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Difference between revisions of "Spellbreaker - Strength Quickness Spellbreaker"

 
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| specialization = Spellbreaker
 
| specialization = Spellbreaker
 
| designed for = Conquest
 
| designed for = Conquest
| rating = test
+
| rating = good
 
| focus = Burst damage, boon removal, mobility
 
| focus = Burst damage, boon removal, mobility
 
| difficulty = 1
 
| difficulty = 1
| xpac = HoT, SotO
+
| xpac = PoF, SotO
 
}}
 
}}
  
 
==Overview==
 
==Overview==
 
A more glassy duelist/teamfighter Power Spellbreaker build made to quickly burst down cc'd targets and use mobility to its advantage.   
 
A more glassy duelist/teamfighter Power Spellbreaker build made to quickly burst down cc'd targets and use mobility to its advantage.   
 +
  
 
==Skill Bar==
 
==Skill Bar==
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}}
 
}}
  
===Slot Changes===
+
 
 +
===Skill Variants===
 
'''Utility'''
 
'''Utility'''
 
* {{Skill|Endure Pain}} over {{Skill|Balanced Stance}} - Both of these skills can be used to mitigate strike damage and break stuns. Balanced Stance is a bit weaker as a damage mitigation tool but helps way more against CC.
 
* {{Skill|Endure Pain}} over {{Skill|Balanced Stance}} - Both of these skills can be used to mitigate strike damage and break stuns. Balanced Stance is a bit weaker as a damage mitigation tool but helps way more against CC.
*If wearing {{Amulet|Demolisher}} you could swap {{Skill|Balanced Stance}} for {{Skill|Featherfoot Grace}} for a low cd stunbreak that grants {{Tooltip|Superspeed}} and much needed {{Tooltip|Resistance}}. Another option would be {{Skill|Banner of Tactics}}.  Note that you might want to consider {{Trait|Brave Stride}} if using either of these.
+
 
*You can swap {{Skill|Defiant Stance}} for {{Skill|Mending}} for more regular healing. In teamfights this skill can more easily be interrupted.  
+
* When using {{Amulet|Demolisher}} you could swap {{Skill|Balanced Stance}} for {{Skill|Featherfoot Grace}} for a low cd stunbreak that grants {{Tooltip|Superspeed}} and much needed {{Tooltip|Resistance}}. Another option would be {{Skill|Banner of Tactics}}.  Note that you might want to consider {{Trait|Brave Stride}} if using either of these.
 +
 
 +
 
 +
'''Heal'''
 +
* {{Skill|Mending}} over {{Skill|Defiant Stance}} - a more consistent healing skill, but easily interrupted.
  
  
 
'''Weapons'''
 
'''Weapons'''
 
* Staff provides utility and additional control options at range, making it a versatile choice for both defensive and offensive plays. It's mobility adds to it's kiting potential.
 
* Staff provides utility and additional control options at range, making it a versatile choice for both defensive and offensive plays. It's mobility adds to it's kiting potential.
 +
 
* Greatsword is for damage, bursts and even more mobility to help with both disengaging and engaging opponents.
 
* Greatsword is for damage, bursts and even more mobility to help with both disengaging and engaging opponents.
 +
  
 
==Template Code==
 
==Template Code==
{{TemplateCode|}}
+
{{TemplateCode|
 
code = [&DQIEOjM6PTUpDwAArQAAAGoAAACyAAAAfAEAAAAAAAAAAAAAAAAAAAAAAAA=]
 
code = [&DQIEOjM6PTUpDwAArQAAAGoAAACyAAAAfAEAAAAAAAAAAAAAAAAAAAAAAAA=]
 +
}}
 +
  
 
==Specializations==
 
==Specializations==
 
{{Specialization|Strength|mid|mid|bot|}}
 
{{Specialization|Strength|mid|mid|bot|}}
 +
'''Variants'''
 +
* {{Trait|Peak Performance}} offers higher damage output, also synergizes with {{Skill|Mending}} if you're taking that heal.
 +
 +
* {{Trait|Brave Stride}} could be considered for a bit more {{Tooltip|Stability}}, but it's not a popular pick.
 
