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Difference between revisions of "Druid - Condition Druid"

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| profession = ranger
 
| profession = ranger
 
| specialization = druid
 
| specialization = druid
| designed for = open world, open world general, open world solo
+
| designed for = open world, open world general
 
| focus = condition damage
 
| focus = condition damage
 
| rating = great
 
| rating = great
 
| xpac = hot
 
| xpac = hot
 
| difficulty = 2
 
| difficulty = 2
| meta = y
 
 
}}
 
}}
  
 
==Overview==
 
==Overview==
Condition Druid is a new build introduced with the Druid changes in the June 27 balance patch. It is a very solid Condition DPS build with short ramp time, good burst, and very high self-healing. Condition Druid is one of the highest DPS solo builds and can solo even powerful champions in glass cannon gear.
+
Condition {{Tooltip|Druid}} poisons and bleeds their enemies to death, trapping them in roots and thorns to ensure their demise. The build revolves around the trait {{Trait|Blood Moon}}, improving your crowd control with condition damage. The combination of Wilderness Survival and Druid greatly improves its survivability thanks to extra evades and healing, and abundant crowd control will keep enemies in check.
 +
 
 +
The only disadvantage to this build is low burst damage and very low boon generation, but it can overcome them with its resilience.
 +
 
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQQeLSE3BT95AAAAGwAAAL8AAADVEgAAwAAAADkAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQQeLSE3BT95AAAAGwAAAL8AAAC7AAAAwAAAADkAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
 
  
 
==Skill Bar==
 
==Skill Bar==
Line 25: Line 26:
 
|weapon1 = Shortbow
 
|weapon1 = Shortbow
 
|weapon2 =  
 
|weapon2 =  
|weapon3 = Axe
+
|weapon3 = Dagger
|weapon4 = Torch
+
|weapon4 = Dagger
|healing = "We Heal As One!"
+
|healing = Troll Unguent
 
|utility1 = Spike Trap
 
|utility1 = Spike Trap
 
|utility2 = Sharpening Stone
 
|utility2 = Sharpening Stone
|utility3 = Glyph of Alignment
+
|utility3 = Signet of Renewal
 
|pet1 = Jacaranda
 
|pet1 = Jacaranda
|pet2 = Rock Gazelle
+
|pet2 = Lynx
 
|elite = Entangle
 
|elite = Entangle
 
}}
 
}}
 +
  
 
===Weapon Variants===
 
===Weapon Variants===
* Offhand Dagger - Higher single target DPS but lower AOE
+
* {{Tooltip|Axe|Mainhand Axe}} - replaces {{Tooltip|Dagger}}; provides ranged damage and some burst. Default weapon to players without [https://wiki.guildwars2.com/wiki/Weaponmaster_Training weaponmaster training].
* Shortbow Swap - If you want a pure shortbow rotation, use two shortbows to more easily
+
* {{Tooltip|Torch}} - replaces offhand dagger's evade and soft cc with higher AoE damage.
  
