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Difference between revisions of "Willbender - Support Alacbender"

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| designed for = wvw zerg
 
| designed for = wvw zerg
 
| focus = Condition Cleanse, Boon Support, Healing, Crowd Control
 
| focus = Condition Cleanse, Boon Support, Healing, Crowd Control
| rating = draft
+
| rating = great
| xpac = eod
+
| xpac = hot, eod
 +
| difficulty = 3
 
}}
 
}}
 
  
 
==Overview==
 
==Overview==
A support Willbender build for WvW. Provides a large amount of {{tooltip|Alacrity}}, cleansing, healing and boon support.
+
A support Willbender build for WvW. Provides a large amount of {{tooltip|Alacrity}} as well as cleansing, healing and boon support. Sustained healing is lower than other secondary supports, but  it can provide significant offensive boons ({{tooltip|Alacrity}}, {{tooltip|Might}}) for a subgroup.
  
  
Line 17: Line 17:
 
| profession = Guardian
 
| profession = Guardian
 
| specialization = Willbender
 
| specialization = Willbender
| weapon1 = staff
+
| weapon1 = spear
 
| weapon2 =  
 
| weapon2 =  
| weapon3 = scepter
+
| weapon3 = mace
| weapon4 = shield
+
| weapon4 = torch
 
| healing = "Receive the Light!"
 
| healing = "Receive the Light!"
| utility1 = "Advance!"
+
| utility1 = "Stand Your Ground!"
| utility2 = Purging Flames
+
| utility2 = Hallowed Ground
| utility3 = "Save Yourselves!"
+
| utility3 = Purging Flames
| elite = Signet of Courage
+
| elite = "Feel My Wrath!"
 
}}
 
}}
  
;Weapon Variants
 
* '''Torch''' provides better cleansing at the cost of shield utility
 
  
;Skill Variants
+
===Variants===
* {{Skill|"Stand Your Ground!"}} if more stability is needed
+
;Weapons
* {{Skill|"Feel My Wrath!"}} good fury uptime + 2 condition removal but lose the burst heal + stab from signet
+
* '''Axe''' for CC
* {{Skill|Signet of Mercy}} if you want res utility
+
* '''Scepter''' makes {{Tooltip|Alacrity}} upkeep much easier
 +
* '''Shield''' provides projectile hate, crowd control and protection uptime.
 +
 
 +
 
 +
;Utilities
 +
* {{Skill|Signet of Mercy}}
 +
* {{Skill|Sanctuary}}
  
  
 
==Template Code==
 
==Template Code==
 
{{TemplateCode|
 
{{TemplateCode|
code = [&DQEuKzEZQRd/AAAALQEAAEwBAACKAAAAcRIAAAAAAAAAAAAAAAAAAAAAAAA=]
+
code = [&DQExOi4rQRt/AAAANgEAAEsBAAAWAQAAiRIAAAAAAAAAAAAAAAAAAAAAAAA=]
 
}}
 
}}
  
  
 
==Specializations==
 
==Specializations==
{{Specialization|Honor|top|mid|top}}
+
{{Specialization|Honor|mid|top|bot}}
 +
;Variants
 +
* {{Trait|Pure of Heart}} if running shield can improve healing
 
{{Specialization|Virtues|bot|mid|mid}}
 
{{Specialization|Virtues|bot|mid|mid}}
{{Specialization|Willbender|bot|top|top}}
+
{{Specialization|Willbender|bot|mid|top}}
  
  
Line 53: Line 59:
 
| weight = Heavy
 
| weight = Heavy
 
| stats = Minstrel
 
| stats = Minstrel
| rune = Superior Rune of the Trooper
+
| rune = Superior Rune of the Water
 
| rune-qt = 6
 
| rune-qt = 6
| weapon1 = Staff
+
| relic = Relic of Antitoxin
 +
| weapon1 = Spear
 
| weapon2 =  
 
| weapon2 =  
| sigil1 = Superior Sigil of Transference  
+
| sigil1 = Superior Sigil of Transference
 
| sigil2 = Superior Sigil of Energy
 
| sigil2 = Superior Sigil of Energy
 
| weapon3 = Scepter
 
| weapon3 = Scepter
| weapon4 = Shield
+
| weapon4 = Torch
| sigil3 = Superior Sigil of Transference
+
| sigil3 = Superior Sigil of Bounty
| sigil4 = Superior Sigil of Energy
+
| sigil4 = Superior Sigil of Transference
| infusion1 = Healing WvW Infusion
+
| infusion1 = Concentration WvW Infusion
| infusion1-qt = 18
+
| infusion1-qt = 16
 +
| infusion2 = Healing WvW Infusion
 +
| infusion2-qt = 2
 
}}
 
}}
  
  
===Equipment Variants===
 
;Sigils
 
* {{Sigil|Superior Sigil of Concentration}} for higher boon uptime
 
* {{Sigil|Superior Sigil of Water}} healing on crits every 5s, with symbols you'll use it everytime it's available.
 
