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Difference between revisions of "Vindicator - Ventari Vindicator"

 
(15 intermediate revisions by 2 users not shown)
Line 6: Line 6:
 
| rating = great
 
| rating = great
 
| meta=
 
| meta=
| xpac = hot, eod
+
| xpac = hot, eod, soto
 
| difficulty = 2
 
| difficulty = 2
 
}}
 
}}
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| specialization = Vindicator
 
| specialization = Vindicator
 
| weapon1 = Staff
 
| weapon1 = Staff
| weapon3 = Staff
+
| weapon3 = Mace
 +
| weapon4 = Shield
 
| legend1 = Archemorus
 
| legend1 = Archemorus
 
| legend2 = Ventari
 
| legend2 = Ventari
 
}}
 
}}
 +
  
 
==Specializations==
 
==Specializations==
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;Variants
 
;Variants
 
* {{Trait|Cleansing Channel}}
 
* {{Trait|Cleansing Channel}}
{{Specialization|Vindicator|mid|bot|bot}}
+
{{Specialization|Vindicator|mid|mid|bot}}
  
  
 
===Template Code===
 
===Template Code===
 
{{TemplateCode|
 
{{TemplateCode|
code = []
+
code = [&DQkMHwMnRTrcEQAABhIAANQRAAArEgAAyhEAAAcGAAArEgYS1BEAAAAAAAA=]
 
}}
 
}}
  
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| rune = Superior Rune of the Monk
 
| rune = Superior Rune of the Monk
 
| rune-qt = 6
 
| rune-qt = 6
 +
| relic = Relic of Karakosa
 
| weapon1 = Staff
 
| weapon1 = Staff
 
| weapon2 =  
 
| weapon2 =  
 
| sigil1 = Superior Sigil of Energy
 
| sigil1 = Superior Sigil of Energy
 
| sigil2 = Superior Sigil of Transference
 
| sigil2 = Superior Sigil of Transference
| weapon3 = Staff
+
| weapon3 = Mace
| weapon4 =  
+
| weapon4 = Shield
 
| sigil3 = Superior Sigil of Energy
 
| sigil3 = Superior Sigil of Energy
 
| sigil4 = Superior Sigil of Transference
 
| sigil4 = Superior Sigil of Transference
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===Relic===
+
===Equipment Variants===
* '''Antitoxin''' - cleanse
+
;Relics
* '''Monk''' - healing
+
* {{Relic|Relic of the Monk}}
* '''Speed''' - utility
+
* {{Relic|Relic of the Flock}}
 +
* {{Relic|Relic of Antitoxin}}
  
 
===Equipment Variants===
 
 
;Sigils
 
;Sigils
 
* {{Sigil|Superior Sigil of Stamina}}
 
* {{Sigil|Superior Sigil of Stamina}}
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* This build has high passive defense
 
* This build has high passive defense
 
* This build has moderate mobility skill access
 
* This build has moderate mobility skill access
* This builds has high active defenses
+
* This build has high active defenses
  
 
{{Collapsible
 
{{Collapsible
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|;Active defense priority
 
|;Active defense priority
 
|
 
|
* {{Skill|Awakening}}/{{Skill|Rite of the Great Dwarf}}/{{Skill|Alliance Tactics}} {{to}} {{Skill|Reaver's Rage}} - for Stunbreaking
+
* {{Skill|Awakening}}/{{Skill|Alliance Tactics}} {{to}} {{Skill|Reaver's Rage}} - for Stunbreaking
 
* '''Dodge'''
 
* '''Dodge'''
 
* {{Skill|Warding Rift}}
 
* {{Skill|Warding Rift}}
 
* {{Skill|Surge of the Mists}}
 
* {{Skill|Surge of the Mists}}
 
* {{Skill|Battle Dance}}
 
* {{Skill|Battle Dance}}
* {{Skill|Selfless Spirit}}
 
 
* {{Skill|Renewing Wave}}
 
* {{Skill|Renewing Wave}}
 
}}
 
}}
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* Use {{Skill|Energy Meld}} and '''Weapon Swap''' as often as possible to recharge your dodge for {{Trait|Saint of zu Heltzer}}
 
* Use {{Skill|Energy Meld}} and '''Weapon Swap''' as often as possible to recharge your dodge for {{Trait|Saint of zu Heltzer}}
 
;Alliance
 
;Alliance
 +
* {{Skill|Echoing Eruption}} can proc {{Relic|Relic of Karakosa}} three times in one cast, making it your most efficient heal
 +
** Healing from {{Relic|Relic of Karakosa}} is around the player character, not at the blast location
 +
** Be careful with the forced movement on {{Skill|Echoing Eruption}}, turn your character before casting to aim towards a safe area
 
* Aim {{Skill|Tree Song}} to hit focus targets or allies caught in spikes
 
* Aim {{Skill|Tree Song}} to hit focus targets or allies caught in spikes
 
** Delay casting {{Skill|Tree Song}} until an ally has taken damage
 
** Delay casting {{Skill|Tree Song}} until an ally has taken damage
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;Vindicator
 
;Vindicator
 
* '''Dodge''' - {{Trait|Saint of zu Heltzer}}
 
* '''Dodge''' - {{Trait|Saint of zu Heltzer}}
 +
* {{Skill|Echoing Eruption}}
 
* {{Skill|Urn of Saint Viktor}}
 
* {{Skill|Urn of Saint Viktor}}
 
* {{Skill|Tree Song}}
 
* {{Skill|Tree Song}}
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;Ventari
 