 
===Skill Variants===
 
===Skill Variants===
 +
====Heal====
 +
{{Skill|Troll Unguent}} - very strong overtime self-heal, but no burst healing. It provides even more healing when the pet is alive thanks to {{Trait|Live Vicariously}}.
 +
{{Skill|"We Heal As One!"}} provides good burst healing healing but less healing over time. Excellent when playing in groups that provide boons so you can copy them to your pet, and possibly copy those affecting it.
 +
====Utilities====
 +
{{Skill|Spike Trap}} is your highest damage skill, and highest crowd control, which in turn becomes more damage due to {{Trait|Blood Moon}}. Never replace it.<br>
 +
{{Skill|Signet of Renewal}} provides minor healing over time, and can be activated to stunbreak and pull conditions from yourself and allies near you to your pet. Can be replaced but it's always a good idea to have a stunbreak.<br>
 +
{{Skill|Sharpening Stone}} is a ridiculusly simple skill that provides good damage. Boring but effective. Can be replaced.
 +
* {{Skill|Glyph of the Tides}} - provides extra cc, can be useful to pull enemies together (achieved by casting it during Celestial Avatar). Also deals damage due to {{Trait|Blood Moon}}.
 +
* {{Skill|Muddy Terrain}} - area soft cc and immobilize, which in turn becomes more damage due to {{Trait|Blood Moon}}.
 +
* {{Skill|"Protect Me!"}} - good alternative to Signet of Renewal. Provides barrier for extra damage absortion, and protection for damage reduction and minor healing from {{Trait|Rugged Growth}}.
 +
 +
===Pet variants===
 +
The best pet for this build is by far and away the {{Tooltip|Jacaranda}}. It is somewhat tanky, has self healing and condition cleanse, decent AoE burst damage with Call Lightning but, most importantly, its Beast skill {{Skill|Jacaranda's Embrace}} is ridiculously strong in this build. Jacaranda's Embrace usually just {{Tooltip|Immobilize|immobilizes}} the target, but thanks to {{Trait|Blood Moon}}, it will also deal damage, and it triggers 5 times. It also inflicts very helpful {{Tooltip|vulnerability}}. Feel free to set this skill to autocast if you can't spare the APM for more efficient use.
 +
 +
For your second pet, we suggest {{Tooltip|Lynx}} as it deals good condition damage. Swap between Lynx and Jacaranda often to use their strong Beast skills.
 +
  
 
==Specializations==
 
==Specializations==
 
{{Specialization|Wilderness Survival|bot|top|bot}}
 
{{Specialization|Wilderness Survival|bot|top|bot}}
{{Specialization|Skirmishing|top|bot|top}}
+
{{Specialization|Skirmishing|top|bot|mid}}
 
{{Specialization|Druid|bot|bot|bot}}
 
{{Specialization|Druid|bot|bot|bot}}
 +
  
 
==Equipment==
 
==Equipment==
 
===Standard Equipment===
 
===Standard Equipment===
This setup uses equipment that is useful in general PVE.
+
This setup uses equipment that is useful in general PVE and very similar to this build's raid/fractal/strike counterpart.
 
{{PvE equipment
 
{{PvE equipment
 
| weight = Medium
 
| weight = Medium
 
| stats = Viper
 
| stats = Viper
| rune = Superior Rune of the Krait
+
| rune = Superior Rune of the Trapper
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Shortbow
 
| weapon1 = Shortbow
 
| weapon2 =  
 
| weapon2 =  
| weapon3 = Axe
+
| weapon3 = Dagger
| weapon4 = Torch
+
| weapon4 = Dagger
| sigil1 = Superior Sigil of Bursting
+
| sigil1 = Superior Sigil of Agony
 
| sigil2 = Superior Sigil of Earth
 
| sigil2 = Superior Sigil of Earth
| sigil3 = Superior Sigil of Bursting
+
| sigil3 = Superior Sigil of Agony
| sigil4 = Superior Sigil of Earth
+
| sigil4 = Superior Sigil of Geomancy
| accessory1 = Grieving
+
| relic = Relic of the Fractal
| accessory2 = Grieving
 
| backpiece = Grieving
 
 
}}
 
}}
* If using full {{Tooltip|Viper}}, take {{Trait|Vicious Quarry}} or {{Trait|Quick Draw}}
+
* While working on acquiring {{Tooltip|Viper}} gear, you could use budget equipment {{Tooltip|Carrion}} stat plus {{Relic|Relic of the Aristocracy}} + {{Sigil|Superior Sigil of Frailty}} + {{Sigil|Superior Sigil of Agony}}. This achieves worst results but it's a starting point while working on acquiring the correct gear.
* {{Tooltip|Trailblazer}} can be used for defense, but cannot be used reliably in raids or fractals.
+
* {{Relic|Relic of the Fractal}} provides the best damage, but you can consider other options. {{Tooltip|Relic of the Cavalier}} provides good boons and activates multiple times if using skyscale's engage skill. {{Relic|Relic of the Nightmare}} provides some damage, plus the fear works good with {{Trait|Blood Moon}} and enemies won't actually fear away because they will be immobilised from {{Skill|Entangle}}.
 