 
===Consumables===
 
===Consumables===
 
* {{Food|Bowl of Fruit Salad with Mint Garnish}}
 
* {{Food|Bowl of Fruit Salad with Mint Garnish}}
 
** {{Food|Delicious Rice Ball}} personal food option
 
** {{Food|Delicious Rice Ball}} personal food option
* {{Utility|Bountiful Maintenance Oil}}
+
* {{Utility|Magnanimous Maintenance Oil}}
  
  
 
==Usage==
 
==Usage==
 
===General===
 
===General===
*Focus on using your utility skills to cleanse allies
+
* Focus on using your skills to cleanse allies
*Make sure to have the active effect from {{Skill|Flowing Resolve}} as much as possible
+
* Make sure to have the active effect from {{Skill|Flowing Resolve}} as often as possible
*Use your burst heal to help during pressuring moments
+
* Use your burst heal to help during high pressure moments
 +
 
  
 
===Overall Priorities===
 
===Overall Priorities===
 
;High
 
;High
*Condition Removal
+
* {{Tooltip|Stability}}
*{{tooltip|Alacrity}}
+
* Condition Removal
 +
* {{Tooltip|Alacrity}}
 
;Moderate
 
;Moderate
*Boon application {{tooltip|Might}} {{tooltip|Aegis}} {{tooltip|Regeneration}} {{tooltip|Protection}}
+
* Other Boon application {{tooltip|Might}} {{tooltip|Aegis}} {{tooltip|Regeneration}} {{tooltip|Protection}}
*Healing
+
 
 
;Low
 
;Low
*Crowd Control
+
* Healing
 +
 
  
 
====Surviving====
 
====Surviving====
* This build has high passive defense from minstrel armor
+
* This build has high passive defense
* This build has high mobility skill access (f1-f2-f3)
+
* This build has high mobility skill access
* This build has high active defense (condition removal / burst healing / Aegis)
+
** Make sure to drop target when using {{Skill|Rushing Justice}} for mobility
 +
* This build has high active defense
 
** While your active defenses are strong, they are ideally saved for your group and not used selfishly
 
** While your active defenses are strong, they are ideally saved for your group and not used selfishly
{{Collapsible
+
 
|width=85
+
{{Collapse start|Active defense priority}}
|;Active defense priority
+
* {{Skill|Flowing Resolve}} - for {{Tooltip|Immobilize}}
|
+
* {{Tooltip|Dodge}}
* {{Skill|"Advance!"}} - Aegis + 2 Conditions cleansed
+
* {{Skill|Crashing Courage}} - 600 range shadowstep + personal stability and aegis
 +
* {{Skill|Rushing Justice}}
 
* {{Skill|Flowing Resolve}} - 3 Conditions cleansed + 3/4s Evade  
 
* {{Skill|Flowing Resolve}} - 3 Conditions cleansed + 3/4s Evade  
* {{Skill|Crashing Courage}} - 600 range shadowstep + personal stability and aegis
+
* {{Skill|"Advance!"}} - {{Tooltip|Aegis}} + 2 Conditions cleansed
}}
+
* {{Skill|"Receive the Light!"}}
 +
{{Collapse end}}
 +
 
  
 
===Detailed Explanations===
 
===Detailed Explanations===
 +
====Stability====
 +
* Apply {{Tooltip|Stability}} before allies get caught by enemy CC
 +
* When using {{Skill|"Stand Your Ground!"}} cover the application by applying other boons immediately after the cast
 +
* Avoid overlapping multiple {{Tooltip|Stability}} sources on your party, both your own and other players
 +
* Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs.
 +
* Prioritize {{Skill|"Stand Your Ground!"}} over {{Skill|Hallowed Ground}} since it has a shorter CD
 +
 +
 
