode. | ||
+ | |||
+ | * {{Tooltip|Siamoth}} - it's similar to Boar but offers better survivability. | ||
+ | |||
+ | * {{Tooltip|Krytan Drakehound}} - better mobility and CC in exchange for fewer defensive skills. | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [&DQQeOiArNxouFwAA+ | + | code = [&DQQeOiArNxouFwAA+hYAALsAAAABFwAALhYAAAIuAAAAAAAAAAAAAAAAAAADNQBaAGcAAA==] |
}} | }} | ||
Line 59: | Line 62: | ||
==Specializations== | ==Specializations== | ||
{{Specialization|Skirmishing|mid|mid|bot}} | {{Specialization|Skirmishing|mid|mid|bot}} | ||
− | {{Specialization|Beastmastery| | + | {{Specialization|Beastmastery|top|mid|mid}} |
{{Specialization|Soulbeast|mid|mid|top}} | {{Specialization|Soulbeast|mid|mid|top}} | ||
Line 67: | Line 70: | ||
| weapon1 = sword | | weapon1 = sword | ||
| weapon2 = warhorn | | weapon2 = warhorn | ||
− | | weapon3 = | + | | weapon3 = mace |
− | | weapon4 = | + | | weapon4 = mace |
| sigil1 = Cleansing | | sigil1 = Cleansing | ||
| sigil2 = Energy | | sigil2 = Energy | ||
− | | sigil3 = | + | | sigil3 = Savagery |
| sigil4 = Energy | | sigil4 = Energy | ||
− | | rune = | + | | rune = Reaper |
| amulet = Berserker | | amulet = Berserker | ||
| relic = Relic of Fireworks | | relic = Relic of Fireworks | ||
Line 80: | Line 83: | ||
===Equipment Variants=== | ===Equipment Variants=== | ||
− | ''' | + | '''Relics''' |
− | * {{ | + | * {{Relic|Relic of Zakiros}} - defensive option with extra healing, just as popular as Relic of Fireworks. |
− | + | * {{Relic|Relic of the Thief}} - damage boost with high uptime, but also takes some time to ramp up and its maximum burst potential is slightly lower than that of the other options. | |
− | * {{Relic|Relic of the Thief}} - damage boost with high uptime, but also takes some time to ramp up and its maximum burst potential is slightly lower than that of the other | ||
− | * {{Relic|Relic of the Weaver}} - | + | * {{Relic|Relic of the Weaver}} - similar to Fireworks, but some of the triggers are defensive skills that may not always line up with your burst combos. |
Line 102: | Line 104: | ||
* Don't trust the wording of {{Relic|Relic of Fireworks}}, Beastmode F1-3 skills can also proc the damage bonus not just weapon skills. | * Don't trust the wording of {{Relic|Relic of Fireworks}}, Beastmode F1-3 skills can also proc the damage bonus not just weapon skills. | ||
− | * Use {{Skill|Call of the Wild}}, {{Skill|Pounce}}, {{Skill|Serpent's Strike}} and {{Skill|Swoop}} to roam between capture points. These are also great tools for disengaging or chasing after targets, and the Sword skills can do a lot of damage as well. | + | * Use {{Skill|Call of the Wild}}, {{Skill|Pounce}}, {{Skill|Serpent's Strike}} and {{Skill|Swoop}} (GS-only) to roam between capture points. These are also great tools for disengaging or chasing after targets, and the Sword skills can do a lot of damage as well. |
** All 4 of these skills are also combo finishers that could be used inside Smokescale's {{Skill|Smoke Cloud}} for {{Tooltip|Stealth}}, covering your movements and burst attempts. | ** All 4 of these skills are also combo finishers that could be used inside Smokescale's {{Skill|Smoke Cloud}} for {{Tooltip|Stealth}}, covering your movements and burst attempts. | ||
* {{Trait|Eternal Bond}} allows you to be more flexible with your Beastmode usage by letting you swap pets while merged. With this you can adapt to situations much better. | * {{Trait|Eternal Bond}} allows you to be more flexible with your Beastmode usage by letting you swap pets while merged. With this you can adapt to situations much better. | ||
− | * {{Tooltip|Boar}} | + | * When playing with {{Tooltip|Boar}}, its Beatmode ability {{Skill|Maul (soulbeast porcine)}} is your primary burst skill. Hits hard, has a short cast time and a very subtle animation most people won't even notice. |