+
* For defense, invest in a Jade Core for additional HP and access to Jade Protocols. {{Tooltip|Trailblazer}} can be considered for a massive health increase at a slight loss of damage, but isn't generally needed as the build is already resilient by default.
===Celestial Equipment===
+
===Boon dps===
Celestial offers a more defensive variant which makes excellent use of Druid's healing power scaling.  
+
{{Collapse start|Click to Expand}}
 +
Condition druid can sacrifice damage to provide {{Tooltip|Alacrity}} to allies, though this requires a different gear set which might be too expensive for most players given how niche this build is, as Alacrity can be provided by a heal druid.
 
{{PvE equipment
 
{{PvE equipment
 
| weight = Medium
 
| weight = Medium
| stats = Celestial
+
| stats = Ritualist
| rune = Superior Rune of the Krait
+
| rune = Superior Rune of the Trapper
 
| rune-qt = 6
 
| rune-qt = 6
 
| weapon1 = Shortbow
 
| weapon1 = Shortbow
 
| weapon2 =  
 
| weapon2 =  
| weapon3 = Axe
+
| weapon3 = Dagger
| weapon4 = Torch
+
| weapon4 = Dagger
| sigil1 = Superior Sigil of Bursting
+
| sigil1 = Superior Sigil of Agony
 
| sigil2 = Superior Sigil of Earth
 
| sigil2 = Superior Sigil of Earth
| sigil3 = Superior Sigil of Bursting
+
| sigil3 = Superior Sigil of Agony
| sigil4 = Superior Sigil of Earth
+
| sigil4 = Superior Sigil of Geomancy
 +
| relic = Relic of the Fractal
 +
| legs = Viper
 +
| backpack = Viper
 +
| ring1 = Viper
 +
| ring2 = Viper
 
}}
 
}}
* If using this set, use {{Trait|Vicious Quarry}} or {{Trait|Quick Draw}}
+
* Replace {{Trait|Eclipse}} with {{Trait|Grace of the Land}}.
* {{Tooltip|Seraph}} provides higher DPS at the cost of damage, but retains boon duration and healing power.
+
* Never play this when solo. This is only worth when playing with a large group of allies that lack Alacrity.
 +
{{Collapse end}}
 +
 
  
 
==Consumables==
 
==Consumables==
:'''Food'''
+
Budget consumables are acceptable for use in open world.
* Any ascended food is superior to any other food you could use. Steak for power, flatbread for conditions. Budget versions of these foods exist and are acceptable.
+
===Budget===
* {{food|Peppermint Omnomberry Bar}} - farming
+
* {{Food|Koi Cake}}
* {{food|Koi Cake}} - DPS
+
===DPS===
* {{food|Bowl of Orrian Truffle and Meat Stew}} - defense
+
* Prioritize '''Flatbread''' Ascended food.
 +
* {{Food|Plate of Beef Rendang}} / {{Food|Bowl of Truffle Risotto}}
 +
* {{Utility|Master Tuning Crystal}} / {{Utility|Tuning Icicle}}
  
:'''Utility'''
+
===Defense===
* {{Utility|Sharpening Skull}} (and variants) - farming
+
* {{Food|Bowl of Orrian Truffle and Meat Stew}}
* {{utility|Tuning Icicle}}, {{utility|Master Tuning Crystal}} - dps
+
* {{Food|Oysters with Spicy Sauce}}
* {{utility|Corsair Tuning Crystal}} - dps if using gear with high toughness
+
* {{Food|Bowl of Lemongrass Mussel Pasta}}
 +
 
 +
===Farming===
 +
* Prioritize '''Flatbread''' Ascended food.
 +
* {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}}
 +
* {{Food|Peppermint Omnomberry Bar}}
 +
* {{Utility|Sharpening Skull}} (and variants)
  
  
 
