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Difference between revisions of "Berserker - Condi DPS"

 
(34 intermediate revisions by the same user not shown)
Line 5: Line 5:
 
| rating = Good
 
| rating = Good
 
| focus = Condition Damage
 
| focus = Condition Damage
 +
| xpac = hot
 
| meta =
 
| meta =
 +
| difficulty = 3
 
}}
 
}}
  
 
==Overview==
 
==Overview==
A condition DPS Berserker raid build. This build deals high sustained damage and brings a lot of CC.
+
A condition DPS Berserker raid build focussed mainly on {{tooltip|Burning}} and {{tooltip|Bleeding}}. The rotation is fast-paced and rewards constantly attacking, weapon swapping and triggering of burst skills. Despite this and the Berserker's theming, the damage is among the slowest-ramping in the game, heavily favouring long phases.
 +
 
 +
The default build packs a good amount of CC and mobility, and its combination of high health, heavy armour and {{skill|Blood Reckoning}} make it very survivable. In addition, {{skill|Scorched Earth}} is a great cleave skill that can hit distant targets without losing DPS on the boss.
 +
 
 +
Its damage is heavily dependent on remaining inside {{skill|Berserk}} by frequently using ''Rage'' skills. As such, it is very reliant on having good {{tooltip|Alacrity}} uptime.
 +
 
  
  
Line 19: Line 26:
 
| weapon2 =  
 
| weapon2 =  
 
| weapon3 = Sword
 
| weapon3 = Sword
| weapon4 = Torch
+
| weapon4 = Sword
 
|healing = Blood Reckoning
 
|healing = Blood Reckoning
 
|utility1 = Shattering Blow
 
|utility1 = Shattering Blow
 
|utility2 = Outrage
 
|utility2 = Outrage
|utility3 = Sundering Leap
+
|utility3 = Wild Blow
 
|elite = Head Butt
 
|elite = Head Butt
 
}}
 
}}
 +
 +
 +
===Weapon Variants===
 +
* Offhand '''Torch''' is only a small DPS loss, and could be useful for the condi cleanse.
  
  
 
===Skill Variants===
 
===Skill Variants===
* {{Skill|Wild Blow}} can be used instead of {{Skill|Sundering Leap}} if extra CC is needed.
+
* {{Skill|Sundering Leap}} is higher DPS than {{skill|Wild Blow}}, but you lose access to a potential CC and you may find the movement awkward if you're unused to it - to minimise movement, you can mouse over your UI and you will jump on the spot.
 +
 
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQIkLTM1EiryEgAA3BIAANcSAAChEgAAwhIAAAAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQIkLTM9EibyEvIS3BKpANcS1xLEEq8AwhLuAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
 +
  
  
Line 41: Line 54:
 
{{Specialization|Arms|top|bot|mid}}
 
{{Specialization|Arms|top|bot|mid}}
 
{{Specialization|Discipline|top|bot|bot}}
 
{{Specialization|Discipline|top|bot|bot}}
{{Specialization|Berserker|mid|mid|mid}}
+
{{Specialization|Berserker|mid|top|mid}}
 +
 
 +
* {{trait|Unsuspecting Foe}} can be used for more reliable damage from {{trait|Bloodlust}}. As you will lack the cooldown reduction from {{trait|Blademaster}}, this should be played with offhand '''Torch'''. You should also adjust your gear to make up for the missing 120 expertise (see below).
 +
 
  
  
