Difference between revisions of "Weaver - Power Weaver"
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| rating = great | | rating = great | ||
| xpac = pof | | xpac = pof | ||
+ | | difficulty = 2 | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | A strike-based weaver build for open world. | + | A strike-based weaver build for open world. Weaver is notable for its complexity and fast paced playstyle. Once mastered, however, you will be rewarded with very high burst damage and a fluid and fun combat. |
+ | |||
+ | Its weakness is its fragility, requiring the player to make good use of their evades and mind their positioning; and its complexity to play. | ||
==Template Code== | ==Template Code== | ||
{{TemplateCode| | {{TemplateCode| | ||
− | code = [& | + | code = [&DQYpGR8dOBl0AHQANRc1F74BUAH1FfYAEhcSFwAAAAAAAAAAAAAAAAAAAAADCQFWAGcAAA==] |
}} | }} | ||
− | |||
==Skill Bar== | ==Skill Bar== | ||
Line 22: | Line 24: | ||
|profession = elementalist | |profession = elementalist | ||
|specialization = weaver | |specialization = weaver | ||
− | |weapon1 = | + | |weapon1 = Sword |
− | |weapon2 = | + | |weapon2 = Warhorn |
− | |weapon3 = | + | |weapon3 = Staff |
|weapon4 = | |weapon4 = | ||
− | |healing = | + | |healing = Signet of Restoration |
|utility1 = Primordial Stance | |utility1 = Primordial Stance | ||
− | |utility2 = | + | |utility2 = Glyph of Storms |
− | |utility3 = | + | |utility3 = Twist of Fate |
− | |elite = | + | |elite = Weave Self |
}} | }} | ||
+ | |||
+ | ===Weapon Variants=== | ||
+ | To use {{Tooltip|Warhorn}} you require [https://wiki.guildwars2.com/wiki/Weaponmaster_Training weaponmaster training] with Secrets of the Obscure. | ||
+ | * {{Tooltip|Dagger|Offhand Dagger}} - alternative to warhorn for players without weaponmaster training. | ||
+ | * {{Tooltip|Staff}} - ranged damage with some good Dual skills, but low overall damage. | ||
+ | * {{Tooltip|Spear}} - not recommended because the Dual skills are very bad. | ||
+ | |||
+ | ===Skill Variants=== | ||
+ | ====Heals==== | ||
+ | {{Skill|Signet of Restoration}} provides good passive healing and works great with weaver's fast-paced playstyle. | ||
+ | * {{Skill|Glyph of Elemental Harmony}} - if burst heal is required, this skill can be considered. | ||
+ | ====Utilities==== | ||
+ | {{Skill|Primordial Stance}} is good source of damage.<br> | ||
+ | {{Skill|Glyph of Storms}} provides good area damage or utility.<br> | ||
+ | {{Skill|Twist of Fate}} is a good low-cooldown stunbreak. | ||
+ | * {{Skill|Arcane Shield}} - alternative to Twist of Fate that blocks attacks. | ||
+ | * {{Skill|Cleansing Fire}} - if condition cleanse is required. | ||
+ | * {{Skill|Lightning Flash}} - mobility. | ||
+ | * {{Skill|Stone Resonance}} - defensive barrier and stability. | ||
+ | * {{Skill|Arcane Blast}} - if you don't need any utility or stunbreak, take Arcane Blast for extra damage. | ||
+ | ====Elites==== | ||
+ | {{Skill|Weave Self}} provides a large damage increase which can be sacrificed for great crowd control. | ||
+ | * {{Skill|Glyph of Elementals}} - creates a summon, good option for hard fights. Cast it in fire for damage, tanking in earth or sustain in water. | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Air| | + | {{Specialization|Air|top|mid|top}} |
− | {{Specialization| | + | {{Specialization|Fire|top|bot|top}} |
− | {{Specialization|Weaver| | + | {{Specialization|Weaver|top|mid|top}} |
+ | ;Variants | ||
+ | *{{Trait|Ferocious Winds}} - extra damage if you don't need the fury from Zephyr's Boon. | ||
==Equipment== | ==Equipment== | ||
* Ascended gear and stat infusions are not required; you can use exotic gear with the same stats. | * Ascended gear and stat infusions are not required; you can use exotic gear with the same stats. | ||
− | + | ===Standard Equipment=== | |
+ | This gearset is useful in all of PVE. | ||
{{PvE equipment | {{PvE equipment | ||