==Usage==
 
==Usage==
 +
===Celestial Avatar===
 +
Celestial Avatar is the profession mechanic of the druid. Dealing damage generates Astral Force per hit from {{Trait|Celestial Being}}, and {{Trait|Natural Mender}} provides even more Astral Force periodically. This Astral Force fuels your Celestial Avatar transformation.
 +
 +
Usually, Celestial Avatar focuses on healing and boon generation. But in this build, it also deals damage thanks to {{Trait|Eclipse}}.
 +
 +
Never spend all your Astral Force. You want to enter Celestial Avatar, cast skills 3 to 5 once, then leave. This preservers some Astral Force for your next Celestial Avatar, ensuring you dip in and out off cooldown, which works perfect with {{Trait|Natural Balance}}. While casting skills 3-5, cast skill 2 twice, since it has no cast time.
 +
 
===Damage===
 
===Damage===
====Opener====
+
The key to this build is the trait {{Trait|Blood Moon}}. This trait turns all your hard crowd control (such as {{Tooltip|stun}}, {{Tooltip|daze}}, etc.) and {{Tooltip|immobilize}} into sources of {{Tooltip|bleeding}} damage. You don't have to think about this trait, except for your shortbow skill {{Skill|Crippling Shot}}, which will only trigger this trait if you hit from behind or the flank, or the enemy has a defiance bar. All this bleeding damage is amplified by {{Trait|Hidden Barbs}}.
A class's opener can be very important for establishing rotation loops and front-loading damage so that enemies die before they are able to kill you. A simple and very effective opener for Condi Druid in open world follows:
 
# {{Skill|Sharpening Stone}}
 
# {{Skill|Spike Trap}}
 
# {{Skill|Poison Volley}}
 
# {{Skill|Glyph of Alignment}}
 
# {{Skill|Entangle}}
 
# {{Skill|Crippling Shot}}
 
# {{Skill|Quick Shot}}
 
# Weapon Swap
 
# {{Skill|Bonfire}}
 
# {{Skill|Splitblade}}
 
# {{Skill|Winter's Bite}}
 
# {{Skill|Throw Torch}}
 
# {{Skill|"We Heal As One!"}} (Copies your boons to your pet)
 
# {{Skill|Celestial Avatar}}
 
# {{Skill|Natural Convergence}}
 
# {{Skill|Seed of Life}}
 
# {{Skill|Lunar Impact}}
 
# {{Skill|Cosmic Ray}} until {{Skill|Seed of Life}} is off cooldown
 
# {{Skill|Seed of Life}}
 
# {{Skill|Cosmic Ray}} x2
 
# Drop Celestial Avatar
 
# {{Skill|Splitblade}}
 
  
From here, fill with priority skills until you can cast {{Skill|Winter's Bite}} again, then swap back to Shortbow and begin the Rotation listed below.
+
On top of all the bleeding, you also deal some {{Tooltip|Poison}} damage, amplified by the trait {{Trait|Poison Master}}, and a little {{Tooltip|Burning}}.
  
A good way to remember this rotation is to use your utility skills, Shortbow 2+4+3 then weapon swap to Axe/Torch, use 5+2+3, enter Celestial Avatar for 5 + 2 + 3, 1 until you can use 2 again, 1 a few more times, drop Avatar and fill with your big skills.
+
{{Trait|Taste for Danger}} and {{Trait|Ambidexterity}} further increase your damage, as do {{Trait|Natural Balance}} when you enter/exit Celestial Avatar and {{Trait|Light on your Feet}} when you dodge or use {{Skill|Quick Shot}}.
  