Line 48: Line 64:
 
| stats = Viper
 
| stats = Viper
 
| weight = Heavy
 
| weight = Heavy
| rune = Superior Rune of the Renegade
+
| rune = Superior Rune of the Trapper
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Longbow
 
| weapon1 = Longbow
 
| weapon2 =  
 
| weapon2 =  
 
| sigil1 = Superior Sigil of Doom
 
| sigil1 = Superior Sigil of Doom
| sigil2 = Superior Sigil of Torment
+
| sigil2 = Superior Sigil of Earth
 
| weapon3 = Sword
 
| weapon3 = Sword
| weapon4 = Torch
+
| weapon4 = Sword
 
| sigil3 = Superior Sigil of Geomancy
 
| sigil3 = Superior Sigil of Geomancy
| sigil4 = Superior Sigil of Bursting
+
| sigil4 = Superior Sigil of Torment
 
| infusion1 = Malign +9 Agony Infusion
 
| infusion1 = Malign +9 Agony Infusion
| infusion1-qt = 13
+
| infusion1-qt = 18
| infusion2 = Malign +9 Agony Infusion
+
| relic = Relic of the Fractal
| infusion2-qt = 5
 
 
| variant =  
 
| variant =  
 
<!-- Custom stats -->
 
<!-- Custom stats -->
 
| head =
 
| head =
| shoulders =
+
| shoulders = Sinister
 
| chest =
 
| chest =
| hands =
+
| hands = Sinister
 
| legs =
 
| legs =
| feet =
+
| feet = Sinister
 
| backpiece =
 
| backpiece =
| accessory1 =
+
| accessory1 = Sinister
| accessory2 =
+
| accessory2 = Sinister
 
| amulet =
 
| amulet =
 
| ring1 =
 
| ring1 =
Line 78: Line 93:
 
}}
 
}}
  
* If you do not have stat infusions, use {{food|Rare Veggie Pizza}} (or alternatives) as your food instead.
+
 
 +
* If running {{trait|Unsuspecting Foe}} you will need more expertise, so in this case run full {{tooltip|Viper stats}} gear with a single {{tooltip|Sinister stats}} armour piece (shoulders, hands or feet).
 +
 
 +
 
 +
===Non-SotO Relics===
 +
There are no obvious damage relics for players that don't own Secrets of the Obscure. {{relic|Relic of the Krait}} is likely to be the best of them, but the damage gain would be low enough that you might prefer to go for a utility option instead.
  
  
  
 
==Consumables==
 
==Consumables==
'''Food:'''
+
 
 +
'''Food'''
 
* {{food|Plate of Beef Rendang}} or ascended alternatives
 
* {{food|Plate of Beef Rendang}} or ascended alternatives
 
** {{food|Koi Cake}}, {{food|Rare Veggie Pizza}} or {{food|Red-Lentil Saobosa}} for a cheaper alternative
 
** {{food|Koi Cake}}, {{food|Rare Veggie Pizza}} or {{food|Red-Lentil Saobosa}} for a cheaper alternative
  
  
'''Utility:'''
+
'''Utility'''
* {{utility|Tuning Icicle}} or {{utility| Potent Master Tuning Crystal}}.
+
* {{utility|Toxic Focusing Crystal}}
 +
** {{utility|Tuning Icicle}} or {{utility| Potent Master Tuning Crystal}} for a cheaper alternative
 +
 
  
  
 
==Usage==
 
==Usage==
===Opener===
+
 
# Cast {{Skill|Flames of War}} before entering combat
+
===Rotation===
 +
Although the basic structure of the rotation is simple, in practise you have multiple skills that will come off cooldown at different times from loop to loop. See ''General Tips'' for an explanation of how to use these skills in the rotation.
 +
 
 +
 
 +
<big>'''Opener'''</big>
 +
# {{Skill|Impale (warrior sword)}}
 +
# {{skill|Final Thrust}}
 
# {{tooltip|Weapon swap}}
 
# {{tooltip|Weapon swap}}
 
# {{Skill|Fan of Fire}}
 
# {{Skill|Fan of Fire}}
# {{Skill|Pin Down}}
+
# {{Skill|Head Butt}}  
# {{Skill|Head Butt}} followed by {{Skill|Outrage}} to break the self-stun.
 
