Difference between revisions of "Holosmith - Condi DPS"
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| rating = Great | | rating = Great | ||
| focus = Condition Damage | | focus = Condition Damage | ||
− | | xpac = pof | + | | xpac = pof, jw |
− | | meta = | + | | meta = |
+ | | difficulty = 3 | ||
}} | }} | ||
==Overview== | ==Overview== | ||
Variant of the old Condition Engineer build. Great condi burst and sustained damage as well as having good CC options. Very complicated to play at peak effectiveness, but more than rewards players that can. | Variant of the old Condition Engineer build. Great condi burst and sustained damage as well as having good CC options. Very complicated to play at peak effectiveness, but more than rewards players that can. | ||
− | |||
Line 18: | Line 18: | ||
| profession = Engineer | | profession = Engineer | ||
| specialization = Holosmith | | specialization = Holosmith | ||
− | | weapon1 = | + | | weapon1 = Spear |
− | | weapon2 = | + | | weapon2 = |
| healing = A.E.D. | | healing = A.E.D. | ||
| utility1 = Grenade Kit | | utility1 = Grenade Kit | ||
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| elite = Prime Light Beam | | elite = Prime Light Beam | ||
}} | }} | ||
+ | |||
+ | |||
+ | ===Weapon Variants=== | ||
+ | '''Pistol/Pistol''' is the best weapon set for players that don't own Janthir Wilds. This also provides better ranged damage. | ||
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code = [&DQMGJyY5OTcqDxQBhgCGAAcBBwGTAVcW8BWJAQAAAAAAAAAAAAAAAAAAAAA=] | code = [&DQMGJyY5OTcqDxQBhgCGAAcBBwGTAVcW8BWJAQAAAAAAAAAAAAAAAAAAAAA=] | ||
}} | }} | ||
− | |||
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{{Specialization|Explosives|bot|top|mid}} | {{Specialization|Explosives|bot|top|mid}} | ||
{{Specialization|Holosmith|bot|top|bot}} | {{Specialization|Holosmith|bot|top|bot}} | ||
− | |||
− | |||
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| stats = Viper | | stats = Viper | ||
| weight = Medium | | weight = Medium | ||
− | | rune = Superior Rune of the | + | | rune = Superior Rune of the Trapper |
| rune-qt = 6 | | rune-qt = 6 | ||
− | | weapon1 = Pistol | + | | weapon1 = Spear |
− | | | + | | weapon2 = |
− | | sigil1 = Superior Sigil of | + | | weapon3 = Pistol |
+ | | weapon4 = Pistol | ||
+ | | sigil1 = Superior Sigil of Earth | ||
| sigil2 = Superior Sigil of Bursting | | sigil2 = Superior Sigil of Bursting | ||
+ | | sigil3 = Superior Sigil of Earth | ||
+ | | sigil4 = Superior Sigil of Bursting | ||
| infusion1 = Malign +9 Agony Infusion | | infusion1 = Malign +9 Agony Infusion | ||
| infusion1-qt = 18 | | infusion1-qt = 18 | ||
+ | | relic = Relic of the Fractal | ||
<!-- Custom stats --> | <!-- Custom stats --> | ||
| head = | | head = | ||
| shoulders = | | shoulders = | ||
| chest = | | chest = | ||
− | | hands = | + | | hands = Sinister |
| legs = | | legs = | ||
− | | feet = | + | | feet = Sinister |
− | | backpiece = | + | | backpiece = Sinister |
| accessory1 = | | accessory1 = | ||
| accessory2 = | | accessory2 = | ||
Line 72: | Line 78: | ||
}} | }} | ||
+ | * {{relic|Relic of Akeem}} is also a strong option if you use {{skill|Air Blast}} each time you enter {{skill|Flamethrower}}. Its AoE nature makes it superior if there are targets other than the boss around. | ||
+ | |||
+ | |||
+ | ===Non-SotO Gear=== | ||
+ | For players that don't own Secrets of the Obscure, {{relic|Relic of the Aristocracy}} is the best core option. As this adds a lot of condi duration, you should run the following gear instead: | ||
+ | {{PvE equipment | ||
+ | | stats = Viper | ||
+ | | weight = Medium | ||
+ | | rune = Superior Rune of the Trapper | ||
+ | | rune-qt = 6 | ||
+ | | weapon1 = Pistol | ||
+ | | weapon2 = Pistol | ||