====Rotation====
 
Condition Druid has a primarily priority-based rotation depending on the weapon set. While casting {{Skill|Sharpening Stone}} off cooldown, follow this priority:
 
 
;Shortbow
 
;Shortbow
# {{Skill|Entangle}}
+
On shortbow you want to use {{Skill|Crippling Shot}} and {{Skill|Concussion Shot}} while approaching your enemy, then {{Skill|Poison Volley}} as you get near, and {{Tooltip|Weapon swap}}. Use {{Skill|Quick Shot}} to dodge attacks. Generally speaking, don't stay on shortbow for long, since dagger has better damage. All shortbow skills are improved if you hit the target from behind or the rear, or if the enemy is defiant (has a defiance bar).
# {{Skill|Celestial Avatar}} + 5 / 2
 
# {{Skill|Poison Volley}}
 
# {{Skill|Call Lightning}}
 
# {{Skill|Spike Trap}}
 
# {{Skill|Crippling Shot}}
 
# {{Skill|Glyph of Alignment}}
 
  
;Axe/Torch
+
;Dagger/Dagger
# {{Skill|Entangle}}
+
Your second weapon set, which defaults to dagger/dagger, is melee range but deals more damage. Use all skills off-cooldown, and note you can dodge attacks with {{Skill|Stalker's Strike}}.
# {{Skill|Celestial Avatar}} + 5 / 2
 
# {{Skill|Splitblade}}
 
# {{Skill|Call Lightning}}
 
# {{Skill|Spike Trap}}
 
# {{Skill|Bonfire}}
 
# {{Skill|Winter's Bite}}
 
# {{Skill|Glyph of Alignment}}
 
  
In general, you should focus on using Celestial Avatar when it is off cooldown, use 5, 2, and 3, then drop it while executing the rest of your rotation.
+
;Celestial Avatar
 +
Thanks to {{Trait|Eclipse}}, Celestial Avatar is improved with offenssive capabilities. Inside CA, you want to use {{Skill|Lunar Impact}}, {{Skill|Rejuvenating Tides}}, and {{Skill|Natural Convergence}} once, and {{Skill|Seed of Life}} twice. Note that Seed of Life has no cast time and thus can be cast while casting the other 3 skills. Leave Celestial Avatar after this to not consume too much Astral Force.
  
====Quick Draw====
+
====Opener====
If using Quick Draw, the priority of certain skills changes drastically. When utilizing the Quick Draw buff, always prioritize the following skills above others:
+
#{{Skill|Sharpening Stone}} (can be precast before starting combat)
* {{Skill|Bonfire}}
+
#{{Skill|Jacaranda's Embrace}} from {{Tooltip|Jacaranda}}
* {{Skill|Poison Volley}}
+
#{{Skill|Spike Trap}}
* {{Skill|Natural Convergence}}
+
#{{Skill|Entangle}}
 
+
#{{Skill|Crippling Shot}}, {{Skill|Concussion Shot}}, {{Skill|Poison Volley}}
This also allows for you to stay in {{Skill|Celestial Avatar}} longer for a second cast of {{Skill|Natural Convergence}}, rather than dropping it after the normal rotation. This assists greatly with cleave, since you can reduce the cooldown of strong cleave skills such as {{Skill|Natural Convergence}} and {{Skill|Bonfire}}.
+
#{{Tooltip|Weapon swap}}
 +
#{{Skill|Crippling Talon}}, {{Skill|Double Arc}}, {{Skill|Stalker's Strike}}, {{Skill|Crippling Talon}}
 +
#{{Skill|Celestial Avatar}}
 +
#{{Skill|Seed of Life}}, {{Skill|Lunar Impact}}, {{Skill|Rejuvenating Tides}}, {{Skill|Natural Convergence}}, {{Skill|Seed of Life}}
 +
#{{Skill|Release Celestial Avatar}}
 +
{{Skill|Concussion Shot}} can be used for damage or saved for crowd control.<br>
 +
{{Skill|Stalker's Strike}} can be used for damage or saved to dodge attacks. {{Skill|Quick Shot}} can also be used to dodge attacks. Remember that dodging or using Quick Shot will activate {{Trait|Light on your Feet}}.
  