====Condition Removal====
 
====Condition Removal====
*Use shouts to cleanse your allies with {{Trait|Pure of Voice}} and {{Rune|Superior Rune of the Trooper}}
+
* Use {{Skill|Flowing Resolve}} to cleanse allies with {{Trait|Absolute Resolve}}
** {{Skill|"Advance!"}}, {{Skill|"Save Yourselves!"}}, {{Skill|"Receive the Light!"}}
+
** Be careful not to double tap the skill if not intended
*Use F2 {{Skill|Flowing Resolve}} to Cleanse allies with {{Trait|Absolute Resolve}} working on both charges
+
* Use {{Skill|Purging Flames}} to cleanse in static situation (stairs / choke point) or against enemy well bombs
*Use {{Skill|Purging Flames}} to cleanse in static situation (stairs / choke point) or against the ennemie wells bomb
+
* Use {{Skill|Cleansing Flame}} against pulsing condition application
* Blasting symbols or Light Fields with {{Skill|Holy Strike}} will remove 1 condition on 5 targets
+
** {{Skill|Cleansing Flame}} is a great tool to help allies cross wells/{{Skill|Winds of Disenchantment}}
{{Collapsible
+
* Make sure you're '''Illuminated''' before using {{Skill|Solar Storm}}
|width=85
+
 
|collapsed=true
+
{{Collapse start|Condition Removal priority}}
|;Condition Removal priorities
+
* {{Skill|Cleansing Flame}}/{{Skill|Solar Storm}}
|
+
* {{Skill|Purging Flames}}
* {{Skill|"Advance!"}} 2 conditions removed per charge (mostly to cleanse low amount)
+
* {{Skill|Flowing Resolve}} - {{Trait|Absolute Resolve}}
* {{Skill|Flowing Resolve}} 3 conditions removed per charge (moderate amount)
+
{{Collapse end}}
* {{Skill|"Save Yourselves!"}} Pull conditions to yourselves (Huge condition bomb, beware that you'll need to cleanse yourself)
+
 
* {{Skill|Purging Flames}} static condition removal
 
* {{Skill|"Receive the Light!"}} Powerfull healing ability best used to heal allies but the 2 conditions cleaned can be clutch
 
}}
 
  
 
====Alacrity====
 
====Alacrity====
Use {{Skill|Flowing Resolve}} before casting your Symbol skills {{Skill|Symbol of Punishment}} {{Skill|Symbol of Swiftness}}  
+
* Use {{Skill|Flowing Resolve}} before casting your '''Symbol''' skills {{Skill|Symbol of Faith}}/{{Skill|Symbol of Luminance}} on enemies
** {{tooltip|Alacrity}} is shared because {{Trait|Battle Presence}} interacts with {{Trait|Phoenix Protocol}}
+
** {{Tooltip|Alacrity}} is shared because {{Trait|Battle Presence}} interacts with {{Trait|Phoenix Protocol}}
** You need to hit targets to gain alacrity while Flowing Resolve is active
+
** You need to hit targets to gain {{Tooltip|Alacrity}} while Flowing Resolve is active
*** Avoid using {{Skill|Rushing Justice}} and {{Skill|Crashing Courage}} while {{Skill|Flowing Resolve}} is active if not needed
+
* {{Skill|Daybreaking Slash}} is an excellent way to apply many hits for {{Skill|Flowing Resolve}}
 +
 
  
 
====Boon Application====
 
====Boon Application====
 +
* Defensive boons like {{Tooltip|Protection}} or {{Tooltip|Aegis}} should be prioritized when your group is on the defensive
 +
** Apply {{tooltip|Aegis}} for enemy ranged spikes
 +
* Offensive boons like {{Tooltip|Might}} should be prioritized when your group is on the offensive
 +
 +
{{Collapse start|Boon sources}}
 +
* {{Tooltip|Resistance}}
 +
** {{Skill|Symbol of Luminance}}
 +
 
* {{tooltip|Might}}
 
* {{tooltip|Might}}
** {{Skill|Empower}}
+
** {{Trait|Holy Reckoning}} gives might when virtues are triggered
 +
** {{Skill|Gleaming Disc}}
 
** {{Skill|Rushing Justice}} with {{Trait|Inspired Virtue}}
 
** {{Skill|Rushing Justice}} with {{Trait|Inspired Virtue}}
** {{Skill|Symbol of Punishment}} (if squad push inside of it)
+
 
 +
* {{Tooltip|Fury}}
 +
** {{Skill|Gleaming Disc}} - when '''Illuminated'''
 +
 
 
* {{tooltip|Aegis}}
 
* {{tooltip|Aegis}}
** {{Skill|Shield of Judgment}}
+
** {{Skill|Protector's Strike}}
** {{Skill|"Advance!"}}
+
 
