Difference between revisions of "Mechanist - Condition Mechanist"
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| designed for = open world, open world general | | designed for = open world, open world general | ||
| focus = condition damage | | focus = condition damage | ||
− | | rating = | + | | rating = good |
| xpac = eod | | xpac = eod | ||
+ | | difficulty = 1 | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | Condition | + | Condition Mechanistis a very simple build that applies lots of {{Tooltip|Burning}}, {{Tooltip|Confusion}} and {{Tooltip|Bleeding}}. It is very easy to play, especially since the mech will tank most enemies for you. The only downside is its lack of boon generation. |
− | |||
==Template Code== | ==Template Code== | ||
Line 22: | Line 22: | ||
|profession = engineer | |profession = engineer | ||
|specialization = mechanist | |specialization = mechanist | ||
− | |weapon1 = | + | |weapon1 = Pistol |
|weapon2 = Pistol | |weapon2 = Pistol | ||
|weapon3 = | |weapon3 = | ||
Line 34: | Line 34: | ||
− | == | + | ===Weapon variants=== |
− | * | + | * {{Tooltip|Spear}} has better access to CC, and can do slightly higher damage if all the skills land, but they can be slightly buggy and miss your target often on uneven terrain. Requires Janthir Wilds. |
− | * {{Skill| | + | |
− | + | ===Skill Variants=== | |
− | + | ====Heal skill==== | |
+ | {{Skill|Rectifier Signet}} is great because it also heals your mech and is improved by {{Trait|Mech Core: J-Drive}}. Other alternatives can be considered: | ||
+ | * {{Skill|Healing Turret}} provides very high healing and cleanses 2 conditions when first deployed while creating a water field where you can detonate the turret to provide even more healing (See: [[Guide:What are Combo Fields]]). Always pick up the turret or detonate it, as it will provide more healing over time than the super weak regeneration that leaving the turret deployed provides. | ||
+ | ====Utility skills==== | ||
+ | {{Skill|Superconducting Signet}} provides great damage and is improved by {{Trait|Mech Core: J-Drive}}. Never replace it.<br> | ||
+ | {{Skill|Grenade Kit}} provides great damage but can be replaced if you hate kits, though that is a noticeable damage loss.<br> | ||
+ | {{Skill|Shift Signet}} is great for utility, stun break, condition removal. Shouldn't be replaced. | ||
+ | * {{Skill|Elixir U}} - {{tooltip|quickness}} and stunbreak. | ||
+ | * {{Skill|Barrier Signet}} - if you need to block dangerous projectiles. | ||
+ | ====Elite skills==== | ||
+ | {{Skill|Overclock Signet}} is the best elite for this build. It can be used for damage, or to resummon your mech if it dies. It also improves your other signets. Never replace it. | ||
==Specializations== | ==Specializations== | ||
− | {{Specialization|Explosives|top | + | {{Specialization|Explosives|mid|top|mid}} |
{{Specialization|Firearms|top|mid|bot}} | {{Specialization|Firearms|top|mid|bot}} | ||
{{Specialization|Mechanist|top|top|bot}} | {{Specialization|Mechanist|top|top|bot}} | ||
+ | ===Variants=== | ||
+ | * {{Trait|Blast Shield}} - trades damage for defense. | ||
− | |||
==Equipment== | ==Equipment== | ||
Line 53: | Line 64: | ||
| weight = Medium | | weight = Medium | ||
| stats = Viper | | stats = Viper | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Trapper |
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = | + | | weapon1 = Pistol |
| weapon2 = Pistol | | weapon2 = Pistol | ||
− | | sigil1 = Superior Sigil of | + | | sigil1 = Superior Sigil of Geomancy |