====Defense====
+
===Defense===
 +
* As always, dodge or move out of dangerous attacks. You briefly gain {{Tooltip|Protection}} when dodging from {{Trait|Companion's Defense}}, which in turns heals due to {{Trait|Rugged Growth}}.
 +
* {{Skill|Signet of Renewal}} passively heals you for a small amount. Can be used to stunbreak or to transfer conditions from yourself and allies near you onto your pet.
 +
* Your pet will tank some hits for you. Make sure to swap pet if its health gets too low.
 +
* {{Trait|Natural Vigor}} increases your endurance regeneration.
 +
* You have lots of cripple and immobilization to impair trash mobs preventing them from ever reaching you.
 
* {{Skill|Quick Shot}} - evade
 
* {{Skill|Quick Shot}} - evade
* {{Skill|Celestial Avatar}} - lots of self-healing, especially with the heal-hybrid variants.
+
* {{Skill|Stalker's Strike}} - evade
 
+
* {{Skill|Celestial Avatar}} - some healing
====CC====
 
* This build features significant {{Tooltip|Immobilize}} from several sources, including {{Skill|Entangle}}, {{Skill|Crippling Shot}}, {{Skill|Natural Convergence}}, and {{Skill|Lunar Impact}}
 
* {{Skill|Lunar Impact}}
 
* {{Skill|Concussion Shot}}
 
* {{Skill|Celestial Avatar}}
 
* {{Skill|Winter's Bite}}
 
  
==Video Examples==
+
===CC===
[https://www.youtube.com/watch?v=0hKXY-2Wphs& Masel's Simplified Condition Druid]
+
* This build features significant {{Tooltip|Immobilize}} from several sources: {{Skill|Jacaranda's Embrace}}, {{Skill|Entangle}}, {{Skill|Crippling Shot}}, {{Skill|Natural Convergence}},
 +
* {{Skill|Lunar Impact}} - daze
 +
* {{Skill|Concussion Shot}} - daze (or stun)
 +
* {{Skill|Celestial Avatar}} + {{Trait|Blood Moon}} - daze

Latest revision as of 21:31, 31 August 2024

The community gave this build a rating, making it top-tier: Great

Focused on: Condition damage

Designed for: Open World and Open World General

Expansions required: Heart of Thorns builds

Difficulty:
Normal
This build was last updated on August 31, 2024 and is up to date for the October 8, 2024 patch.

Overview

Condition Druid Druid poisons and bleeds their enemies to death, trapping them in roots and thorns to ensure their demise. The build revolves around the trait Blood Moon, improving your crowd control with condition damage. The combination of Wilderness Survival and Druid greatly improves its survivability thanks to extra evades and healing, and abundant crowd control will keep enemies in check.

The only disadvantage to this build is low burst damage and very low boon generation, but it can overcome them with its resilience.


Template Code

[&DQQeLSE3BT95AAAAGwAAAL8AAAC7AAAAwAAAADkAAAAAAAAAAAAAAAAAAAA=]
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Skill Bar

Jacaranda
Lynx
Shortbow
Dagger/Dagger
Utility


Weapon Variants

Skill Variants

Heal

Troll Unguent - very strong overtime self-heal, but no burst healing. It provides even more healing when the pet is alive thanks to Live Vicariously. "We Heal As One!" provides good burst healing healing but less healing over time. Excellent when playing in groups that provide boons so you can copy them to your pet, and possibly copy those affecting it.

Utilities

Spike Trap is your highest damage skill, and highest crowd control, which in turn becomes more damage due to Blood Moon. Never replace it.
Signet of Renewal provides minor healing over time, and can be activated to stunbreak and pull conditions from yourself and allies near you to your pet. Can be replaced but it's always a good idea to have a stunbreak.
Sharpening Stone is a ridiculusly simple skill that provides good damage. Boring but effective. Can be replaced.

  • Glyph of the Tides - provides extra cc, can be useful to pull enemies together (achieved by casting it during Celestial Avatar). Also deals damage due to Blood Moon.
  • Muddy Terrain - area soft cc and immobilize, which in turn becomes more damage due to Blood Moon.
  • "Protect Me!" - good alternative to Signet of Renewal. Provides barrier for extra damage absortion, and protection for damage reduction and minor healing from Rugged Growth.