{{Specialization|Discipline|mid|mid|bot}}
 
{{Specialization|Discipline|mid|mid|bot}}
 +
'''Variants'''
 +
* {{Trait|Brawler's Recovery}} can be taken instead of {{Trait|Destruction of the Empowered}} for better condition cleanse at the expense of damage.
 
{{Specialization|Spellbreaker|top|top|bot}}
 
{{Specialization|Spellbreaker|top|top|bot}}
 
==Specialization Variants==
 
{{Trait|Brawler's Recovery}} can be taken instead of {{Trait|Destruction of the Empowered}} for better condition cleanse at the expense of damage.
 
 
{{Trait|Peak Performance}} can be taken for more damage output, which synergizes with {{Skill|Mending}}.
 
 
{{Trait|Brave Stride}} is another good option for added {{Tooltip|Stability}}
 
  
  
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| relic = Relic of Isgarren
 
| relic = Relic of Isgarren
 
}}
 
}}
 +
  
 
===Equipment Variants===
 
===Equipment Variants===
 
'''Amulets'''
 
'''Amulets'''
 
* {{Amulet|Demolisher}} amulet provides more toughness and survivability at the expense of damage.
 
* {{Amulet|Demolisher}} amulet provides more toughness and survivability at the expense of damage.
 +
  
 
'''Relics'''
 
'''Relics'''
 
* {{Relic|Relic of Antitoxin}} - Helps in condition matchups with good synergy from {{Trait|Brawler's Recovery}}, if you decide to take that trait.
 
* {{Relic|Relic of Antitoxin}} - Helps in condition matchups with good synergy from {{Trait|Brawler's Recovery}}, if you decide to take that trait.
 +
 
* {{Relic|Relic of the Daredevil}} - Improves crit consistency and allows for potential sigil changes. Great if you prefer a more reliable burst.
 
* {{Relic|Relic of the Daredevil}} - Improves crit consistency and allows for potential sigil changes. Great if you prefer a more reliable burst.
 +
  
 
==Usage==
 
==Usage==
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*Both burst skills and Full Counter cost adrenaline. If you only need a little more until you can use them then {{Trait|Versatile Rage}} can get you there.
 
*Both burst skills and Full Counter cost adrenaline. If you only need a little more until you can use them then {{Trait|Versatile Rage}} can get you there.
 +
  
 
'''General'''
 
'''General'''
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*Your most important damaging combo will be {{Skill|Snap Pull}} {{to}} {{Skill|Arcing Slice}} and {{Skill|Bull's Charge}} {{to}} {{Skill|Hundred Blades}}. Remember to set up these combos and time them well in order to effectively burst targets.
 
*Your most important damaging combo will be {{Skill|Snap Pull}} {{to}} {{Skill|Arcing Slice}} and {{Skill|Bull's Charge}} {{to}} {{Skill|Hundred Blades}}. Remember to set up these combos and time them well in order to effectively burst targets.
 
 
**{{Skill|Full Counter}}, when the opponent is cc'd by it, and {{Trait|Magebane Tether}}, when the opponent is pulled, also activates {{Trait|Aggressive Onslaught}}. These setups help you maintain {{Tooltip|Quickness}}, whicn increase damage output and speed.
 
**{{Skill|Full Counter}}, when the opponent is cc'd by it, and {{Trait|Magebane Tether}}, when the opponent is pulled, also activates {{Trait|Aggressive Onslaught}}. These setups help you maintain {{Tooltip|Quickness}}, whicn increase damage output and speed.
 
 
** Minimize melee contact whenever you can't outdamage your opponent, dodge/block/evade as many things as possible, and spike targets when an opening shows.
 
