Difference between revisions of "Harbinger - Power Spear Vampbringer"
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| relic = Relic of Atrocity | | relic = Relic of Atrocity | ||
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Revision as of 09:08, 24 August 2024
This is a test build. You may comment and rate it.
Focused on: Strike damage, Boon removal and Mobility
Designed for: PvP Conquest
Difficulty:
Hard
This build was last updated on August 24, 2024.
Overview
A high damage PvP Power Harbinger build meant to teamfight, but can hold it's own in some duels. This version of Spear harbinger focuses on life steal and mobility to survive and stick to targets better.
Skill Bar
Sword/Sword
Spear
Utility
Skill Variants
Utility
For the optional slot:
- - even better mobility + a stunbreak.
Resistance access which makes it easier to pressure targets that rely on conditions such as
Blind or
Weakness to survive.
- low CD stunbreak with
Protection and CC and with
Fear. Good for kiting or teamfights.
- added AoE
- - works both as a defensive and offensive skill.
- - good AoE damage with Vuln stacking.
Might and
Fury into
Weakness and
Blind, significantly lowering the damage your opponent can do.
- decent AoE damage and more boon corruption. Mostly offensive but also has some defensive value, as it can transform boons like
Template Code
[&DQgnGhMtQCXnGgAAvQEAAC4BAADrGgAA6BoAAAAAAAAAAAAAAAAAAAAAAAADWgAvAAkBAA==]
Specializations
Variants
- trades damage for sustain. Worth considering especially when playing with some utility elixirs too.
Equipment
Sword
Sword
Sigil
Sigil
Spear
Sigil
Sigil
Rune
Amulet
Relic
Equipment Variants
Relics
Alacrity can help with everything from damage to survival.
- extra
- - better burst damage.
Amulets
- - higher risk/reward option.
Usage
To be added
Ratings

The base idea behind the Spear implementation for necromancer was really interesting. Despite this the weapon feeling very clunky & needing a mini rework.
However this does not hinder it from shining in PvP or WvW's isolated combat scenarios.
The build can be adjusted in terms Curses or (if you have a death wish) Blood Magic Path in favor of Death Magic.
Carapace synergizes exceptionally well with Harbingers Blight Mechanic and will add another layer of protection against damage. If you want to run Death magic instead of Curses you will have to look out for a few things like changing your amulet and traits like "lesser signet of vampirism" because there is no other bleeding sources in the build.
So all in all it is a potent & flexible build for player vs player combat, despite Spear being kind of a let down as a weapon itself

It can do ok but it's incredibly squishy, mobility can only do so much for you. I don't think this is viable enough to be competitive given its weaknesses, but it can be playable at an average rating range at least. IMO the damage isn't high enough to justify all the shortcomings of spear, and it offers very little else. It's kinda fun but unless Anet reworks it, this weapon will be forgotten very soon on Necro. edit: made some adjustments based on suggestions, I think I'll bump this up a tier, very decent ranked build.
Comments
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