** Try to set this up with CC, which should be easy considering how both other Boar Beastmode skills are CC skill. The F3 is especially good for this as {{Skill|Prelude Lash}} grants you {{Tooltip|Quickness}} and {{Tooltip|Fury}} via trait synergy. | ** Try to set this up with CC, which should be easy considering how both other Boar Beastmode skills are CC skill. The F3 is especially good for this as {{Skill|Prelude Lash}} grants you {{Tooltip|Quickness}} and {{Tooltip|Fury}} via trait synergy. | ||
− | * When used in Beastmode, Greatsword's {{Skill|Maul}} is going to give ''you'' the Attack of Opportunity effect which increases the damage of your next attack. It's only the next strike however, doesn't cover 2 part attacks like Boar's {{Skill|Maul (soulbeast porcine)}}. Consider following up with a weapon swap into either {{Skill|Pounce}} or {{Skill|Serpent's Strike}}. | + | * Polar Bear and Krytan Drakehound also provide access to {{Skill|Prelude Lash}}. |
+ | |||
+ | * ''Weapon dependent'' When used in Beastmode, Greatsword's {{Skill|Maul}} is going to give ''you'' the Attack of Opportunity effect which increases the damage of your next attack. It's only the next strike however, doesn't cover 2 part attacks like Boar's {{Skill|Maul (soulbeast porcine)}}. Consider following up with a weapon swap into either {{Skill|Pounce}} or {{Skill|Serpent's Strike}}. | ||
* Sometimes you might want to get greedy with {{Skill|Bear Stance}}. While this is your last resort option against condition bursts, it's also great at keeping things like {{Tooltip|Weakness}}, {{Tooltip|Chill}} and {{Tooltip|Blind}} off of you. If you're chasing a low HP target and you want to secure a kill, Bear Stance could ensure that you get to deal damage without any hinderance. You could even combine it with {{Skill|Dolyak Stance}} to make yourself immune to hard CC too. | * Sometimes you might want to get greedy with {{Skill|Bear Stance}}. While this is your last resort option against condition bursts, it's also great at keeping things like {{Tooltip|Weakness}}, {{Tooltip|Chill}} and {{Tooltip|Blind}} off of you. If you're chasing a low HP target and you want to secure a kill, Bear Stance could ensure that you get to deal damage without any hinderance. You could even combine it with {{Skill|Dolyak Stance}} to make yourself immune to hard CC too. | ||
Line 120: | Line 124: | ||
* Be careful with {{Tooltip|Blind}} and {{Tooltip|Aegis}} when casting {{Skill|Hunter's Call}}! If the initial strike misses the birds won't be summoned and the entire skill goes to waste. | * Be careful with {{Tooltip|Blind}} and {{Tooltip|Aegis}} when casting {{Skill|Hunter's Call}}! If the initial strike misses the birds won't be summoned and the entire skill goes to waste. | ||
+ | |||
+ | |||
+ | '''Burst combo examples''' | ||
+ | |||
+ | ''One Wolf Pack Multihit'' | ||
+ | :# {{Skill|Beastmode}} on Smokescale. | ||
+ | :# {{Skill|Call of the Wild}} for {{Tooltip|Might}} and {{Tooltip|Fury}} | ||
+ | :# {{Skill|"Sic 'Em!"}} if you have it. | ||
+ | :# {{Skill|Hunter's Call}} | ||
+ | :# {{Skill|One Wolf Pack}} immediately as Hunter's Call connects. | ||
+ | :# {{Skill|Serpent's Strike}} to evade incoming attacks and keep up the pressure. | ||
+ | :# {{Skill|Pounce}} | ||
+ | :# {{Skill|Smoke Assault (soulbeast)}} near the end of Hunter's Call while One Wolf Pack still lasts, this is another great multihit ability that synergizes well with the elite. Overlapping it with HC is fine too, although OWP can only add an extra strike once per interval so using both at the same time could be a waste. | ||
+ | |||
+ | |||
+ | ''CC chain with Maces'' | ||
+ | :# {{Skill|Prelude Lash}} for the pull and boons (merged F3 ability of Polar Bear, Boar and Krytan Drakehound). | ||
+ | :# {{Skill|Oaken Cudgel}} to stun the target. | ||
+ | :# ''Optional'' - at this point you should consider swapping to Smokescale with {{Trait|Eternal Bond}} (F4). This would give you more {{Tooltip|Quickness}} and increased offensive stats, but it's not mandatory. | ||
+ | :# {{Skill|Wild Strikes}} | ||
+ | :# {{Skill|Flourish}} | ||
+ | :# {{Skill|Thistleguard}} (this should hit at the same time as the 2nd part of Flourish) | ||
+ | |||
+ | |||
+ | ''Both Pets'' | ||
+ | :# {{Skill|Prelude Lash}} for the pull and boons. | ||
+ | :# {{Trait|Eternal Bond}} to swap to Smokescale. | ||
+ | :# {{Skill|Worldly Impact}} while the pull still lasts. | ||
+ | :# {{Skill|Oaken Cudgel}} | ||