 
# {{Skill|Berserk}}
 
# {{Skill|Berserk}}
 +
# {{Skill|Outrage}}
 
# {{Skill|Scorched Earth}}
 
# {{Skill|Scorched Earth}}
 
# {{Skill|Blood Reckoning}}
 
# {{Skill|Blood Reckoning}}
 
# {{Skill|Scorched Earth}}
 
# {{Skill|Scorched Earth}}
 
# {{Skill|Shattering Blow}}
 
# {{Skill|Shattering Blow}}
# {{Skill|Sundering Leap}}
+
# {{skill|Wild Blow}} or {{skill|Sundering Leap}}
 +
# {{Skill|Pin Down}}
 
# {{Skill|Fan of Fire}}
 
# {{Skill|Fan of Fire}}
 +
# {{tooltip|Weapon swap}}
 +
# {{Skill|Savage Leap}}
 +
# {{Skill|Flaming Flurry}} - in the opener this is used before '''Final Thrust''' as the latter skill won't be off cooldown yet
 +
# {{Skill|Final Thrust}}
 +
# {{skill|Sever Artery}} {{to}} {{skill|Gash}} {{to}} {{skill|Hamstring}}
 +
# {{skill|Impale (warrior sword)}}
 
# {{tooltip|Weapon swap}}
 
# {{tooltip|Weapon swap}}
  
  
===Sword/Torch section===
+
<big>'''Basic Longbow Section'''</big>
# {{Skill|Blaze Breaker}}
 
# {{Skill|Savage Leap}}
 
# {{Skill|Flames of War}} (if available)
 
# {{Skill|Final Thrust}} (if target is below 50%)
 
# {{Skill|Flaming Flurry}}
 
# {{tooltip|Weapon Swap}} as soon as you can
 
 
 
  
===Longbow Section===
+
It is important not to delay your weapon swap, so always prioritise the listed skills until the first {{skill|Arcing Arrow}} over your ''Rage'' skills (except {{skill|Outrage}}, as it is instant case).
 
# {{Skill|Fan of Fire}}
 
# {{Skill|Fan of Fire}}
 
# {{Skill|Scorched Earth}}
 
# {{Skill|Scorched Earth}}
# {{Skill|Blood Reckoning}} {{to}} {{Skill|Scorched Earth}} {{to}} {{Skill|Pin Down}} (if available)
+
## {{skill|Blood Reckoning}} {{to}} {{Skill|Scorched Earth}} {{to}} {{skill|Pin Down}} if '''Blood Reckoning''' is off cooldown
# {{Skill|Sundering Leap}} (if available)
+
# {{skill|Arcing Arrow}}
# Autoattack until Scorched Earth is available
+
# Autoattack and {{skill|Arcing Arrow}} until Scorched Earth is available
 
# {{Skill|Scorched Earth}}
 
# {{Skill|Scorched Earth}}
 
# {{Skill|Fan of Fire}}
 
# {{Skill|Fan of Fire}}
 
# {{tooltip|Weapon swap}}
 
# {{tooltip|Weapon swap}}
# Return to start of sword section
 
  
  
[https://youtu.be/rDNyBPjjVo8 Video example]
+
<big>'''Basic Sword Section'''</big>
 +
 
 +
Compared to '''longbow''', the order of skills on '''Sword''' doesn't matter too much as you will use each of them just once, thus you can prioritise ''Rage'' utility skills if they are available. However, {{skill|Savage Leap}} will provide a fire aura if you're stood in a fire field, which is very likely as you should have just used {{Skill|Scorched Earth}}. If you already have a fire field from {{trait|King of Fires}}, you should ideally detonate it with a ''Rage'' utility skill before using {{skill|Savage Leap}}.
 +
# {{Skill|Savage Leap}}
 +
# {{Skill|Final Thrust}}
 +
# {{Skill|Flaming Flurry}}
 +
# {{skill|Sever Artery}} {{to}} {{skill|Gash}} {{to}} {{skill|Hamstring}} - if you use any ''Rage'' skills on sword, you don't have to finish the auto chain
 +
# {{skill|Impale (warrior sword)}} as soon as you can (ideally without interrupting another skill)
 +
# {{tooltip|Weapon swap}}
 +
# Return to start of longbow section
 +
 
