Difference between revisions of "Berserker - Condi DPS"
(updated rotation in light of sundering leap being awful) |
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| xpac = hot | | xpac = hot | ||
| meta = | | meta = | ||
+ | | difficulty = 3 | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | A condition DPS Berserker raid build. | + | A condition DPS Berserker raid build focussed mainly on {{tooltip|Burning}} and {{tooltip|Bleeding}}. The rotation is fast-paced and rewards constantly attacking, weapon swapping and triggering of burst skills. Despite this and the Berserker's theming, the damage is among the slowest-ramping in the game, heavily favouring long phases. |
+ | |||
+ | The default build packs a good amount of CC and mobility, and its combination of high health, heavy armour and {{skill|Blood Reckoning}} make it very survivable. In addition, {{skill|Scorched Earth}} is a great cleave skill that can hit distant targets without losing DPS on the boss. | ||
+ | |||
+ | Its damage is heavily dependent on remaining inside {{skill|Berserk}} by frequently using ''Rage'' skills. As such, it is very reliant on having good {{tooltip|Alacrity}} uptime. | ||
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| weapon2 = | | weapon2 = | ||
| weapon3 = Sword | | weapon3 = Sword | ||
− | | weapon4 = | + | | weapon4 = Sword |
|healing = Blood Reckoning | |healing = Blood Reckoning | ||
|utility1 = Shattering Blow | |utility1 = Shattering Blow | ||
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|elite = Head Butt | |elite = Head Butt | ||
}} | }} | ||
+ | |||
+ | |||
+ | ===Weapon Variants=== | ||
+ | * Offhand '''Torch''' is only a small DPS loss, and could be useful for the condi cleanse. | ||
===Skill Variants=== | ===Skill Variants=== | ||
− | * {{Skill|Sundering Leap}} is | + | * {{Skill|Sundering Leap}} is higher DPS than {{skill|Wild Blow}}, but you lose access to a potential CC and you may find the movement awkward if you're unused to it - to minimise movement, you can mouse over your UI and you will jump on the spot. |
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==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQIkLTM9EibyEvIS3BKpANcS1xLEEq8AwhLuAAAAAAAAAAAAAAAAAAAAAAA=] |
}} | }} | ||
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{{Specialization|Arms|top|bot|mid}} | {{Specialization|Arms|top|bot|mid}} | ||
{{Specialization|Discipline|top|bot|bot}} | {{Specialization|Discipline|top|bot|bot}} | ||
− | {{Specialization|Berserker|mid|mid| | + | {{Specialization|Berserker|mid|top|mid}} |
+ | |||
+ | * {{trait|Unsuspecting Foe}} can be used for more reliable damage from {{trait|Bloodlust}}. As you will lack the cooldown reduction from {{trait|Blademaster}}, this should be played with offhand '''Torch'''. You should also adjust your gear to make up for the missing 120 expertise (see below). | ||
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| stats = Viper | | stats = Viper | ||
| weight = Heavy | | weight = Heavy | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Trapper |
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = Longbow | | weapon1 = Longbow | ||
| weapon2 = | | weapon2 = | ||
| sigil1 = Superior Sigil of Doom | | sigil1 = Superior Sigil of Doom | ||
− | | sigil2 = Superior Sigil of | + | | sigil2 = Superior Sigil of Earth |
| weapon3 = Sword | | weapon3 = Sword | ||
− | | weapon4 = | + | | weapon4 = Sword |
| sigil3 = Superior Sigil of Geomancy | | sigil3 = Superior Sigil of Geomancy | ||
− | | sigil4 = Superior Sigil of | + | | sigil4 = Superior Sigil of Torment |
| infusion1 = Malign +9 Agony Infusion | | infusion1 = Malign +9 Agony Infusion | ||
− | | infusion1-qt = | + | | infusion1-qt = 18 |
− | | | + | | relic = Relic of the Fractal |
− | |||
| variant = | | variant = | ||
<!-- Custom stats --> | <!-- Custom stats --> | ||
| head = | | head = | ||
− | | shoulders = | + | | shoulders = Sinister |
| chest = | | chest = | ||
− | | hands = | + | | hands = Sinister |