+ | | sigil1 = Superior Sigil of Earth | ||
+ | | sigil2 = Superior Sigil of Bursting | ||
+ | | infusion1 = Malign +9 Agony Infusion | ||
+ | | infusion1-qt = 18 | ||
+ | | relic = Relic of the Aristocracy | ||
+ | | variant = y | ||
+ | <!-- Custom stats --> | ||
+ | | head = | ||
+ | | shoulders = | ||
+ | | chest = | ||
+ | | hands = Sinister | ||
+ | | legs = | ||
+ | | feet = Sinister | ||
+ | | backpiece = Sinister | ||
+ | | accessory1 = Sinister | ||
+ | | accessory2 = Sinister | ||
+ | | amulet = Sinister | ||
+ | | ring1 = | ||
+ | | ring2 = Sinister | ||
+ | }} | ||
==Consumables== | ==Consumables== | ||
− | |||
'''Food''' | '''Food''' | ||
* {{food|Plate of Beef Rendang}} | * {{food|Plate of Beef Rendang}} | ||
+ | '''Utility''' | ||
+ | * {{utility|Toxic Focusing Crystal}} | ||
+ | ** {{utility|Tuning Icicle}} for a cheaper alternative | ||
− | ''' | + | |
− | * {{ | + | ==Usage== |
+ | |||
+ | ===Spear rotation=== | ||
+ | The unique aspect of '''Spear''' is the ''Focused'' mechanic, which is applied by {{skill|Conduit Surge}} and refreshed by the last hit of the auto chain. You can only have a single ''Focused'' target, and hitting the target with '''Spear''' skills will trigger enhanced effects: | ||
+ | * The autoattack chain will apply {{tooltip|Vulnerability}} | ||
+ | * {{skill|Conduit Surge}} applies more {{tooltip|Burning}} | ||
+ | * {{skill|Lightning Rod}} {{to}} {{skill|Electric Artillery}} deals more damage, and applies more {{tooltip|Vulnerability}} and {{tooltip|Burning}}. | ||
+ | * {{skill|Roiling Skies}} deals (slightly) more CC. | ||
+ | * {{skill|Devastator}} will hit the ''Focused'' target with {{skill|Focused Devastation}}, applying more damage and {{tooltip|Burning}}. | ||
+ | |||
+ | |||
+ | Due to the number of kits being used, skills will be coming off cooldown all the time, and your job is to fit in as many as you can while prioritising the most important ones. | ||
+ | |||
+ | The highest priority skills are {{skill|Conduit Surge}} and {{skill|Lightning Rod}}/{{skill|Electric Artillery}}. These form the backbone of the rotation and should always be cast together (alternating between {{skill|Lightning Rod}} and {{skill|Electric Artillery}}). | ||
+ | |||
+ | After these, you want to cycle through your kits, using key skills in each before returning to Spear for {{skill|Conduit Surge}}. | ||
+ | |||
+ | To make this manageable, each "kit" you swap to (for these purposes we consider '''Spear''' to also be a kit) has a key skill that we ideally want to swap to and use every time it comes off cooldown, as well as some lower-priority skills that you use if they happen to be off cooldown when you swap. The skills you use in each kit are: | ||
+ | |||
+ | |||
+ | '''Spear'''<br> | ||
+ | Key skills: {{skill|Conduit Surge}} & {{skill|Lightning Rod}}/{{skill|Electric Artillery}} <br> | ||
+ | High priority: {{Skill|Devastator}} | ||
+ | |||
+ | |||
+ | '''Grenade Kit'''<br> | ||
+ | Key skill: {{Skill|Shrapnel Grenade}}<br> | ||
+ | High priority: {{Skill|Poison Grenade}}<br> | ||
+ | Low priority: {{Skill|Freeze Grenade}} | ||
+ | |||
+ | |||
+ | '''Bomb Kit'''<br> | ||
+ | Key skill: {{Skill|Fire Bomb}}<br> | ||
+ | Medium priority: {{Skill|Concussion Bomb}} | ||
+ | |||
+ | |||
+ | '''Flamethrower'''<br> | ||
+ | Key Skill: {{skill|Flame Blast}}<br> | ||
+ | Medium priority: {{skill|Napalm}}<br> | ||
+ | Low priority: {{skill|Air Blast}} | ||
+ | |||
+ | |||
+ | As general principles, the priority of your kits is '''Spear''' > {{skill|Grenade Kit}} > {{skill|Bomb Kit}} > {{skill|Flamethrower}}, and you should only use one or two skills each time you enter {{skill|Grenade Kit}}. Also note that {{Skill|Fire Bomb}} has a longer cooldown than your other key skills, so you will occasionally skip this kit. Any downtime between key skills can be filled with spear autoattacks, but you don't need to worry about finishing the chains. | ||