Pet variants

The best pet for this build is by far and away the Jacaranda Jacaranda. It is somewhat tanky, has self healing and condition cleanse, decent AoE burst damage with Call Lightning but, most importantly, its Beast skill Jacaranda's Embrace is ridiculously strong in this build. Jacaranda's Embrace usually just immobilizes immobilizes the target, but thanks to Blood Moon, it will also deal damage, and it triggers 5 times. It also inflicts very helpful vulnerability vulnerability. Feel free to set this skill to autocast if you can't spare the APM for more efficient use.

For your second pet, we suggest Lynx Lynx as it deals good condition damage. Swap between Lynx and Jacaranda often to use their strong Beast skills.


Specializations


Equipment

Standard Equipment

This setup uses equipment that is useful in general PVE and very similar to this build's raid/fractal/strike counterpart.

Head
Viper
Shoulders
Viper
Chest
Viper
Hands
Viper
Legs
Viper
Feet
Viper
Backpiece
Viper
Accessory
Viper
Accessory
Viper
Amulet
Viper
Ring
Viper
Ring
Viper
Shortbow
Viper
Sigil
Sigil
Dagger
Viper
Dagger
Viper
Sigil
Sigil
Rune
x6


Relic
  • While working on acquiring Viper Viper gear, you could use budget equipment Carrion Carrion stat plus Relic of the Aristocracy + Sigil of Superior Sigil of Frailty + Sigil of Superior Sigil of Agony. This achieves worst results but it's a starting point while working on acquiring the correct gear.
  • Relic of the Fractal provides the best damage, but you can consider other options. Relic of the Cavalier Relic of the Cavalier provides good boons and activates multiple times if using skyscale's engage skill. Relic of the Nightmare provides some damage, plus the fear works good with Blood Moon and enemies won't actually fear away because they will be immobilised from Entangle.
  • For defense, invest in a Jade Core for additional HP and access to Jade Protocols. Trailblazer Trailblazer can be considered for a massive health increase at a slight loss of damage, but isn't generally needed as the build is already resilient by default.

Boon dps

Click to Expand Toggle

Condition druid can sacrifice damage to provide Alacrity Alacrity to allies, though this requires a different gear set which might be too expensive for most players given how niche this build is, as Alacrity can be provided by a heal druid.

Head
Ritualist
Shoulders
Ritualist
Chest
Ritualist
Hands
Ritualist
Legs
Viper
Feet
Ritualist
Backpiece
Ritualist
Accessory
Ritualist
Accessory
Ritualist
Amulet
Ritualist
Ring
Viper
Ring
Viper
Shortbow
Ritualist
Sigil
Sigil
Dagger
Ritualist
Dagger
Ritualist
Sigil
Sigil
Rune
x6


Relic
  • Replace Eclipse with Grace of the Land.
  • Never play this when solo. This is only worth when playing with a large group of allies that lack Alacrity.


Consumables

Budget consumables are acceptable for use in open world.

Budget

DPS

  • Prioritize Flatbread Ascended food.
  • /
  • /

Defense

Farming

  • Prioritize Flatbread Ascended food.
  • /
  • (and variants)


Usage

Celestial Avatar

Celestial Avatar is the profession mechanic of the druid. Dealing damage generates Astral Force per hit from Celestial Being, and Natural Mender provides even more Astral Force periodically. This Astral Force fuels your Celestial Avatar transformation.

Usually, Celestial Avatar focuses on healing and boon generation. But in this build, it also deals damage thanks to Eclipse.

Never spend all your Astral Force. You want to enter Celestial Avatar, cast skills 3 to 5 once, then leave. This preservers some Astral Force for your next Celestial Avatar, ensuring you dip in and out off cooldown, which works perfect with Natural Balance. While casting skills 3-5, cast skill 2 twice, since it has no cast time.