| weight = Light | | weight = Light | ||
Line 49: | Line 77: | ||
| rune-qt = 6 | | rune-qt = 6 | ||
| weapon1 = sword | | weapon1 = sword | ||
− | | weapon2 = | + | | weapon2 = Warhorn |
| sigil1 = Superior Sigil of Force | | sigil1 = Superior Sigil of Force | ||
| sigil2 = Superior Sigil of Impact | | sigil2 = Superior Sigil of Impact | ||
− | | weapon3 = | + | | weapon3 = staff |
| weapon4 = | | weapon4 = | ||
− | | sigil3 = | + | | sigil3 = Superior Sigil of Force |
− | | sigil4 = | + | | sigil4 = Superior Sigil of Frenzy |
+ | | relic = Relic of Fireworks | ||
}} | }} | ||
+ | * You can use {{Relic|Relic of Zakiros}} to trade a minor amount of damage for sustain, {{Relic|Relic of the Cavalier}} to start combat with boons, or {{Relic|Relic of Durability}} for a little extra defense. | ||
+ | * For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use {{Tooltip|Marauder}} gear. | ||
==Consumables== | ==Consumables== | ||
− | + | Budget consumables are acceptable for use in open world. | |
− | ''' | + | ===DPS=== |
+ | * Prioritize '''Steak''' Ascended food. | ||
+ | * {{Food|Plate of Spicy Moa Wings}} / {{Food|Bowl of Sweet and Spicy Butternut Squash Soup}} | ||
+ | * {{Utility|Superior Sharpening Stone}} / {{Utility|Tin of Fruitcake}} | ||
− | {{Food| | + | ===Defense=== |
+ | * {{Food|Bowl of Orrian Truffle and Meat Stew}} | ||
+ | * {{Food|Fried Oyster Sandwich}} | ||
+ | * {{Food|Bowl of Lemongrass Mussel Pasta}} | ||
− | ''' | + | ===Farming=== |
+ | * Prioritize '''Steak''' Ascended food. | ||
+ | * {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}} | ||
+ | * {{Food|Peppermint Omnomberry Bar}} | ||
+ | * {{Utility|Sharpening Skull}} (and variants) | ||
− | |||
− | + | ==Usage== | |
− | + | ===Damage=== | |
− | + | ====Basics==== | |
+ | This is an oversimplification. For a detailed guide on how to properly deal damage with Power Weaver, see [[Build:Weaver_-_Power DPS|The Raid Build]] | ||
+ | * Rotate between {{Skill|Fire Attunement}} and {{Skill|Air Attunement}}, making sure to double-attune to each when possible. | ||
+ | * Use blast finishers in Fire Fields to generate {{Tooltip|Might}} | ||
+ | * Use {{Skill|Primordial Stance}} in {{Skill|Air Attunement}} to apply {{Tooltip|Vulnerability}} | ||
+ | * Use long-cooldown skills, such as {{Skill|Wildfire}} and {{Skill|Lightning Orb}}, to proc {{Relic|Relic of Fireworks}} | ||
+ | * This build centers itself around maintaining several buffs in order to skyrocket its damage. These are {{Trait|Superior Elements}}, {{Trait|Swift Revenge}}, {{Trait|Elements of Rage}}, {{Trait|Pyromancer's Training}}, {{Trait|Persisting Flames}}, and {{Relic|Relic of Fireworks}}. In order to accomplish this, you want to maximize uptime on {{Tooltip|Swiftness}}, {{Tooltip|Weakness}}, and {{Tooltip|Burning}} as well as typical offensive buffs ({{Tooltip|Vulnerability}}, {{Tooltip|Might}}, {{Tooltip|Fury}}), using long-cooldown skills such as {{Skill|Wildfire}} and {{Skill|Lightning Orb}} to proc {{Relic|Relic of Fireworks}}, and juggling double-attunements when possible. This can be a lot to take it at once, so go slow learning this build. It's very simple once you get the rhythm for it, but can be overwhelming at first. | ||
+ | ====Opener==== | ||
+ | Start in {{Skill|Air Attunement}} / {{Skill|Air Attunement}}. Use {{Skill|Primordial Stance}} in {{Skill|Air Attunement|Double-Air}}. Fill any gaps with auto-attacks. | ||
− | + | This opener is a somewhat simplified version of the standard Weave Self opener. | |
− | ' | + | # {{Skill|Weave Self}} (Make sure you're in combat first) |
+ | # {{Skill|Glyph of Storms}} | ||
+ | # {{Skill|Lightning Orb}} - for {{Relic|Relic of Fireworks}} | ||
+ | # Optional: {{Skill|Cyclone}} to group enemies. | ||
+ | # {{Skill|Fire Attunement}} (F/A) | ||
+ | # {{Skill|Flame Uprising}} | ||
+ | # {{Skill|Pyro Vortex}} | ||
+ | # {{Skill|Fire Attunement}} (F/F) | ||