+ | :# {{Skill|Takedown (soulbeast)}} | ||
+ | :# {{Skill|Thistleguard}} for a quick followup while the CC lasts. | ||
+ | |||
+ | |||
+ | ''If you're playing with Greatsword'' | ||
+ | :# {{Skill|Prelude Lash}} for the pull and boons. | ||
+ | :# {{Skill|Maul}} | ||
+ | :# {{Skill|Hilt Bash}} for the CC and to reset Maul. | ||
+ | :# {{Skill|Maul}} again. | ||
+ | :# At this point your next strike will deal bonus damage, use it on some hard hitting ability like GS 3, Smokescale F1/F3, or Sword 2-3. | ||
'''Sustain''' | '''Sustain''' | ||
− | * You're heavily reliant on blocks, stealth, mobility and evasion to avoid damage. Stance skills are there to let you fix some mistakes. Once stance CDs have been used you should play much more carefully as you could become an easy target. | + | * You're heavily reliant on blocks, stealth, mobility and evasion to avoid damage. Stance skills are there to let you fix some mistakes and patch gaps in your defenses. Once stance CDs have been used you should play much more carefully as you could become an easy target. |
* Smokescale's {{Skill|Smoke Assault (soulbeast)}} is an instant defensive skill with evasion while merged. | * Smokescale's {{Skill|Smoke Assault (soulbeast)}} is an instant defensive skill with evasion while merged. | ||
Line 129: | Line 172: | ||
* Condition cleansing is rather limited. {{Skill|Bear Stance}} is more of a last resort for when you've taken too much damage and need to survive. Under heavy pressure use the time while your healing skill is active to disengage and reset fights using {{Tooltip|Stealth}} and mobility skills. | * Condition cleansing is rather limited. {{Skill|Bear Stance}} is more of a last resort for when you've taken too much damage and need to survive. Under heavy pressure use the time while your healing skill is active to disengage and reset fights using {{Tooltip|Stealth}} and mobility skills. | ||
− | * {{Sigil|Cleansing}} removes 1 condition when you weapon | + | * Both sets have access to some minor cleansing: |
+ | ** On Sword/Warhorn {{Sigil|Cleansing}} removes 1 condition when you swap to this weapon in combat. | ||
+ | ** Mace has {{Skill|Thistleguard}} which cleanses up to 3 conditions. | ||
+ | ** {{Skill|Dolyak Stance}} removes several non-damaging conditions, you could consider popping this right before using the aforementioned two methods in order to increase the chances of cleansing damaging conditions with them. | ||
* {{Skill|Griffon Stance}} is basically an extra dodge which improves your endurance regen so you can avoid even more attacks right after. Great skill when you're being pressured and need to play more defensively. | * {{Skill|Griffon Stance}} is basically an extra dodge which improves your endurance regen so you can avoid even more attacks right after. Great skill when you're being pressured and need to play more defensively. | ||
Line 137: | Line 183: | ||
* Every mobility skill is also a defensive skill in a way, useful for putting distance between you and your enemies. Comboing them with Smokescale's {{Skill|Smoke Cloud}} for {{Tooltip|Stealth}} makes you even more slippery. | * Every mobility skill is also a defensive skill in a way, useful for putting distance between you and your enemies. Comboing them with Smokescale's {{Skill|Smoke Cloud}} for {{Tooltip|Stealth}} makes you even more slippery. | ||
− | * {{Skill|Call of the Wild}} is the best defensive skill on Sword/Warhorn, dazing targets in melee and applying {{Tooltip|Weakness}} to them while also being a '''Blast''' finisher that could give you stealth. | + | * {{Skill|Call of the Wild}} is one the best defensive skill on Sword/Warhorn, dazing targets in melee and applying {{Tooltip|Weakness}} to them while also being a '''Blast''' finisher that could give you stealth. The other one is {{Skill|Serpent's Strike}} which makes you evade incoming attacks. |
Latest revision as of 17:26, 7 August 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage, Control and Mobility
Designed for: PvP Conquest
Difficulty:
Normal
This build was last updated on August 07, 2024 and is up to date for the October 8, 2024 patch.