 +
* {{tooltip|Protection}}
 +
** {{Skill|Protector's Strike}}
 +
** {{Skill|Crashing Courage}} with {{Trait|Inspired Virtue}}
 +
 
 
* {{tooltip|Regeneration}}
 
* {{tooltip|Regeneration}}
 
** {{Skill|Flowing Resolve}} with {{Trait|Inspired Virtue}}
 
** {{Skill|Flowing Resolve}} with {{Trait|Inspired Virtue}}
* {{tooltip|Protection}}
+
{{Collapse end}}
** {{Skill|Crashing Courage}} with {{Trait|Inspired Virtue}}
+
 
** {{Skill|Shield of Judgment}} (use it to sponge the first ranged spike has it also gives aegis)
 
  
 
====Healing====
 
====Healing====
* Be careful when healing others, {{Skill|Empower}}, {{Skill|Signet of Courage}} and {{Trait|Selfless Daring}} are powerful heals but can easily leave you out of position if misused
+
* {{Trait|Selfless Daring}} is a powerful heal but can easily leave you out of position if misused
** Understanding when to use {{Skill|Signet of Courage}} can be hard but it can really carries the party in difficult moments
+
* Use {{Skill|Daybreaking Slash}} whenever you have downtime for healing
  
{{Collapsible
+
{{Collapse start|Healing priority}}
|width=85
 
|;Healing priority
 
|
 
* {{Skill|Empower}} (if you have time to finish cast)
 
* {{Skill|Holy Strike}}
 
* {{Skill|Shield of Absorption}} (also projectile-hate, you may want to keep it a bit)
 
 
* '''Dodge''' ({{Trait|Selfless Daring}})
 
* '''Dodge''' ({{Trait|Selfless Daring}})
* {{Tooltip|Aegis}}
 
** {{Skill"Advance!"}}
 
** {{Skill|Shield of Judgment}}
 
* {{Tooltip|Regeneration}}
 
** {{Skill|Flowing Resolve}}
 
 
* {{Skill|"Receive the Light!"}} (Can almost full heal someone if aimed correctly)
 
* {{Skill|"Receive the Light!"}} (Can almost full heal someone if aimed correctly)
* {{Skill|Signet of Courage}} (Huge Burst heal pulsing Stability)
+
* {{Skill|Solar Storm}}
}}
+
* {{Skill|Daybreaking Slash}}
 
+
{{Collapse end}}
====Crowd Control====
 
* Use your CC when:
 
** Your group calls a spike or bomb:
 
*** Winds - {{Skill|Winds of Disenchantment}}
 
*** Wells - {{Skill|Well of Corruption}}+{{Skill|Well of Suffering}}
 
*** Shades - {{Skill|Desert Shroud}}
 
*** Traps - {{Skill|Procession of Blades}}+{{Skill|Test of Faith}}
 
** On top of enemy downs (while alive players are on top of them)
 
** Enemy groups moving defensively while your group is pushing
 
 
 
{{Collapsible
 
|width=85
 
|;CC Priority
 
|
 
* {{Skill|Line of Warding}} one of the strongest CC in the game
 
* {{Skill|Chains of Light}} 900 range {{Tooltip|Immobilize}}, deadly on a late target
 
* {{Skill|Shield of Absorption}} knock back foes
 
}}
 
  
  
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===Tips & Tricks===
 
===Tips & Tricks===
* {{Skill|"Save Yourselves!"}} is used to remove a HUGE amount of condition by pulling them to you. You want to have a charge of {{Skill|Flowing Resolve}} or {{Skill|"Advance!"}} to cleanse yourself after using it.
 
 
* {{Skill|Rushing Justice}} and {{Skill|Crashing Courage}}
 
* {{Skill|Rushing Justice}} and {{Skill|Crashing Courage}}
 
** They are mobility skills you can use them to go support someone really fast to save them with {{Skill|"Receive the Light!"}} (or to come back to squad)
 
** They are mobility skills you can use them to go support someone really fast to save them with {{Skill|"Receive the Light!"}} (or to come back to squad)
*{{Trait|Restorative Virtues}} permits you to use your weapon skills more often if you hit ennemies, this will help you give more boons and healing.
+
*** F1 will follow a targeted enemy or go straight in the direction your character is facing while F2 and F3 will follow your cursor
* Your sustained heal is inferior to others clean sources (but higher than firebrand), it's recommended to play this when there is already "regular" healers in the squad (~3 druid/scrapper/vindicator per Alacbender). But your alac uptime is the highest while giving a good amount of might, enhancing pure dps a lot (such as Revenants and Dragonhunters).
+
* Mesmer with {{Trait|Seize the Moment}} works well in a alacbender party.
 