 +
 
 +
 
 +
<!-- pending approval
 +
[https://youtu.be/b8gdw72htNE Video example]
 +
 
 +
[https://youtu.be/qvvkVbcei6Q Video example (offhand torch and wild blow)]
 +
 
 +
[https://youtu.be/exjLbeeFBI8 Video example (offhand torch and sundering leap)]
 +
-->
  
  
 
===Breakbar===
 
===Breakbar===
 
* Your most easily accessible strong CC is {{Skill|Head Butt}}.
 
* Your most easily accessible strong CC is {{Skill|Head Butt}}.
 +
** If you know you will be using {{Skill|Head Butt}}, you may wish to delay {{Skill|Outrage}} so you can immediately break the self-stun.
 +
* {{skill|Wild Blow}} is used in the rotation, so you will need to balance the need for CC against the risk of dropping out of Berserk if you delay the extension.
  
  
 
===General Tips===
 
===General Tips===
* Use {{Skill|Shattering Blow}} and {{Skill|Head Butt}} + {{Skill|Outrage}} off cooldown.
+
* Use {{Skill|Shattering Blow}}, {{skill|Wild Blow}} and {{Skill|Outrage}} off cooldown.
* {{Skill|Outrage}} will come off cooldown in between {{Skill|Head Butt}} casts - you can use it immediately as it doesn't interrupt other channels.
+
** You can use {{skill|Sundering Leap}} off cooldown, but it is optimal to make sure that you're in one of your fire fields in order to give yourself a Fire Aura.
** You can also save {{Skill|Outrage}} to break stuns inflicted during the encounter if you think you may need to.
+
** You can save {{Skill|Outrage}} to break stuns inflicted during the encounter if you think you may need to, though it has a low cooldown.
* Try and step back from the boss before casting {{Skill|Blaze Breaker}} to allow it to land extra hits.
+
* You may need to use {{skill|Head Butt}} occasionally to prevent yourself dropping out of Berserk - combo with {{skill|Outrage}}.
* You can freely interrupt your Sword auto-attack chain without losing DPS.
+
** The most efficient time for this is when you would otherwise be autoattacking on longbow.
* Swap off from Sword as soon as your weapon swap is available.
+
** You can also use it for extra damage if {{trait|King of Fires}} triggers and you have no other Berserker skill to detonate the aura with.
* Once the boss is below 50% you should use {{Skill|Final Thrust}} whenever you're on Sword.
+
* As you delay {{skill|Blood Reckoning}} until after a {{skill|Scorched Earth}}, the cooldown practically lines up with {{skill|Pin Down}} and it's ideal to use it in a fire field for the combo finisher. If they become desynced however, just use {{skill|Pin Down}} off cooldown.
* You can provide extra might for your group by using {{Skill|Arcing Arrow}} inside your {{Skill|Scorched Earth}} or another fire field.
+
** Although this combo extends the time you spend on '''Longbow''' you still want to only use {{skill|Fan of Fire}} twice.
 +
* If timed such that you block an attack, {{skill|Riposte}} is both a strong defensive and offensive tool.
 +
* Use {{skill|Flames of War}} off cooldown (if using).
 +
* You should be aiming to swap off from Sword almost as soon as your weapon swap is available.
 +
* You can provide extra might for your group by aiming {{Skill|Arcing Arrow}} inside your {{Skill|Scorched Earth}} or another fire field.
 
* Some bosses have attacks that are harmful to the group if they're reflected (Primarily Matthias Gabrel and Cairn the Indomitable), make sure to familiarize yourself with these and avoid reflecting them with {{Skill|Shattering Blow}}.
 