| sigil2 = Superior Sigil of Earth | | sigil2 = Superior Sigil of Earth | ||
| weapon3 = | | weapon3 = | ||
Line 63: | Line 74: | ||
| sigil3 = | | sigil3 = | ||
| sigil4 = | | sigil4 = | ||
+ | | relic = Relic of the Fractal | ||
}} | }} | ||
− | |||
− | == | + | ==Consumables== |
− | === | + | Budget consumables are acceptable for use in open world. |
− | * {{ | + | |
+ | ===DPS=== | ||
+ | * Prioritize '''Flatbread''' Ascended food. | ||
+ | * {{Food|Plate of Beef Rendang}} / {{Food|Bowl of Truffle Risotto}} | ||
+ | * {{Utility|Master Tuning Crystal}} / {{Utility|Tuning Icicle}} | ||
+ | ===Defense=== | ||
+ | * {{Food|Bowl of Orrian Truffle and Meat Stew}} | ||
+ | * {{Food|Oysters with Spicy Sauce}} | ||
+ | * {{Food|Bowl of Lemongrass Mussel Pasta}} | ||
− | == | + | ===Farming=== |
− | + | * Prioritize '''Flatbread''' Ascended food. | |
− | * | + | * {{Item|Birthday Blaster}} / {{Item|Feast of Delectable Birthday Cake}} |
− | * {{ | + | * {{Food|Peppermint Omnomberry Bar}} |
− | * {{ | + | * {{Utility|Sharpening Skull}} (and variants) |
− | + | ==Usage== | |
− | + | ===Damage=== | |
− | + | Due to {{Trait|Mech Core: J-Drive}}, your signets will keep their passive effects while on cooldown, so you can use them freely without any downside. | |
+ | Spam all your damage skills: | ||
+ | ;Priority | ||
+ | #{{Skill|Superconducting Signet}} | ||
+ | #{{Skill|Static Shot}} + {{Skill|Blowtorch}} together because they have the same cooldown. | ||
+ | #{{Skill|Shrapnel Grenade}} | ||
+ | #{{Skill|Poison Dart Volley}} | ||
+ | #{{Skill|Poison Grenade}} | ||
+ | #{{Skill|Freeze Grenade}} | ||
− | + | * Enter {{Skill|Grenade Kit}} every 5 seconds to use {{Skill|Shrapnel Grenade}}; also use {{Skill|Freeze Grenade}} and {{Skill|Poison Grenade}} whenever they are available. | |
− | * | + | * You want to spam {{Skill|Rolling Smash}} and {{Skill|Discharge Array}} so you can place them in auto cast by pressing control + mouse 2 over the skill icons. {{Skill|Sky Circus}} can be used for damage or saved for crowd control. |
− | + | * When everything is on cooldown, you can use {{Skill|Fragmentation Shot}} vs. single targets, or {{Skill|Grenade}} vs. cumpled groups. | |
− | + | * You can use {{Skill|Overclock Signet}} for damage, or save it if you think the Mech will die during the fight. | |
− | + | * Using {{Skill|Static Shot}} will cause the Mech to fire {{Skill|Rocket Punch (Mechanist)}}. This is automatic and does not interrupt whatever the Mech is doing. You can delay this if you will need the CC. | |
− | * | ||
− | |||
− | * | ||
− | * | ||
− | |||
− | * | + | ===Defense=== |
+ | * Your mech will tank most enemies for you. | ||
+ | * {{Skill|Rectifier Signet}} provides you and the mech with a good amount of passive healing as well as a strong, short-cooldown active heal. | ||
+ | * You're a fully ranged build except for {{Skill|Blowtorch}}, so you can kite damage easily. | ||
+ | * {{Skill|Shift Signet}} is a short-cooldown teleport, stun break and condi cleanse without a cast time, so you can use it at any time. | ||
− | + | ===Crowd control=== | |
+ | * {{Skill|Static Shot}} {{to}} {{Skill|Rocket Punch (Mechanist)}} | ||
+ | * {{Skill|Sky Circus}} | ||
+ | * {{Skill|Glue Shot}},{{Skill|Freeze Grenade}} - soft cc |
Latest revision as of 01:50, 8 September 2024
The community gave this build a rating, making it second-tier: Good
Focused on: Condition damage
Designed for: Open World and Open World General
Difficulty:
Easy
This build was last updated on September 08, 2024 and is up to date for the October 8, 2024 patch.