+ | # {{Skill|Wildfire}} - for {{Relic|Relic of Fireworks}} | ||
+ | # {{Skill|Cauterizing Strike}} | ||
+ | # {{Skill|Earth Attunement}} (E/F) | ||
+ | # {{Skill|Lava Skin}} | ||
+ | # {{Skill|Earthen Vortex}} | ||
+ | # {{Skill|Fire Attunement}} (F/E) | ||
+ | # {{Skill|Dust Storm}} | ||
+ | # {{Skill|Flame Uprising}} | ||
+ | # {{Skill|Air Attunement}} (A/F) | ||
+ | # {{Skill|Pyro Vortex}} | ||
+ | # {{Skill|Air Attunement}} (A/A) | ||
+ | # {{Skill|Quantum Strike}} | ||
+ | # {{Skill|Lightning Orb}} | ||
+ | # {{Skill|Water Attunement}} (W/A - This completes {{Skill|Weave Self}}) | ||
+ | # {{Skill|Shearing Edge}} | ||
+ | # {{Skill|Fire Attunement}} (F/W) | ||
+ | # {{Skill|Tidal Surge}} - for {{Relic|Relic of Fireworks}} | ||
+ | # {{Skill|Flame Uprising}} | ||
+ | # {{Skill|Fire Attunement}} (F/F) | ||
+ | # {{Skill|Cauterizing Strike}} | ||
+ | # {{Skill|Wildfire}} | ||
+ | # {{Skill|Air Attunement}} (A/F) | ||
− | + | From here, use the loops below to determine a loose priority for skills. | |
− | + | If not using {{Relic|Relic of Fireworks}} and {{Skill|Weave Self}}, instead simply open on Dual-Air and follow the priorities below. | |
− | + | ====Priority Loops==== | |
− | + | After your opener, refer to the loose priority loops below. Use {{Skill|Pyro Vortex|Dual Attacks}} off cooldown, other than {{Skill|Gale Strike}}. | |
− | |||
− | |||
− | |||
− | + | {{Skill|Fire Attunement}}: | |
− | + | # {{Skill|Wildfire}} - for {{Relic|Relic of Fireworks}} | |
+ | # {{Skill|Flame Uprising}} | ||
+ | # {{Skill|Cauterizing Strike}} | ||
− | + | {{Skill|Air Attunement}}: | |
− | + | # {{Skill|Lightning Orb}} - {{Relic|Relic of Fireworks}} / {{Tooltip|Vulnerability}} | |
− | + | # {{Skill|Quantum Strike}} | |
+ | # Try not to interrupt auto-attack chains. | ||
− | + | Double-attune to each element off cooldown, but never camp one attunement. Other strong skills you can use include: | |
+ | * {{Skill|Twin Strike}} | ||
+ | * {{Skill|Lava Skin}} | ||
+ | ====Weave Self==== | ||
+ | There are two ways to use {{Skill|Weave Self}}. To learn the full loop, review the raid build listed above for detailed information on the rotation, though note you may need to remove some auto-attacks from it if you lack {{Tooltip|Alacrity}} due to the altered recharge. | ||
− | ' | + | For a simplified method of using {{Skill|Weave Self}}, simply use the skill and then ensure you double-attune to both {{Tooltip|Fire Attunement}} and {{Tooltip|Air Attunement}} as soon as possible. This doesn't grant you the full duration, but it does give you much higher damage for a period of time. |
− | + | Alternatively, use {{Skill|Glyph of Elementals}} instead. This is a small DPS loss but provides a huggable friend. | |
− | |||
− | |||
− | |||
− | |||
− | + | ===Defense=== | |
− | * {{Skill| | + | * {{Skill|Riptide}} - evade + heal + water field |
− | * {{Skill| | + | * {{Skill|Aqua Siphon}} - heal |
+ | * {{Skill|Tidal Surge}} - heal | ||
+ | * {{Skill|Water Globe}} - heal + water field | ||
+ | * {{Skill|Earthen Vortex}} - evade | ||
+ | * {{Skill|Sand Squall}} - {{Tooltip|Magnetic Aura}} + {{Tooltip|Protection}} | ||
+ | * {{Skill|Dust Storm}} - area {{Tooltip|Blindness}} | ||
+ | * Blast water fields to heal | ||
− | + | ===Crowd Control=== | |
− | * {{Skill| | + | * {{Skill|Tidal Surge}} |
− | * {{Skill| | + | * {{Skill|Cyclone}} - very good for grouping trash into your {{Skill|Lightning Orb}}. |
+ | * {{Skill|Polaric Leap}} | ||
* {{Skill|Gale Strike}} | * {{Skill|Gale Strike}} | ||
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Latest revision as of 18:52, 6 September 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Strike damage
Designed for: Open World and Open World General
Overview
A strike-based weaver build for open world. Weaver is notable for its complexity and fast paced playstyle. Once mastered, however, you will be rewarded with very high burst damage and a fluid and fun combat.