| legs = | | legs = | ||
− | | feet = | + | | feet = Sinister |
| backpiece = | | backpiece = | ||
− | | accessory1 = | + | | accessory1 = Sinister |
− | | accessory2 = | + | | accessory2 = Sinister |
| amulet = | | amulet = | ||
| ring1 = | | ring1 = | ||
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}} | }} | ||
− | * If you | + | |
+ | * If running {{trait|Unsuspecting Foe}} you will need more expertise, so in this case run full {{tooltip|Viper stats}} gear with a single {{tooltip|Sinister stats}} armour piece (shoulders, hands or feet). | ||
+ | |||
+ | |||
+ | ===Non-SotO Relics=== | ||
+ | There are no obvious damage relics for players that don't own Secrets of the Obscure. {{relic|Relic of the Krait}} is likely to be the best of them, but the damage gain would be low enough that you might prefer to go for a utility option instead. | ||
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'''Utility''' | '''Utility''' | ||
− | * {{utility|Tuning Icicle}} or {{utility| Potent Master Tuning Crystal}} | + | * {{utility|Toxic Focusing Crystal}} |
+ | ** {{utility|Tuning Icicle}} or {{utility| Potent Master Tuning Crystal}} for a cheaper alternative | ||
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<big>'''Opener'''</big> | <big>'''Opener'''</big> | ||
− | # | + | # {{Skill|Impale (warrior sword)}} |
+ | # {{skill|Final Thrust}} | ||
# {{tooltip|Weapon swap}} | # {{tooltip|Weapon swap}} | ||
# {{Skill|Fan of Fire}} | # {{Skill|Fan of Fire}} | ||
− | + | # {{Skill|Head Butt}} | |
− | # {{Skill|Head Butt}} | ||
# {{Skill|Berserk}} | # {{Skill|Berserk}} | ||
+ | # {{Skill|Outrage}} | ||
# {{Skill|Scorched Earth}} | # {{Skill|Scorched Earth}} | ||
# {{Skill|Blood Reckoning}} | # {{Skill|Blood Reckoning}} | ||
# {{Skill|Scorched Earth}} | # {{Skill|Scorched Earth}} | ||
# {{Skill|Shattering Blow}} | # {{Skill|Shattering Blow}} | ||
− | # {{skill|Wild Blow}} | + | # {{skill|Wild Blow}} or {{skill|Sundering Leap}} |
+ | # {{Skill|Pin Down}} | ||
# {{Skill|Fan of Fire}} | # {{Skill|Fan of Fire}} | ||
# {{tooltip|Weapon swap}} | # {{tooltip|Weapon swap}} | ||
− | |||
− | |||
− | |||
− | |||
# {{Skill|Savage Leap}} | # {{Skill|Savage Leap}} | ||
+ | # {{Skill|Flaming Flurry}} - in the opener this is used before '''Final Thrust''' as the latter skill won't be off cooldown yet | ||
# {{Skill|Final Thrust}} | # {{Skill|Final Thrust}} | ||
− | # {{ | + | # {{skill|Sever Artery}} {{to}} {{skill|Gash}} {{to}} {{skill|Hamstring}} |
− | # {{tooltip|Weapon | + | # {{skill|Impale (warrior sword)}} |
+ | # {{tooltip|Weapon swap}} | ||
<big>'''Basic Longbow Section'''</big> | <big>'''Basic Longbow Section'''</big> | ||
+ | |||
+ | It is important not to delay your weapon swap, so always prioritise the listed skills until the first {{skill|Arcing Arrow}} over your ''Rage'' skills (except {{skill|Outrage}}, as it is instant case). | ||
# {{Skill|Fan of Fire}} | # {{Skill|Fan of Fire}} | ||
# {{Skill|Scorched Earth}} | # {{Skill|Scorched Earth}} | ||
+ | ## {{skill|Blood Reckoning}} {{to}} {{Skill|Scorched Earth}} {{to}} {{skill|Pin Down}} if '''Blood Reckoning''' is off cooldown | ||
# {{skill|Arcing Arrow}} | # {{skill|Arcing Arrow}} | ||
# Autoattack and {{skill|Arcing Arrow}} until Scorched Earth is available | # Autoattack and {{skill|Arcing Arrow}} until Scorched Earth is available | ||
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# {{Skill|Fan of Fire}} | # {{Skill|Fan of Fire}} | ||
# {{tooltip|Weapon swap}} | # {{tooltip|Weapon swap}} | ||
− | |||
− | [https://youtu.be/ | + | <big>'''Basic Sword Section'''</big> |
+ | |||
+ | Compared to '''longbow''', the order of skills on '''Sword''' doesn't matter too much as you will use each of them just once, thus you can prioritise ''Rage'' utility skills if they are available. However, {{skill|Savage Leap}} will provide a fire aura if you're stood in a fire field, which is very likely as you should have just used {{Skill|Scorched Earth}}. If you already have a fire field from {{trait|King of Fires}}, you should ideally detonate it with a ''Rage'' utility skill before using {{skill|Savage Leap}}. | ||