** Minimize melee contact whenever you can't outdamage your opponent, dodge/block/evade as many things as possible, and spike targets when an opening shows.
*** Example: {{Skill|Bladetrail}} from outside melee range {{to}} dodge to your target {{to}} {{Skill|Arcing Slice}} {{to}} {{Skill|Whirlwind Attack}}  
+
** Example: {{Skill|Bladetrail}} from outside melee range {{to}} dodge to your target {{to}} {{Skill|Arcing Slice}} {{to}} {{Skill|Whirlwind Attack}}  
**** Any burst skill can proc {{Trait|Magebane Tether}}, including {{Skill|Full Counter}}.
+
** Any burst skill can proc {{Trait|Magebane Tether}}, including {{Skill|Full Counter}}.
 
 
 
 
  
 
* {{Trait|Fast Hands}} reduces the CD of weapon swapping to 5 seconds, which keeps gameplay rather fast-paced with minimal downtime. As a result, you won't be auto-attacking much unless you're cleaving a downed enemy.
 
* {{Trait|Fast Hands}} reduces the CD of weapon swapping to 5 seconds, which keeps gameplay rather fast-paced with minimal downtime. As a result, you won't be auto-attacking much unless you're cleaving a downed enemy.
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*CCing a target removes a boon and deals damage/grants adrenaline via {{Trait|Loss Aversion}}.
 
*CCing a target removes a boon and deals damage/grants adrenaline via {{Trait|Loss Aversion}}.
 +
  
 
'''Condition cleansing & general survival'''
 
'''Condition cleansing & general survival'''
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* {{Skill|Bull's Charge}} is great if you want to run away from pressure as it can build quite the gap while providing some evade frames.
 
* {{Skill|Bull's Charge}} is great if you want to run away from pressure as it can build quite the gap while providing some evade frames.
 +
  
 
'''Rampage'''
 
'''Rampage'''

Latest revision as of 09:48, 23 August 2024

The community gave this build a rating, making it second-tier: Good

Focused on: Burst damageBoon removal and Mobility

Designed for: PvP Conquest

Expansions required: Path of Fire BuildsSecrets of the Obscure builds

Difficulty:
Easy
This build was last updated on August 23, 2024 and is up to date for the August 20, 2024 patch.

Overview

A more glassy duelist/teamfighter Power Spellbreaker build made to quickly burst down cc'd targets and use mobility to its advantage.


Skill Bar

Greatsword
Staff
Utility


Skill Variants

Utility

  • Endure Pain over Balanced Stance - Both of these skills can be used to mitigate strike damage and break stuns. Balanced Stance is a bit weaker as a damage mitigation tool but helps way more against CC.
  • When using you could swap Balanced Stance for Featherfoot Grace for a low cd stunbreak that grants Superspeed Superspeed and much needed Resistance Resistance. Another option would be Banner of Tactics. Note that you might want to consider Brave Stride if using either of these.


Heal

  • Mending over Defiant Stance - a more consistent healing skill, but easily interrupted.


Weapons

  • Staff provides utility and additional control options at range, making it a versatile choice for both defensive and offensive plays. It's mobility adds to it's kiting potential.
  • Greatsword is for damage, bursts and even more mobility to help with both disengaging and engaging opponents.


Template Code

[&DQIEOjM6PTUpDwAArQAAAGoAAACyAAAAfAEAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

Variants

  • Peak Performance offers higher damage output, also synergizes with Mending if you're taking that heal.
  • Brave Stride could be considered for a bit more Stability Stability, but it's not a popular pick.

Variants

  • Brawler's Recovery can be taken instead of Destruction of the Empowered for better condition cleanse at the expense of damage.


Equipment

Greatsword
Sigil
Sigil
Staff
Sigil
Sigil
Rune
Amulet
Relic


Equipment Variants

Amulets

  • amulet provides more toughness and survivability at the expense of damage.


Relics

  • Relic of Antitoxin - Helps in condition matchups with good synergy from Brawler's Recovery, if you decide to take that trait.
  • Relic of the Daredevil - Improves crit consistency and allows for potential sigil changes. Great if you prefer a more reliable burst.