;Ventari
 
* '''Dodge''' - {{Trait|Saint of zu Heltzer}}
 
* '''Dodge''' - {{Trait|Saint of zu Heltzer}}
 +
* {{Skill|Echoing Eruption}}
 
* {{Skill|Natural Harmony}}
 
* {{Skill|Natural Harmony}}
 
* {{Skill|Energy Expulsion}}
 
* {{Skill|Energy Expulsion}}

Latest revision as of 03:04, 30 August 2024

The community gave this build a rating, making it top-tier: Great

Focused on: SupportHealing and Condition cleanse

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsEnd of Dragons buildsSecrets of the Obscure builds

Difficulty:
Normal
This build was last updated on August 30, 2024 and is up to date for the October 8, 2024 patch.

Overview

This build provides extreme burst healing and condition cleanse.


Skill Bar

Staff
Mace/Shield
Utility
Utility


Specializations

Variants
  • Cleansing Channel


Template Code

[&DQkMHwMnRTrcEQAABhIAANQRAAArEgAAyhEAAAcGAAArEgYS1BEAAAAAAAA=]
Copy Template Code


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Staff
Minstrel
Sigil
Sigil
Mace
Minstrel
Shield
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x18
Relic


Equipment Variants

Relics
  • Relic of the Monk
  • Relic of the Flock
  • Relic of Antitoxin
Sigils
  • Sigil of Superior Sigil of Stamina


Consumables

    • personal option


Usage

General

  • Make sure to be under 10 energy when swapping legends to activate Charged Mists
    • Don't be afraid to stay in Alliance after your legend swap is ready
      • Swap when out of energy or for burst healing
    • Protective Solace can be useful to keep yourself under the energy threshold


Overall Priorities

High
  • Healing
Moderate
  • Condition clear
  • Boon rip
Low
  • CC


Surviving

  • This build has high passive defense
  • This build has moderate mobility skill access
  • This build has high active defenses
Active defense priority
  • Awakening/Alliance Tactics Reaver's Rage - for Stunbreaking
  • Dodge
  • Warding Rift
  • Surge of the Mists
  • Battle Dance
  • Renewing Wave


Detailed Explanations

Healing

General
  • Use Energy Meld and Weapon Swap as often as possible to recharge your dodge for Saint of zu Heltzer
Alliance
  • Echoing Eruption can proc Relic of Karakosa three times in one cast, making it your most efficient heal
    • Healing from Relic of Karakosa is around the player character, not at the blast location
    • Be careful with the forced movement on Echoing Eruption, turn your character before casting to aim towards a safe area
  • Aim Tree Song to hit focus targets or allies caught in spikes
    • Delay casting Tree Song until an ally has taken damage
  • Other than Tree Song your heals are very short range, move in close when needed but otherwise you can stay slightly behind the group
  • Urn of Saint Viktor should be activated as soon as you enter Alliance
    • Use Drop Urn of Saint Viktor just before leaving Alliance or at any point you are being pressured/targeted
  • Avoid using Renewing Wave in Alliance
Ventari
  • In general your energy should be spent on Natural Harmony, swapping to Purifying Essence if cleanse is needed or Energy Expulsion for CC if your group is spiking and support isn't needed
  • Using Energy Expulsion to empower your tablet is not worth it compared to spending the energy on the other tablet skills
Healing priority
Vindicator
  • Dodge - Saint of zu Heltzer
  • Echoing Eruption
  • Urn of Saint Viktor
  • Tree Song
  • Selfless Spirit
Ventari
  • Dodge - Saint of zu Heltzer
  • Echoing Eruption
  • Natural Harmony
  • Energy Expulsion
  • Purifying Essence


Condition clear

Alliance
  • Your condition clear mainly comes attached to Tree Song, use it to to clear Immobilize Immobilize on players caught in enemy spikes
  • Use Battle Dance when you don't have time to cast Tree Song, such as when crossing through the enemy or if it is on cooldown to clear Immobilize Immobilize
Ventari
  • Purifying Essence is a large condition clear but costs a lot of energy, if possible let other supports cleanse while you focus your resources on healing


CC

  • Only prioritize CC against enemies lacking Stability Stability, make sure to watch enemy buff bars
  • Be careful not to knock enemies out of spikes with Surge of the Mists
    • Use Surge of the Mists as your group crosses through the enemy or to disrupt rezzes
  • Energy Expulsion is worth casting on spikes but only if your group is not in need of healing/cleanse


Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options check View as a grid. This will allow you to keep track of your allies' health, enabling a better decision-making and skill management.


Ratings

This build has a rating of 5 stars based on 1 votes.
Log in or register to rate this build.
5 stars
Soldier198 gave this build 5 stars • July 2023
Post 06/28/2023 nerfs the Ventari Vindicator remains a top tier supporter, with outstanding healing, good condition cleansing, and great boon support. The addition of stability to Energy Expulsion means that Ventari Vindicator is the best secondary provider of stability for a party in the Healer/Cleanser role. However, Ventari Vindicator is not particularly easy to play and requires good micromanagement of the tablet as well as the ability to rotate quickly and effectively between legends to best take advantage of the energy gain from Charged Mists.

Comments

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