+ | |||
+ | The following opener should give some idea of how this fits together: | ||
+ | |||
+ | |||
+ | <big>'''Opener'''</big> | ||
+ | |||
+ | Start at ~80 heat. | ||
+ | # {{skill|Fire Bomb}} (optional, mostly useful if you can cast it just before combat starts) | ||
+ | # {{skill|Lightning Rod}} | ||
+ | # {{skill|Conduit Surge}} | ||
+ | # {{skill|Incendiary Ammo}} - has no cast time so use as soon as you're in combat | ||
+ | # {{skill|Grenade Kit}} | ||
+ | # {{skill|Poison Grenade}} | ||
+ | # {{skill|Engage Photon Forge}} | ||
+ | # {{skill|Corona Burst}} | ||
+ | # {{skill|Photon Blitz}} | ||
+ | # {{skill|Prime Light Beam}} | ||
+ | # {{skill|Overheat}} | ||
+ | # {{skill|Electric Artillery}} | ||
+ | # {{skill|Conduit Surge}} | ||
+ | # {{skill|Devastator}} | ||
+ | # {{skill|Grenade Kit}} | ||
+ | # {{skill|Shrapnel Grenade}} | ||
+ | # {{skill|Flamethrower}} | ||
+ | # {{skill|Flame Blast}} | ||
+ | # {{skill|Napalm}} | ||
+ | # {{skill|Bomb Kit}} | ||
+ | # {{skill|Fire Bomb}} | ||
+ | # {{Skill|Concussion Bomb}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | # {{skill|Lightning Rod}} | ||
+ | # {{skill|Conduit Surge}} | ||
+ | # {{skill|Grenade Barrage}} | ||
+ | # {{skill|Grenade Kit}} | ||
+ | # {{skill|Shrapnel Grenade}} | ||
+ | # {{skill|Freeze Grenade}} | ||
+ | # {{skill|Flamethrower}} | ||
+ | # {{skill|Flame Blast}} | ||
+ | # {{tooltip|Weapon Swap}} | ||
+ | |||
+ | |||
+ | After this, try to follow the principles outlined above until '''Photon Forge''' is ready again. This should line up with '''Spear''' skills such that you can do: | ||
+ | # {{skill|Lightning Rod}} | ||
+ | # {{skill|Conduit Surge}} | ||
+ | # {{skill|Engage Photon Forge}} | ||
+ | # {{skill|Corona Burst}} | ||
+ | # {{skill|Photon Blitz}} | ||
+ | # Autoattack until '''Corona Burst''' is ready | ||
+ | # {{skill|Corona Burst}} | ||
+ | # {{skill|Deactivate Photon Forge}} | ||
+ | # {{skill|Conduit Surge}} | ||
+ | # {{skill|Electric Artillery}} | ||
+ | # Quickly cycle through your kits and use the higher priority skills. The aim is to spend ~5 seconds doing this so that '''Corona Burst''' is back off cooldown | ||
+ | # {{skill|Engage Photon Forge}} | ||
+ | # {{skill|Corona Burst}} | ||
+ | # {{skill|Photon Blitz}} | ||
+ | # {{skill|Grenade Barrage}} | ||
+ | # {{skill|Overheat}} | ||
+ | # Repeat something similar to the opener, though the available skills won't necessarily be the same. | ||
+ | |||
+ | |||
+ | * Use {{skill|Incendiary Ammo}} off cooldown | ||
+ | * {{skill|Grenade Barrage}} can be used to fill in gaps in the rotation. {{skill|Big Ol' Bomb}} can be used similarly, but it's barely a damage increase over autoattacking, so can be saved for CC instead. | ||
+ | * {{skill|Prime Light Beam}} should be used nearly off cooldown. It should line up roughly with '''Photon Forge''' so you can delay it slightly to use at higher heat. | ||
+ | [https://youtu.be/2Lt1tT7dNJI Spear rotation example] | ||
− | |||
− | |||
− | [https://youtu.be/ | + | ===Pistol rotations=== |
+ | [https://youtu.be/mlVfjnf_JlM Pistol rotation example] | ||
− | [https://youtu.be/ | + | [https://youtu.be/wmfNN879suA Pistol rotation example - simplified] |
Latest revision as of 20:31, 17 September 2024
The community gave this build a rating, making it top-tier: Great
Focused on: Condition damage
Designed for: Raids and Fractals
Overview
Variant of the old Condition Engineer build. Great condi burst and sustained damage as well as having good CC options. Very complicated to play at peak effectiveness, but more than rewards players that can.