Usage

Elite specialization basics

  • Full Counter (FC) recharges your Burst skills Arcing Slice and Path to Victory. Always try to use it when you can refresh their duration, except if you're under heavy pressure in which case you can use FC purely for defensive means.
  • Always try to make sure Full Counter goes off: briefly move into hostile AoE spells, tank Mesmer clones or Ranger pets, etc.
  • FC is both one of the best defensive and offensive skills in the build as it blocks, evades, grants Stability Stability, and performs an unblockable AoE CC attack when triggered.
  • Both burst skills and Full Counter cost adrenaline. If you only need a little more until you can use them then Versatile Rage can get you there.


General

  • Settings: disable auto targeting, otherwise it'd be impossible to use skills like Rush for disengaging. For more tips check out our settings guide.
  • Playstyle: This build is all about cc'ing opponents into massive bursts using Aggressive Onslaught. Quickness Quickness is useful both for damaging and mobility, as it increases movemnt speed. You will want to move around in and out of fights as much as possible to both survive and deal damage.
  • Your most important damaging combo will be Snap Pull Arcing Slice and Bull's Charge Hundred Blades. Remember to set up these combos and time them well in order to effectively burst targets.
    • Full Counter, when the opponent is cc'd by it, and Magebane Tether, when the opponent is pulled, also activates Aggressive Onslaught. These setups help you maintain Quickness Quickness, whicn increase damage output and speed.
    • Minimize melee contact whenever you can't outdamage your opponent, dodge/block/evade as many things as possible, and spike targets when an opening shows.
    • Example: Bladetrail from outside melee range dodge to your target Arcing Slice Whirlwind Attack
    • Any burst skill can proc Magebane Tether, including Full Counter.
  • Fast Hands reduces the CD of weapon swapping to 5 seconds, which keeps gameplay rather fast-paced with minimal downtime. As a result, you won't be auto-attacking much unless you're cleaving a downed enemy.
  • Despite its range, Bull's Charge is best used in melee to make it harder to react to.
  • CCing a target removes a boon and deals damage/grants adrenaline via Loss Aversion.


Condition cleansing & general survival

  • Brawler's Recovery and Warrior's Sprint will be used to manage condition levels before resorting to mass cleanses.
  • Defiant Stance absorbs all incoming damage for a few seconds and converts it to healing when the duration ends. Use it strategically when expecting a big spike in damage, especially if outnumbered.
  • Bullet Catcher has a block duration with a flip over skill Defiant Roar that heals you and allies and grants Resolution Resolution.
  • Other Staff skills, like Path to Victory, Valiant Leap, and Line Breaker have defensive boons and healing as well.
  • "Shake It Off!" (SIO) is both a stun break and a source of condition removal for you and your team.
  • KITE, A LOT. You want to run out of harm's way using mobility skills as much as possible before resorting to major defensive CDs.
  • Bull's Charge is great if you want to run away from pressure as it can build quite the gap while providing some evade frames.


Rampage

  • Rampage is what you use when you quickly want to burst/CC a target, or desperately need mobility to either chase down someone or run away from a fight. Bonus points if you manage to attach Magebane Tether just before using your elite.
  • CC skills barely do any damage anymore, most of the damage in this form comes from auto-attacks and Dash.
  • Throw Boulder is a popular opener, allowing you to CC targets from range and then either follow up with Dash for burst damage or Seismic Leap to keep the CC chain rolling.


Ratings

This build has a rating of 4 stars based on 2 votes.
Log in or register to rate this build.
4 stars
Hanz gave this build 4 stars • August 2024
Works fine, flows well, has some weaknesses but nothing major. Staff adds a nice bit of extra survivability to a more offensive Strength build.
4 stars
Yerloq gave this build 4 stars • August 2024
This is actually a very solid build. While it's still niche at times, it has moments that make it shine against even the most broken specs. A version was played in the Eu MAT finals for a reason. My only complaint is it still feels glassy compared to defense, due to limited condi mitigation and not as much Resistance.

Comments

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