 
===Gameplay Videos===
 
[https://www.youtube.com/watch?v=kmHUpnvz04M Youtube video of an exemple in Inhouse format (20+ vs 20+)]
 

Latest revision as of 22:56, 31 August 2024

The community gave this build a rating, making it top-tier: Great

Focused on: Condition cleanseBoon supportHealing and Crowd control

Designed for: WvW Zerg

Expansions required: Heart of Thorns buildsEnd of Dragons builds

Difficulty:
Hard
This build was last updated on August 31, 2024 and is up to date for the October 8, 2024 patch.

Overview

A support Willbender build for WvW. Provides a large amount of Alacrity Alacrity as well as cleansing, healing and boon support. Sustained healing is lower than other secondary supports, but it can provide significant offensive boons (Alacrity Alacrity, Might Might) for a subgroup.


Skill Bar

Spear
Mace/Torch
Utility


Variants

Weapons
  • Axe for CC
  • Scepter makes Alacrity Alacrity upkeep much easier
  • Shield provides projectile hate, crowd control and protection uptime.


Utilities
  • Signet of Mercy
  • Sanctuary


Template Code

[&DQExOi4rQRt/AAAANgEAAEsBAAAWAQAAiRIAAAAAAAAAAAAAAAAAAAAAAAA=]
Copy Template Code


Specializations

Variants
  • Pure of Heart if running shield can improve healing


Equipment

Head
Minstrel
Shoulders
Minstrel
Chest
Minstrel
Hands
Minstrel
Legs
Minstrel
Feet
Minstrel
Backpiece
Minstrel
Accessory
Minstrel
Accessory
Minstrel
Amulet
Minstrel
Ring
Minstrel
Ring
Minstrel
Spear
Minstrel
Sigil
Sigil
Scepter
Minstrel
Torch
Minstrel
Sigil
Sigil
Rune
x6
Infusion
x16
Infusion
x2
Relic


Consumables

    • personal food option


Usage

General

  • Focus on using your skills to cleanse allies
  • Make sure to have the active effect from Flowing Resolve as often as possible
  • Use your burst heal to help during high pressure moments


Overall Priorities

High
Moderate
Low
  • Healing


Surviving

  • This build has high passive defense
  • This build has high mobility skill access
    • Make sure to drop target when using Rushing Justice for mobility
  • This build has high active defense
    • While your active defenses are strong, they are ideally saved for your group and not used selfishly
Active defense priority Toggle
  • Flowing Resolve - for Immobilize Immobilize
  • Dodge Dodge
  • Crashing Courage - 600 range shadowstep + personal stability and aegis
  • Rushing Justice
  • Flowing Resolve - 3 Conditions cleansed + 3/4s Evade
  • "Advance!" - Aegis Aegis + 2 Conditions cleansed
  • "Receive the Light!"


Detailed Explanations

Stability

  • Apply Stability Stability before allies get caught by enemy CC
  • When using "Stand Your Ground!" cover the application by applying other boons immediately after the cast
  • Avoid overlapping multiple Stability Stability sources on your party, both your own and other players
  • Enemy CC is most likely to land when they spike your group, your group is moving through theirs, or your group is moving away from theirs.
  • Prioritize "Stand Your Ground!" over Hallowed Ground since it has a shorter CD


Condition Removal

  • Use Flowing Resolve to cleanse allies with Absolute Resolve
    • Be careful not to double tap the skill if not intended
  • Use Purging Flames to cleanse in static situation (stairs / choke point) or against enemy well bombs
  • Use Cleansing Flame against pulsing condition application
    • Cleansing Flame is a great tool to help allies cross wells/Winds of Disenchantment
  • Make sure you're Illuminated before using Solar Storm
Condition Removal priority Toggle
  • Cleansing Flame/Solar Storm
  • Purging Flames
  • Flowing Resolve - Absolute Resolve


Alacrity

  • Use Flowing Resolve before casting your Symbol skills Symbol of Faith/Symbol of Luminance on enemies
    • Alacrity Alacrity is shared because Battle Presence interacts with Phoenix Protocol
    • You need to hit targets to gain Alacrity Alacrity while Flowing Resolve is active
  • Daybreaking Slash is an excellent way to apply many hits for Flowing Resolve