Overview
A burst damage focused Power Soulbeast build for PvP opting for 2 melee sets after the Sword rework. The recent addition of Mace/Mace introduces a more tanky set to the build which makes it better at 1v1ing on top of being just a good roamer.
Skill Bar
Sword/Warhorn
Mace/Mace
Utility
Skill Variants
Weapons
- Greatsword over Mace/Mace - more bursty option with lower survivability. Players without the Secrets of the Obscure expansion will have no choice but to use the Greatsword.
Utility
can be swapped out for:
- - better burst damage when used in , also quite good at countering specs that rely on stealth for survival such as Deadeyes.
- - makes your burst unblockable.
Pets
Polar Bear can be replaced with:
- Boar - strong offensive pet with 2 CCs and some burst damage in Beastmode.
- Siamoth - it's similar to Boar but offers better survivability.
- Krytan Drakehound - better mobility and CC in exchange for fewer defensive skills.
Template Code
[&DQQeOiArNxouFwAA+hYAALsAAAABFwAALhYAAAIuAAAAAAAAAAAAAAAAAAADNQBaAGcAAA==]
Specializations
Equipment
Sword
Warhorn
Sigil
Sigil
Mace
Mace
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Relics
- - defensive option with extra healing, just as popular as Relic of Fireworks.
- - damage boost with high uptime, but also takes some time to ramp up and its maximum burst potential is slightly lower than that of the other options.
- - similar to Fireworks, but some of the triggers are defensive skills that may not always line up with your burst combos.
Usage
Elite specialization basics
- Soulbeast allows Rangers to meld/merge with their pet, becoming one. This is done through which has a 10s CD.
- Pet related traits and skills such as
- IMPORTANT: skills that affect your pet like have to be used after merging if you wish to benefit from them, already active skill effects will be lost just like when swapping pets.
continue to function even while merged, but this time you'll be the one who benefits from them, not the pet (although sometimes the effects are lessened).
- You get to revive pets in combat by melding with a dead pet and then exiting Beastmode.
General
- Don't trust the wording of , Beastmode F1-3 skills can also proc the damage bonus not just weapon skills.
- Use
- All 4 of these skills are also combo finishers that could be used inside Smokescale's Stealth, covering your movements and burst attempts. for
, , and (GS-only) to roam between capture points. These are also great tools for disengaging or chasing after targets, and the Sword skills can do a lot of damage as well.
- allows you to be more flexible with your Beastmode usage by letting you swap pets while merged. With this you can adapt to situations much better.
- When playing with Boar, its Beatmode ability is your primary burst skill. Hits hard, has a short cast time and a very subtle animation most people won't even notice.
- Polar Bear and Krytan Drakehound also provide access to .
- Weapon dependent When used in Beastmode, Greatsword's is going to give you the Attack of Opportunity effect which increases the damage of your next attack. It's only the next strike however, doesn't cover 2 part attacks like Boar's . Consider following up with a weapon swap into either or .
- Sometimes you might want to get greedy with Weakness, Chill and Blind off of you. If you're chasing a low HP target and you want to secure a kill, Bear Stance could ensure that you get to deal damage without any hinderance. You could even combine it with to make yourself immune to hard CC too.
- Of course this is a bit of a gamble, if the target survives your burst you'll be left without your strongest defensive CDs so the plan might backfire.