+ | # {{Skill|Savage Leap}} | ||
+ | # {{Skill|Final Thrust}} | ||
+ | # {{Skill|Flaming Flurry}} | ||
+ | # {{skill|Sever Artery}} {{to}} {{skill|Gash}} {{to}} {{skill|Hamstring}} - if you use any ''Rage'' skills on sword, you don't have to finish the auto chain | ||
+ | # {{skill|Impale (warrior sword)}} as soon as you can (ideally without interrupting another skill) | ||
+ | # {{tooltip|Weapon swap}} | ||
+ | # Return to start of longbow section | ||
+ | |||
+ | |||
+ | |||
+ | <!-- pending approval | ||
+ | [https://youtu.be/b8gdw72htNE Video example] | ||
+ | |||
+ | [https://youtu.be/qvvkVbcei6Q Video example (offhand torch and wild blow)] | ||
+ | |||
+ | [https://youtu.be/exjLbeeFBI8 Video example (offhand torch and sundering leap)] | ||
+ | --> | ||
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===General Tips=== | ===General Tips=== | ||
* Use {{Skill|Shattering Blow}}, {{skill|Wild Blow}} and {{Skill|Outrage}} off cooldown. | * Use {{Skill|Shattering Blow}}, {{skill|Wild Blow}} and {{Skill|Outrage}} off cooldown. | ||
− | ** | + | ** You can use {{skill|Sundering Leap}} off cooldown, but it is optimal to make sure that you're in one of your fire fields in order to give yourself a Fire Aura. |
− | ** You can save {{Skill|Outrage}} to break stuns inflicted during the encounter if you think you may need to. | + | ** You can save {{Skill|Outrage}} to break stuns inflicted during the encounter if you think you may need to, though it has a low cooldown. |
− | * | + | * You may need to use {{skill|Head Butt}} occasionally to prevent yourself dropping out of Berserk - combo with {{skill|Outrage}}. |
− | + | ** The most efficient time for this is when you would otherwise be autoattacking on longbow. | |
+ | ** You can also use it for extra damage if {{trait|King of Fires}} triggers and you have no other Berserker skill to detonate the aura with. | ||
+ | * As you delay {{skill|Blood Reckoning}} until after a {{skill|Scorched Earth}}, the cooldown practically lines up with {{skill|Pin Down}} and it's ideal to use it in a fire field for the combo finisher. If they become desynced however, just use {{skill|Pin Down}} off cooldown. | ||
** Although this combo extends the time you spend on '''Longbow''' you still want to only use {{skill|Fan of Fire}} twice. | ** Although this combo extends the time you spend on '''Longbow''' you still want to only use {{skill|Fan of Fire}} twice. | ||
− | * | + | * If timed such that you block an attack, {{skill|Riposte}} is both a strong defensive and offensive tool. |
− | + | * Use {{skill|Flames of War}} off cooldown (if using). | |
− | + | * You should be aiming to swap off from Sword almost as soon as your weapon swap is available. | |
− | * | + | * You can provide extra might for your group by aiming {{Skill|Arcing Arrow}} inside your {{Skill|Scorched Earth}} or another fire field. |
− | * | ||
− | * You can provide extra might for your group by | ||
* Some bosses have attacks that are harmful to the group if they're reflected (Primarily Matthias Gabrel and Cairn the Indomitable), make sure to familiarize yourself with these and avoid reflecting them with {{Skill|Shattering Blow}}. | * Some bosses have attacks that are harmful to the group if they're reflected (Primarily Matthias Gabrel and Cairn the Indomitable), make sure to familiarize yourself with these and avoid reflecting them with {{Skill|Shattering Blow}}. |
Latest revision as of 19:45, 17 August 2024
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage
Designed for: Raids
Overview
A condition DPS Berserker raid build focussed mainly on Burning and Bleeding. The rotation is fast-paced and rewards constantly attacking, weapon swapping and triggering of burst skills. Despite this and the Berserker's theming, the damage is among the slowest-ramping in the game, heavily favouring long phases.