Boon Application

  • Defensive boons like Protection Protection or Aegis Aegis should be prioritized when your group is on the defensive
    • Apply Aegis Aegis for enemy ranged spikes
  • Offensive boons like Might Might should be prioritized when your group is on the offensive
Boon sources Toggle
  • Might Might
    • Holy Reckoning gives might when virtues are triggered
    • Gleaming Disc
    • Rushing Justice with Inspired Virtue
  • Fury Fury
    • Gleaming Disc - when Illuminated
  • Aegis Aegis
    • Protector's Strike
  • Protection Protection
    • Protector's Strike
    • Crashing Courage with Inspired Virtue


Healing

  • Selfless Daring is a powerful heal but can easily leave you out of position if misused
  • Use Daybreaking Slash whenever you have downtime for healing
Healing priority Toggle
  • Dodge (Selfless Daring)
  • "Receive the Light!" (Can almost full heal someone if aimed correctly)
  • Solar Storm
  • Daybreaking Slash


Settings

  • Under General Options / User Interface check Always show squad health bars and Always show party health bars. These will make it much easier to keep track of who needs your support.
  • Also under General Options / User Interface turn on Thick party health bars
    • Thick squad health bars can be used too as a matter of personal preference, but is not recommended for large numbers
  • Under Squad Options uncheck View as a grid. This will allow you to keep track of your allies' boons, conditions and health, enabling a better decision-making and skill management.


Tips & Tricks

  • Rushing Justice and Crashing Courage
    • They are mobility skills you can use them to go support someone really fast to save them with "Receive the Light!" (or to come back to squad)
      • F1 will follow a targeted enemy or go straight in the direction your character is facing while F2 and F3 will follow your cursor
  • Mesmer with Seize the Moment works well in a alacbender party.


Ratings

This build has a rating of 4 stars based on 4 votes.
Log in or register to rate this build.
5 stars
Peliagudest gave this build 5 stars • August 2023
Same cleanses than druid or ele, good burst healing with some passive heal, a lot of alac and some boons. Really good 2nd supp with different option if you need go more deffensive, stabs, signet, etc. The only thing is has low CC
4 stars
Lyco gave this build 4 stars • February 2023
- Fairly easy to use (No hidden CD compared to Tempest/Scrapper nor the need to do field finishers) but still rewarded for reading the situation well with Purging Flames / Signet of Courage, using your mobility skill to help people stuck and using the CC that comes from guardian weapons. As of patch 14/02/22, you don't lose the active effect of virtues if you use another (so you can use f1-f3 when you wish now as you won't stop the flowing resolve effect). - I believe the closest meta build would be support tempest (Alacrity / Cleansing / Healing), Alacbender gives more alacrity (and as it pulses, even after ennemie corrupt it gets reapplied instantly), Cleansing feels similar but the Tempest really takes it in the healing deppartement (the party with the willbender will get a lot more Aegis compared to other subs tho, helping mitigating damages) while having the best res-utility with Glyph of Renewal. - It really improves the capability of pure damage dealers with perma alacrity and high might uptime due to Empower having low CD from playing Willbender (IE : Revenant hammer skill 3 goes down to 9s, which makes it sync with hydro sigil procs from legend swap which makes the gameplay much more fluid). It's a nice "offensive" support but wouldn't recommend running only that as support class in a squad, it's an exotic Build with niche applications, that can be strong, but is by no means a staple in comps.
3 stars
Dolan gave this build 3 stars • December 2022
Pros: Very fun to play, very good cleanse, good alac reapplication \\ Cons: limited usefulness, lacking lots of necessities \\ Overall: Has no place in a squad in the current iteration. Cannot be the healer/off-support role because close to no healing (and no, signet of courage is not a potent heal), cannot replace chrono for strips (as it does not strip), cannot replace fb as there's literally no stab or group resistance. It's just an awkward cleanse/alac bot. I've really enjoyed playing it (albeit with a bit of a different build) but it just doesn't really fit anywhere in current squads. \\ Note: signet of courage also does NOT apply stability in wvw
5 stars
Fowin49396 gave this build 5 stars • December 2022
Still a solid meta build. An insane amount of relentless a.o.e. cleanses to employee, and just so you don't get bored, you can always play that wonderful little game of drifting, simply the most fun you can have with your clothes on.

Comments

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