Skill Bar
Weapon Variants
Pistol/Pistol is the best weapon set for players that don't own Janthir Wilds. This also provides better ranged damage.
Template Code
Specializations
Equipment
Viper
Viper
Viper
Sinister
Viper
Sinister
Sinister
Viper
Viper
Viper
Viper
Viper
Viper
Viper
Viper
x6
x18
- is also a strong option if you use each time you enter . Its AoE nature makes it superior if there are targets other than the boss around.
Non-SotO Gear
For players that don't own Secrets of the Obscure,
is the best core option. As this adds a lot of condi duration, you should run the following gear instead:Viper
Viper
Viper
Sinister
Viper
Sinister
Sinister
Sinister
Sinister
Sinister
Viper
Sinister
Viper
Viper
x6
x18
Consumables
Food
Utility
-
- for a cheaper alternative
Usage
Spear rotation
The unique aspect of Spear is the Focused mechanic, which is applied by
and refreshed by the last hit of the auto chain. You can only have a single Focused target, and hitting the target with Spear skills will trigger enhanced effects:- The autoattack chain will apply Vulnerability
- Burning applies more
- ⇒ deals more damage, and applies more Vulnerability and Burning.
- deals (slightly) more CC.
- Burning. will hit the Focused target with , applying more damage and
Due to the number of kits being used, skills will be coming off cooldown all the time, and your job is to fit in as many as you can while prioritising the most important ones.
The highest priority skills are
and / . These form the backbone of the rotation and should always be cast together (alternating between and ).After these, you want to cycle through your kits, using key skills in each before returning to Spear for
.To make this manageable, each "kit" you swap to (for these purposes we consider Spear to also be a kit) has a key skill that we ideally want to swap to and use every time it comes off cooldown, as well as some lower-priority skills that you use if they happen to be off cooldown when you swap. The skills you use in each kit are:
Spear
Key skills: & /
High priority:
Grenade Kit
Key skill:
High priority:
Low priority:
Bomb Kit
Key skill:
Medium priority:
Flamethrower
Key Skill:
Medium priority:
Low priority:
As general principles, the priority of your kits is Spear > > > , and you should only use one or two skills each time you enter . Also note that has a longer cooldown than your other key skills, so you will occasionally skip this kit. Any downtime between key skills can be filled with spear autoattacks, but you don't need to worry about finishing the chains.
The following opener should give some idea of how this fits together:
Opener
Start at ~80 heat.
- (optional, mostly useful if you can cast it just before combat starts)
- - has no cast time so use as soon as you're in combat
- Weapon Swap
- Weapon Swap
After this, try to follow the principles outlined above until Photon Forge is ready again. This should line up with Spear skills such that you can do:
- Autoattack until Corona Burst is ready
- Quickly cycle through your kits and use the higher priority skills. The aim is to spend ~5 seconds doing this so that Corona Burst is back off cooldown
- Repeat something similar to the opener, though the available skills won't necessarily be the same.
- Use off cooldown
- can be used to fill in gaps in the rotation. can be used similarly, but it's barely a damage increase over autoattacking, so can be saved for CC instead.
- should be used nearly off cooldown. It should line up roughly with Photon Forge so you can delay it slightly to use at higher heat.
Pistol rotations
Ratings
Comments
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