Overview
Condition Mechanistis a very simple build that applies lots of Burning, Confusion and Bleeding. It is very easy to play, especially since the mech will tank most enemies for you. The only downside is its lack of boon generation.
Template Code
[&DQMGLSY5RjUNGwAADhsAABAbAACGAAAACRsAAAAAAAAAAAAAAAAAAAAAAAA=]
Skill Bar
Pistol/Pistol
Utility
Weapon variants
- Spear has better access to CC, and can do slightly higher damage if all the skills land, but they can be slightly buggy and miss your target often on uneven terrain. Requires Janthir Wilds.
Skill Variants
Heal skill
is great because it also heals your mech and is improved by . Other alternatives can be considered:
- Guide:What are Combo Fields). Always pick up the turret or detonate it, as it will provide more healing over time than the super weak regeneration that leaving the turret deployed provides. provides very high healing and cleanses 2 conditions when first deployed while creating a water field where you can detonate the turret to provide even more healing (See:
Utility skills
provides great damage but can be replaced if you hate kits, though that is a noticeable damage loss.
is great for utility, stun break, condition removal. Shouldn't be replaced.
- quickness and stunbreak. -
- - if you need to block dangerous projectiles.
Elite skills
is the best elite for this build. It can be used for damage, or to resummon your mech if it dies. It also improves your other signets. Never replace it.
Specializations
Variants
- - trades damage for defense.
Equipment
Ascended gear is not required.
Head
Viper
Viper
Shoulders
Viper
Viper
Chest
Viper
Viper
Hands
Viper
Viper
Legs
Viper
Viper
Feet
Viper
Viper
Backpiece
Viper
Viper
Accessory
Viper
Viper
Accessory
Viper
Viper
Amulet
Viper
Viper
Ring
Viper
Viper
Ring
Viper
Viper
Pistol
Viper
Viper
Pistol
Viper
Viper
Sigil
Sigil
Rune
x6
x6
Relic
Consumables
Budget consumables are acceptable for use in open world.
DPS
- Prioritize Flatbread Ascended food.
- /
- /
Defense
Farming
- Prioritize Flatbread Ascended food.
- /
- (and variants)
Usage
Damage
Due to
, your signets will keep their passive effects while on cooldown, so you can use them freely without any downside.Spam all your damage skills:
- Priority
- + together because they have the same cooldown.
- Enter every 5 seconds to use ; also use and whenever they are available.
- You want to spam and so you can place them in auto cast by pressing control + mouse 2 over the skill icons. can be used for damage or saved for crowd control.
- When everything is on cooldown, you can use vs. single targets, or vs. cumpled groups.
- You can use for damage, or save it if you think the Mech will die during the fight.
- Using will cause the Mech to fire . This is automatic and does not interrupt whatever the Mech is doing. You can delay this if you will need the CC.
Defense
- Your mech will tank most enemies for you.
- provides you and the mech with a good amount of passive healing as well as a strong, short-cooldown active heal.
- You're a fully ranged build except for , so you can kite damage easily.
- is a short-cooldown teleport, stun break and condi cleanse without a cast time, so you can use it at any time.
Crowd control
- ⇒
- , - soft cc
Ratings
This build does more with less effort than any other build I know. Good damage, burst, survivability with no fuss, no muss.
Condition mechanist is easily Engineers strongest Solo open world spec currently. Whether you go trailblazers or celestial, you can maintain high stacks of might as well as well as high damage and a mech that can tank pretty much anything. Very capable of soloing legendary bounties.
I really liked this build. Enemies harm me. The only differences are: I use the "Superior Rune of the Revenant" and dual pistols. I believe it could be added to the description. Grateful!
Comments
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