Damage

The key to this build is the trait Blood Moon. This trait turns all your hard crowd control (such as stun stun, daze daze, etc.) and immobilize immobilize into sources of bleeding bleeding damage. You don't have to think about this trait, except for your shortbow skill Crippling Shot, which will only trigger this trait if you hit from behind or the flank, or the enemy has a defiance bar. All this bleeding damage is amplified by Hidden Barbs.

On top of all the bleeding, you also deal some Poison Poison damage, amplified by the trait Poison Master, and a little Burning Burning.

Taste for Danger and Ambidexterity further increase your damage, as do Natural Balance when you enter/exit Celestial Avatar and Light on your Feet when you dodge or use Quick Shot.

Shortbow

On shortbow you want to use Crippling Shot and Concussion Shot while approaching your enemy, then Poison Volley as you get near, and Weapon swap Weapon swap. Use Quick Shot to dodge attacks. Generally speaking, don't stay on shortbow for long, since dagger has better damage. All shortbow skills are improved if you hit the target from behind or the rear, or if the enemy is defiant (has a defiance bar).

Dagger/Dagger

Your second weapon set, which defaults to dagger/dagger, is melee range but deals more damage. Use all skills off-cooldown, and note you can dodge attacks with Stalker's Strike.

Celestial Avatar

Thanks to Eclipse, Celestial Avatar is improved with offenssive capabilities. Inside CA, you want to use Lunar Impact, Rejuvenating Tides, and Natural Convergence once, and Seed of Life twice. Note that Seed of Life has no cast time and thus can be cast while casting the other 3 skills. Leave Celestial Avatar after this to not consume too much Astral Force.

Opener

  1. Sharpening Stone (can be precast before starting combat)
  2. Jacaranda's Embrace from Jacaranda Jacaranda
  3. Spike Trap
  4. Entangle
  5. Crippling Shot, Concussion Shot, Poison Volley
  6. Weapon swap Weapon swap
  7. Crippling Talon, Double Arc, Stalker's Strike, Crippling Talon
  8. Celestial Avatar
  9. Seed of Life, Lunar Impact, Rejuvenating Tides, Natural Convergence, Seed of Life
  10. Release Celestial Avatar

Concussion Shot can be used for damage or saved for crowd control.
Stalker's Strike can be used for damage or saved to dodge attacks. Quick Shot can also be used to dodge attacks. Remember that dodging or using Quick Shot will activate Light on your Feet.

Defense

  • As always, dodge or move out of dangerous attacks. You briefly gain Protection Protection when dodging from Companion's Defense, which in turns heals due to Rugged Growth.
  • Signet of Renewal passively heals you for a small amount. Can be used to stunbreak or to transfer conditions from yourself and allies near you onto your pet.
  • Your pet will tank some hits for you. Make sure to swap pet if its health gets too low.
  • Natural Vigor increases your endurance regeneration.
  • You have lots of cripple and immobilization to impair trash mobs preventing them from ever reaching you.
  • Quick Shot - evade
  • Stalker's Strike - evade
  • Celestial Avatar - some healing

CC

  • This build features significant Immobilize Immobilize from several sources: Jacaranda's Embrace, Entangle, Crippling Shot, Natural Convergence,
  • Lunar Impact - daze
  • Concussion Shot - daze (or stun)
  • Celestial Avatar + Blood Moon - daze


Ratings

This build has a rating of 5 stars based on 3 votes.
Log in or register to rate this build.
5 stars
BlobTheBob gave this build 5 stars • April 2024
One of the best builds currently. It has everything. Weapon and utility options for better aoe or single target. Gear flexibility for better defence or lower budgets. CC, healing, mobility, utility are all great.
5 stars
Starlitjupiter gave this build 5 stars • July 2023
Condition Druid is currently the highest DPS solo build in the game with quick ramp up, good cleave, and extremely high defensive capabilities even in glass cannon gear. It has relatively good strike output as well, making it an incredible option in almost every possible open world scenario.
5 stars
Dave 87 gave this build 5 stars • July 2023
Been running this for about a week with Celestial gear. Fantastic fun, and can solo almost anything the game throws at me whilst also been ok at group support with might and healing. Highly recommended.

Comments

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