* Some bosses have attacks that are harmful to the group if they're reflected (Primarily Matthias Gabrel and Cairn the Indomitable), make sure to familiarize yourself with these and avoid reflecting them with {{Skill|Shattering Blow}}.
** You can also save {{Skill|Outrage}} to break stuns inflicted during the encounter if you think you may need to.
 

Latest revision as of 19:45, 17 August 2024

The community gave this build a rating, making it second-tier: Good

Focused on: Condition damage

Designed for: Raids

Expansions required: Heart of Thorns builds

Difficulty:
Hard
This build was last updated on August 17, 2024 and is up to date for the October 8, 2024 patch.

Overview

A condition DPS Berserker raid build focussed mainly on Burning Burning and Bleeding Bleeding. The rotation is fast-paced and rewards constantly attacking, weapon swapping and triggering of burst skills. Despite this and the Berserker's theming, the damage is among the slowest-ramping in the game, heavily favouring long phases.

The default build packs a good amount of CC and mobility, and its combination of high health, heavy armour and Blood Reckoning make it very survivable. In addition, Scorched Earth is a great cleave skill that can hit distant targets without losing DPS on the boss.

Its damage is heavily dependent on remaining inside Berserk by frequently using Rage skills. As such, it is very reliant on having good Alacrity Alacrity uptime.


Skill Bar

Longbow
Sword/Sword
Utility


Weapon Variants

  • Offhand Torch is only a small DPS loss, and could be useful for the condi cleanse.


Skill Variants

  • Sundering Leap is higher DPS than Wild Blow, but you lose access to a potential CC and you may find the movement awkward if you're unused to it - to minimise movement, you can mouse over your UI and you will jump on the spot.


Template Code

[&DQIkLTM9EibyEvIS3BKpANcS1xLEEq8AwhLuAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

  • Unsuspecting Foe can be used for more reliable damage from Bloodlust. As you will lack the cooldown reduction from Blademaster, this should be played with offhand Torch. You should also adjust your gear to make up for the missing 120 expertise (see below).


Equipment

Head
Viper
Shoulders
Sinister
Chest
Viper
Hands
Sinister
Legs
Viper
Feet
Sinister
Backpiece
Viper
Accessory
Sinister
Accessory
Sinister
Amulet
Viper
Ring
Viper
Ring
Viper
Longbow
Viper
Sigil
Sigil
Sword
Viper
Sword
Viper
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


  • If running Unsuspecting Foe you will need more expertise, so in this case run full Viper stats Viper stats gear with a single Sinister stats Sinister stats armour piece (shoulders, hands or feet).


Non-SotO Relics

There are no obvious damage relics for players that don't own Secrets of the Obscure. Relic of the Krait is likely to be the best of them, but the damage gain would be low enough that you might prefer to go for a utility option instead.


Consumables

Food

  • or ascended alternatives
    • , or for a cheaper alternative


Utility

    • or for a cheaper alternative


Usage

Rotation

Although the basic structure of the rotation is simple, in practise you have multiple skills that will come off cooldown at different times from loop to loop. See General Tips for an explanation of how to use these skills in the rotation.


Opener

  1. Impale (warrior sword)
  2. Final Thrust
  3. Weapon swap Weapon swap
  4. Fan of Fire
  5. Head Butt
  6. Berserk
  7. Outrage
  8. Scorched Earth
  9. Blood Reckoning
  10. Scorched Earth
  11. Shattering Blow
  12. Wild Blow or Sundering Leap
  13. Pin Down
  14. Fan of Fire
  15. Weapon swap Weapon swap
  16. Savage Leap
  17. Flaming Flurry - in the opener this is used before Final Thrust as the latter skill won't be off cooldown yet
  18. Final Thrust
  19. Sever Artery Gash Hamstring
  20. Impale (warrior sword)
  21. Weapon swap Weapon swap


Basic Longbow Section

It is important not to delay your weapon swap, so always prioritise the listed skills until the first Arcing Arrow over your Rage skills (except Outrage, as it is instant case).

