Difference between revisions of "Warrior - Spear DPS"
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;Heal | ;Heal | ||
− | * {{Skill|"To | + | * {{Skill|"To the Limit!"}} - fill '''Adrenaline''' for {{Skill|Harrier's Toss}} |
* {{Skill|Healing Signet}} - for stacking {{Trait|Signet Mastery}}, if you're having trouble keeping it stacked | * {{Skill|Healing Signet}} - for stacking {{Trait|Signet Mastery}}, if you're having trouble keeping it stacked | ||
Revision as of 02:54, 30 August 2024
This build was last updated on August 30, 2024 and is up to date for the October 8, 2024 patch.
Overview
A Warrior build for WvW. Combines high personal damage and good personal survivability.
Skill Bar
Greatsword
Spear
Utility
Variants
- Weapons
- Spear good DPS option with high range and utility
- Heal
- - fill Adrenaline for
- - for stacking , if you're having trouble keeping it stacked
Template Code
[&DQIEGyQaMzqmAAAAqQAAAK8AAACyAAAA7gAAAAAAAAAAAAAAAAAAAAAAAAA=]
Specializations
Equipment
Head
Dragon
Dragon
Shoulders
Dragon
Dragon
Chest
Dragon
Dragon
Hands
Dragon
Dragon
Legs
Dragon
Dragon
Feet
Dragon
Dragon
Backpiece
Dragon
Dragon
Accessory
Dragon
Dragon
Accessory
Dragon
Dragon
Amulet
Dragon
Dragon
Ring
Dragon
Dragon
Ring
Dragon
Dragon
Greatsword
Dragon
Dragon
Sigil
Sigil
Spear
Dragon
Dragon
Sigil
Sigil
Rune
x6
x6
Infusion
x18
x18
Relic
Variants
- Sigils
Consumables
Usage
Priorities
- High
- Spike Damage
- Moderate
- Sustained damage
- Low
Surviving
- This build has moderate passive defense
- This build has high mobility skill access
- Use to move out after spiking
- Drop your target if using it defensively
can be used for repositioning or gap closing
- This build has low active defenses
- Stability and makes you immune to critical hits for its duration, but is very important for protecting gives
- If you think you're likely to completely die with no chance of being rezzed, use to survive, but if you're likely to be rezzed by an allied or , consider saving the cooldown for instead
Active defense priority
- - for stunbreaking
- Immobilize
- Dodge
- - general use
- - general use
Detailed Explanations
Spike damage
- For ranged spikes use ⇒ so both skills land at the same time
- Use immediately before using either of your Burst skills since the 1 second fuse time will let you combine the burst
- Use
- Avoid using for since its damage doesn't scale with adrenaline
to get full Adrenaline for Harrier's Toss
Sustained damage
- Making good use of
- Delaying your combo for is worth it in low pressure situations where proccing is not guaranteed
is critical to maximizing damage, look for any chance to get multiple ticks off
- A stow weapon keybind is very useful to cancel after enemies move out of the way
is situational. You stand still during channel, which means hitting CC'ed, movement impaired and downed foes is the ideal setup for this ability.
- Making good use of
- Use for single target damage even when already in melee
- Use
- Avoid casting while is pulsing as it will eat the charges
to make unblockable and only cast with
Skill priority
- Greatsword
- - save to disengage
- Spear
- +
Ratings
Comments
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