Its weakness is its fragility, requiring the player to make good use of their evades and mind their positioning; and its complexity to play.
Template Code
Skill Bar
Weapon Variants
To use Warhorn you require weaponmaster training with Secrets of the Obscure.
- Offhand Dagger - alternative to warhorn for players without weaponmaster training.
- Staff - ranged damage with some good Dual skills, but low overall damage.
- Spear - not recommended because the Dual skills are very bad.
Skill Variants
Heals
provides good passive healing and works great with weaver's fast-paced playstyle.
- - if burst heal is required, this skill can be considered.
Utilities
provides good area damage or utility.
is a good low-cooldown stunbreak.
- - alternative to Twist of Fate that blocks attacks.
- - if condition cleanse is required.
- - mobility.
- - defensive barrier and stability.
- - if you don't need any utility or stunbreak, take Arcane Blast for extra damage.
Elites
provides a large damage increase which can be sacrificed for great crowd control.
- - creates a summon, good option for hard fights. Cast it in fire for damage, tanking in earth or sustain in water.
Specializations
- Variants
- - extra damage if you don't need the fury from Zephyr's Boon.
Equipment
- Ascended gear and stat infusions are not required; you can use exotic gear with the same stats.
Standard Equipment
This gearset is useful in all of PVE.
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
Berserker
x6
- You can use to trade a minor amount of damage for sustain, to start combat with boons, or for a little extra defense.
- For defense, equip the highest tier Jade Core you can afford. Use defensive food, traits, or skills if required. If necessary, use Marauder gear.
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Steak Ascended food.
- /
- /
Defense
Farming
- Prioritize Steak Ascended food.
- /
- (and variants)
Usage
Damage
Basics
This is an oversimplification. For a detailed guide on how to properly deal damage with Power Weaver, see The Raid Build
- Rotate between and , making sure to double-attune to each when possible.
- Use blast finishers in Fire Fields to generate Might
- Use Vulnerability in to apply
- Use long-cooldown skills, such as and , to proc
- This build centers itself around maintaining several buffs in order to skyrocket its damage. These are Swiftness, Weakness, and Burning as well as typical offensive buffs ( Vulnerability, Might, Fury), using long-cooldown skills such as and to proc , and juggling double-attunements when possible. This can be a lot to take it at once, so go slow learning this build. It's very simple once you get the rhythm for it, but can be overwhelming at first. , , , , , and . In order to accomplish this, you want to maximize uptime on
Opener
Start in
/ . Use in . Fill any gaps with auto-attacks.This opener is a somewhat simplified version of the standard Weave Self opener.
- (Make sure you're in combat first)
- - for
- Optional: to group enemies.
- (F/A)
- (F/F)
- - for
- (E/F)
- (F/E)
- (A/F)
- (A/A)
- (W/A - This completes )
- (F/W)
- - for
- (F/F)
- (A/F)
From here, use the loops below to determine a loose priority for skills.
If not using
and , instead simply open on Dual-Air and follow the priorities below.Priority Loops
After your opener, refer to the loose priority loops below. Use
off cooldown, other than .:
- - for
:
- Vulnerability - /
- Try not to interrupt auto-attack chains.
Double-attune to each element off cooldown, but never camp one attunement. Other strong skills you can use include:
Weave Self
There are two ways to use Alacrity due to the altered recharge.
. To learn the full loop, review the raid build listed above for detailed information on the rotation, though note you may need to remove some auto-attacks from it if you lackFor a simplified method of using Fire Attunement and Air Attunement as soon as possible. This doesn't grant you the full duration, but it does give you much higher damage for a period of time.
, simply use the skill and then ensure you double-attune to bothAlternatively, use
instead. This is a small DPS loss but provides a huggable friend.Defense
- - evade + heal + water field
- - heal
- - heal
- - heal + water field
- - evade
- Magnetic Aura + Protection -
- Blindness - area
- Blast water fields to heal
Crowd Control
- - very good for grouping trash into your .
Ratings
Comments
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