  1. Fan of Fire
  2. Scorched Earth
    1. Blood Reckoning Scorched Earth Pin Down if Blood Reckoning is off cooldown
  3. Arcing Arrow
  4. Autoattack and Arcing Arrow until Scorched Earth is available
  5. Scorched Earth
  6. Fan of Fire
  7. Weapon swap Weapon swap


Basic Sword Section

Compared to longbow, the order of skills on Sword doesn't matter too much as you will use each of them just once, thus you can prioritise Rage utility skills if they are available. However, Savage Leap will provide a fire aura if you're stood in a fire field, which is very likely as you should have just used Scorched Earth. If you already have a fire field from King of Fires, you should ideally detonate it with a Rage utility skill before using Savage Leap.

  1. Savage Leap
  2. Final Thrust
  3. Flaming Flurry
  4. Sever Artery Gash Hamstring - if you use any Rage skills on sword, you don't have to finish the auto chain
  5. Impale (warrior sword) as soon as you can (ideally without interrupting another skill)
  6. Weapon swap Weapon swap
  7. Return to start of longbow section



Breakbar

  • Your most easily accessible strong CC is Head Butt.
    • If you know you will be using Head Butt, you may wish to delay Outrage so you can immediately break the self-stun.
  • Wild Blow is used in the rotation, so you will need to balance the need for CC against the risk of dropping out of Berserk if you delay the extension.


General Tips

  • Use Shattering Blow, Wild Blow and Outrage off cooldown.
    • You can use Sundering Leap off cooldown, but it is optimal to make sure that you're in one of your fire fields in order to give yourself a Fire Aura.
    • You can save Outrage to break stuns inflicted during the encounter if you think you may need to, though it has a low cooldown.
  • You may need to use Head Butt occasionally to prevent yourself dropping out of Berserk - combo with Outrage.
    • The most efficient time for this is when you would otherwise be autoattacking on longbow.
    • You can also use it for extra damage if King of Fires triggers and you have no other Berserker skill to detonate the aura with.
  • As you delay Blood Reckoning until after a Scorched Earth, the cooldown practically lines up with Pin Down and it's ideal to use it in a fire field for the combo finisher. If they become desynced however, just use Pin Down off cooldown.
    • Although this combo extends the time you spend on Longbow you still want to only use Fan of Fire twice.
  • If timed such that you block an attack, Riposte is both a strong defensive and offensive tool.
  • Use Flames of War off cooldown (if using).
  • You should be aiming to swap off from Sword almost as soon as your weapon swap is available.
  • You can provide extra might for your group by aiming Arcing Arrow inside your Scorched Earth or another fire field.
  • Some bosses have attacks that are harmful to the group if they're reflected (Primarily Matthias Gabrel and Cairn the Indomitable), make sure to familiarize yourself with these and avoid reflecting them with Shattering Blow.


Ratings

This build has a rating of 4 stars based on 4 votes.
Log in or register to rate this build.
3 stars
OfficerAndyGentleman gave this build 3 stars • April 2024
Anet don't seem to be aware that this build exists, so it's very underwhelming, but can still do ok if allowed time to ramp up, and the cleave is great.
5 stars
Pandawarmachine gave this build 5 stars • April 2019
Due to break bars it's not as powerful as Power Core, but it's still strong and performs well. Rotation seems long but once you understand WHY, it's very logical and straightforward to use. It lacks in trash clearing, excels in longer fights that don't phase too much. 4.5 out of 5.
3 stars
Chinkeeyong gave this build 3 stars • January 2019
Mediocre condition DPS. Difficult to pull off in real fights due to how alacrity and ping dependent the rotation is.
5 stars
Butterpeanut gave this build 5 stars • February 2017
Updated to reflect 08/08/17 patch. 35k+

Comments

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