The default build packs a good amount of CC and mobility, and its combination of high health, heavy armour and
make it very survivable. In addition, is a great cleave skill that can hit distant targets without losing DPS on the boss.Its damage is heavily dependent on remaining inside Alacrity uptime.
by frequently using Rage skills. As such, it is very reliant on having good
Skill Bar
Weapon Variants
- Offhand Torch is only a small DPS loss, and could be useful for the condi cleanse.
Skill Variants
- is higher DPS than , but you lose access to a potential CC and you may find the movement awkward if you're unused to it - to minimise movement, you can mouse over your UI and you will jump on the spot.
Template Code
Specializations
- can be used for more reliable damage from . As you will lack the cooldown reduction from , this should be played with offhand Torch. You should also adjust your gear to make up for the missing 120 expertise (see below).
Equipment
Viper
Sinister
Viper
Sinister
Viper
Sinister
Viper
Sinister
Sinister
Viper
Viper
Viper
Viper
Viper
Viper
x6
x18
- If running Viper stats gear with a single Sinister stats armour piece (shoulders, hands or feet). you will need more expertise, so in this case run full
Non-SotO Relics
There are no obvious damage relics for players that don't own Secrets of the Obscure.
is likely to be the best of them, but the damage gain would be low enough that you might prefer to go for a utility option instead.
Consumables
Food
- or ascended alternatives
- , or for a cheaper alternative
Utility
-
- or for a cheaper alternative
Usage
Rotation
Although the basic structure of the rotation is simple, in practise you have multiple skills that will come off cooldown at different times from loop to loop. See General Tips for an explanation of how to use these skills in the rotation.
Opener
- Weapon swap
- or
- Weapon swap
- - in the opener this is used before Final Thrust as the latter skill won't be off cooldown yet
- ⇒ ⇒
- Weapon swap
Basic Longbow Section
It is important not to delay your weapon swap, so always prioritise the listed skills until the first
over your Rage skills (except , as it is instant case).- ⇒ ⇒ if Blood Reckoning is off cooldown
- Autoattack and until Scorched Earth is available
- Weapon swap
Basic Sword Section
Compared to longbow, the order of skills on Sword doesn't matter too much as you will use each of them just once, thus you can prioritise Rage utility skills if they are available. However,
will provide a fire aura if you're stood in a fire field, which is very likely as you should have just used . If you already have a fire field from , you should ideally detonate it with a Rage utility skill before using .- ⇒ ⇒ - if you use any Rage skills on sword, you don't have to finish the auto chain
- as soon as you can (ideally without interrupting another skill)
- Weapon swap
- Return to start of longbow section
Breakbar
- Your most easily accessible strong CC is
- If you know you will be using , you may wish to delay so you can immediately break the self-stun.
.
- is used in the rotation, so you will need to balance the need for CC against the risk of dropping out of Berserk if you delay the extension.
General Tips
- Use
- You can use off cooldown, but it is optimal to make sure that you're in one of your fire fields in order to give yourself a Fire Aura.
- You can save to break stuns inflicted during the encounter if you think you may need to, though it has a low cooldown.
, and off cooldown.
- You may need to use
- The most efficient time for this is when you would otherwise be autoattacking on longbow.
- You can also use it for extra damage if triggers and you have no other Berserker skill to detonate the aura with.
occasionally to prevent yourself dropping out of Berserk - combo with .
- As you delay
- Although this combo extends the time you spend on Longbow you still want to only use twice.
until after a , the cooldown practically lines up with and it's ideal to use it in a fire field for the combo finisher. If they become desynced however, just use off cooldown.
- If timed such that you block an attack, is both a strong defensive and offensive tool.
- Use off cooldown (if using).
- You should be aiming to swap off from Sword almost as soon as your weapon swap is available.
- You can provide extra might for your group by aiming inside your or another fire field.
- Some bosses have attacks that are harmful to the group if they're reflected (Primarily Matthias Gabrel and Cairn the Indomitable), make sure to familiarize yourself with these and avoid reflecting them with .
Ratings
Comments
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