. While this is your last resort option against condition bursts, it's also great at keeping things like
- should always be used in . It's a really strong burst CD that also denies stealth access for enemies.
- is your other burst CD, adding extra damage to every hit you score on a target. This is best used with which delivers multiple attacks in rapid succession. Smokescale's also has great synergy with this, and you could even combine the two and use SA while Hunter's Call is active.
- Be careful with Blind and Aegis when casting ! If the initial strike misses the birds won't be summoned and the entire skill goes to waste.
Burst combo examples
One Wolf Pack Multihit
- on Smokescale.
- Might and Fury for
- if you have it.
- immediately as Hunter's Call connects.
- to evade incoming attacks and keep up the pressure.
- near the end of Hunter's Call while One Wolf Pack still lasts, this is another great multihit ability that synergizes well with the elite. Overlapping it with HC is fine too, although OWP can only add an extra strike once per interval so using both at the same time could be a waste.
CC chain with Maces
- for the pull and boons (merged F3 ability of Polar Bear, Boar and Krytan Drakehound).
- to stun the target.
- Optional - at this point you should consider swapping to Smokescale with Quickness and increased offensive stats, but it's not mandatory. (F4). This would give you more
- (this should hit at the same time as the 2nd part of Flourish)
Both Pets
- for the pull and boons.
- to swap to Smokescale.
- while the pull still lasts.
- for a quick followup while the CC lasts.
If you're playing with Greatsword
- for the pull and boons.
- for the CC and to reset Maul.
- again.
- At this point your next strike will deal bonus damage, use it on some hard hitting ability like GS 3, Smokescale F1/F3, or Sword 2-3.
Sustain
- You're heavily reliant on blocks, stealth, mobility and evasion to avoid damage. Stance skills are there to let you fix some mistakes and patch gaps in your defenses. Once stance CDs have been used you should play much more carefully as you could become an easy target.
- Smokescale's is an instant defensive skill with evasion while merged.
- Condition cleansing is rather limited. Stealth and mobility skills. is more of a last resort for when you've taken too much damage and need to survive. Under heavy pressure use the time while your healing skill is active to disengage and reset fights using
- Both sets have access to some minor cleansing:
- On Sword/Warhorn removes 1 condition when you swap to this weapon in combat.
- Mace has which cleanses up to 3 conditions.
- removes several non-damaging conditions, you could consider popping this right before using the aforementioned two methods in order to increase the chances of cleansing damaging conditions with them.
- is basically an extra dodge which improves your endurance regen so you can avoid even more attacks right after. Great skill when you're being pressured and need to play more defensively.
- protects against any type of pressure be it direct damage, CC or conditions.
- Every mobility skill is also a defensive skill in a way, useful for putting distance between you and your enemies. Comboing them with Smokescale's Stealth makes you even more slippery. for
- Weakness to them while also being a Blast finisher that could give you stealth. The other one is which makes you evade incoming attacks. is one the best defensive skill on Sword/Warhorn, dazing targets in melee and applying
Top Streamers
- Twitch: Boyce
- Twitch: Drazeh
Ratings
I killed a lot of people with this shit. Love it. Sure it’s not the best build but who cares.
Mace elevated this build to new heights, was a godsend for its survival. All around great damage too, it can pull a 10k burst out of thin air from so many sequences and has plenty of CC.
Even after the nerfs it continues to have some ranked presence. Insane damage, good CC and decent sustain. Plenty of mobility combined with Stability and stealth access makes this quite hard to pin down too.
This is the most outrageous bullshit op build in a long time and it doesn't get any nerfs so far. I'm just loging in every week to see if this got nerfed and if not log out again.
Very good build that could possibly be the target of future nerfs. Insane damage, good mobility and strong disengage allows this build to excel as a high burst roamer. At first the build may seem to have low sustain but this is merely a lack of sustain via healing. You have strong evades and one of the highest stealth uptimes outside thief buids. Doing damage on this build is easy but once you've mastered using the sustain you do have this build is a no brainer 5/5 stars.
insane damage, good mobility, lacks sustain and damage reduction. any drawn out fights you will lose
Comments
Get MetaBattle Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium
Enjoy an ad-free experience & support the website, for less than $1 per month! Upgrade to Premium